It has been some time since I last posted a team. At first, I was going to wait until I had a chance to use this team in a tournament match before I went ahead and threw it here, but I realised that there wasn't a tournament I was participating in that required this team. Then, after some degree of success with this build, I finally thought to myself that I would post this impressive team onto the boards.
The team itself is basically summed up as 'offensive'. Common style? I know. The team's performing extraordinarilly well with an incredible 100% win-rate on the OverUsed ladder in around 30 matches. I may seem a little over exaggarant, but I can assure you that it has indeed achieved this goal.
The strategy is straight forward: Use anti-lead Infernape to set Stealth Rock onto the field of play and take advantage of its benefits as a lead, then finally overwhelm the opponent with the offensively-packed arsenal I have at my disposal. I like Pokemon that can sweep without much support, which, essentially put, individual win conditions. Lone stars that can sweep respectably well on their own. 'Synergy' is perhaps what this team isn't about, albeit after the team was built the six creatures alone rewarded me with some typing synergy.
And now, the team...
Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 48 Atk/208 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Fake Out
- Stealth Rock
What's this? Well... it can be found in our peer edits section of the forum. Simply takes advantage of opposing leads that also commit themselves to Focus Sash with Fake Out. As short as the list is, this Infernape finds itself capable of scaring away Bronzong from turn one, thus allowing me to set-up Stealth Rock without fear of Hypnosis or Stealth Rock opposition. Infernape hits 334 Speed, which allows it to outspeed Garchomp. If I'm fortunate, Close Combat or Fire Blast can induce a hefty ammount of damage with their powerful 180 Base Power.
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Ice Fang
- Stone Edge
- Waterfall
The offensive Gyarados that is supported with Life Orb for that extra kick. Ironically countering his own counters - Starmie and Celebi - with the addition of Life Orb, which happens to be a bonus; though it always is. I initially structered this Gyarados as the bulky varient but then found myself manufacturing a team that worked independently - all chipping in their shares in hopes to wear down the opponent - so eventually I switched to Life Orb with the offensively-based spread so I could deal more damage to my opponent over all.
Metagross @ Lum Berry
Ability: Clear Body
EVs: 112 HP/184 Atk/212 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Explosion
- Earthquake
First things first, thanks to Council for introducing this Metagross in public. Specifically amazing for me because I have an answer to Gengar and Deoxys, without having to resort to dodgy prediction; that usually ends up in a disaster. According to its description, with the HP EVs Metagross can survive one Jolly Garchomp's Earthquake after Stealth Rock damage has been dealt. Situational seems to be the metagame's craze these days, and this Metagross proves that point. Oftenly enough, I explode immediately after Gengar or Deoxys have been cleared.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 252 HP/180 Def/76 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost
The best Salamence ever created; well I believe so. It's so dominent on its own. Dragon Dance and Roost grant an amazing reward in a sense that I can begin to prepare for a sweep whilst simultainuously keeping up a reasonable defense. Metagross and Salamence cover one another's weaknesess into resistances; which suprisingly was an intended move on my part, as I was keen to test the two together in this generation. Life Orb is a favourite of mine, so it got the nod over Leftovers.
Garchomp (M) @ Choice Scarf
Ability: Sand Veil
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Fire Blast
- Outrage
- Stone Edge
I prefer Stone Edge to any other fourth move on Garchomp. It's actually an important addition to my moveset, as now I can outspeed Gyarados - even after one Dragon Dance - and force it to attack while I Stone Edge and hope for the critical hit, and if not then my Deoxys is guaranteed a OHKO with Thunderbolt afterwards. Bronzong ultimately tears me apart slowly, as I cannot hit it with Metagross, Deoxys, or Salamence, so Fire Blast is strictly necessary.
Deoxys-e @ Expert Belt
Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Ice Beam
- Shadow Ball
- Superpower
- Thunderbolt
Self-explanitory by now, is it not? We see Deoxys everwhere. It provides me with a much appreciated late-game clean up; after all, it's arguably the best! I'm forced to use maximum Speed considering most - if not all - aggressive Deoxys do. Shadow Ball verus Psychic is debatable; perhaps Psychic would be the better choice considering I don't have to oppose Deoxys if I'm shceduled to trap them with my Metagross, unless of course I'm in a tight situation and cannot afford to switch in Metagross or unless it has fainted already. Debatable decision, I guess. Expert Belt may in fact be the inferior option to Life Orb considering I don't run Tyranitar or Hippowdon, but I prefer the certainty to know that Deoxys isn't a ticking time bomb waiting to explode.
---------------
Unfortunately I had to rush this RMT, so understand that it may not be as clear as I intended.
Enjoy!
The team itself is basically summed up as 'offensive'. Common style? I know. The team's performing extraordinarilly well with an incredible 100% win-rate on the OverUsed ladder in around 30 matches. I may seem a little over exaggarant, but I can assure you that it has indeed achieved this goal.
The strategy is straight forward: Use anti-lead Infernape to set Stealth Rock onto the field of play and take advantage of its benefits as a lead, then finally overwhelm the opponent with the offensively-packed arsenal I have at my disposal. I like Pokemon that can sweep without much support, which, essentially put, individual win conditions. Lone stars that can sweep respectably well on their own. 'Synergy' is perhaps what this team isn't about, albeit after the team was built the six creatures alone rewarded me with some typing synergy.
And now, the team...

Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 48 Atk/208 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Fake Out
- Stealth Rock
What's this? Well... it can be found in our peer edits section of the forum. Simply takes advantage of opposing leads that also commit themselves to Focus Sash with Fake Out. As short as the list is, this Infernape finds itself capable of scaring away Bronzong from turn one, thus allowing me to set-up Stealth Rock without fear of Hypnosis or Stealth Rock opposition. Infernape hits 334 Speed, which allows it to outspeed Garchomp. If I'm fortunate, Close Combat or Fire Blast can induce a hefty ammount of damage with their powerful 180 Base Power.

Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Ice Fang
- Stone Edge
- Waterfall
The offensive Gyarados that is supported with Life Orb for that extra kick. Ironically countering his own counters - Starmie and Celebi - with the addition of Life Orb, which happens to be a bonus; though it always is. I initially structered this Gyarados as the bulky varient but then found myself manufacturing a team that worked independently - all chipping in their shares in hopes to wear down the opponent - so eventually I switched to Life Orb with the offensively-based spread so I could deal more damage to my opponent over all.

Metagross @ Lum Berry
Ability: Clear Body
EVs: 112 HP/184 Atk/212 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Explosion
- Earthquake
First things first, thanks to Council for introducing this Metagross in public. Specifically amazing for me because I have an answer to Gengar and Deoxys, without having to resort to dodgy prediction; that usually ends up in a disaster. According to its description, with the HP EVs Metagross can survive one Jolly Garchomp's Earthquake after Stealth Rock damage has been dealt. Situational seems to be the metagame's craze these days, and this Metagross proves that point. Oftenly enough, I explode immediately after Gengar or Deoxys have been cleared.

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 252 HP/180 Def/76 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost
The best Salamence ever created; well I believe so. It's so dominent on its own. Dragon Dance and Roost grant an amazing reward in a sense that I can begin to prepare for a sweep whilst simultainuously keeping up a reasonable defense. Metagross and Salamence cover one another's weaknesess into resistances; which suprisingly was an intended move on my part, as I was keen to test the two together in this generation. Life Orb is a favourite of mine, so it got the nod over Leftovers.

Garchomp (M) @ Choice Scarf
Ability: Sand Veil
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Fire Blast
- Outrage
- Stone Edge
I prefer Stone Edge to any other fourth move on Garchomp. It's actually an important addition to my moveset, as now I can outspeed Gyarados - even after one Dragon Dance - and force it to attack while I Stone Edge and hope for the critical hit, and if not then my Deoxys is guaranteed a OHKO with Thunderbolt afterwards. Bronzong ultimately tears me apart slowly, as I cannot hit it with Metagross, Deoxys, or Salamence, so Fire Blast is strictly necessary.

Deoxys-e @ Expert Belt
Ability: Pressure
EVs: 6 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Ice Beam
- Shadow Ball
- Superpower
- Thunderbolt
Self-explanitory by now, is it not? We see Deoxys everwhere. It provides me with a much appreciated late-game clean up; after all, it's arguably the best! I'm forced to use maximum Speed considering most - if not all - aggressive Deoxys do. Shadow Ball verus Psychic is debatable; perhaps Psychic would be the better choice considering I don't have to oppose Deoxys if I'm shceduled to trap them with my Metagross, unless of course I'm in a tight situation and cannot afford to switch in Metagross or unless it has fainted already. Debatable decision, I guess. Expert Belt may in fact be the inferior option to Life Orb considering I don't run Tyranitar or Hippowdon, but I prefer the certainty to know that Deoxys isn't a ticking time bomb waiting to explode.
---------------
Unfortunately I had to rush this RMT, so understand that it may not be as clear as I intended.
Enjoy!