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Pet Mod Megas for All v8 - Start of Paldean Season! | Please read the first post!

Below, my votes.
:sv/hatterene:
1) BlueRay
2) okispokis
3) jazzmat
4) DrPumpkinz
5) lydian

:sv/ninetales:
1) DrPumpkinz
2) lydian
3) lysion
4) okispokis
5) jazzmat
6) WarIncarnate

:sv/noctowl:
The Noctowl subs are all fire. If I could give each one of them the same rank, I'd gladly do it.
1) lysion
2) jazzmat
3) DrPumpkinz
4) okispokis
 
:hatterene:
1. BlueRay
2. DrPumpkinz
3. okispokis
4. jazzmat
5. lydian

:ninetales:
1. DrPumpkinz
2. Lysion
3. okispokis
4. War Incarnate
5. jazzmat

:noctowl:
1. Lysion
2. jazzmat
3. okispokis
4. DrPumpkinz
 
Hiii everybody sorry again for the wait!
  • Each vote contributes one point to its first-place choice
  • The candidates are ordered based on both the number of first-place votes and the number of total votes, and eliminated from the bottom
  • Any vote whose first choice has been eliminated instead gives its point to its second choice, or whatever its next ranking is. (On the sheet, points that have moved in this manner are highlighted in yellow.)
  • The elimination and re-ranking process continues until there are two remaining, upon which the one with more points is the winner.
  • You can view the whole thing on this spreadsheet.
Without further ado...

:ninetales: Mega Ninetales:
:sv/ninetales:
Mega Ninetales
Type:
Fire
Ability: Wandering Spirit
Stats:
HP: 73
Att: 76
Def: 105 (+30)
SpA: 101 (+20)
SpD: 130 (+30)
Spe: 120 (+20)
Wandering Spirit has some weird interactions. Switch into an Alomomola's Flip Turn to prevent it from healing with Regenerator, while also healing back the Flip Turn damage when you switch out. Predict well against Wellspring Ogerpon, and you can steal her Water Absorb. Cripple a last-mon Kingambit as you fold to its Sucker Punch. Screw over Gliscors that don't carry Earthquake. Dissuade Incineroar's Fake Out in doubles. Snag (Mega) Lokix's Tinted Lens. Get a Ground immunity from Mega Tinkaton. Wandering Spirit can even affect Protosynthesis and Quark Drive, though I'm pretty sure that's just because Runerigus never appeared in Gen 9, so we may want to patch that in this mod.

:noctowl: Mega Noctowl: Lysion !!
:noctowl:

Noctowl-Mega
Psychic/Flying
Endless Dream: All Pokemon are under Comatose effect. (Their ability do not change, they just get the effect of the Comatose ability. Like Comatose, this ability does not heal inflicted status, so already statused mons will still get affected.)

Stats:
HP: 100
Atk: 50
Def: 50 + 20 = 70
SpA: 86 + 40 = 126
SpD: 96 + 20 = 116
Spe: 70 + 20 = 90
New moves: Focus Blast, U-turn

Description: Gotta give proper credit to the creator, Mushroom-Flower! He allowed me to sub his mega, and is glad to see it subbed here!

With its typing and stats, it doesn't seem that impressive at first. But here comes Endless Dream, with its brand new STAB: Dream Eater. It's a 100 BP Psychic move that heals 50% of damages dealt to opponent, but only if the opponent is sleeping. You get what I mean? Exactly! Dream Eater STAB + Roost + 100/70/116 bulk is from experience surprisingly resilient, and Dream Eater ensures it hits hard enough. Noctowl naturally gets great moves like Hurricane, Roost, Nasty Plot, Calm Mind or Heat Wave, and stuff like U-turn or Focus Blast only makes it better offensively.

Endless Dream is also interesting because considering the opponent to be asleep means you deny it Rest, which is definitively annoying for walls like Dondozo (and it quad resists its Body Press as well, as well as just hitting it hard with Dream Eater/Hurricane). Nice tech as well: Endless Dream means the opponent cannot get statused. So it means no Poison Heal (annoying for Breloom and eventually Gliscor) and no Guts (annoying if Conkeldurr or Ursaluna or someone comes back).

Note: Noctowl-Mega exists and has been tested in A Golden Experience.

:hatterene: Mega Hatterene: okispokis !!
:Hatterene:
Hatterene-Mega
Psychic/Fairy
Ability: Healer/Anticipation/Magic Bounce-> Hair Trigger (The user moves first in their priority bracket on the first turn after switch-in.)
57
105 (+15)

115 (+20)

156 (+20)
138 (+35)
39 (+10)


Consumed by its temper, Mega Hatterene will rush towards any Pokemon that so much as looks at it the wrong way, allowing it to bypass its normally low speed. This allows Hatt to hit its foe with a fierce attack (namely its STABs or Mystical Fire), letting Hatt serve as an effective revenge killer, or inconvenience them with moves like Nuzzle, Psychic Noise, Pain Split or Skill Swap. It's not as attuned to Calm Mind sweeps as base Hatt, but a sweeping set can make use of temporary-status block with fast Substitute or leverage the aforementioned disruption options to turn foes into set-up fodder. In VGC, Mega Hatt sports a unique speed control option in After You, granting its ally a one-time jump on foes; Hair Trigger also allows funny tech with Imprison, or emergency healing with Life Dew or Heal Pulse. Alternatively, you can use the ability to throw off powerful spread Dazzling Gleam or Expanding Force (not actually gaining priority means it isn't shut down by Psychic Terrain, making it useable on or against Psychic Terrain teams).

