Okay about the second part of your post. Don't even try to pull the "I'm we're friends but you hurt me" pity card, and don't call Zangooser 's thoughts biased when all she's doing is trying to give her view on the suspect. If anything, you're being extremely biased with the stupid "my set works well so it makes it OP" argument. I might not be an avid meganons player but holy shit stop being such an asshole.A strawman tactic is when you argue a point that hasn't been made, an example of this: Arguing Ubers and Megamons hold a different ban philospophy so we shouldn't ban Mega mence, when we're arguing the restriction of Mega Mence, to better improve for a healthier metagame). I could go a plethora of different routes, but arguing back and forward in huge posts do nothing besides cluttering. Keep it short, keep it simple. Because a calc isn't going to prove much, I see that now. We've all played the metagame. We all know Mega Mence has zero counters between its main sets, Choice band, Defensive Dragon dance, Offensive dragon and Mixed wall-breaker. So I'm not going to bicker over that shit.
It's outstanding that you attempt to argue a point that is essentially mute, because Mega Salamence doesn't have any counters. None. Every set you throw out, we will throw another back at you, getting nowhere. Instead you could argue that Mega Salamence
that Mega salamence isn't centralising, or that it's healthy for the metagame. That's a route you could take, instead of trying to argue that Mega Salamence has counters. Because it doesn't. You want me to show you?
So I'm going of three main sets, and then those sets have variations in EVs and items. I will put the conditions in the conditions of which I put a counter in. Stealth rocks up. Wins regardless of the set, because you don't know which set it use. I'm not acknowledging roar, because yes, while you break it for now you're prolonging the problem.
Offensive Dragon dance
Salamence-Mega @ Life Orb/Sharp beak/Leftovers/Yatche Berry/Lum Berry
Ability: Aerilate
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Frustration/Double-edge
- Earthquake
- Roost/Brick break/Refresh/
Wallbreaker
Salamence-Mega @ Life Orb
Ability: Aerilate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fire Blast/Hyper voice/Hydro pump
- Double-Edge/Frustration
- Roost
- Earthquake
Defensive Dragon dance
Salamence-Mega @ Sharp Beak/Leftovers
Ability: Aerilate
EVs: 248 HP / 168 Atk / 24 Def / 68 Spe
Impish Nature
- Double-Edge
- Refresh/Substitute
- Dragon Dance
- Roost
List of "counters", sets they use and why they lose. From most important to least important.
Aggron-Mega @ Leftovers
Ability: Filter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Thunder Wave
- Heavy Slam
- Avalanche
- Stealth Rock
Defensive dragon dance and mixed offensive beats Mega Aggron, Offensive DD loses
Vs Mixed
4 SpA Life Orb Mega Salamence Fire Blast vs. 252 HP / 4 SpD Filter Mega Aggron: 216-255 (62.7 - 74.1%) -- guaranteed 2HKO
Vs DDD
0 Atk Mega Aggron Avalanche vs. 248 HP / 24+ Def Mega Salamence: 164-194 (41.7 - 49.3%) -- guaranteed 3HKO
Mega Aggron can't 2hko when Avalanche is 60 Base power as seen above, this means that Mega Salamence can set up DDs in its face, when it gets to low you can roost and where Avalanche will do less than 25%. If you have Refresh then T-wave isn't to much of a problem, if its substitute it'll be trickier with predictions. But if you get a substitute up Mega aggron wont be able to break the sub. So your choice is between stalling out its Avalanches, and then setting up dragon dances until you wear it down. Heavy slam has the same BP as Avalanche
Arceus with a flying resistance (rock, steel or electric)
Judgement OHKOs and that's all that matters, if its Steel or electric it should be running ice beam.
So there's two spreads of Arceus-rock, either you're going to try to speed tie, 252/252 timid or 252/252 bold. The thing is, it's a 50/50.
You lose to offensive dragon dance, without it sacrificing really anything. If its timid then you get OHKOd after rocks
+1 252 Atk Life Orb Mega Salamence Earthquake vs. 248 HP / 0 Def Arceus-Rock: 395-465 (89.1 - 104.9%) -- guaranteed OHKO after Stealth Rock
and if you're bold you get 2hkod on the switch!
252 Atk Life Orb Mega Salamence Earthquake vs. 248 HP / 252+ Def Arceus-Rock: 195-231 (44 - 52.1%) -- guaranteed 2HKO after Stealth Rock
Arceus with a super effective stab, but no flying resistance
bold
252 Atk Life Orb Aerilate Mega Salamence Frustration vs. 248 HP / 204 Def Arceus-Fairy: 220-261 (49.6 - 58.9%) -- guaranteed 2HKO after Stealth Rock
timid
+1 252 Atk Life Orb Aerilate Mega Salamence Frustration vs. 248 HP / 4 Def Arceus-Fairy: 391-461 (88.2 - 104%) -- guaranteed OHKO after Stealth Rock
Mega Tyranitar + Air balloon
You lose to wallbreaker if it clicks double edge on the switch
252 Atk Life Orb Aerilate Mega Salamence Double-Edge vs. 252 HP / 0 Def Mega Tyranitar: 126-148 (31.1 - 36.6%) -- guaranteed 3HKO after Stealth Rock
252 Atk Life Orb Mega Salamence Earthquake vs. 252 HP / 0 Def Mega Tyranitar: 218-257 (53.9 - 63.6%) -- guaranteed 2HKO after Stealth Rock
Minimum rolls on both moves means you lose 96% health after rocks, but Mega Tyranitar is one of the better checks to Mega Salamence
Defensive Lugia
You lose to Offensive dragon dance after rocks 100% of the time. You also lose to Wallbreaker on the switch.
