Approved by phantom
Based on and OP adapted from the SM OU thread of the same name.
Co-hosted with Yay
Welcome Smogonites! We all know what are lures and what they do, specific Pokemon that run an unexpected move or moveset in order to weaken or directly OHKO a specific threat, and pave the way for another sweeper. Having said that though, there isn't that much of a focus on lures in the RU Forum, and a good deal of lures used by battlers aren't really that optimal, this project forms a competition to see what the ingenuity of people can come up with, and, hopefully; improve the Teambuilding aspect we have at the moment.
Process
Salazzle @ Poisonium Z
Ability: Oblivious
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Sludge Wave
- Hidden Power [Grass]
This is an example of a good lure. It initially looks like standard Nasty Plot Salazzle. However, Hidden Power Grass allows it to lure in and OHKO Rhyperior with little prior damage, who is otherwise able to wall Salazzle thanks to its typing and great bulk. Luring in and eliminating Rhyperior can allow Salazzle teammates to use it's STAB moves more easily, such as Noivern and Swellow..
Swellow @ Choice Specs
Ability: Scrappy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Boomburst
- U-turn
- Heat Wave
- Hidden Power [Steel]
This is an example of a bad lure. Despite landing an OHKO against Diancie, Swellow would much rather be utilizing U-turn and retaining its coverage option in Air Slash, since it has one single target that is uncommon in trade for an important slot.
Based on and OP adapted from the SM OU thread of the same name.
Co-hosted with Yay
Welcome Smogonites! We all know what are lures and what they do, specific Pokemon that run an unexpected move or moveset in order to weaken or directly OHKO a specific threat, and pave the way for another sweeper. Having said that though, there isn't that much of a focus on lures in the RU Forum, and a good deal of lures used by battlers aren't really that optimal, this project forms a competition to see what the ingenuity of people can come up with, and, hopefully; improve the Teambuilding aspect we have at the moment.
Process
- Every week, A threat in the RU metagame will be posted, alongside a sample set and a brief description of it.
- The community will then have four days to nominate Pokemon that work as effective lures to that threat, with calculations and a description. Each person may nominate one lure per week.
- There will then be a three day voting period in which users can vote on the lures that they consider the best or more useful. Each user is allowed up to one vote.
- Once the voting period has concluded, the two lures with the highest number of votes will be added to the archive. A new set will then be posted.
- You must post a set and an explanation of why your chosen Pokemon is a good lure alongside your nomination. Damage calculations are required, since they will help better illustrate your point.
- Please focus on only posting RU-viable Pokemon as lures. As a general rule of thumb, nominating Pokemon found in the RU viability ranking thread is a good idea. You can nominate Pokemon that aren't found in that thread, but please post a detailed explanation of why that Pokemon is viable if you do. Nominations can be rejected on the basis of the Pokemon being unviable or other common options being able to deal with the threat in a similar manner.
- You are welcome to reserve a lure, but only if you plan to complete the write-up within six hours. Other users may nominate the Pokemon themselves if you fail to meet this time requirement.
- Does this Pokemon have to sacrifice anything important? If you're losing a key part of a set just for an uncommon threat, it can be considered a bad lure. Always consider what you give up in order to lure something, that is very important.
- Does this Pokemon gain anything important when using this move/item? How does the Pokémon or its teammates benefit from the lure?
- Could this method be better aided through teammates? Does your lure need team support to carry out it's role effectively?
- Is this set uncommon enough to be really considered a lure? Would your opponent, under normal battle conditions, expect to be able to safely switch the Pokemon into your lure?
- Consider that, to be considered a lure, the opposing Pokémon should have a reason to stay on a 1v1 or switch into your lure.
Salazzle @ Poisonium Z
Ability: Oblivious
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Sludge Wave
- Hidden Power [Grass]
This is an example of a good lure. It initially looks like standard Nasty Plot Salazzle. However, Hidden Power Grass allows it to lure in and OHKO Rhyperior with little prior damage, who is otherwise able to wall Salazzle thanks to its typing and great bulk. Luring in and eliminating Rhyperior can allow Salazzle teammates to use it's STAB moves more easily, such as Noivern and Swellow..
Swellow @ Choice Specs
Ability: Scrappy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Boomburst
- U-turn
- Heat Wave
- Hidden Power [Steel]
This is an example of a bad lure. Despite landing an OHKO against Diancie, Swellow would much rather be utilizing U-turn and retaining its coverage option in Air Slash, since it has one single target that is uncommon in trade for an important slot.
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