As always, thank you all for your submissions!
magnustf.gif

With that out of the way, I have an announcement for Paldea Slate 7 lined up from champion of the people BlueRay as always;
BlueRay said:
Next slate will feature :fezandipiti: Fezandipiti, :bombirdier: Bombirdier, and :ribombee: Ribombee, representing the "Island Sights" slate. You have until Sunday, 21.07.2024, 23:59, GMT +1, to sub!
:sv/ribombee: :sv/bombirdier: :sv/fezandipiti:
So there you have it! Hope you all are having a nice day, and I'll see you next time! :drednaw:
 
Mega Ribombee
ribombee.png

BugIC_PE.png
FairyIC_PE.png

Ability - Honey Gather, Shield Dust; Sweet Veil ➝ Friend Guard

HP - 60 ➝ 60
Atk - 55 ➝ 60 (+5)
Def - 60 ➝ 60
SpA - 95 ➝ 150 (+55)
SpD - 70 ➝ 90 (+20)
Spe - 124 ➝ 144 (+20)
BST - 464 ➝ 564 (+100)

Movepool Changes - Rage Powder, String Shot
Competitive Corner - So, I called "dibs" on Honey Gather Ribombee as a joke on the discord. But this got me thinking, Rimbobee's access to Quiver Dance but in turn a typing mostly walled by Steels probably would allow me to minmax its stats, give it a useless ability, and it would be kinda balanced!? Most teams should already be packing a Steel-type or at least a Fire-type, so checking this wouldn't be too hard. However, most Steel-types do not have reliable recovery, so Ribombee plays off this attrition game of waiting for the Steel-types to be worn down so that it can feast on the opposing team with +1 Moonblasts and Psychic Noises. Outside of Quiver Dance, you can also use Sticky Web on forced switches, and while +1 Ribombee is already outspeeding pretty much everything without webs, it could be useful for its teammates on a likely more offensive team. Stun Spore is also an option and could help give Ribombee set up opportunities if your back is against the wall. Alternatively you could go for Pollen Puff for a more immediate hit on Psychic- and Grass-types or Draining Kiss to put it out of priority range? So many options here! However, I was thinking about Ribombee's doubles role too, and I realized this new speed could allow it to play an interesting support role! It already has Pollen Puff as a Heal Pulse upgrade (which does hit pretty hard off of 150 Special Attack). Giving it String Shot for an unique speed control move and Rage Powder for redirection also helps its offensive-support niche I was going for, but I think having it have Friend Guard as an ability, which retains the aspect I wanted from Honey Gather of being useless in singles, is the final piece of the puzzle for support Ribombee! Ogerpon really showed how interesting this offensive support niche can be, and I think Mega Ribombee can do something similar!
Flavor Corner - The only change is String Shot — which is justified by the fact that many Bug-types can get it regardless of not being really spiders and able to generate silk like a spider would — and Rage Powder, which is a common option many Bug-types get and would be especially fitting for a Pokémon that collects pollen, as so many people are allergic to it. Lastly, Friend Guard may seem counterintuitive on a Pokémon inspired by a parasite like the bee fly, however, it seems like Game Freak's rendition of these creatures was much more jovial, and Ribombee in particular seems inspired on a cheerleader, so, I feel like Friend Guard makes sense as an ability unless Mega Ribombee's ally is a Vespiqueen or a Combee. Other than that, Ribombee just has all the tools it needs to accurately represent its flavor I wanted it to have

Mega Bombirdier
bombirdier.png

FlyingIC_PE.png
DarkIC_PE.png

Ability - Big Pecks, Keen Eye; Rocky Payload ➝ Rocky Barrage (Boost the power of the user's Rock-type moves by 2×)

HP - 70 ➝ 70
Atk - 103 ➝ 133 (+30)
Def - 85 ➝ 105 (+20)
SpA - 60 ➝ 60
SpD - 85 ➝ 105 (+20)
Spe - 82 ➝ 112 (+30)
BST - 485 ➝ 585 (+100)

Movepool Changes - Rock Wrecker
Competitive Corner - Originally, I just wanted to keep regular Rocky Payload Bombirdier, to keep true to its original design, but most Bombirdier sets with the current ability still prefer the power and reliability of Brave Bird, Knock Off, and Sucker Punch, over the flimsy accuracy of Rock Slide and Stone Edge. Not to mention, with the current power a creep, a single +100 BST wouldn't be enough to catapult Mega Bombirdier out of irrelevance, I think, so giving it an ability that's a bit more special felt justified. This is where Rocky Barrage comes in! Now Stone Edge hits harder than Brave Bird. It's like if it had Adaptability + STAB on only its Rock-type moves. This makes for a very unique effect of where it's main STAB is not actually one of its types, so while Ground-types for instance would generally appreciate coming into Rock-types and scaring it out with Earthquake after, well, with Mega Bombirdier you can't quite do that! I think having an attacker whose main attacking moves are off-type should lead to interesting avenues in building and metagame development. Mega Bombirdier is also encouraged to use Hone Claws to keep the accuracy of its Rock-type moves in check, or it can go for the "fuck it we ball" approach, and just hope it hits!
Flavor Corner - It's just Bombirdier but moar... Also barring SpA, all stats are multiples of 7 :)

Mega Fezandipiti
fezandipiti.png

PoisonIC_PE.png
FairyIC_PE.png

Ability - Toxic Chain; Technician ➝ Dazzling

HP - 88 ➝ 88
Atk - 91 ➝ 104 (+13)
Def - 82 ➝ 87 (+5)
SpA - 70 ➝ 80 (+10)
SpD - 125 ➝ 168 (+43)
Spe - 99 ➝ 128 (+29)
BST - 555 ➝ 655 (+100)

Movepool Changes - Draining Kiss
Competitive Corner - In singles, Mega Fezandipiti leverages Dazzling and great speed to propel the viability of its usual Calm Mind set. With a typing immune to Toxic, and Dazzling protecting you from priority revenge KOing. Fezandipiti does miss out on the chance of Toxic Chain putting a timer on things so that it can win Calm Mind wars, but you still have manual Toxic and Taunt at your disposal! Either one should be easy to slot into a Calm Mind set, as Fairy coverage alone can get you very far! And the high speed makes Fezandipiti a lot tougher to deal with for offensive teams. But where this Mega really shines is VGC. I've always thought Fezandipiti was a very doubles-oriented design, with access to Tailwind and weaker moves like Icy Wind — which also act as speed control — and Acid Spray now having a chance to poison or a boost in power. Dazzling takes that to the next level, on top of providing support for an ally, Fezandipiti is completely immune to Fake Out and Prankster Taunt, so it can act as our format's best Tailwind user, at the cost of a Mega slot. If i understood correctly neither Whimsicott nor Tornadus will be in (unless Whimsicott gets slated, that is). So I believe Mega Fezandipiti has the fastest Tailwind in the format outside of Roaring Moon, which does NOT want to stay in against it. Mega Fezandipiti can also provide fast Acid Spray support, again, without fear of Fake Out. And Poison Gas or Toxic could be run instead of Protect to give some useful chip damage!
Flavor Corner - The stats maximimize the number of "8"s assuming no stat drops on Mega Evolution. Be that 8 as a digit in the number itself, or a number being multiple of 8. Dazzling is fitting for Fezandipiti, as a colorful flamboyant Pokémon like Bruxish is.
 