252 Atk Life Orb Aerilate Mega Salamence Frustration vs. 252 HP / 120+ Def Lugia: 203-239 (48.7 - 57.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Aerilate Mega Salamence Double-Edge vs. 252 HP / 120+ Def Lugia: 238-281 (57.2 - 67.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
(Double edge + Life orb is a bad idea for sweepers, for wallbreakers you get more leg room to recover along the way, and your purpose is essentially to break walls, not sweep)
Mega Slowbro
Wallbreaker
4 SpA Life Orb Aerilate Mega Salamence Hyper Voice vs. 252 HP / 24 SpD Mega Slowbro: 224-265 (56.8 - 67.2%) -- guaranteed 2HKO after Stealth Rock
Primal groudon
Wallbreaker
252 Atk Life Orb Aerilate Mega Salamence Double-Edge vs. 252 HP / 56+ Def Primal Groudon: 208-247 (51.4 - 61.1%) -- guaranteed 2HKO after Stealth Rock
Literally can't touch Defensive DD, Stone edge does nothing, T-wave/Toxic is refreshed or subbed on. Already gone over roar.
Offensive DD 2hkos on the switch
252 Atk Life Orb Aerilate Mega Salamence Frustration vs. 252 HP / 56+ Def Primal Groudon: 177-211 (43.8 - 52.2%) -- guaranteed 2HKO after Stealth Rock
On the conversation of checks, I hear the argument "The metagame is made out of checks" a lot. Well, not really. There's a difference between a defensive checks and counters, i'd be more inclined to call the pokemon above soft counters, while they beat one-two sets, all of them lose to one or more sets as well.
But checks aren't reliable. That is what makes them checks. Shuca berry Dialga is a check, but it can't risk the Eq on the switch. Choice banded Glalie is a check, but loses to return on the switch. They are inherently unreliable.
Mega Salamence has a combination none of the other Megas have, its fast, it's powerful and its bulky with all the utility it wants to have, that's what sets it apart. It's hard to counter/check because not only is it powerful, but it's got the bulk that standard checks don't suffice.
that's nice, you're ignoring two its sets though, and that Mega Salamence chooses what it sets up on.
Defensive Dragon Dance, if they don't expect it and go for their priority move...
252 Atk Life Orb Aerilate Mega Pinsir Quick Attack vs. 248 HP / 24+ Def Mega Salamence: 90-107 (22.9 - 27.2%) -- 46.9% chance to 4HKO
252+ Atk Life Orb Technician Mega Scizor Bullet Punch vs. 248 HP / 24+ Def Mega Salamence: 110-133 (27.9 - 33.8%) -- 0.2% chance to 3HKO
252 Atk Life Orb Adaptability Mega Lucario Bullet Punch vs. 248 HP / 24+ Def Mega Salamence: 88-107 (22.3 - 27.2%) -- 39.6% chance to 4HKO
28 Atk Life Orb Dark Aura Yveltal Sucker Punch vs. 248 HP / 24+ Def Mega Salamence: 136-161 (34.6 - 40.9%) -- guaranteed 3HKO 50/50
252 Atk Life Orb Pure Power Mega Medicham Fake Out vs. 248 HP / 24+ Def Mega Salamence: 68-81 (17.3 - 20.6%) -- possible 5HKO
252 Atk Choice Band Mega Glalie Ice Shard vs. 248 HP / 24+ Def Mega Salamence: 268-316 (68.1 - 80.4%) -- guaranteed 2HKO
252 Atk Life Orb Parental Bond Mega Kangaskhan Fake Out vs. 248 HP / 24+ Def Mega Salamence: 90-106 (22.9 - 26.9%) -- 53.3% chance to 4HKO
252 Atk Life Orb Parental Bond Mega Kangaskhan Sucker Punch vs. 248 HP / 24+ Def Mega Salamence: 118-141 (30 - 35.8%) -- 30.5% chance to 3HKO 50/50
196+ Atk Life Orb Ho-Oh Sacred Fire vs. 248 HP / 24+ Def Mega Salamence: 79-94 (20.1 - 23.9%) -- guaranteed 5HKO Sub
196+ Atk Life Orb Ho-Oh Brave Bird vs. 248 HP / 24+ Def Mega Salamence: 192-227 (48.8 - 57.7%) -- 95.7% chance to 2HKO
168 Atk Aerilate Mega Salamence Double-Edge vs. 248 HP / 0 Def Ho-Oh: 286-337 (68.9 - 81.2%) -- guaranteed OHKO after Stealth Rock
252 Atk Life Orb Arceus Extreme Speed vs. 248 HP / 24+ Def Mega Salamence: 114-136 (29 - 34.6%) -- 6% chance to 3HKO
(Arceus doesn't run Adamant, if you're going to critic me for using "biased sets" don't do it yourself)
This also nicely ignores the fact that Its wallbreaker sets all pokemon before they can attack. And that Defensive Dragon Dance can run leftovers.
