Round 2
Once more, Zapdos grabs Triassic and takes her into the air, but this time the team was prepared for such a move. The slower Ground-types dig their way underground, waiting for Zapdos to be within reach once more to strike back. The tactic succeeds but the contact with the legendary bird's electrified wings paralyze, one after the other, the squad members. This slows down the onslaught considerably, dragging the fight further. As if this wasn't bad enough, the commotion draws more enemies to the battle... tougher than you could expect!
HP 100 (Add)
Atk 4
Def 3
SpA 4
SpD 3
Spe 40
Size Class: 2
Weight Class: 2
Ability: Levitate
HP 90
Atk 4 (8)
Def 4
SpA 1
SpD 3
Spe 45
SC 2 / WC 3
Ability: Rock Head, Lightningrod, Battle Armor
		Atk 4 (8)
Def 4
SpA 1
SpD 3
Spe 45
SC 2 / WC 3
Ability: Rock Head, Lightningrod, Battle Armor
HP 110
Atk 5
Def 3
SpA 2
SpD 2
Spe 92 (+10% Acc)
SC 5 / WC 7
Abilities: Oblivious, Snow Cloak, Thick Fat
		Atk 5
Def 3
SpA 2
SpD 2
Spe 92 (+10% Acc)
SC 5 / WC 7
Abilities: Oblivious, Snow Cloak, Thick Fat
HP 100
Atk 5
Def 5
SpA 1
SpD 4
Spe 45
SC 3 / WC 7
Abilities: Rock Head, Sturdy, Sand Veil
		Atk 5
Def 5
SpA 1
SpD 4
Spe 45
SC 3 / WC 7
Abilities: Rock Head, Sturdy, Sand Veil
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless
		Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless
HP 110
Atk 5
Def 2
SpA 3
SpD 3
Spe 118 (+16% Acc)
SC 4 / WC 4
Abilities: Sand Veil, Rough Skin
Glyph of Earth Power
		Atk 5
Def 2
SpA 3
SpD 3
Spe 118 (+16% Acc)
SC 4 / WC 4
Abilities: Sand Veil, Rough Skin
Glyph of Earth Power
HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 29 (-10% Eva)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover
		Atk 3
Def 3
SpA 4
SpD 3
Spe 29 (-10% Eva)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover
	HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Eva)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect
		Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Eva)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect
	HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110 (+14% Acc)
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power
		Atk 5
Def 2
SpA 3
SpD 3
Spe 110 (+14% Acc)
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power
	Crit roll (1-625): 8423/10000
Crit roll (1-1250): 1862/10000
Static roll (1-3000): 3704/10000
Crit roll (1-625): 7142/10000
Crit roll (1-625): 595/10000
Crit roll (1-625): 1676/10000
Speed Tie: 2/2
Crit roll (1-625): 3694/10000
Crit roll (1-625): 6016/10000
Static roll (1-3000): 2298/10000
Crit roll (1-625): 4303/10000
Static roll (1-3000): 4814/10000
Crit roll (1-625): 8041/10000
Static roll (1-3000): 1334/10000
Crit roll (1-625): 4577/10000
Static roll (1-3000): 8050/10000
--------------------------------------------------------------------------
Crit roll (1-625): 2917/10000
Crit roll (1-625): 8152/10000
Crit roll (1-625): 2281/10000
Crit roll (1-625): 2048/10000
Crit roll (1-625): 7633/10000
Crit roll (1-625): 8633/10000
Crit roll (1-625): 4672/10000
Crit roll (1-625): 3053/10000
Speed Tie: 2/2
Full paralysis roll (1-2000): 5797/10000
Full paralysis roll (1-2000): 220/10000
Crit roll (1-625): 4468/10000
Crit roll (1-625): 1510/10000
Static roll (1-3000): 710/10000
Crit roll (1-625): 118/10000
Static roll (1-3000): 528/10000
Crit roll (1-625): 8457/10000
Gravity for 3 more rounds
Target: 1/8
Aggro threshold: 159
		
	 122
		
	 68
		
	 66
		
	 66
		
	 63
		
	 50
		
	 44
		
	 10
		Aggro threshold: 33
		
	 25
		
	 23
		Aggro threshold: 33
		
	 25
		
	 23
		Aggro threshold: 33
		
	 25
		
	 23
		