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:sv/ribombee:
Mega Ribombee

Ability: Electric Surge

Type: Bug | Fairy

New Stats:

HP: 60
Attack: 55
Defense: 60 → 80 (+20)
Special Attack: 95 → 125 (+30)
Special Defense: 70 → 90 (+20)
Speed: 124 → 154 (+30)
BST: 464 → 564 (+100)

New moves:
- Electroweb, Roost, Terrain Pulse

Description:
1) Concept

- Electric Surge references Ribombee's role as a pollinator; in fact, there's a multifaceted connection between electricity and pollen. For instance, some insects like flies or bees acquire opposite electrostatic charges by flying through the air. This contrasts pollen, which typically have a negative charge. Because of this difference, there's an "attraction" between pollen and pollinators, which eases the pollination process. The electrostatic force allows pollen to defy gravity and stick to the insect's body hairs.
- I imagine as a Mega Pokémon, Mega Ribombee can also use its Electric Terrain to manipulate other Bug Pokémon, leading them to certain flowers to poll. After all, some insects in real life are naturally able to detect weak electric fields generated by flowers. This helps them locate and distinguish between flowers!
- Lastly, Ribombee has a scarf in its design. So, it could easily cause some frictions with it to generate electricity. Manipulating (dry) air can also enhance the buildup of static electricity. Therefore, against this background, Ribombee has a lot of potential association with electricity, easily enabling its role as a pollinator. This connection to electricity is further emphasized by the fact that Ribombee's pre evolution Cutiefly can bee found in Melemele Meadows in Pokémon Sun & Moon, which is home to the Electric-type Oricorio. So, most likely, Cutiefly and Ribombee are consuming nectar / pollen from the same plant! (shoutout to jazzmat for pointing out the connection between Ribombee, Electric-type Oricorio, and Melemele!)

2) Competitive

- With its blistering speed and access to U-turn for momentum purposes, Mega Ribombee should have no trouble carving a niche on a team; Electric Pokémon and Quark Drive users will greatly benefit from its Electric Terrain. What's more, most of them will also appreciate its resistance profile as it checks Ground Pokémon like Ting-Lu, Garchomp or Great Tusk.
- As an Electric Terrain setter, it can provide unique support with Sticky Web (without fearing of being put to sleep) and counter opposing grounded Quark Drive users relying on a Speed boost, such as Iron Valiant. In VGC, it has tools like Tailwind, Speed Swap, Pollen Puff, Struggle Bug, Skill Swap, Screens, Helping Hand, and Baton Pass to further enhance its support potential and uniqueness among other Electric Terrain setters, such as Pincurchin, Mega Klinklang or Tapu Koko. FWIW, Ribombee's dualtype handles Grass and Dragon Pokémon which would otherwise check or wall your ally Electric Pokémon. It's also worth pointing out Ribombee's offensive or defensive synergy with many of the Quark Drive users, such as Iron Bundle, Iron Moth, Iron Boulder, Iron Thorn, or Iron Crown.
- Ribombee naturally learns Nature Power but since this move no longer exists in gen 9, I figured I could resort to Terrain Pulse to improve Ribombee's coverage if you want to go the offensive route. Electroweb is more for for VGC. Then, there's Roost, which Ribombee normally learns in gen 7. But as there's no TM Roost in gen 9, Ribombee doesn't have this move. So, giving Roost to Ribombee allows it to be used as a potential hit-and-run attacker / utility Pokémon.
- Base Ribombee is usually used as a Sticky Web setter, and it's very good at this role because it outspeeds most Pokémon of the metagame and can't be flinched or put to sleep depending on its ability: Shield Dust or Sweet Veil. With the potential of outspeeding more Pokémon and improving its offensive output in its Mega form, Ribombee can easily force out a switch. Thus, with this potential bluff in mind, Ribombee may not need to run Focus Sash. Instead, it can equip itself with a Mega-Stone and Mega-evolve if a situation requires it; otherwise, you are free to Mega-evolve another Pokémon on your team if you so desire. This potentially makes Ribombee a very unique abuser of Mega-Evolution; after all, teams generally run only one Mega Pokémon due to high opportunity costs in Singles.
 
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:sv/ribombee:
Mega Ribombee
Type:
Bug / Fairy
Ability: Sap Sipper
Moves: Ally Switch
Stats:
HP: 60​
Att: 55​
Def: 60​
SpA: 135 (+40)
SpD: 110 (+40)
Spe: 144 (+20)

The pollen is yummy.

Most of the Pokemon with Sap Sipper are already not really that bothered by Grass-types. An immunity is still nice, especially since it also blocks Leech Seed and most status powders, but it leads to people wishing it was on more Grass-weak stuff like Swampert. However, a relatively unexplored angle is to give something an immunity to something it can already hit super-effectively, allowing them to fully dominate that type.

EDIT: On Blue's request, Ally Switch has been added to Ribombee's movepool (or I guess re-added, it could learn the move via tutor and TR in Gens 7 and 8). This allows it to redirect moves like Grassy Glide and Horn Leech away from Grass-weak Pokemon. However, the most interesting application comes against Amoongus's Spore. Not only is Spore a way bigger threat than any Grass-type attack could ever hope to be, but Amoongus sometimes runs Sludge Bomb, which makes Ally Switch's usual mindgames even trickier. Not only can Mega Ribombee use Ally Switch to redirect a Spore into itself, but it can also use it to redirect a Sludge Bomb away from itself.

:sv/fezandipiti:
Mega Fezandipiti
Type:
Poison / Fairy
Ability: Competitive
Stats:
HP: 88​
Att: 91​
Def: 112 (+30)
SpA: 100 (+30)
SpD: 145 (+20)
Spe: 119 (+20)

Competitive often seems to be given to beautiful and/or prideful Pokemon (Milotic, Articuno, Gothitelle, Meowstic) and both of those terms describe Fezandipiti perfectly. Its Poison typing and amazing special bulk lets it stand up to Flutter Mane in doubles, while its Fairy typing and Competitive lets it both resist Snarl and retaliate against its best users like Raging Bolt and Chi-Yu.

