Megas For All: V4! (Voting - Lickilicky, Togekiss, Dusknoir)

Would you guys be interested if I had MFA include Gen 8 mons when it comes out?


  • Total voters
    51
Bellossom



Grass --> Grass/Fairy

HP: 75 --> 75 (0)
Atk: 80 --> 80 (0)
Def: 95 --> 135 (+40)
SpA: 90 --> 110 (+20)
SpD: 100 --> 140 (+40)
SpD: 50 --> 50 (0)

Chlorophyll/Healer --> Magic Guard

New Moves: Aromatherapy, Wish

  • As the more defensive oriented of the two Gloom evolution cousins, I figured that investing heavily into its defenses was the right way to go. 75/135/140 defenses gives it some solid mixed bulk while Magic Guard prevents it from being worn down by hazards and status.
  • An added fairy typing gives it some useful resistances to fighting, dark and an immunity to dragon while removing its weakness to bug (as for the justification, Bellossom is kinda whimsical, I guess?).
  • Aromatherapy and Wish added to its moveset allow it to work as a cleric supporting its teammates.
  • Finally its weaknesses competitively are that it struggles immensely against steel types due to a 4MSS. It can either hit stuff like Scizor, Ferrothorn and Skarmory with HP Fire and be unable to touch Heatran or hit Heatran with HP Ground and miss out on the former three.
Tropius



Grass/Flying --> Grass/Flying

HP: 99 --> 99 (0)
Atk: 68 --> 75 (+7)
Def: 83 --> 120 (+37)
SpA: 72 --> 85 (+13)
SpD: 87 --> 130 (+43)
Spe: 51 --> 51 (0)

Chlorophyll/Solar Power/Harvest --> Natural Cure

  • Tropius is pretty much a lost cause offensively. Its offensive stats and speed are simply too low that even with 100 extra points it's either not fast enough, strong enough or bulky enough to be a real threat.
  • 99/120/130 bulk allows it to take on a decent amount of Pokemon and with viable recovery in Roost, semi-reliable recovery in Leech Seed and some other useful moves in Defog and Whirlwind, it can play around its mediocre typing.
  • Natural Cure allows it to absorb status for its team as well as making rest a slightly more viable means of recovery
  • Defensive typing is still terrible and leaves it weak to a variety of common types such as rock, fire and 4x to ice. Includes losing 25% of its HP to Stealth Rock.
 
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Reiga

im dying squirtle
is a Top Artist
Mega Bellossom
Typing:
-->

Ability: Healer/Chlorophyll --> Magic Guard

New Moves:
-Quiver Dance
-Earth Power

Base Stat Total:
HP:
75 --> 75 (+0)
Atk: 80 --> 80 (+0)
Def: 95 --> 115 (+20)
SpA: 90 --> 120 (+30)
SpD: 100 --> 120 (+20)
Spe: 50 --> 80 (+30)

As an already dance-themed and more defensive pokemon in its base form, Mega Bellossom capitalizes on both those aspects. With it's new access to Quiver Dance and its boosted defenses, Mega Bellossom can act as a setup sweeper at mid or late game. With an increased speed stat putting it at a good speed tier after a Quiver Dance, and good enough defenses to take a resisted or neutral hit before setup, Mega Bellossom has the tools to wreck havoc against teams with its dual STAB Moonblast and Giga Drain, alongside Earth Power, which can hit what resists Fairy or Grass.

Mega Tropius
Typing:

Ability:
Harvest/Chlorophyll/Solar Power --> Shifting Bodyheat: Dry Skin clone, Ice-Type moves heal user while the user is also weaker to Fire-moves.

