Project Lure that Threat V2

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TPP

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Sorry about being late about this, but voting is over, and our winner through voting is Shadow Ball Mega Gardevoir by unfixable! Our other winner is Shadow Ball Latios!

Honorable mentions include Offensive Fire Blast + Thunder Wave Clefable and Nasty Plot + Fire blast Togekiss


Votes:

Shadow Ball Mega Gardevoir: 7
Shadow Ball Latios: 4
Offensive Fire Blast + Thunder Wave Clefable: 3
SD + EQ Mega Venusaur: 3
Offensive Fling + Dread Plate Celebi: 3
Nasty Plot + Fire Blast Togekiss: 2
 

TPP

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Week 27: Choice Scarf Tyranitar

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower / Ice Beam / Fire Blast
- Crunch​

Tyranitar is a great pokemon in OU, as it's the best mon to set up sand with, and it's also a reliable Pursuit trapper. Being in sandstorm means its special defense gets a boost, making it easier to take special attacks like Draco Meteor from Latios. It's also able to switch into other threats like Mega Manectric, Raikou and Talonflame. Tyranitar also has a very large movepool, meaning it can easily lure out switchins like Mega Scizor and Garchomp with Fire Blast and Ice Beam respectively.

Since this was posted late, the period to submit lures will be extended through next Friday
 
LO Drain Punch Jirachi


Jirachi @ Life Orb
Ability: Serene Grace
EVs: 60 HP / 252 Atk / 196 Spe
Jolly Nature
- Iron Head
- Drain Punch
- Fire Punch
- Icy Wind

In general Jirachi doesn't run su much EVs investment alongside a LO and moves 4x supereffective on Tyranitar and is KO'ed in return by this pseudo-legendary even thanks to our very LO's recoil.
The key of this set are two moves. The fist one is Icy Wind, a useful move which provides some coverage alongside Spe control in order to neuter Scarf users and fast pokemon in general, thus providing useful team support. Icy Wind is useful on the switch to rectify Jirachi's "middling" speed tier.
Then, we have Drain Punch, a move which obliterates the remaining Tyranitar's HP left while regaining its health. I just want to underline the fact that Jirachi is immune to Sandstorm damage because is a Steel type.

0- SpA Life Orb Jirachi Icy Wind vs. 0 HP / 0 SpD Tyranitar in Sand: 31-38 (9 - 11.1%) -- possible 9HKO
252 Atk Life Orb Jirachi Drain Punch vs. 0 HP / 4 Def Tyranitar: 328-390 (96.1 - 114.3%) -- 81.3% chance to OHKO

252 Atk Tyranitar Crunch vs. 60 HP / 0 Def Jirachi: 270-318 (75.8 - 89.3%) -- guaranteed 2HKO

Or you can simply go straight with Drain Punch, but a little prior damage is needed to ensure the KO (one layer of hazards).

This lure has other notable uses outside this scenario i.e. punishing on the switch Bisharp, Heatran, Cobalion.

EVs spread: This spread allows Jirachi to eat a Crunch + eating a LO recoil without fainting.
 
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Albacore

sludge bomb is better than sludge wave
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Victini @ Life Orb
Ability: Victory Star
EVs: 96 Atk / 160 SpA / 252 Spe
Naive Nature
- V-create
- Bolt Strike
- Glaciate
- Focus Blast

Scarf Tyranitar is usually a pretty good answer to Victini, but it can't take a Focus Blast on the switch at all. Victini can also Icy Wind it on the switch, then outspeed and Focus Blast it on the next turn. It's also able to live a Crunch from full health, so it technically wins 1v1, although it'll probably be KOed in the process due to LO+Sand damage

252 Atk Tyranitar Crunch vs. 0 HP / 0 Def Victini: 270-318 (79.1 - 93.2%) -- guaranteed 2HKO after sandstorm damage
160 SpA Life Orb Victini Focus Blast vs. 0 HP / 0 SpD Tyranitar in Sand: 354-416 (103.8 - 121.9%) -- guaranteed OHKO
 
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Hell Above (Talonflame)
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Acrobatics
- Roost
- Bulk Up
- Will-O-Wisp

Not exactly the best answer to Tyranitar, obviously, but so many people mindlessly switch it in against Talonflame that SpD really takes advantage of it, crippling it for the rest of the match with Will-O-Wisp. If Talonflame actually gets lucky with a Stone Edge miss, it can possibly set up on it, but it's not really the best play when Tyranitar is useless for the rest of the match. Pursuit does next to nothing even if Talonflame switches out.
 