:sv/vullaby::sv/bombirdier:
Mega Bombirdier
Type:
Flying / Dark
Ability: Parental Bond
Stats:
HP: 70​
Att: 123 (+20)
Def: 100 (+15)
SpA: 90 (+30)
SpD: 100 (+15)
Spe: 102 (+20)

One day, in the M4A discord:
gourgeist.png

How we feeling about Parental Bond Bombirdier?
Regular Bombirdier is a Dark Stork because it delivers falling rocks instead of babies. Mega Bombirdier is a Dark Stork because it stole a baby.
pancham.png

hm
i get where you're coming from but to me it feels like bombirdier's whole thing is that it subverts the stork carrying babies trope
but ig you can subvert the subversion on the mega :blobthinking:

gourgeist.png

"It enjoys dropping things that make loud noises."

[:duskull:x2 ]

xerneas.png

the baby should be Toxel
it can replace its rock with a punk rocker and a baby at the same time
definitely makes loud enough noises


gourgeist.png

Oh I was thinking it's just Baby Kangaskhan again



xerneas.png

JDHMFMF



pancham.png

LOL



wooper-paldea.png

what if they predate on Mandibuzz and takes Vullaby and launches them with their rocky skull diaper



gourgeist.png

Damn it, that makes way more thematic sense than baby Kanga is funny
I'm mad at how much of a genuinely good idea that is because it means I can't in good conscious have it steal Baby Kangaskhan
And they're both Dark/Flying too


wooper-paldea.png

honestly yeah because like its whole thing is it launches rocks so of course it'd prey on flying types right??
"Parental" Bond has a couple of neat uses for Mega Bombirdier. The effective boost in power means its Brave Birds, Knock Offs, and Sucker Punches will hit hard, as will its special attacks after a Nasty Plot despite its Special Attack being kind of mediocre. Having two chances to roll secondary effects benefits its special offense more than its physical with Hurricane, Dark Pulse, and Air Slash (and I guess Heat Wave), but it can still make use of it on physical with Rock Slide. Finally, it doubles the effectiveness of stat-lowering attacks like Rock Tomb, Snarl, and Icy Wind. Snarl, Icy Wind, and Rock Slide (and Heat Wave) don't get their multi-hit benefits in doubles, but everything else works just fine, most interestingly Rock Tomb.


Oh yeah Blue, or whoever ends up compiling the subs this slate, if you click the gear to toggle on BB code, you can copy-paste things more easily while preserving weird formatting.
 
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:sv/fezandipiti:

Mega Fezandipiti

Ability: Filter

Type: Flying / Fairy

New Stats:

HP: 88
Attack: 91-> 111 (+20)
Defense: 82 → 102 (+20)
Special Attack: 70 → 80 (+10)
Special Defense: 125 → 175 (+50)
Speed: 99
BST: 555 → 655 (+100)

New Moves: +Dragon Dance

Competitive:
This turns Fezandipiti into a weird mixture of Mega Altaria and Goodra. It already has a good moveset for a Flying-type, and now it can put it to use with Dragon Dance. Filter amplifies its good natural bulk for a tough-to-take-down sweeper. However, its Flying-type STAB comes at the price of losing its Toxic immunity, leaving it susceptible to Pokemon like Toxapex and Landorus-T.

Flavor:
Now the bird is a bird! I also always thought Fezandipiti sort of carried itself as a dancer, so I think having Dragon Dance is fitting.
 
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Ribombee-Mega
Type: Bug/Fairy
Ability: Prankster
HP: 60
Atk: 55
Def: 90 (+40)
Sp. Atk: 125 (+30)
Sp. Def: 80 (+10)
Spd: 144 (+20)
New Moves: Encore. Roost
PRIORITY WEBS PRIORITY WEBS PRIORITY WEBS

Anyway, in Singles, :ribombee: becomes an incredible utility 'mon after Mega evolving with access to priority Stun Spore and Encore letting it screw over potential sweepers. It's not passive with it being able to fire off strong Moonblasts that can also dissuade Dark Types like :roaring-moon: and :lokix: :tyranitarite: from taking advantage of their immunity to Prankster status moves. It even outspeeds the entire unboosted metagame (save for :brambleghast: :venusaurite:) and, with Status moves, the boosted metagame as well, letting it also help with speed control. Of course, it could also be a lead that can set webs without the risk of being outsped and oneshot, while Skill Swap can mess with :hatterene:. It also matches up well into :great-tusk:, :quaquaval: :swampertite:, and :donphan: :steelixite: (252+ Body Slam is a 3HKO if you steal Aerilate with Skill Swap). Roost can be helpful for longevity, and I'm surprised that :ribombee: doesn't learn it already. Thanks to Quiver Dance, :ribombee: can possibly sweep too, but it can't hit Steel-types neutrally, although :kingambit: doesn't like coming in on a Moonblast and Sucker Punch can't consistently 2HKO even when it's the last 'Mon standing:

252+ Atk Black Glasses Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 0 HP / 4 Def Ribombee: 115-136 (44 - 52.1%) -- 17.2% chance to 2HKO

In VGC, :ribombee: is an amazing support Pokemon, even despite a poor matchup into :tinkaton: :mawilite: and :coalossal::cameruptite:. Prankster Tailwind is obviously useful, but it has other tools to separate itself from :tornadus:: Encore can lock a Pokemon into moves like Fake Out, Pollen Puff is Heal Pulse that can hit :ogerpon-wellspring: or :grumpig::alakazite:, and Skill Swap can let :ribombee: utilize Intimidate, take Water Absorb to wall :ogerpon-wellspring: or give an ally Prankster for other shenanigans (cough cough Spore). Just watch out for Psychic Terrain.

Flavor: I'll be honest, I just thought priority webs would be the funniest shit ever.
 
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:sv/fezandipiti:
Mega Fezandipiti
Poison/Fairy
stats
HP- 88
ATK- 101(+10)
DEF- 92(+10)
SPA- 110(+40)
SPD- 155(+30)
SPE- 109(+10)
BST- 655
Technician

New Moves: Draining Kiss

Fezandipiti is the newest pokemon with one of my favorite abilities: technician. The unfortunate part is that it's movepool and stats aren't really useful for a mon with such an ability, but i knew it could be easily unlocked. With its now useable special attack it can take advantage of weaker stat dropping moves in acid spray and icy wind as well as air slash and its new special STAB draining kiss. Fezandipiti also has moves such as toxic, nasty plot, calm mind, roost, and tailwind which its great special defense stat allows it to stay in long enough to make great use of.