New Moves:
-Nasty Plot
-Hurricane

Base Stat Total:
HP:
99 --> 99 (+0)
Atk: 68 --> 28 (-40)
Def: 83 --> 123 (+40)
SpA: 72 --> 112 (+40)
SpD: 87 --> 147 (+60)
Spe: 51 --> 51 (+0)

Let's get this straight: Tropius is pretty dang garbage, so garbage we needed to get Mega Beedrill up in here and decrease its other attack stat so we can squeeze something good outta this banana tree. While a Grass/Dragon typing would be pretty nice, when combined with Mega Tropius's gret ability that makes Ice-moves moot, Grass/Flying actually ends up with less weaknesses, neato. With that in mind, Mega Tropius is a very bulky guy, with 99/123/147 defenses, nothing to scoff at, and while it's speed stat stays pretty bad, its new access to Nasty Plot and good STAB in the form of Hurricane makes it a rather nice banana for taking hits and setting up, preferably at late-game.
 

canno

formerly The Reptile

Bellossom Mega
Ability: Drought
Typing:

Stats: 75 / 80 / 120 (+25) / 135 (+35) / 130 (+30) / 60 (+10) [BST 590 (+100)]
Movepool Additions: Fiery Dance, Quiver Dance
Description (Competitive): Belossom sits at a reasonable position. While its base 60 speed is pretty low, it can be patched up with Quiver Dance, which is Bellossom's premier boosting option. It also has nice 75/120/130 bulk which lets you tank hits to boost up. Or, you can just smack things hard with base 135 and Drought-boosted Fiery Dances. It also lets you use Solar Beam, although that might not be the best option if you are using Quiver Dance.


Tropius Mega
Ability: Thick Fat
Typing:

Stats: 99 / 68 (+0) / 123 (+40) / 92 (+20) / 130 (+50) / 41 (-10) [BST 560 (+100)]
Movepool Additions: Hurricane, Calm Mind
Description (Competitive): Thick Fat allows Tropius to show that Grass / Flying isn't completely awful, as it mitigates its 4x Ice weakness to a 2x weakness and removing that nasty Fire-type weakness. This amplified typing allows its impressive 99/123/130 stats to shine through, allowing it to act as a potent wall. It also has a usable base 92 SpA, which allows it to boost up with Calm Mind. Hurricane is a powerful flying STAB that can dent things if it hits, especially if its boosted by Calm Minds.
 
Mega Bellossom

Typing: Grass --> Grass / Fire
Ability: Chlorophyll / Healer (HA) --> Aroma Veil
New Moves: +Fiery Dance +Quiver Dance
Stats:
HP: 75 --> 75
Atk: 80 --> 90 (+10)
Def: 95 --> 110 (+15)
SpA: 90 --> 130 (+40)
SpD: 100 --> 115 (+15)
Spe: 50 --> 70 (+20)
BST: 490 --> 590

A Fire typing fits it well, as it's probably one of the only Grass types alongside Sunflora and Maractus for it to make sense for its Mega to be part-Fire. It gets Fiery Dance for Fire STAB, since it's one of the only Fire-type moves that make sense on the base form, as well as Quiver Dance for obvious reasons. While Aroma Veil is Aromatisse's signature ability, it makes sense to have on a beautiful flowery Pokemon such as Bellossom. Aroma Veil helps it to not get Taunted while using Quiver Dance, Sleep Powder, or Synthesis and also makes it immune to Encore, making it great as a sweeper.

Mega Tropius

Typing: Grass / Flying --> Grass / Flying
Ability: Chlorophyll / Solar Power / Harvest (HA) --> Aerilate
New Moves: +Earth Power +Leaf Blade
Stats:
HP: 99 --> 99
Atk: 68 --> 108 (+40)
Def: 83 --> 93 (+10)
SpA: 72 --> 102 (+30)
SpD: 87 --> 87 (+0)
Spe: 51 --> 71 (+20)
BST: 460 --> 560

Mega Tropius is designed to be a very balanced Mega. While its stats fail to stand out much, it's versatility and Aerilate's power make it a threat. Kind of similar to Mega Altaria in this sense. To abuse Aerilate, it can use Nature Power --> Tri Attack on the special side, and Body Slam, Double Edge or Return on the physical side. Options for it include Dragon Dance, SubSeed and Defog among others.