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U-turn Mega Pidgeot/ Bird Jesus

Pidgeot-Mega @ Pidgeotite
Ability: Big Pecks
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Roost

So basically mega pidgeot's most notable moves like hurricane,heat wave, hyper beam, etc usually get cockblocked by t-tar or some other mon. U-turn allows it to pivot out of those mons and go into some switch in for it like Breloom or Keldeo or whatever.
 

SketchUp

Don't let your memes be dreams

Reuniclus @ Colbur Berry
Ability: Magic Guard
EVs: 252 HP / 220 Def / 8 SpA / 24 SpD / 4 Spe
Bold Nature
- Calm Mind
- Psyshock
- Focus Blast
- Recover

I used this set on one of my teams a while ago as a lure to the many Dark-Types in OU. The EV spread is adjusted to Hoopa-Unbound (I didn't want to go Signal Beam because I also wanted to lure in Bisharp and TTar), but it also works for Scarf Tyranitar. Calm Mind on the switchins, take only 30% from Crunch and kill Tyranitar with Focus Blast. While this can also work with Leftovers, Colbur Berry enables you to beat Tyranitar and have 70% of your HP left instead of 40% and to have a second chance at beating Tyranitar if you miss Focus Blast, because Crunch against Colbur + Crunch without Colbur will only 2HKO Reuniclus around 50% of the time (sand damage included) If needed, you can also switch out freely if Focus Blast misses, because Tyranitar is locked into Crunch and you know for sure that you can't get pursuit trapped, so you can try to catch Tyranitar later in the game. This set can also lure in LO Dark Pulse Hoopa-U (needs some chip damage, but rocks + spikes for example will be enough to beat Hoopa-U if you CM on Hoopa's switchin bar Dark Pulse crits or flinches), Weavile, Bisharp, weakened bulky SD Mega Scizor and Mega Gyarados. Definitely worth to give a try.
 
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cityscapes

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Dusknoir @ Colbur Berry
Ability: Pressure
Adamant Nature
EVs: 248 HP / 252 Atk / 4 SpD / 4 Spe
Moves:
-Focus Punch
-Sucker Punch
-Substitute
-Ice Punch
Team Pokepals are we only supposed to use Pokemon that are often seen in OU? I apologize since this is my first post here. Either way, I'd like to share it, because Dusknoir works as a great lure to all sorts of Dark-types (not to mention Gengar, which has a 62.5% chance of getting KO'd by Sucker Punch). But let's focus on Tyranitar.
252+ Atk Dusknoir Focus Punch vs. 0 HP / 4 Def Tyranitar: 548-648 (160.7 - 190%) -- guaranteed OHKO
252 Atk Tyranitar Crunch vs. 248 HP / 0 Def Colbur Berry Dusknoir: 103-123 (35.1-41.9%) -- guaranteed 3HKO after sandstorm damage

If you can set up a Substitute on a switch in, you win. The berry is just to ensure that you can beat Tyranitar 1-on-1. (If you want a good lure but aren't especially weak to Tyranitar, run Leftovers instead.)
Thank you for reading!
One more thing:
(sand damage included)
Lol, why are you factoring in sand when you have Magic Guard?
 
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TPP

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Victini @ Life Orb
Ability: Victory Star
EVs: 96 Atk / 160 SpA / 252 Spe
Hasty Nature
- V-create Where
- Bolt Strike is
- Glaciate Focus
- Energy Ball Blast

Scarf Tyranitar is usually a pretty good answer to Victini, but it can't take a Focus Blast on the switch at all. Victini can also Icy Wind it on the switch, then outspeed and Focus Blast it on the next turn

160 SpA Life Orb Victini Focus Blast vs. 0 HP / 0 SpD Tyranitar in Sand: 354-416 (103.8 - 121.9%) -- guaranteed OHKO
You forgot Focus Blast bruh. You might wanna go with a Naive nature too, since you'll be able to avoid risking a 1HKO from Crunch.