:sv/bombirdier:
Mega Bombirdier
Flying/Dark
stats
HP- 75
ATK- 123(+20)
DEF- 110(+25)
SPA- 70(+10)
SPD- 110(+25)
SPE- 102(+20)
BST- 585
Bombardment
This pokemon's moves deal 1.5x damage against pokemon who have already been damaged that turn.

Bombardment is an ability inspired by Territorial, an ability given to base bombirdier in ausma's solomod Clubmons Requiem mega monster shoutout to both her and the entire CR community!!!! Anyway, this ability is meant to take advantage of not only bombirdier's multi hit moves in dual wingbeat and rock blast, but also rock support from itself or another team member. With this ability, dual wingbeat becomes a 100 bp move while rock blast now has 62.5-175 bp, and with just one defog or hone claws both of these moves will be over 100% accurate, and I've seen myself how good this combo can be.


:sv/ribombee:
Mega Ribombee
Fairy/Bug
stats
HP- 60
ATK- 70(+15)
DEF- 70(+10)
SPA- 120(+25)
SPD- 100(+30)
SPE- 144(+20)
BST- 564
Powder Coat
This pokemon takes 1/2 damage from indirect damage and water type moves

"New" Moves: Roost

Ribombee is noted in the pokedex as hating rain and avoiding water to protect the pollen in its fluffy hair. Upon evolution, this pollen becomes incredibly dense and durable and its fuzz becomes more water resistant, thus protecting it from surface level threats such as statuses, weather, or entry hazards. The main draw of this ability is obviously turning a SR weakness into a neutrality but also it becomes much more tolerant of being toxic stalled, an invaluable feature for both a hazard spreader/remover and setup sweeper such as this
 
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:sv/fezandipiti::banettite:
:fezandipiti:Mega Fezandipiti:fezandipiti:
New Ability
: Merciless (The user's attacks always critically hit if the target is poisoned.)
Type:
Poison
Fairy


New stats:
HP: 88
Attack: 116 (+25)
Defense: 92 (+10)
Special Attack: 115 (+40)
Special Defense: 140 (+15)
Speed: 109 (+10)
(655 BST)


Description:
Fezandipiti's main gimmick in vanilla is to spread poison via Toxic Chain to foes for its teammates to clean up later. However, with Merciless, Fezandipiti can take advantage of its poisonings to become a physical or special wallbreaker. The critical hits from Merciless also bypass any potential defensive boosts from foes, hindering their progress.

Special Wallbreaker
Fezandipiti (M) @ [mega stone]
Ability: Toxic Chain
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Sludge Bomb
- Heat Wave
- Roost


Physical Wallbreaker
Fezandipiti (M) @ [mega stone]
Ability: Toxic Chain
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Roost
- Play Rough
- Gunk Shot

:sv/ribombee::lopunnite:
:ribombee:Mega Ribombee:ribombee:
New Ability
: Soot Scattering (The target is damaged 1/4 upon using a Fire-type move if this Pokemon is on the field; Fire immunity.)
Type:
Bug
Fairy


New stats:
HP: 60
Attack: 70 (+20)
Defense: 75 (+15)
Special Attack: 125 (+30)
Special Defense: 85 (+15)
Speed: 144 (+20)
(564 BST)


Description:
The addition of Soot Scattering upon Mega evolving allows Ribombee to pose a threat to Fire-types and Pokemon with Fire-type coverage despite being weak to them. This can also be used to bait foes into using Fire moves for additional chip damage. Functionally, Mega Ribombee doesn't change much from its base form. However, the increases in its stats allow Ribombee a bit more safety; notably, the speed increase allows Mega Ribombee to outspeed threats such as Mega Grafaiai and Dragapult.

Offensive
Ribombee @ [mega stone]
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Moonblast
- Stored Power
- Sticky Web


Support
Ribombee @ [mega stone]
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- U-turn
- Stun Spore
 
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:bombirdier:
Mega Bombirdier
New Ability
: Scavenger (On the first turn this pokemon switches in or mega evolves, activate Snatch's effects.)
Type: Dark/Flying

New stats:
HP: 70
Attack: 123 (+20)
Defense: 95 (+10)
Special Attack: 60
Special Defense: 120 (+35)
Speed: 117 (+35)
(585 BST)

New moves: Defog
Description:
Bombirdier: per it's Bulbapedia page, is based off of a stork, which as we all know is widely associated with arrival of children. It's a trope as classic as time, and Bombirdier as a pokemon finds a way to subvert this concept. It's got all of the traits associated with the stork, but instead of delivering children, it drops objects as a means of attack. Naturally, I saw it fit to expand on this concept a bit further. Now, instead of just dropping objects to attack, it goes one step further and steals the valuables off of the targets it attacks, preferably to either keep for itself or use for future attacks.

Scavenger enables Mega Bombirdier to shut down potential healing and setup opportunities and take them for itself, making it a very dangerous pivot and/or utility mon. Against defensive threats, the ability to shut down a potential healing opportunity and (taking it for yourself) is not only interesting but actually quite dangerous, especially since it more than makes up for Bombirdier's Stealth Rock weakness. This also lets it leverage its solid defenses to take a hit or two and then retaliate back accordingly. Meanwhile, on the offensive side, it's got a great speed tier that lets it take advantage of any Swords Dances or Dragon Dances it happens to catch on the switch, both of which boost its amazing attack stat, letting it fire off strong Brave Birds and Knock Offs. Even if it doesn't manage to snag a setup or recovery move, it's not like it's completely dead weight either, lending credit to its aforementioned stats as well as a good movepool consisting of utility such as Taunt, Defog, and Stealth Rock.
 
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:ribombee:

Ribombee-Mega
Bug/Fairy
Fluffy

Stats:
HP
: 60
Atk: 55 + 30 = 85
Def: 60 + 25 = 85
SpA: 95 + 10 = 105
SpD: 70 + 50 = 120
Spe: 124 - 15 = 109

New moves: Roost

Description: Fluffy is a cool ability and I prefer it to Fur Coat because being limited to contact moves is cooler than a straight x2 Defense.

