Round 2
Once more, Zapdos grabs Triassic and takes her into the air, but this time the team was prepared for such a move. The slower Ground-types dig their way underground, waiting for Zapdos to be within reach once more to strike back. The tactic succeeds but the contact with the legendary bird's electrified wings paralyze, one after the other, the squad members. This slows down the onslaught considerably, dragging the fight further. As if this wasn't bad enough, the commotion draws more enemies to the battle... tougher than you could expect!
 
	HP 100 (Add)
Atk 4
Def 3
SpA 4
SpD 3
Spe 40
Size Class: 2
Weight Class: 2
Ability: Levitate
 
	 
	HP 90
Atk 4 (8)
Def 4
SpA 1
SpD 3
Spe 45
SC 2 / WC 3
Ability: Rock Head, Lightningrod, Battle Armor
		Atk 4 (8)
Def 4
SpA 1
SpD 3
Spe 45
SC 2 / WC 3
Ability: Rock Head, Lightningrod, Battle Armor
 
	 
	HP 110
Atk 5
Def 3
SpA 2
SpD 2
Spe 92 (+10% Acc)
SC 5 / WC 7
Abilities: Oblivious, Snow Cloak, Thick Fat
		Atk 5
Def 3
SpA 2
SpD 2
Spe 92 (+10% Acc)
SC 5 / WC 7
Abilities: Oblivious, Snow Cloak, Thick Fat
 
	 
	HP 100
Atk 5
Def 5
SpA 1
SpD 4
Spe 45
SC 3 / WC 7
Abilities: Rock Head, Sturdy, Sand Veil
		Atk 5
Def 5
SpA 1
SpD 4
Spe 45
SC 3 / WC 7
Abilities: Rock Head, Sturdy, Sand Veil
 
	 
	HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless
		Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Eva)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless
 
	 
	 
	HP 110
Atk 5
Def 2
SpA 3
SpD 3
Spe 118 (+16% Acc)
SC 4 / WC 4
Abilities: Sand Veil, Rough Skin
Glyph of Earth Power
		Atk 5
Def 2
SpA 3
SpD 3
Spe 118 (+16% Acc)
SC 4 / WC 4
Abilities: Sand Veil, Rough Skin
Glyph of Earth Power
 
	 
	 
	HP 110
Atk 3
Def 3
SpA 4
SpD 3
Spe 29 (-10% Eva)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover
		Atk 3
Def 3
SpA 4
SpD 3
Spe 29 (-10% Eva)
SC 2 / WC 3
Abilities: Sticky Hold, Storm Drain, Sand Force
Glyph of Recover
 
	 
	 
	HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Eva)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect
		Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Eva)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect
 
	 
	 
	HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110 (+14% Acc)
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power
		Atk 5
Def 2
SpA 3
SpD 3
Spe 110 (+14% Acc)
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power
 
	 
	 
	 
	 
	 
	 
	 
	Crit roll (1-625): 8423/10000
 
	 
	Crit roll (1-1250): 1862/10000
Static roll (1-3000): 3704/10000
 
	 
	Crit roll (1-625): 7142/10000
 
	Crit roll (1-625): 595/10000
 
	Crit roll (1-625): 1676/10000
 
	Speed Tie: 2/2
 
	 
	 
	 
	Crit roll (1-625): 3694/10000
 
	Crit roll (1-625): 6016/10000
Static roll (1-3000): 2298/10000
 
	 
	Crit roll (1-625): 4303/10000
Static roll (1-3000): 4814/10000
 
	Crit roll (1-625): 8041/10000
Static roll (1-3000): 1334/10000
 
	 
	Crit roll (1-625): 4577/10000
Static roll (1-3000): 8050/10000
 
	 
	--------------------------------------------------------------------------
 
	Crit roll (1-625): 2917/10000
 
	Crit roll (1-625): 8152/10000
 
	Crit roll (1-625): 2281/10000
 
	Crit roll (1-625): 2048/10000
 
	 
	Crit roll (1-625): 7633/10000
 
	Crit roll (1-625): 8633/10000
 
	Crit roll (1-625): 4672/10000
 
	Crit roll (1-625): 3053/10000
 
	Speed Tie: 2/2
 
	 
	 
	Full paralysis roll (1-2000): 5797/10000
 
	Full paralysis roll (1-2000): 220/10000
 
	Crit roll (1-625): 4468/10000
 
	Crit roll (1-625): 1510/10000
Static roll (1-3000): 710/10000
 
	 
	Crit roll (1-625): 118/10000
Static roll (1-3000): 528/10000
 
	 
	Crit roll (1-625): 8457/10000
 
	 
	Gravity for 3 more rounds
 
	 
	 
	 
	Target: 1/8
 
	Aggro threshold: 159
		 122
	 122
		 68
	 68
		 66
	 66
		 66
	 66
		 63
	 63
		 50
	 50
		 44
	 44
		 10
	 10
		 
	 
	 
	 
	 
	 
	 
	 
	Aggro threshold: 33
		 25
	 25
		 23
	 23
		 
	 
	Aggro threshold: 33
		 25
	 25
		 23
	 23
		 
	 
	Aggro threshold: 33
		 25
	 25
		 23
	 23
		 
	 
	 
 
		


 
 
		