Sandslash is mine to reserve.
102 sounds pretty managable as it gains some notable counters in gengar, alakazam, and Keldeo.There acestriker19 I nerfed farfetch'd's speed (102 is hopefully more manageable)
Choose mega spinda. What have i done
SPINDA
Typing: Normal -> Normal/Psychic
New Ability: Intimidate
Stats: 60/60/60/60/60/60 -> 60/90/90/60/140/20
Movepool + U-turn, Glare, Roar
Purpose: Let's face it, spinda was never good. Even if it got v-create, it would STILL suck. So I completely rethought spinda's completely ugly design and decided that a defensive mon would be pretty nice. Normal-Psychic is a great typing, despite being weak to knock off. It gets the slow u-turn and the insane bulk. Also that thing is ugly. Thus it gets glare and roar. Sorry, but this was the best i could do for this pathetic thing.
Looks good addedI can has Magcargo?
Magcargo -> Mega Magcargo
Fire/Rock
Magma Armor/Flame Body/Weak Armor -> Solid Rock
50/50/120/80/80/30 -> 50/60/150/110/110/30
New move: Power Gem
So, Magcargo is a poke I have been trying to use...but failed. It has an...interesting typing which gives it 8 resistances, but unfortunately also gives it TWO crippling 4X weaknesses in ground and water. The ability and stats changes allows magcargo to maybe survive a super-effective attack if it has to whilst doing what it should be doing: tanking resisted hits, either hitting relatively hard back with Power Gem/Lava Plume/Earth Power or Toxic stalling. If HP runs low, Recover. Probably still not OU though.
Edit: Also, if nobody minds I can do Grumpig and Wailord as well. Pretty please?
This is good switch-in set up rocks run away from ice attacks pretty simple but good.Mega Torterra
Type: Grass/Earth
Ability: Overgrow/Shell Armor >>> Magic Guard(Because of the shell)
Stats: 95/109/105/75/85/56(525) >>> 95/130/ 145/75/145/35(625)
Moves: None
Really becomes a good Pokemon for stall thanks to its ability and above average bulk. The attack boost is so that it can dish out some serious damage. Not a lot to say about this one. Might be OP, I don't really think it is. It's already set up for doing residual damage. It still has problems with any mon carrying ice beam. Not great not horrible.
Good addedYes I know I do a lot of Weather / Effect megas but this one is 100% needed. I'm done after this one i promise.
Regice
Type: Ice ===> Ice / Steel
Ability: Clear body / Ice Body ===> Snow Warning
Stats: 80 / 50 / 100 / 100 / 200 / 50 ===> 80 / 50 / 150 / 125 / 200 / 75
Steel typing is to actually give poor old Regice some defensive presence, considering Regice only resists Ice on its own. Snow Warning is to give a good Snow setter. Stats give better mixed defenses and allow for hard hitting Blizzards.
These all feel balanced and interesting great job.Hopefully I do Sableye Justice :S (Gettit? Cuz Sableye in Court, lolol I'm so funny...)
Sableye ----> Mega Sableye
Dark/Ghost (No Change)
Abilities: Stall/Keen Eye/Prankster ----> Rock Eater (idk what else to call it, but immunity to rock, and therefore SR)
50/75/75/65/65/50 ----> 50/115/115/65/105/30
New Moves: Bulk Up, Phantom Force, Jump Kick
Concept: Sableye is normally a quick little WoWer that annoys the hell out of people and can even be seen as cheap sometimes. But Sableye's mega evo takes it from annoyer to Tank. It gains 40 point boosts to it's attack, defense, and special defense (after taking 20 out of speed) means it can actually beat things up for once and can even take a good hit or two. I changed Prankster because with those stats and Prankster, it would just be too much. However we often see in flavor text how Sableye eats gems for nutrition. So I gave it a new ability, which gives it an immunity to one of the most prevalent offensive types in the game. I was considering Magic Guard and even Magic Bounce, but both seemed just to be too much and borderline OP on paper. Not much else to it, I think. Any feedback graciously appreciated.