Anyway, I took a bulkier approach to Ribombee, and Fluffy reminds me a bit of a reversed Frosmoth. Bug/Fairy is a cool typing, with good and useful resistances (Grass resistance for Ogerpon-W, Fighting resistance, Ground resistance which is key because Earthquake is one of the main non-contact physical move you'll encounter, Dragon immunity, Dark resistance...) As a Quiver Dancer, its main opposition will be from Volcarona, so how different are they? Well, Ribombee is bulkier (certainly way bulkier), Fairy is a useful offensive STAB, but it hits way less hard than Volcarona, can't run HDB so it takes 25% from Rocks, and doesn't have Fiery Dance. It can also just be a proper wall I guess.

Lore: Imagine a cute, fluffy little bee. How cute, right?

Note: Ribombee-Mega exists and has been tested in A Golden Experience.

:fezandipiti:

Fezandipiti-Mega
Poison/Fairy
Levitate

Stats:
HP
: 88
Atk: 91 + 10 = 101
Def: 82 + 20 = 102
SpA: 70 + 40 = 110
SpD: 125 + 10 = 135
Spe: 99 + 20 = 119
New moves: Defog, Knock Off, Thunder Wave

Description: Inheritance is a fun OM where you can sacrifice your own movepool and your own abilities for another mon's abilities and moves. For example, you can run Iron Crown with the abilities and movepool of Venomoth, and lose Calm Mind, Tachyon Cutter, Quark Drive etc, while being able to run Quiver Dance, Psychic Noise, Tinted Lens...

Why do I talk about it? Well, because in this OM, Fezandipiti is kinda good (B+ in the VR), and inherits from Chimecho, getting the likes of Knock Off, Recover, Taunt, Dazzling Gleam, as well as Levitate. Levitate on a Poison/Fairy is pretty cool, and Weezing-Galar isn't there for the niche, so might as well sub this one. Fezan can run a sheer variety of support roles, with its new tools in Defog, Knock Off and Thunder Wave, as well as its native Taunt, Toxic, U-turn... it also gets Roost, and can run offensive sets with Calm Mind, Dazzling Gleam, Heat Wave... and yeah, uninvested, Heat Wave can 2HKO offensive Gholdengo, so it's not like it can stop the Defog for free.

Lore: It's a bird like... it flies so well... not much to say here...
 
:sv/Bombirdier:
Bombirdier-Mega
Flying/Dark
Ability: Big Pecks/Keen Eye/Rocky Payload-> Stakeout
70
123 (+20)
115 (+30)
70 (+10)
115 (+30)
92 (+10)

+Defog

Mega Bombirdier hovers in the air, waiting for the right moment to hit its target with pinpoint precision. Stakeout is handy for a Dark type, pairing interestingly with STAB Sucker Punch or letting it rack up extra chip with the famous Knock Off/U-turn combination, making Mega Bomb a great partner for hazard stacking teams. Fighting types looking to sponge Dark and Bug moves (particularly the 4x resistant Iron Valiant) don't want to risk a Stakeout-boosted STAB Brave Bird, and most besides Megas Quaq and Paw can't weather Dark STAB and U-turn long-term anyway due to lack of recovery. Mega Bomb can keep itself healthy with Roost or use new Defog to clear hazards since Gholdengo cannot afford to switch into it. Bombirdier isn't especially great in VGC, but Tailwind is always nice and its typing provides Prankster immunity and lets it threaten Psychic Terrain teams.

:sv/Fezandipiti:
Fezandipiti-Mega
Poison/Fairy
Ability: Toxic Chain/Technician-> Toxic Drain: Upon switch-in, the Poison-typing is removed from all adjacent Pokemon. The user gains +1 SpA for each Poison typing removed.
88
111 (+20)
92 (+10)
115 (+45)

145 (+20)

104 (+5)

The Toxic Chain adorning Fezandipiti undergoes a bizarre transformation, actively absorbing all toxins from the environment to remove resistance to its master's Poisonous Puppeteering. The ability to temporarily remove Poison types packs several benefits for Fezant, removing a type that resists both STABs, weaken offensive Poisons, and threaten poison on tanky mons like Clodsire and Toxapex. Singles sets can freely fire off STAB Sludge Bomb and Moonblast while using Heat Wave for Steel types, keeping healthy with Roost or setting up further with Calm Mind and Nasty Plot. In VGC, the removal of opposing Poison types (particularly useful for Amoonguss) lets it freely spam spread Dazzling Gleam or occasional Poison Gas while benefitting Fighting and Grass type teammates offensively and setting tempo with Tailwind. Toxic Drain also lets you pair Fezant with other Poison types, getting a free SpA boost while preventing you from stacking weaknesses.
 
:fezandipiti:
Mega Fezandipiti
Ability: Dancer
Type: Poison | Fairy

Stats:
HP - 88
Atk - 91 (+40) --> 131
Def - 82 (swap with SpD) --> 125
SpA - 70 (+39) --> 109
SpD - 125 (swap with Def) --> 82
Spe - 99 (+21) --> 120

New Moves:
None
Description:
Fezandipiti seems heavily inspired by geisha, with its white face resembling makeup, its crest resembling hair ornaments, and of course the central kimono of its design. The Pokedex even calls its voice lovely.

Interestingly, Fezandipiti is also exclusively male. This might be a reference to male kabuki performers who played the roles of female characters.

At its core, this Pokemon is very much connected to song and dance. But it's also a bird, which often have their own form of calls and displays. So I think Dancer as an ability fits it perfectly.

Plus the potential of stealing Swords Dance from Ogerpon is very funny
Dancer has some interesting applications. Fezandipiti naturally walls Swords Dance :iron_valiant: Iron Valiant; now it can copy the SD too. It's a lot harder to switch into Swords Dance :ogerpon_wellspring::ogerpon_hearthflame: Ogerpon and :weavile: Weavile, but it can threaten to OHKO them with super effective damage, and has enough uninvested bulk to take one of their +0 STABs after hazards. Similarly, it can copy Swords Dance from :lokix: Lokix-Mega and :quaquaval: Quaquaval-Mega, while also copying the latter's Aqua Step.