Bellossom



Grass --> Grass/Fairy

HP: 75 --> 75 (0)
Atk: 80 --> 90 (+10)
Def: 95 --> 135 (+40)
SpA: 90 --> 110 (+20)
SpD: 100 --> 140 (+40)
SpD: 50 --> 50 (0)

Chlorophyll/Healer --> Magic Guard

New Moves: Aromatherapy, Wish

  • As the more defensive oriented of the two Gloom evolution cousins, I figured that investing heavily into its defenses was the right way to go. 75/135/140 defenses gives it some solid mixed bulk while Magic Guard prevents it from being worn down by hazards and status.
  • An added fairy typing gives it some useful resistances to fighting, dark and an immunity to dragon while removing its weakness to bug (as for the justification, Bellossom is kinda whimsical, I guess?).
  • Aromatherapy and Wish added to its moveset allow it to work as a cleric supporting its teammates.
  • Finally its weaknesses competitively are that it struggles immensely against steel types due to a 4MSS. It can either hit stuff like Scizor, Ferrothorn and Skarmory with HP Fire and be unable to touch Heatran or hit Heatran with HP Ground and miss out on the former three.
Tropius



Grass/Flying --> Grass/Flying

HP: 99 --> 99 (0)
Atk: 68 --> 75 (+7)
Def: 83 --> 120 (+37)
SpA: 72 --> 85 (+13)
SpD: 87 --> 130 (+43)
Spe: 51 --> 51 (0)

Chlorophyll/Solar Power/Harvest --> Natural Cure

  • Tropius is pretty much a lost cause offensively. Its offensive stats and speed are simply too low that even with 100 extra points it's either not fast enough, strong enough or bulky enough to be a real threat.
  • 99/120/130 bulk allows it to take on a decent amount of Pokemon and with viable recovery in Roost, semi-reliable recovery in Leech Seed and some other useful moves in Defog and Whirlwind, it can play around its mediocre typing.
  • Natural Cure allows it to absorb status for its team as well as making rest a slightly more viable means of recovery
  • Defensive typing is still terrible and leaves it weak to a variety of common types such as rock, fire and 4x to ice. Includes losing 25% of its HP to Stealth Rock.
You have an extra ten points there for Bellossom :/
 
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Bellosom - Mega
Typing: Grass -> Grass/Fire
Ability: Chlorophyll / Healer -> Simple
New Moves: Fiery Dance, Quiver Dance
HP: 75 -> 75 (+0)
Attack: 80 -> 75 (-5)
Defence: 95 -> 105 (+10)
Special Attack: 90 -> 145 (+55)
Special Defence: 100 -> 110 (+10)
Speed: 50 -> 80 (+30)
Total: 490 -> 590 (+100)

Description: Let's face it: Bellossom isn't great. So I decided to give her one of the best boosting moves in the game alongside an ability to take perfect advantage of that. Simple Quiver dance becomes an extremely terrifying boosting move, giving Her a combination of Nasty Plot, Agility, and double Amnesia in a single slot. After just one Boost, Bellossom becomes difficult to stop, and STAB Fiery dance is also extremely devastating as it can boost your special attack even higher. Mega Bellossom is unfortunately weak to Talonflame's Brave Bird, though, which could hold it back.


Tropius - Mega
Typing: Grass/Flying -> Grass/Steel
Ability: Chlorophyll / Solar Power / Harvest -> Heatproof
New moves: Magnet Bomb
HP: 99 -> 99 (+0)
Attack: 68 -> 88 (+20)
Defence: 83 -> 123 (+40)
Special Attack: 72 -> 92 (+20)
Special Defence: 87 -> 107 (+20)
Speed: 51 -> 31 (-20)
Total: 460 -> 560 (+100)

Description: Tropius takes on the pollution around it caused by humans, forming it into a steel type. This one gives Tropius balanced boosts as well as a good defensive typing and ability, having only a 2x weakness to Fire and Fighting. And that's about it. Magnet Bomb is here to give Tropius some STAB, but this one is pretty simple.
 