Glalie ----> Mega Glalie
Ice ----> Ice/Fairy (Glalie does belong to Fairy egg group, believe it or not)
Abilities: Ice Body/Inner Focus/Moody ----> Adaptability (I was/am considering Levitate)
80/80/80/80/80/80 ----> 80/80/80/150/80/110
New Moves: Moonblast, Rapid Spin, Earth Power
Concept: And then there was Glalie, another one of my personal favorites (even before it's cool cousin Froslass was a thing). I picked it large in part to it's balanced stats of 80 across the board, because it'd be a great baseline to develop a mega evo on. To be completely honest, Glalie's only OK role is being a Spikes setter down in NU, but really that it doesn't do that well with the loads of other lower tier spikers, like Cacturne and whatnot. I went with something a bit predicted, but hopefully well appreiciated.
Glalie goes from a frozen Phione to a nice-typed Special Sweeper. It's weak to Fire, Poison, Rock, and Steel (4x) but resists Bug, Dark, and Ice, and is immune to Dragon, four very common attacking types. Ice and Fairy are both pretty fair offensively Although it's designed to sweep, 80/80/80 is not that bad for defenses, meaning it go for a pretty bulky set if need be. I gave it Moonblast for STAB reasons (if possible, we can assume it learns a couple other generic fairy moves, namely Dazzling Gleam and Disarming Voice, I suppose.) Rapid Spin is a bit for flavor-- Glalie has just the perfect body for spinning. Earth Power is a bit more for coverage against steels- But it is also a part of the Mineral egg group, implying it has some sort of connection to rocks/ground.
Vespiquen ----> Mega Vespiquen
Bug/Flying ----> Bug/Dark
Abilities: Pressure/Unnerve ----> Filter (her Combee underlings are her shield)
70/80/102/80/102/40 ----> 70/120/142/80/142/20
New Moves: Knock Off, Drain Punch, Aromatherapy(makes so much sense flavor-wise, dat Honey)
Concept: Vespiquen, once another bug/flying we just tossed aside, now becomes an amazingly tanky bug/dark type 'mon. With Filter, the types that do hit her super effectively (Bug, Fire, Flying, Rock) will have trouble breaking through her 70/142/142 defenses, no matter what side of the phys/spec spectrum they're on. Bug/Dark makes sense because bees are often very defensive, and can be seen as almost evil, not to mention that being queen tends to make you full of yourself and selfish. It will be able to take plenty of hits, not to mention dish them out with base 120 atk. Bug/Dark is alright Offensive STAB, but Vespiquen's only options are Thief, Fling, and Pursuit. So adding Knock Off gives it a nice STAB utility move, which hurts with damage and it's effect. Drain Punch may seem odd, but Vespiquen does have arms, and rounds out coverage. Aromatherapy makes perfect sense, because Vespiquen is a bee, and bees are all about honey. Honey smells nice, and in the Pokemon world could probably cure anything. I don't think there's much to add, really.
So what do you guys think? I tried to make the pokemon pretty good, but not OP or anything. Hopefully I did this correctly and I'm not making a fool of myself :S
Looks good added.kk lego shuckle.
Shuckle
Bug / Rock ---> Bug / Fairy
Sturdy / Gluttony / Contrary ---> Natural Cure
20/10/230/10/230/5 BST 505 ---> 20/70/250/10/250/5 BST 605
Now gets Play Rough
Originally I had Oblivious so that it couldn't be taunted, but Natural Cure lets it use Rest and switch out, giving it decent recovery. I think its recovery options are more of a problem than being Taunt bait. Bug / Fairy would show Shuckle breaking out of its shell and reveal a beautiful mon or something. Or maybe he turns into a giant Diamond. Honestly, I don't know, but Bug / Rock is bad defensive typing while Bug / Fairy is much more managable. Play Rough gives it decent STAB. There isn't much to do with the stats though, I could of gone with 255 bulk instead of 250, but meh. 70 attack lets it hurt things kind of. There were some other options I could of went with this, but I am glad with what I have here.
Also can I reserve Samurott, Ditto (lfgi), and Shaymin?