252 Atk Tyranitar Crunch vs. 0 HP / 4 Def Victini: 270-318 (79.1 - 93.2%) -- guaranteed 2HKO after sandstorm damage
252 Atk Tyranitar Crunch vs. 0 HP / 4- Def Victini: 296-350 (86.8 - 102.6%) -- 18.8% chance to OHKO

Reserving Colbur Dusknoir
Dusknoir's not viable in OU, and even if it was, you'd probably be better off with Will O Wisp or Drain Punch idk. Dusknoir's pretty bulky, so it doesn't have to worry about Pursuit too much, but it's not used at all, so there's no need for this one
 

Albacore

sludge bomb is better than sludge wave
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You forgot Focus Blast bruh. You might wanna go with a Naive nature too, since you'll be able to avoid risking a 1HKO from Crunch.

252 Atk Tyranitar Crunch vs. 0 HP / 4 Def Victini: 270-318 (79.1 - 93.2%) -- guaranteed 2HKO after sandstorm damage
252 Atk Tyranitar Crunch vs. 0 HP / 4- Def Victini: 296-350 (86.8 - 102.6%) -- 18.8% chance to OHKO
thanks for pointing that out, fixed
 

Latios-Mega (M) @ Latiosite
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Zen Headbutt
- Earthquake
- Outrage

So Tyranitar is often used to switch in vs Latios' Draco Meteor and trapping it with Pursuit. Mega Latios can take advantage of that and DD on the switch after which it can outspeed and has a big chance of killing it with EQ which is guaranteed if rocks are up.

+1 252+ Atk Mega Latios Earthquake vs. 0 HP / 4 Def Tyranitar: 330-390 (96.7 - 114.3%) -- 81.3% chance to OHKO
+1 252+ Atk Mega Latios Earthquake vs. 0 HP / 4 Def Tyranitar: 330-390 (96.7 - 114.3%) -- guaranteed OHKO after Stealth Rock
 
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Latios @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Earthquake
- Hidden Power Fire
- Recover

I use this latios often since it is a good lure for Tyra/Bisharp/Zor/Weav with SR support. This Latios aim is to stop different common threats lureing them with Dmeteor+Equake and even able to not be killed by Sucker Punch (mindgame recover/equake) and in the end it is able to stop too common spikers as ferrothorn/skarmory with hp fire. Fuck tyranitar ^_^
 

zbr

less than 99% acc = never hit
is a Tiering Contributor Alumnus
why is everyone just easily slapping something with a type resisting berry then calling it a lure. by technicality, a lure is something that can function even with the lure moveslot/item.

colbur reun is fine because it has a very low maintenance level even without lefties (since toxic orb used to be a thing for cm sets to prevent sleep/para) and cm fblast has a decent chance on destroying ttar
colbur lati (lati here indicates both red and blue) is arguably a lure since it does it job well of luring in aforementioned threat (inclusive of some others mentioned by uchiha) and even then it can still work with other movesets like twave/defog/roost and it will still work out (although draco + eq is not going to be killing ttar without a LO unless im missing something insane here?)
lastly, colbur celebi is definitely not a ttar lure. since even after you para ttar, it's utility is decent at best and with sub and sand (your recovery is giga drain which is marginally reliable) out you're going to be worn down a fair bit and without lefties... yeah...
1. Does this Pokemon have to sacrifice anything important? If you're losing a key part of a set just for an uncommon threat that isn't even lured in that is what we call a "bad lure", always consider what you give up in order to lure something, that is very important.
2. Does this Pokemon gain anything important when using this moveset? The contrary to point number one, does this pokemon or the team benefit from the lure.
3. Could this method be better aided through teammates? Does your lure need team support to carry out it's role effectively.
keep these questions in mind. correct me if i am wrong because technically colbur lati and celebi alr fail question 2 and 3 since they can't effectively lure scarf ttar considering eq lati is meant for heatran not ttar and sub twave gdrain colbur celebi has really poor utility since it lacks not just lefties recovery but reliable recovery from recover.
 

MANNAT

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Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Rock Polish

Basically ttar relies on its resistance to sucker punch to check bisharp, but if Bisharp RP's on the switch, then ttar is dead and bisharp can sweep through the rest of the team with LO boosted knock off/iron head and sd vs things that dont do much vs it if it needs to. Granted, if you get haxed and get a 98% min roll then ttar lives and murders you, but ttar takes a lot of damage throughout the match since it has to switch into so much shit like the lati twins, bisharp, mmane, raikou, etc.