182.gif

Bellossom
-Mega
Ability: Chlorophyll ----> Serene Grace
Typing: Grass/Fairy

Stats:
HP: 75 ----> 75
Attack: 80 ----> 80
Defense: 95 ----> 115 (+20)
Special Attack: 90 ----> 150 (+60)
Special Defense: 100 ----> 120 (+20)
Speed: 50 ----> 50
Base Stat Total: 490 ----> 590
Movepool Additions: Quiver Dance, Fiery Dance
Description: A serene dancer on its own right, Mega Bellossom takes its dancing to a whole new level. It gets a new Fairy typing to give it a new STAB in Moonblast, along with getting a new set of resistances. Quiver Dance allows it to sweep teams which it can pull off easily thanks to its great bulk. It's new ability, Serene Grace, assists it in its sweeping spree. Moonblast lowers opponent's SpA (60%), Sludge Bomb poisons the opponents (60%), Energy Ball lowers opponent's SpD (40%), and Fiery Dance automatically boosts its SpA by one stage, all thanks to Serene Grace.

357.gif

Tropius-Mega
Ability: Chlorophyll / Solar Power / Harvest ----> Regenerator
Typing: Grass/Flying

Stats:
HP: 99 ----> 99
Attack: 68 ----> 68
Defense: 83 ----> 123 (+40)
Special Attack: 72 ----> 102 (+30)
Special Defense: 87 ----> 117 (+30)
Speed: 51 ----> 51
Base Stat Total: 460 ----> 560
Movepool Additions: Glare, Spore
Description: Even though people keep on eating its delicious bananas, Tropius keeps on regenerating them so people can eat more of its delicacy. Tropius gets a significant boost in bulk as well as Regenerator to keep it healthy. With thoose traits in hand, Tropius makes an all-around great wall. It also gets a lot of useful moves in Leech Seed, Roost, and Giga Drain to keep it healthy as well as Glare, Spore, and Whirlwind to cripple and phaze the opponent. Although its typing may hurt it a bits, its outstanding bulk along with resistances to Water and Fighting as well as an immunity to Ground make it a great check to some of our the metagame's top threats.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Bellosom-Mega

Typing: Grass/Fire
Ability: Adaptability
New Moves: Quiver Dance, Fiery Dance
Stats:

75 -> 75 (+0)
80 -> 80 (+0)
95 -> 115 (+20)
90 -> 130 (+40)
100 -> 130 (+30)
50 -> 60 (+10)
BST: 490 -> 590

Bellossom is now a super bulky powerhouse, firing off Adaptability boosted Fiery Dances and easily setting up Quiver Dances with its bulk.

Tropius-Mega

Typing: Grass/Dragon
Ability: Slumbering Fat (clone of Dry Skin, Immunity to Ice type attacks and heals 1/16 of health in Hail. Takes ×1.33 from Rock type moves amd loses 1/16 in Sand.)
New Moves: Draco Meteor, Earth Power
Stats:

99 -> 99
68 -> 88 (+20)
83 -> 113 (+30)
72 -> 112 (+40)
87 -> 97 (+10)
51 -> 51 (+0)

Thanks to its immunity to Ice attacks, Mega Tropius is a great defensive tank, that struggs off damage thanks to Roost + great defensive typing.
 

Mega Tropius
Ability
: Chlorophyll/Solar Power/Harvest -> Simple
Typing: Grass/Flying
Stats:
HP: 99 -> 99
Atk: 68 -> 113 (+45)
Def: 83 -> 93 (+10)
SpA: 72 -> 72
SpD: 87 -> 97 (+10)
Speed: 51 -> 86 (+35)
Total: 460 -> 560 (+100)
Added Moves: Brave Bird, Rock Slide
Descriptions: Being a Grass/Flying type, Tropius is kind of doomed from the start for trying to be defensive. And considering it having Dragon Dance in its movepool yet have no stats to use it, I decided to patch up its stats with a simple (heh) ability change. Able to double its Atk and Speed in one single turn, M-Tropius can take a hit, Dragon Dance up and promptly destroy the opponents. Grass/Flying is a pretty good STAB coverage, allowing M-Tropius to hit non-Grass types which is patched up by Earthquake, though Skarmory still poses a problem. 99/93/97 bulk means that, if you went with a bulkier set, it'd be able to live even priority moves - as long as it isn't Talonflame, though it can't switch into Rock Slide or Brave Bird. Unfortunately, 51 Speed pre-mega means you'd be outsped really easily, and Grass/Flying is still a type plagued by many, many weaknesses, and Ice-type moves from bulky or mons that resist your STAB combo would mean the end of M-Tropius.
 
