Project Lure that Threat V2

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TPP

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Week 26: Special Defensive Jirachi


Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Stealth Rock
- Wish / Body Slam
- Protect / U-turn

Jirachi's a really solid steel type, as it harbors great defensives, and benefits from a great movepool as well. It's able to check fairy types really well, provide stealth rocks, and then provide momentum via U-turn. There's also the option to use it for Wish, or Healing Wish, both of which are nice to heal other members of your team. It's also a lot faster than other steel types like Mega Scizor, AV Metagross and Bisharp, which makes it cooler to use as a Latios switch in, as you'll also be able to U-turn right out as your opponent swaps out Latios or a Fairy for their fat ground.​
 

Albacore

sludge bomb is better than sludge wave
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Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Moonblast
- Thunder Wave
- Fire Blast
- Soft-Boiled

Luring SpD Jirachi well is actually pretty damn difficult since most of the things it walls can't 2HKO it with anything, and even this is far from a perfect Jirachi lure, but it does the job okay. Usually, Clefable is completely hopeless against Jirachi : if it doesn't run Thunder Wave, it can't prevent Jirachi from haxing it to death, and if it doesn't run Fire Coverage, it can't hit it at all, and besides, uninvested Flamethrower does a pretty pityful amount of damage to Jirachi.
But if Clefable runs both of these, as well as a Life Orb and max SpA investement can Thunder Wave Jirachi on the switchin, it can then outspeed it, live an Iron Head and 2HKO it with Fire Blast. It's not perfect since, not only does it need to hit 2 Fire Blasts, it also needs to get good rolls in order to 2HKO it after Protect. But Jirachi only needs a tiny bit of prior damage to go down to 2 Fire Blasts, and Clefable can always Softboiled stall for a full paralysis from Jirachi, although lacking Leftovers means it can only do this a couple times.

252+ SpA Life Orb Clefable Fire Blast vs. 252 HP / 224+ SpD Jirachi: 205-242 (50.7 - 59.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

0 Atk Jirachi Iron Head vs. 252 HP / 0 Def Clefable: 224-266 (56.8 - 67.5%) -- guaranteed 2HKO
 
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Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Focus Punch

Jirachi resists Breloom's dual STABs and can normally switch in without fear after Spore has been used up. However, Focus Punch allows you to OHKO Jirachi with just 1 layer of Spikes up, or if you don't have that, you can follow up with Mach Punch, which KOes Jirachi, even after Leftovers and Protect.

252 Atk Life Orb Breloom Focus Punch vs. 252 HP / 0 Def Jirachi: 320-376 (79.2 - 93%) -- 37.5% chance to OHKO after 1 layer of Spikes
252 Atk Life Orb Technician Breloom Mach Punch vs. 252 HP / 0 Def Jirachi: 129-152 (31.9 - 37.6%) -- 0% chance to 3HKO after Leftovers recovery
252 Atk Life Orb Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 0 Def Jirachi: 117-141 (28.9 - 34.9%) -- approx. 100% chance to 4HKO after Leftovers recovery
 
Reserving SD Mega Venu :o



Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Petal Blizzard
- Knock Off

SD Mega Venu can OHKO SpD Rachi @+2 with rocks up or have a high chance to 2HKO with EQ after rocks. The EV spread lets it outspeed Jirachi and anything slower than 259. Also, this set gets walled by Breloom, el O el.

Calcs:
252+ Atk Mega Venusaur Earthquake vs. 252 HP / 0 Def Jirachi: 200-236 (49.5 - 58.4%) -- 98.8% chance to 2HKO after Stealth Rock and Leftovers recovery

+2 252+ Atk Mega Venusaur Earthquake vs. 252 HP / 0 Def Jirachi: 398-470 (98.5 - 116.3%) -- guaranteed OHKO after Stealth Rock
 
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Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Shadow Ball
- Defog

Shadow Ball Latios lets it hit Jirachi and a bunch of Psychic types like Metagross (70% with Shadow Ball lol), Celebi, Cresselia, etc. Jirachi typically comes in trying to get momentum (which it will, but 1 SR + 1 spikes will allow you to nab a 2HKO on it, or any prior damage). It also works as a neutral coverage move as Ghost is typically not resisted.
 

Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Wonder Room
- Shadow Ball
- Psyshock
- Hyper Voice

Pretty cool set if I do say so myself. Gives Mega Gardevoir 135 Defense, and Jirachi is forced to use an uninvested stat. With that, the calcs suddenly change to:

0 Atk Jirachi Iron Head vs. 0 HP / 0 Def Mega Gardevoir: 134-158 (48.3 - 57%) -- 90.6% chance to 2HKO
252 SpA Mega Gardevoir Shadow Ball vs. 252 HP / 0 SpD Jirachi: 210-248 (51.9 - 61.3%) -- 95.7% chance to 2HKO after Leftovers recovery

Situational, but a Jirachi lure nonetheless.
 