And what if you're running Lum berry? That opens up plethora of various options for setting up, you can set up on Ho-oh, P-don, Klefki ect.
To argue that Mega Salamence doesn't get to set up is such a biased, piece of shit argument to make. Personally I set up once a game, 70% of the time. I've also lost multiple time. I EVEN FOUGHT AGAINST Zangooser 's MEGA SALAMENCE PROOF SET, AND NOT ONLY DID I BUT HE SET UP WITH HIS OWN MEGA SALAMENCE AND SWEPT ME! Hahahaha. Fucking hell, get the fuck out of here with that bullshit.
I assume you're clicking Quick attack with Mega lopunny because you Mega Salamence has already set up, you realise that Mega Salamence can just roost up again?
252 Atk Mega Lopunny Ice Punch vs. 4 HP / 4 Def Mega Salamence: 136-160 (40.9 - 48.1%) -- guaranteed 3HKO
So you're literally roosted up on until he wants to kill you, what a great check. Most of the supposed "priority" users can just be roosted on and set up further on, because priority moves might pick him of if he's weakened, but they sure as hell aren't putting up enough offensive presence to deter him from roosting up on you. Only priority move thats relevant ( I THINK ) is Mega Glalie in that sense.
Klefki is probably your best bet for Mega Salamence... if you're running like...
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Magnet Rise
- Reflect
- Dazzling Gleam
- Thunder Wave
Which literally menas Pdon switches in you every single time you come in, you forget he existed, no? (Sorry didn't mean to be hostile chopin). But yeah, klefki can be annoying, but Dazzling gleam a) isn't standard, it wants Play rough to break xerneas's substitues, and b) doesn't 2hko
0 SpA Klefki Dazzling Gleam vs. 248 HP / 0 SpD Mega Salamence: 156-186 (39.6 - 47.3%) -- guaranteed 3HKO
So yet again, if it wants to with its DD, roost, refresh, return set it can set up to +6 +6 in both stats before it attacks. Foul play might be your best bet here, but then you don't pressure special attackers... At all. Plus wall-breaker fire blasts/eqs and fries the keys of destiny.
T-wave and Will o Wisp = Refresh/Substitute/Lum berry
All your points have been addressed, if I skipped one please PM me because I have forgotten, but my counter argument is there.
I really didn't have to make this post Zangooser because we're friends, but if you're going to make such a biased post, with such nitpicky, strawman arguments... Well I don't know what to say, this was hurtful.
Read this part if you don't want to read the wall
The biggest problem I have with Mega Salamence is that Mega Salamence is already the third best pokemon in the game. If we're going by Official tiers and rankings, Its Mega Rayquaza, Primal groudon, Mega Salamence. And what we have here is lack of consistency. Mega MMY and MMX are in the B ranks. They're horrible in ubers, but yet here they aren't allowed to hold an item, but a Mega that's S rank is? And Primal groudon, is at S+ so we restricted it. What's the consistency here? If defensive items don't add much compared to offensive ones and MMY and MMX are offensive megas, why are they, sitting in B rank not allowed to carry an item when Mega Salamence is? Is this the pattern?
S+ = No item
S = Item
B = No item
What makes MMY and MMX so broken that they can't have an item, but Mega Salamence, which is already leagues better, is allowed to hold one? Is one item enough to break a pokemon? I don't think so. None of them should be allowed to hold one, or all of them should. Or Mega mence shouldn't, Don shouldn't and MMx/MMy should.
Please restrict Mega Salamence from holding an item
Firstly, we aren't going by official tiering lol. Zangooser has told you this twice now, yet you still chose to ignore her, and this is the third time now. This is not ubers. This is not even close to any official tier. Megamons is an entirely different metagame than Ubers or AG. Stop saying it isn't. Even if a Pokemon is horrible in Ubers, that doesn't make it terrible here. Take a look at MMX and Y in BH. Yes, this isn't BH, but my point is they're really good with access to items. They'd still be really good if they had items here, and would outclass almost every mega. Stop saying they're not going to be broken. They'd be broken if they could access an item AND use it in tandem with their godly attacking stats. Why can't you see that?
Salamence is allowed to hold an item currently because it hadn't been tested without one before. That's the whole point of this suspect lol.
Don't use the "restrict all or don't restrict any" argument either. The point of this metagame is to let people use unlimited Megas while they all have access to items. Why would we want to make the metagame stale?
Go ahead and block me from your profile like you did Zangooser just because I argued with you lol but still
Don't restrict etc
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