Mega Fezandipiti happens to wall non-Iron Head :kingambit: Kingambit and outspeeds Booster Attack :roaring_moon: Roaring Moon after copying its Dragon Dance. It can even threaten Quiver Dance :volcarona: Volcarona with Gunk Shot, then reveal it was using a mixed Heat Wave set as a Steel type comes in.

In VGC, Fezandipiti can repeat Aqua Step from Quaquaval, Fiery and Quiver Dance from Volcarona, and Swords Dance from many potential allies, including the aforementioned Quaquaval. It naturally learns Taunt and Tailwind, and can afford to fish for a Toxic Chain Poison pre-Mega with Icy Wind or Heat Wave, especially against special attackers (its special bulk is better pre-Mega).

:bombirdier:
Mega Bombirdier
Ability: Late Delivery (this Pokemon's non-contact Rock type attacks hit two turns after being used) [like Future Sight]
Type: Dark | Flying

Stats:
HP - 70
Atk - 103 (+35) --> 138
Def - 85 (+30) --> 115
SpA - 60
SpD - 85 (+30) --> 115
Spe - 82 (+5) --> 87

New Moves:
Smack Down
Description:
Y'know the classic gag where a cartoon character looks up at a falling boulder, with its shadow slowly but surely getting larger as it approaches? Yeah, that.
Stone Edge becomes a Rock type Future Sight. Pair it with Earthquake, and you get an unresisted combination. Pair it with a Fighting type, and not only do you beat Flying types, but your natural Dark typing pressures Psychic types. :great_tusk: Great Tusk can do both. Smack Down can be used to deter those that don't fear EdgeQuake, like :corviknight: Corniknight and :tinkaton: Tinkaton-Mega.

Rock Tomb is kind of interesting, it gives a Speed drop in 2 turns to produce an opening, but it's most likely far too situational to work. It's also worth mentioning that Bombirdier naturally has Parting Shot to bring a teammate in safely and Roost to heal off damage.

:ribombee:
Mega Ribombee
Ability: Water Absorb
Type: Bug | Fairy

Stats:
HP - 60
Atk - 55
Def - 60 (+30) --> 90
SpA - 95 (+30) --> 125
SpD - 70 (+20) --> 90
Spe - 124 (+20) --> 144

New Moves:
Roost
Description:
Ribombee's USUM Pokedex entries explain that it hates water, because water turns pollen damp. It senses moisture and wind to predict rain, hiding in tree hollows until there are several sunny days in a row. According to the Sword & Shield Pokedex, that's also why it's rarer in Galar, a rather cloudy region.

So what if Mega Evolution turns the tables on this entirely, and Mega Ribombee adapts to rain? Now it absorbs the water from damp pollen, allowing it to be out and productive no matter the weather.
Ribombee has quite the perfect typing for Water Absorb. It walls :ogerpon_wellspring: Ogerpon-Wellspring, plus :walking_wake: Walking Wake's STABs (just watch out for Flamethrower). It also beats :quaquaval: Quaquaval-Mega, not to mention the passive walls like :alomomola: Alomomola and :dondozo: Dondozo. It can come in on a Water type attack, using the opportunity to set up Sticky Web, or to preserve momentum through U-turn.

Normally, even neutral coverage from these attackers would be a threat to Ribombee. But thanks to Mega Evolution, it has respectable 60/90/90 bulk. Its speed has also been buffed, to outspeed and threaten the likes of :weavile: Weavile, :dragapult: Dragapult, and :barraskewda: Barraskewda out of Rain. Alternatively, you can invest less EVs in Speed, sacrificing the ability to threaten Dragapult for more defensive investment. The Stealth Rock weakness still stings, but hopefully the healing from Water Absorb and Roost (which it had in Gens 7 and 8) will be enough to offset that.
 
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Dear community,

it's voting time. Below, you can find all the subs from the current slate. You have until Sunday, 04.08.2024, GMT+1, 23:59, to vote! If I forgot to include any sub or made some error, please, let me know as soon as possible. Fwiw, as per dex's request, I removed their sub.
:sv/ribombee:
Mega Ribombee
ribombee.png


BugIC_PE.png
FairyIC_PE.png


Ability - Honey Gather, Shield Dust; Sweet Veil ➝ Friend Guard

HP
- 60 ➝ 60
Atk
- 55 ➝ 60 (+5)
Def - 60 ➝ 60
SpA
- 95 ➝ 150 (+55)
SpD - 70 ➝ 90 (+20)
Spe - 124 ➝ 144 (+20)
BST - 464 ➝ 564 (+100)

Movepool Changes - Rage Powder, String Shot
Competitive Corner - So, I called "dibs" on Honey Gather Ribombee as a joke on the discord. But this got me thinking, Rimbobee's access to Quiver Dance but in turn a typing mostly walled by Steels probably would allow me to minmax its stats, give it a useless ability, and it would be kinda balanced!? Most teams should already be packing a Steel-type or at least a Fire-type, so checking this wouldn't be too hard. However, most Steel-types do not have reliable recovery, so Ribombee plays off this attrition game of waiting for the Steel-types to be worn down so that it can feast on the opposing team with +1 Moonblasts and Psychic Noises. Outside of Quiver Dance, you can also use Sticky Web on forced switches, and while +1 Ribombee is already outspeeding pretty much everything without webs, it could be useful for its teammates on a likely more offensive team. Stun Spore is also an option and could help give Ribombee set up opportunities if your back is against the wall. Alternatively you could go for Pollen Puff for a more immediate hit on Psychic- and Grass-types or Draining Kiss to put it out of priority range? So many options here! However, I was thinking about Ribombee's doubles role too, and I realized this new speed could allow it to play an interesting support role! It already has Pollen Puff as a Heal Pulse upgrade (which does hit pretty hard off of 150 Special Attack). Giving it String Shot for an unique speed control move and Rage Powder for redirection also helps its offensive-support niche I was going for, but I think having it have Friend Guard as an ability, which retains the aspect I wanted from Honey Gather of being useless in singles, is the final piece of the puzzle for support Ribombee! Ogerpon really showed how interesting this offensive support niche can be, and I think Mega Ribombee can do something similar!
Flavor Corner - The only change is String Shot — which is justified by the fact that many Bug-types can get it regardless of not being really spiders and able to generate silk like a spider would — and Rage Powder, which is a common option many Bug-types get and would be especially fitting for a Pokémon that collects pollen, as so many people are allergic to it. Lastly, Friend Guard may seem counterintuitive on a Pokémon inspired by a parasite like the bee fly, however, it seems like Game Freak's rendition of these creatures was much more jovial, and Ribombee in particular seems inspired on a cheerleader, so, I feel like Friend Guard makes sense as an ability unless Mega Ribombee's ally is a Vespiqueen or a Combee. Other than that, Ribombee just has all the tools it needs to accurately represent its flavor I wanted it to have
Mega Ribombee

