I would have wagered like a dollar that that second card was a fan-made mockup with someone's fan art, but nope, seems like it's an actual card. It just has such "unofficial pokedex" art vibes.
I would have wagered like a dollar that that second card was a fan-made mockup with someone's fan art, but nope, seems like it's an actual card. It just has such "unofficial pokedex" art vibes.
Hitmonlee's did not have such a line pertaining to its Japanese namesake because theirs was very much still alive when Red and Green came out(ironically the reverse is true for their English namesakes)Speaking of Hitmonchan, I just remembered something I learned about it from Did You Know Gaming's video about the Japanese PokéDex book. It mentions that it's possessed by the spirit of a boxer, which also comes up in its Hoenn PokéDex entries, because it's named after Hiroyuki Ebihara in Japanese, who died while Red and Green were in development.
Oh my god that's why it has Soundproof
Mr. Mime learns only four sound moves: Confide, Round, Snore, and Uproar. The former three are universal TMs, while Uproar is a universal tutor for baby Pokemon (which Mr. Mime evolves from).
It would have been so easy to give Mr. Mime moves like Hyper Voice, Disarming Voice, or Sing, but they didn't, because it's a mime. Mimes famously don't make sound when performing.
Well, the left card is from Aquapolis and is done by Tomokazu Komiya. Even if you don't know his name, his cards are well known in the TCG community for their deformed style, which comes from him being a practitioner of Primitivism. Primitivism is an art movement that takes inspiration from themes or stylistic elements of prehistory, tribal cultures, or children's art (And yes, I did copy & paste most of that from Bulbapeda). From what I can tell he still works as a TCG illustrator as he's done some Gen VIII Pokemon. And though many of his early cards use the deform style, his later cards are more on model.
Here's a video of it from Kotaku: https://kotaku.com/pokemon-go-tcg-expansion-ditto-bidoof-collectors-contro-1848956325
pokemon go confirmed a region
What region?pokemon go confirmed a region
While it could be a bit more clearer, I do understand why they went with "Dark". In addition to classical elements, Pokemon does have its share of unique "Types" which more describe a characteristic than power. Bug, Dragon, Ghost, Fairy, and probably the most notable Fighting. The Japanese name for the Dark-type is "Evil-Type" which would be now really heading into Types being based on personality it sounds like. Not only that, but not all Dark-types are "evil", they just have some kind of negative connotation connected to them (Umbreon hunts when its dark out and sweats poison, Absol can predict disasters which people then blame it for, Zorua family as tricksters, Sableye is just a creepy gem eater, Tyranitar is territorial, Nuzlead & Shiftry will do whatever it takes to protect their forest home, etc.). So they wanted a word which can both meant "bad" and "negative" while also sounding like an element, hence they settled on Dark.I just learned that the Dark type is called Sinister in European Spanish, and honestly that's a lot less ambiguous and makes it clearer what it's actually about. I feel like the only reason the Dark type is called that is because 5/6 of the first Dark-types were darkly-coloured and nocturnal.
What does that have to do with the Ditto card gimmickthe human world lol
They sort of always done this in the Japanese version for the Version names, it's more notable with recent titles.I just noticed that the Omega Ruby logo is spiky, while Alpha Sapphire's is curvy. Nice touch! This applies to all languages, but I first noticed it when looking at the Japanese logos.
"Impressively round" is the perfect description for Spheal.Sword Pokedex said:This Pokémon's body is covered in blubber and impressively round. It's faster for Spheal to roll around than walk.
It is also now definitely the new way I am thinking of myself from now on.
"Impressively round" is the perfect description for Spheal.
What's the difference. Joking aside (though it's funny out of all of them it was with that game, I did not do that on purpose), I fixed it.Also, you linked to the original DP article for BSDP.
But is it Jigglypuff seen from above round?
"Impressively round" is the perfect description for Spheal.
It's "why did they have to ruin it by making it evolving in a horrible walrus" roundBut is it Jigglypuff seen from above round?
This adds a neat layer to the Psychic vs Dark Weakness to me. Psychic types are smarter in terms of knowledge, but it's all books or facts on paper, while Dark Types know more about being in an actual fight and how to cheat or get under their opponent's strengths to their advantage. Psychic being smart only gets them far when the opponent fights fair, which Dark Types and their moves specifically do not.I just realised that a lot of Psychic-types are "book smart" — Alakazam's unrealistically high IQ, Slowking being as intelligent as award-winning scientists and having battles of wits with Oranguru*, etc — while a lot of Dark-types are "street smart". A lot of them hunt in packs that are highly co-ordinated, such as Houndour/doom, Murkrow/Honchkrow, Weavile, Mightyena, and Pawniard/Bisharp, and Weavile also have a written language. The first Dark-type moves were all weak but had added effects to compensate, which makes me wonder if the idea behind Dark-types is that they're intelligent enough to know that they're weak, so they use underhanded tactics and find strength in numbers.
*Which is related to another thing I like: starting in Gen 7, a lot of PokéDex entries mention Pokémon's relationships with other species (eg: Sandile eating Trapinch, but Flygon helping Krookodile hunt) outside of the usual pairs (eg: Zangoose and Seviper).