252+ Atk Life Orb Bisharp Iron Head vs. 0 HP / 4 Def Tyranitar: 335-398 (98.2 - 116.7%) -- 87.5% chance to OHKO
 
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Raikou @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Aura Sphere
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]

this mon is literally amazing. ttar is always the switchin for raikou but it just gets blown away by aurasphere.

specs rash raikou lures hippo too btw (252+ SpA Choice Specs Raikou Hidden Power Ice vs. 252 HP / 112 SpD Hippowdon: 226-266 (53.8 - 63.3%) -- guaranteed 2HKO after Leftovers recovery)

its a little bit annoying that it has to be rash but the extra damage is really good in many moments so this a two-edged sword
 

Subjugator

Banned deucer.
Fine here's a lure that I spent more time into using, so I deleted the other lure. Offensive Mew is generally frowned upon in this tier, but it can actually be used from time to time to surprise your opponent and defeat users of Dark Spam such as Bisharp and Choice Scarf Tyranitar.

Mew @ Life Orb
Ability: Synchronize
EVs: 60 HP / 252 Sp.Atk / 196 Spd
Modest Nature
-Nasty Plot
-Vacuum Wave
-Flamethrower/Ice Beam/Thunderbolt/Psychic
-Psychic/Flamethrower/Ice Beam/Thunderbolt

Mew uses Nasty Plot on the switch, and lives a Crunch so it can Nasty Plot once more.

252 Atk Tyranitar Crunch vs. 60 HP / 0 Def Mew: 270-318 (75.8 - 89.3%) -- 12.5% chance to OHKO after Stealth Rock

Then Mew uses Vacuum Wave at +4 to kill the opposing Tyranitar.

+4 252+ SpA Life Orb Mew Vacuum Wave vs. 0 HP / 0 SpD Tyranitar in Sand: 416-494 (121.9 - 144.8%) -- guaranteed OHKO

Offensive Mew may not be all the most viable option, but I think that it can be a decent lure to Tyranitar. Just my opinion.
 
Fine here's a lure that I spent more time into using, so I deleted the other lure. Offensive Mew is generally frowned upon in this tier, but it can actually be used from time to time to surprise your opponent and defeat users of Dark Spam such as Bisharp and Choice Scarf Tyranitar.

Mew @ Life Orb
Ability: Synchronize
EVs: 60 HP / 252 Sp.Atk / 196 Spd
Modest Nature
-Nasty Plot
-Vacuum Wave
-Flamethrower/Ice Beam/Thunderbolt/Psychic
-Psychic/Flamethrower/Ice Beam/Thunderbolt

Mew uses Nasty Plot on the switch, and lives a Crunch so it can Nasty Plot once more.

252 Atk Tyranitar Crunch vs. 60 HP / 0 Def Mew: 270-318 (75.8 - 89.3%) -- 12.5% chance to OHKO after Stealth Rock

Then Mew uses Vacuum Wave at +4 to kill the opposing Tyranitar.

+4 252+ SpA Life Orb Mew Vacuum Wave vs. 0 HP / 0 SpD Tyranitar in Sand: 416-494 (121.9 - 144.8%) -- guaranteed OHKO

Offensive Mew may not be all the most viable option, but I think that it can be a decent lure to Tyranitar. Just my opinion.
Not wanting to sound rude, but assuming that Mew takes Stealth Rock damage on the switch (which you did in the post), your strategy fails because of Tyranitar's sand.

If Mew is at full HP,
Turn 1 - Mew comes in and takes SR damage: 356 - 44 = 312 HP.
Turn 2 - Tyranitar comes in and after your first NP, sand damages Mew: 312 - 22 = 290 HP.
Turn 3 - Worst roll for Tyranitar while you boost once more: 290 - 270 = 20 HP. And sand finishes Mew out.
Hell, Tyranitar might just need a high roll on Crunch without SR to foil your lure (334 - 312 = 22 HP, with 1/8 probability of KO happening).
Unless there are no hazards on your side of the field, it won't work.
 

DennisEG

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Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 76 Def / 4 SpD / 176 Spe
Timid Nature
- Nasty Plot
- Air Slash
- Aura Sphere
- Roost
The stallbreaker set nowondays is most known for be mono-attacking, so Tyranitar is a solid switch in to it. You NP on switch and Togekiss have enough bulk to live a Stone edge and HKO back with +2 Aura. T-wave is also a nice lure.
 
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