WIP

Mega Tropius
Ability
: Chlorophyll/Solar Power/Harvest -> Gale Wings
Typing: Grass/Flying
Stats:
HP: 99 -> 99
Atk: 68 -> 48 (-20)
Def: 83 -> 108 (+25)
SpA: 72 -> 132 (+60)
SpD: 87 -> 112 (+25)
Speed: 51 -> 61 (+10)
Total: 460 -> 560 (+100)
Added Moves: Hurricane, Earth Power

Descriptions: Priority Special-based Gale Wings abuser. Surprisingly has good synergy with Rain teams thanks to Gale Wings Hurricane, and double resistance to Grass. It appreciates the removal of Fire weakness in the rain and if it uses priority Roost, it resists Electric attacks. Makes sense thematically since tropical areas usually have monsoon seasons (interestingly can abuse Sun on base form then switch to a Rain abuser during Mega). Can be a good answer to your opponent's pokemon like Keldeo and Ludicolo

Also has access to priority Tailwind for team support and priority healing in Roost is nice. Earth Power is for Steels which its STABs can't really touch.



Mega Bellossom
Ability
: Chlorophyll/Healer -> Flower Veil
Typing: Grass/Fairy
Stats:
HP: 75 -> 75
Atk: 80 -> 60 (-20)
Def: 95 -> 130 (+35)
SpA: 90 -> 110 (+20)
SpD: 100 -> 135 (+35)
Speed: 50 -> 80 (+30)
Total: 490 -> 590 (+100)
Added Moves: Quiver Dance, Heal Bell

Descriptions: Defensive Quiver Dancer. It has some nice key resistances to types like Electric, Dark, Ground, Water and of course the Dragon immunity. Thanks to Flower Veil, it is immune to status and stat drops which ensures you don't lose momentum when you boost up (although you are weak to Bullet Punch/Gale Wings abusers). Heal Bell because it has a Bell is in its name (and is a counterpart of Vileplume's Aromatherapy)- again thanks to Flower Veil, it doesn't have to fear status effects while it heals the team.​
 
Last edited:
[WIP: Everything is possible to change]
-Mega
Ability: Chlorophyll/Healer ----> Protean
Typing: Grass/Fire

Stats:

HP: 75 ----> 75
Attack: 80 ----> 100 (+20)
Defense: 95 ----> 110 (+15)
Special Attack: 90 ----> 140 (+50)
Special Defense: 100 ----> 110 (+10)
Speed: 50 ----> 55 (+5)
Base Stat Total: 490 --> 590
Movepool Additions: Quiver Dance, Fiery Dance
Description: Coming Soon

-Mega
Ability: Chlorophyll/Solar Power/Harvest ----> Thick Fat
Typing: Grass/Dragon

Stats:

HP: 99 ----> 99
Attack: 68 ----> 78 (+10)
Defense: 83 ----> 125 (+42)
Special Attack: 72 ----> 92 (+20)
Special Defense: 87 ----> 110 (+23)
Speed: 51 ----> 56 (+5)
Base Stat Total: 460 ----> 560
Movepool Additions: Draco Meteor, Dragon Tail
Description: Coming Soon
 