Its interesting and definitely different from regular Crawdaunt I like it added.Crawdaunt- Mega Crawdaunt
View attachment 13785
Typing: Water/Dark- Water/Fighting
Ability: Hyper Cutter/Shell Armor/Adaptability- Tough Claws
Base Stats: HP 63/Atk 120/Def 85/Sp.Atk 90/Sp.Def 55/Speed 55- HP 73/Atk 120/Def 100/Sp.Atk 110/Sp.Def 100/Speed 50
Movepool: +Focus Blast, +Bulk Up, +Ice Beam
Mega Crawdaunt trades in speed for power, making it play somewhat like physical CroCune, especially with the increased bulk. This set below plays to Mega Crawdaunt's strengths.
Crawdaunt-Mega @ Crawdauntite
Ability: Tough Claws
EVs: 252 Atk / 252 HP / 4 Satk
Brave Nature
- Crabhammer
- Knock Off
- Return/Frusturation
- Ice Beam
155 special attack plus an ability that gives it aerilate boost on one of the best offensive typings and dual STABs. Mega Mismagius is just way too fast and can use nasty plot and OHKO or 2HKO the entire metagame. Fairy-Typing Mismagius is awesome already just give it an all around boost to its stats keep its ability and it will still be good in the OU metagame because of its incredible movepool: Nasty Plot, Will-O-Wisp, Sub,and Disable makes it an incredble stallbreaker or set-up sweeper already a modest boost of just throwing 20 points in each stat would already make it a very viable choice. Otherwise it has to slow down by alot if you want to keep its ability and it has no competition since Mega Gengar is banned.
Mismagius
Typing: Ghost -----> Ghost / Fairy
Abilities: Levitate -----> Etheriate (Increases the power of Normal-type moves by 30% and changes them to Ghost-type; Ghost variant of "Pixilate", "Aerilate", "Refrigerate")
BST: 60/60/60/105/105/105 -----> 60/60/70/155/125/125
Moves: + Moonblast, + Sing, + Hypnosis, + Hyper Voice*
(Relic Song was also considered, but ultimately not included because of its status as Meloetta's signature move; flavorwise, the move would have fit due to Mismagius's affinity with enchantments, and the fact that Relic Song was some sort of vocalization that had a chance of inducing sleep, so let me know if you think I should change this.)
* Mismagius can currently learn Hyper Voice through a tutor, but it theoretically wouldn't be compatible with Mismagius's new moves because of this, so I'm proposing it as a permanent movepool addition.
Unlike its pre-evolution Misdreavus, who absolutely terrorized Little Cup, Mismagius has not made nearly as much as an impact in the tier in which it resides. That's a great shame, because in my opinion, it is very well designed; an ethereal ghost-witch who specializes in enchantments, curses, and hexes. It is in fact this that prompts me to add Sing and Hypnosis to its movepool, more for flavor than for anything else (although I'm sure some would be able to find use for the latter). It is also this that justifies the addition of the Fairy-typing upon its Mega Evolution. Mismagius's dark mischievousness and affiliation with magic makes it a prime candidate for either the Fairy- or Psychic-type; the latter has 2 4x weaknesses, 2 immunities, and 2 resistances while the former only has 2 2x weaknesses, 3 immunities, and a double resistance. Additionally, while Ghost/Psychic will likely be explored in the near future in the introduction of Hoopa, Ghost/Fairy doesn't seem to be coming any time soon, so it was the type i chose for Mega-Mismagius. Naturally, the inclusion of a Fairy-typing begs the addition of a better Fairy-STAB other than Dazzling Gleam, so I also added Moonblast to Mismagius's movepool.
"Etheriate" was how i sought to make Mega Mismagius differ from other quick, strong, Ghost-type special attackers, namely Gengar. Though new moves can't be added, new abilities could; thus, Etheriate became my way of allowing Mismagius to circumvent the fact that the strongest Ghost-type move without some sort of drawback or condition was the 80-BP Shadow Ball. Mismagius was already capable of learning Hyper Voice through a Move Tutor, and it also has a connection with voice in general due to its theme of enchantment. Thus, Hyper Voice would give Mismagius a nice 117-BP Ghost-type move to use against its opponents, distinguishing it from its main competition Gengar.
