pyroar-m vote:
1.okiposis
2. the damned
hoopa-m vote:
drpumkinz
1.okiposis
2. the damned
hoopa-m vote:
drpumkinz
EPIC COLLAB WITH Vipotis (I forgot to credit him i'm so sorry man)
Name: Mega-Lapras
Typing: Water/Ice
Ability: Misty Surge
Stats:
HP: 130
ATK: 95 (+10)
DEF: 90 (+10)
SPA: 135 (+50)
SPD: 125 (+30)
SPE: 60 (+0)
New Moves: Wish.
Misty Surge is an easy fit for Lapras, as the ability already has a connection to the water both in name and in its signature user, Tapu Fini. Lapras also has had a somewhat mysterious feel to it, being a somewhat rare Pokemon in the early generations due to it being endangered.
Anyways, Mega Lapras makes good use of Misty Surge both for itself and for its teammates. Its brand new 125 special attack stat makes it quite threatening with its stupidly good STAB combo in Water + Freeze Dry (you can also go Thunderbolt + Ice Beam if you wish for a stronger Ice move), and being immune to status makes it very difficult to deal with for more defensive teams. Misty Surge also gives it what is essentially a Dragon resistance, making it decent at switching into Draco Meteors and Outrages. Wish is the last part of this submission and it fits perfectly well with this Lapras. Recovery lets it check more offensive Pokemon while making it hard to wear down, its huge HP stat lets it pass big Wishes to its teammates, while still supporting them with Misty Terrain and it is not bothered by being forced to run Wish + Protect, as it really only needs 2 attacks to pose a huge offensive threat.
Carbink- Mega
Rock/Fairy
Ability: Clear Body/Sturdy-> Mirror Armor
Stats
HP: 50
Atk: 60 (+10)
Def: 155 (+5)
SpA: 120 (+70)
SpD: 155 (+5)
Spe: 60 (+10)
Carbink gets shiny upon Mega evolution, straight up reflective to the point where it reflects any stat changes back at the opponent; not to mention it makes a funny parallel to Mega Diancie's own Magic Bounce. In Singles, Carbink's immunity to stat drops allows it to serve as a never-crit sweeper with Calm Mind and potential Iron Defense; STAB Moonblast serves as a solid STAB while Meteor Beam grants a greedier option that can boost your power even further, with Earth Power or Body Press giving it options for chunking Steel types. That said, you might also want Rest to give yourself some recovery.
Now, VGC is where this thing gets very interesting, especially with how notable Intimidate is, while also punishing support options like Snarl or Icy Wind. Mirror Armor is even handier thanks to Carbink's access to Trick Room, granting it an interesting niche as a TR setter that punishes Intimidate. Dazzling Gleam is decent as a STAB spread move, with its single-target options like Power Gem, Earth Power, Moonblast or your choice of Hidden Power to smack whatever you want.
Mega Hoopa
Type: Psychic / Ghost
Ability: Hyperspace Mayhem (Hyperspace Hole now summons a random restricted legendary Pokemon to attack in Mega Hoopa's place)Stats:All Pokemon summoned have no EVs, random IVs (three of them are guaranteed to be 31), a random nature, and a regular chance to be shiny. Pokemon with multiple non-hidden abilities will randomly select one, though that doesn't apply to any of the summonable Pokemon as of now. In any case, most of the abilities don't actually do much, since the Pokemon only sticks around long enough to fire off their one attack.
Psystrike
Sacred Fire
Aeroblast
Precipice Blades (Drought sets up sun)
Origin Pulse (Drizzle sets up rain)
Dragon Ascent (if Mega Hoopa should be brought back in a format using gen 9 mechanics, Ice-types under snow won't have boosted Defense due to Air Lock; I don't think disabling weather for just one attack accomplishes anything else but I could be wrong)
Roar of Time
Spacial Rend
Shadow Force (charge-up period is skipped)
Blue Flare (Turboblaze ignores abilities)
Bolt Strike (Teravolt ignores abilities)
Glaciate
Geomancy (charge-up period is skipped, Hoopa recieves the stat boosts)
Oblivion Wing (Hoopa recieves the healing)
Core Enforcer
Teleport (Cosmog flees the battle before it has the chance to be put back in the
bagHoopa Ring; Hoopa does not teleport away with it, the attack just does nothing)
Sunsteel Strike
Moongeist Beam
Light That Burns the Sky (Neuroforce powers up a super effective hit)
Behemoth Blade (Intrepid Sword boosts Zacian's Attack)
Behemoth Bash
Eternabeam
Glacial Lance (Unnerve prevents Yache Berry)
Astral Barrage (Unnerve prevents Kasib Berry)
That's all for this format, but if Mega Hoopa worms its way back in future formats, legendaries past gen 8 can also be summoned.
Collision Course (also sets sun)
Electro Drift (also sets electric terrain)
and maybe Ogrepon or Terapagos too, we'll see how they turn out.
HP: 80Att: 150 (+40)Def: 70 (+10)SpA: 160 (+10)SpD: 160 (+30)Spe: 80 (+10)
Mythical who's responsible for a generation's legendary catching mechanic? Hoopa may be confined, but I am unbound. It's time to get weird.
Pyroar-Mega
New Ability: Grassy Surge
Type: Fire/Normal
New Stats:
HP: 086
Attack: 068 → 068 (+00)
Defense: 072 → 092 (+20)
Special Attack: 109 → 149 (+40)
Special Defense: 066 → 086 (+20)
Speed: 106 → 126 (+20)
(BST: 507 → 607)
New Moves: Energy Ball, Grassy Terrain, Morning Sun, and Scorching Sands.
Description: "Pyroar-Mega brings both a regal air of arrogance and its grassy hunting grounds with it wherever it stalks as seeks out prey to burn and deafen."
It seems a bit weird to have one of the non-Misty Surge terrain abilities be attached to a mon that isn't even of the type, but Grassy Terrain does fit a real-life lion(ness)'s hunting grounds of the grassy savannahs. Of all the non-Misty Surge terrains, Grassy Terrain also tends to be the most impactful and helpful team player to a (non-HO) team given its healing and its halving of Earthquake's damage. The latter is useful to a Fire mon, mitigating its Ground weakness on the physical side, which having another attacking move that can burn in the form of Scorching Sands helps too. The rest of the new moves play off that as well, and Grass and Ground just so happen to both bully the Rock types would resist its actual STABs even before the pseudo-STAB that Grass now. All this while getting to retain a resistance to U-Turn and thus switch in a bit more aggressively against all the pivoting than an actual Grass mon likely could with Grass's resistance to Volt Switch and Flip Turn. Finally, Grassy Terrain is obviously rather helpful in VGC for most of the same reasons it is in Singles and can be used in conjunction more easily with a Sun setter to power up the Solar Beam that poor, infinitely disappointing Pyroar already has. (I vaguely considered giving it Court Change instead of Morning Sun initially, but it ultimately can't use that better than Cinderace due to shared typing even now with recovery and better speed--4MSS strikes and a lack of item strike again.)
It is notM4A is active o inactive format?
The format is active, but we're not doing submissions right now! We just finished up our Kalos-based season, so there's a tournament going on at our Discord server. C:M4A is active o inactive format?