Tropius-Mega
Ability: Chlorophyll/Solar Power/Harvest -> Cold-Blooded (a Volt Absorb clone. Gains health from Fire attacks.)
Typing: Grass/Flying -> Grass/Flying
Stats:
HP: 99 --> 99
Atk: 68 --> 108 (+40)
Def: 83 --> 123 (+40)
SpA: 72 --> 62 (-10)
SpD: 87 --> 127 (+40)
Spe: 51 --> 41 (-10)
BST: 460 --> 560
New Moves: Spore, Knock Off

tropius gets a little jurassic here. its cold bloodedness means it soaks up the heat, gaining health from fire attacks. it functions as a counter to pokemon like charizard x and y, heatran, slowbro, and keldeo without icy wind, as well as sun teams, and in general is a superbly bulky menace with some relevant resistances and immunities. furthermore it gains the invaluable spore, letting it shut down potential switch ins, and knock off, further increasing its utility. as long as you avoid ice type attacks, mega-tropius could be very hard to take down, but by the same token anything can run hidden power ice and give this thing a bad time.
 

Nalei

strong, wild garbage
is a Tiering Contributor Alumnus

Mega Bellossom
Ability:
Serene Grace
Typing: Grass/Fairy
HP: 75 (+0)
Attack: 80 (+0)
Defense: 115 (+20)
Special Attack: 130 (+40)
Special Defense: 130 (+30)
Speed: 60 (+10)
BST: 590 (+100)
New Moves: Ancient Power and Leaf Tornado
Justification: With serene grace, Mega Bellossom can inflict statuses on a 60% chance using sludge bomb and secret power. The now STAB boosted moonblast has a 60% chance to lower the target's special attack and leaf tornado can be a fun haxy option with a 60% chance to lower accuracy. Ancient power can help against pesky fire and flying types while having a 20% chance to win to boost all stats by one. With boosted stats, it can make better use of it's sustain and become an extremely annoying pokemon to deal with.


Mega Tropius
Ability:
Draconate (Dragon type clone of -ate abilities)
Typing: Grass/Dragon
HP: 99 (+0)
Attack: 128 (+60)
Defense: 108 (+25)
Special Attack: 52 (-20)
Special Defense: 102 (+15)
Speed: 71 (+20)
BST: 560 (+100)
New Move: Refresh
Justification: Focusing in on Tropius' dragonesk qualities, Mega Tropius' main function is a dragon dancer. With now viable attack and usable speed, it can become a serious threat after a single dragon dance, especially with a draconate boosted return. Unlike some other dragon dancers like Haxorus, Mega Tropius can actually eat up hits with it's 99/108/102 bulk and can sustain itself with roost. With refresh, defensive sets can work around status while offensive sets with their dragon/grass/ground coverage can hit all but 6 pokemon for neutral or better damage.
 

Nalei

strong, wild garbage
is a Tiering Contributor Alumnus
WIP

Mega Tropius
Ability
: Chlorophyll/Solar Power/Harvest -> Gale Wings
Typing: Grass/Flying
Stats:
HP: 99 -> 99
Atk: 68 -> 48 (-20)
Def: 83 -> 108 (+25)
SpA: 72 -> 132 (+60)
SpD: 87 -> 112 (+25)
Speed: 51 -> 61 (+10)
Total: 460 -> 560 (+100)
Added Moves: Hurricane, Earth Power

Descriptions: Priority Special-based Gale Wings abuser. Surprisingly has good synergy with Rain teams thanks to Gale Wings Hurricane, and double resistance to Grass. It appreciates the removal of Fire weakness in the rain and if it uses priority Roost, it resists Electric attacks. Makes sense thematically since tropical areas usually have monsoon seasons (interestingly can abuse Sun on base form then switch to a Rain abuser during Mega). Can be a good answer to your opponent's pokemon like Keldeo and Ludicolo

Also has access to priority Tailwind for team support and priority healing in Roost is nice. Earth Power is for Steels which its STABs can't really touch.