(For those of you who were curious or didn't figure it out yet, "Etheriate" is from the word "ethereal", meaning "celestial" or "spiritual." Hence, "Etheriate" is to "make spiritual", fitting for an ability that turns Normal-type moves into Ghost-type ones. For the pedantic out there, the mispelling of "ethereal" in "Etheriate" by changing the 3rd "e" into an "i" has precedence in the change from "aerial" to "Aerilate", dropping an "a" in the process. For those of you who could care less how I chose to spell a fictional ability that isn't even real, carry on.)
HP and Attack stayed the same in this Mega Evolution, HP because it can't change and Attack because I wanted to focus on Mismagius's design choice of being an enchantress, and thus focus on her special side. I did throw in a 10-point boost to her Defense, though, just to soften blows on that side a tad. Larger boosts went to her Speed, Special Defense, and Special Attack, with 20-point boosts in the former two and a whopping 50-point boost in the latter. The Speed boost put her just on par with the likes of Weavile (exactly a point behind Talonflame, though), while the Special Defense boost matched her stat to Milotic's (5 less than Mega-Gyarados). The Special Attack boost of 50 points has occurred before in Mega Ampharos, so it has precedence. And though Etheriate + Hyper Voice may sound broken, remember that Mega Mismagius is holding Mismagite (Pokemon with "I's" in their names have problems in naming Mega Stones), and subsequently can't hold any other boosting items. Mega-Gardevior has Pixilate and Hyper Voice, as well as 5 more Special Attack points, and no one is claiming that it is broken.
Since I'm up for a challenge, I'd like to reserve Ledian and Sunflora.
Just making sure I get these three <3Also, May I reserve Yanmega, Drapion, and Claydol?
Ah, it's true that Ghost/Fairy is a very potent offensive typing. How would cutting 30 points from Special Attack, relocating 10 into Defense, and "throwing away" 20 into Attack fair?155 special attack plus an ability that gives it aerilate boost on one of the best offensive typings and dual STABs. Mega Mismagius is just way too fast and can use nasty plot and OHKO or 2HKO the entire metagame. Fairy-Typing Mismagius is awesome already just give it an all around boost to its stats keep its ability and it will still be good in the OU metagame because of its incredible movepool: Nasty Plot, Will-O-Wisp, Sub,and Disable makes it an incredble stallbreaker or set-up sweeper already a modest boost of just throwing 20 points in each stat would already make it a very viable choice. Otherwise it has to slow down by alot if you want to keep its ability and it has no competition since Mega Gengar is banned.
Hmm I'll have to run some calcsAh, it's true that Ghost/Fairy is a very potent offensive typing. How would cutting 30 points from Special Attack, relocating 10 into Defense, and "throwing away" 20 into Attack?
Hmm its interesting though I feel that a special moxie mighted by borked along with Ice Beam (and annoying to program) how about lightning rod as it gets rid of one of Keldeo's largest weaknesses and helps CM keldeo lots.
Keldeo
Type: Same
Ability: Justified ===> Valor (Special Moxie)
Stats: 91 / 72 / 90 / 129 / 90 / 108 ===> 91 / 112 / 100 / 139 / 100 / 108
Now gets Ice Beam.
Had to kinda burn a lot of points on this one, due to the ability being extremely good. Valor makes Keldeo's lack of set-up irrelevant, since it can get some easy kills and easily sweep a whole team. Also, with the attack buff SD sets aren't dumb.
Yeah Regigigas is a tough one though Mega Ursaring looks though good approvedMega Ursaring
Type: Normal >>> Normal/Fighting
Ability: Guts/Quick Feet/Unnerve >>> Defiant
Stats: 90/130/75/75/75/55(500) >>> 90/130/100/120/100/60(600)
Moves: None.
This one was difficult to select an ability. The stat changes were easy, make mixed a possibility and make it a bit more difficult to kill. The spread is simple, poor speed to counteract good bulk and attack. I don't think it really needs new moves. The ability though took some thought. My first idea was tough claws, but that was too much damage. So then I thought toxic boost, but no access to toxic orb makes it useless. And after like seven or eight more thoughts I got to defiant. It makes sense flavor wise and game play wise so that's what I'm going with.
I'm going to reattempt regigigas latter cause I don't really like the one put up. I'm willing to let anybody else try it though.