I actually strongly disagree with this kind of sentiment. Articuno doesn't need some kind resistance to SR it needs to be worth using even with SR existing. Make Articuno good, good enough to warrant defog or spin support, especially in gen 6 (Charizard) we've seen that through innovation and smart spreads we can make pokemon who have high opportunity cost be worth that cost in the end.Articuno needs an ability that helps him ward off rock type damage, which would include Stealth Rocks.
I could see that, but Charizard doesn't have a bad weakness to resistance ratio despite 4x Rock. Charizard has the same resistances (doubled no-less) as the ice bird and a few others. Those two resistances are the two most resisted types: grass and bug.I actually strongly disagree with this kind of sentiment. Articuno doesn't need some kind resistance to SR it needs to be worth using even with SR existing. Make Articuno good, good enough to warrant defog or spin support, especially in gen 6 (Charizard) we've seen that through innovation and smart spreads we can make pokemon who have high opportunity cost be worth that cost in the end.
your ramble has given me an Idea for Articuno. We should just give it Clear Ice.I could see that, but Charizard doesn't have a bad weakness to resistance ratio despite 4x Rock. Charizard has the same resistances (doubled no-less) as the ice bird and a few others. Those two resistances are the two most resisted types: grass and bug.
I'm wondering if invoking the power of Inverse mode to a light degree (say an ability that reverses weaknesses and resistances but doesn't touch immunities) would be interesting (Call it... Climate Change, maybe?) No grass or bug would be crazy enough to switch into flying STAB that could easily destroy them before they get a chance to hit with.
Regardless, you'd still need to give it rock removal support unless you Mega early on or you could risk a half health start.
That's why I'm thinking about swapping weaknesses and resistances without touching immunities: I hope you brought a bug or grass move for SE coverage!Articuno's problem is so much more than its SR weakness. It has horrible weaknesses to common physical and special attacking types, making its walling abilities practically worthless. Its typing lets it handle most Water types and Grass types, as well as come in on more defensive Grounds
You're also 100% ruling out custom abilities, though. If the ideas aren't that difficult to code (such as Brute Force) then theres no issue but there is a limit to its complexity (such as theJynx thing that reverses the type chart)If we're going on flavour then Snow Warning and Gale Wings are basically it. Snow Warning is cool, because it can lend itself to both a defensive and offensive playstyle, whereas Gale Wings would probably just give us a bulkier special Talonflame with an inaccurate STAB.
FireArrow, I'm confident that the abilities I picked are the only existing ones which make any kind of sense which could make Articuno viable. We can give it Aura Sphere and Aeroblast to fix its movepool, we can give it a perfectly focused stat spread, but it still won't see much use without a powerful ability.
I would take 10 points from each defenses and increase SpA and Spe.Sorry to post this again but my Mega Jolteon has the wrong stats (don't even add up to 100). They should be:
HP: 65 -> 65
Atk: 65 -> 65
Def: 60 -> 100 (+40)
SpA: 110 -> 120 (+10)
SpD: 95 -> 125 (+30)
Spe: 130 -> 150 (+20)
BST: 525 -> 625
Thanks.