Mega Bellossom
Ability
: Chlorophyll/Healer -> Flower Veil
Typing: Grass/Fairy
Stats:
HP: 75 -> 75
Atk: 80 -> 60 (-20)
Def: 95 -> 130 (+35)
SpA: 90 -> 110 (+20)
SpD: 100 -> 135 (+35)
Speed: 50 -> 90 (+30)
Total: 490 -> 590 (+100)
Added Moves: Quiver Dance, Heal Bell

Descriptions: Defensive Quiver Dancer. It has some nice key resistances to types like Electric, Dark, Ground, Water and of course the Dragon immunity. Thanks to Flower Veil, it is immune to status and stat drops which ensures you don't lose momentum when you boost up (although you are weak to Bullet Punch/Gale Wings abusers). Heal Bell because it has a Bell is in its name (and is a counterpart of Vileplume's Aromatherapy)- again thanks to Flower Veil, it doesn't have to fear status effects while it heals the team.​
Check your Mega Bellossom's stats again. It says that "Speed: 50 -> 90 (+30)", but 50+30 doesn't equal 90. Because of the +30 actually being a +40, your Mega Bellossom gains 110 BST instead of 100. You also mentioned that Mega Tropius doubly resists grass, but it is only a regular resistance.
Edit: Just saw the "WIP" at the top.
 
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Check your Mega Bellossom's stats again. It says that "Speed: 50 -> 90 (+30)", but 50+30 doesn't equal 90. Because of the +30 actually being a +40, your Mega Bellossom gains 110 BST instead of 100. You also mentioned that Mega Tropius doubly resists grass, but it is only a regular resistance.
I'm sad to be the guy who nitpicks a nitpick, but Mega Tropius DOES doubly resist grass.

Tropius-Mega
Ability: Chlorophyll / Solar Power / Harvest ----> Ice Absorb (Ice-type Water Absorb clone)
Typing: Grass/Flying

Stats:

HP: 99
Attack: 68 ----> 68
Defense: 83 ----> 113 (+30)
Special Attack: 72 ----> 122 (+50)
Special Defense: 87 ----> 117 (+30)
Speed: 51 ----> 41 (-10)
Base Stat Total: 460 ----> 560
Movepool Additions: Hurricane, Focus Blast
Description: With Ice Absorb in hand, Grass/Flying goes from a bad defensive typing to an excellent one. With resistances to Fighting, Grass and Water and immunities to Ground and Ice, Mega Tropius can easily make up for its statistical shortcomings and low stats in most tiers. Likely UU placing, could be RU or OU.

Bellossom-Mega
Ability: Chlorophyll / Healer ----> Simple
Typing: Grass ---> Grass/Fire

Stats:

HP: 75
Attack: 80 ----> 80
Defense: 95 ----> 135 (+40)
Special Attack: 90 ----> 110 (+20)
Special Defense: 100 ----> 120 (+20)
Speed: 50 ----> 70 (+20)
Base Stat Total: 490 ----> 590
Movepool Additions: Fiery Dance, Quiver Dance
Description: Those stats aren't the greatest, but... Simple. Quiver. DANCE. While most Dragon-types resist both of Bellossom's STABs, Bellossom... learns Moonblast. However, it still has trouble getting past Heatran, and while it can take out Quagsire easily, Clefable is able to give it trouble if it has Fire moves. Definitely OU.​
 

Valmanway

My jimmies remain unrustled
is a Smogon Media Contributor Alumnus
Sorry for the wait everyone. Voting will commence now. Remember, vote for your three favorite submissions in order of which you want to win the most.

WTCO (Both)
Reigaheres (Both)
The Reptile (Both)
Jaguar360 (Both)
Miyami~~ (Both)
zerobreaker000 (Tropius)
McFlareon (Both)
Angry2 (Both)
Bynine (Tropius)
MaceMaster (Both)
Pika Xreme (Both)

Voting will last three days, so get your votes in while you can.

So according to Wikipedia, next Monday is the unofficial holiday "World Turtle Day". How about the next slate be two of three remaining turtle Pokemon (Torkoal, Torterra and Carracosta)?
Haha, I can arrange that. :)
 
Last edited:

canno

formerly The Reptile
Mega Bellossom
  1. The Reptile
  2. Jaguar360
  3. mcFlareon
Mega Tropius
  1. The Reptile
  2. WTCO
  3. Angry2
 

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