Mega Latios

Latios @ Latiosite
Ability: Levitate
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw / Outrage
- Zen Headbutt
- Earthquake

252 Atk Mega Latios Earthquake vs. 252 HP / 0 Def Jirachi: 218-258 (53.9 - 63.8%) -- guaranteed 2HKO after Leftovers recovery

General idea: Dragon Dance is the main move of the set, boosting Mega Latios's Attack and Speed to great levels and making Mega Latios even faster despite being already the fastest DDancer in the meta. Due to the many switch-out Latios provides, at least one DD is assumed per match. Dragon Claw is a decently powerful STAB but Outrage has a better damage output. Zen Headbutt is a secondary STAB that hits Keldeo, Conkeldurr, Mega Venusaur, Amoonguss and so on. As for the last slot, Earthquake hits the likes of Heatran, Bisharp, and Jirachi for good damage. If there were another moveslot, Roost will be perfect, but the .

Evs spread and nature: The EVs and Nature let Mega Latios outspeed a full EV'd Jolly Megazard X (that's why a Jolly nature is preferred) but with an Adamant nature Latios can do this:

252 Atk Mega Latios Earthquake vs. 0 HP / 4 Def Bisharp: 218-258 (80.4 - 95.2%) -- guaranteed 2HKO
252+ Atk Mega Latios Earthquake vs. 0 HP / 4 Def Bisharp: 238-282 (87.8 - 104%) -- 25% chance to OHKO (this is really nice because now a traditional check is gone)

SD + Knock Off Celebi
The only Dark-type move Celebi learns is Sucker Punch.
 
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Trick Flame Orb Zam
Alakazam @ Flame Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Trick

Basically make next lvl plays and predict mons like chansey, jirachi, torn-t, etc dat cockblock zam and trick it and give it a flame orb unless they're a mega. LO Zam fails to 2HKO Jirachi. Jirachi also losses it's lefties and gains an annoying status

252 SpA Life Orb Alakazam Shadow Ball vs. 252 HP / 224+ SpD Jirachi: 174-205 (43 - 50.7%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Life Orb Alakazam Shadow Ball vs. 252 HP / 224+ SpD Jirachi: 174-205 (43 - 50.7%) -- 2.3% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Life Orb Alakazam Shadow Ball vs. 252 HP / 224+ SpD Jirachi: 174-205 (43 - 50.7%) -- 48.4% chance to 2HKO after 1 layer of Spikes and Leftovers recovery Unlikely probability
 
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Infernal

Banned deucer.

Togekiss
@ Leftovers
Ability: Serene Grace
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Nasty Plot
- Air Slash
- Fire Blast
- Roost

Toge normally doesn't run fire coverage, preferring options like Heal Bell instead. As such, SpD Jira is usually a good response, taking little from Air Slash and being able to beat Toge at its own game between Body Slam, Iron Head, and Protect for added Leftovers recovery. Packing FB changes things though. After boosting with NP as Jira switches in, Toge can go on to deal 82.6 - 97.5% with FB. To reduce the possibility of Jira switching out after scouting a possible FB with Protect initially, you can take your chances and go for an Air Slash flinch first. Aside from lulling Jirachi into a false of security and making them think you're simply trying to flinch them to death, the prior damage from Air Slash allows FB to kill afterwards. This makes FB Toge a nice lure, maintaining general utility by hitting other steel types like Mega Scizor and Excadrill. At the expense of being slower than threats like Jolly Bisharp, Modest can be used over Timid for the 43.8% chance to KO Jira from full.
 
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Fling Celebi


Celebi @ Dread Plate
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Seed Bomb
- Fling
- Recover

yeah i could use natural gift+berry fite me

anyways, fling+dread plate gives Celebi a one-time 108 base power Dark type attack. After a Swords Dance, Celebi easily OHKOs Jirachi.

+2 252+ Atk Dread Plate Celebi Fling (90 BP) vs. 252 HP / 0 Def Jirachi: 430-508 (106.4 - 125.7%) -- guaranteed OHKO
 

TPP

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Got a bit busy this weekend and forgot to do voting before, but we'll start it now and end it within 48 hours

Offensive Fire Blast + Thunder Wave Clefable
Focus Punch Breloom
Offensive SD + EQ Mega Venusaur
Shadow Ball Latios
Shadow Ball Mega Gardevoir
Earthquake Mega Latios
Trick Flame Orb Alakazam
Nasty Plot + Fire Blast Togekiss
Offensive Fling + Dread Plate Celebi
 
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