Ability: Electric Surge

Type: Bug | Fairy

New Stats:

HP: 60
Attack: 55
Defense: 60 → 80 (+20)
Special Attack: 95 → 125 (+30)
Special Defense: 70 → 90 (+20)
Speed: 124 → 154 (+30)
BST: 464 → 564 (+100)

New moves:
- Electroweb, Roost, Terrain Pulse

Description:
1) Concept

- Electric Surge references Ribombee's role as a pollinator; in fact, there's a multifaceted connection between electricity and pollen. For instance, some insects like flies or bees acquire opposite electrostatic charges by flying through the air. This contrasts pollen, which typically have a negative charge. Because of this difference, there's an "attraction" between pollen and pollinators, which eases the pollination process. The electrostatic force allows pollen to defy gravity and stick to the insect's body hairs.
- I imagine as a Mega Pokémon, Mega Ribombee can also use its Electric Terrain to manipulate other Bug Pokémon, leading them to certain flowers to poll. After all, some insects in real life are naturally able to detect weak electric fields generated by flowers. This helps them locate and distinguish between flowers!
- Lastly, Ribombee has a scarf in its design. So, it could easily cause some frictions with it to generate electricity. Manipulating (dry) air can also enhance the buildup of static electricity. Therefore, against this background, Ribombee has a lot of potential association with electricity, easily enabling its role as a pollinator. This connection to electricity is further emphasized by the fact that Ribombee's pre evolution Cutiefly can bee found in Melemele Meadows in Pokémon Sun & Moon, which is home to the Electric-type Oricorio. So, most likely, Cutiefly and Ribombee are consuming nectar / pollen from the same plant! (shoutout to jazzmat for pointing out the connection between Ribombee, Electric-type Oricorio, and Melemele!)

2) Competitive

- With its blistering speed and access to U-turn for momentum purposes, Mega Ribombee should have no trouble carving a niche on a team; Electric Pokémon and Quark Drive users will greatly benefit from its Electric Terrain. What's more, most of them will also appreciate its resistance profile as it checks Ground Pokémon like Ting-Lu, Garchomp or Great Tusk.
- As an Electric Terrain setter, it can provide unique support with Sticky Web (without fearing of being put to sleep) and counter opposing grounded Quark Drive users relying on a Speed boost, such as Iron Valiant. In VGC, it has tools like Tailwind, Speed Swap, Pollen Puff, Struggle Bug, Skill Swap, Screens, Helping Hand, and Baton Pass to further enhance its support potential and uniqueness among other Electric Terrain setters, such as Pincurchin, Mega Klinklang or Tapu Koko. FWIW, Ribombee's dualtype handles Grass and Dragon Pokémon which would otherwise check or wall your ally Electric Pokémon. It's also worth pointing out Ribombee's offensive or defensive synergy with many of the Quark Drive users, such as Iron Bundle, Iron Moth, Iron Boulder, Iron Thorn, or Iron Crown.
- Ribombee naturally learns Nature Power but since this move no longer exists in gen 9, I figured I could resort to Terrain Pulse to improve Ribombee's coverage if you want to go the offensive route. Electroweb is more for for VGC. Then, there's Roost, which Ribombee normally learns in gen 7. But as there's no TM Roost in gen 9, Ribombee doesn't have this move. So, giving Roost to Ribombee allows it to be used as a potential hit-and-run attacker / utility Pokémon.
- Base Ribombee is usually used as a Sticky Web setter, and it's very good at this role because it outspeeds most Pokémon of the metagame and can't be flinched or put to sleep depending on its ability: Shield Dust or Sweet Veil. With the potential of outspeeding more Pokémon and improving its offensive output in its Mega form, Ribombee can easily force out a switch. Thus, with this potential bluff in mind, Ribombee may not need to run Focus Sash. Instead, it can equip itself with a Mega-Stone and Mega-evolve if a situation requires it; otherwise, you are free to Mega-evolve another Pokémon on your team if you so desire. This potentially makes Ribombee a very unique abuser of Mega-Evolution; after all, teams generally run only one Mega Pokémon due to high opportunity costs in Singles.
:sv/ribombee:
Mega Ribombee
Type:
Bug / Fairy
Ability: Sap Sipper
Moves: Ally Switch
Stats:
HP: 60
Att: 55
Def: 60
SpA: 135 (+40)
SpD: 110 (+40)
Spe: 144 (+20)

The pollen is yummy.

Most of the Pokemon with Sap Sipper are already not really that bothered by Grass-types. An immunity is still nice, especially since it also blocks Leech Seed and most status powders, but it leads to people wishing it was on more Grass-weak stuff like Swampert. However, a relatively unexplored angle is to give something an immunity to something it can already hit super-effectively, allowing them to fully dominate that type.

EDIT: On Blue's request, Ally Switch has been added to Ribombee's movepool (or I guess re-added, it could learn the move via tutor and TR in Gens 7 and 8). This allows it to redirect moves like Grassy Glide and Horn Leech away from Grass-weak Pokemon. However, the most interesting application comes against Amoongus's Spore. Not only is Spore a way bigger threat than any Grass-type attack could ever hope to be, but Amoongus sometimes runs Sludge Bomb, which makes Ally Switch's usual mindgames even trickier. Not only can Mega Ribombee use Ally Switch to redirect a Spore into itself, but it can also use it to redirect a Sludge Bomb away from itself.
Ribombee-Mega
Type: Bug/Fairy
Ability: Prankster
HP: 60
Atk: 55
Def: 90 (+40)
Sp. Atk: 125 (+30)
Sp. Def: 80 (+10)
Spd: 144 (+20)
New Moves: Encore. Roost
PRIORITY WEBS PRIORITY WEBS PRIORITY WEBS

Anyway, in Singles, :ribombee: becomes an incredible utility 'mon after Mega evolving with access to priority Stun Spore and Encore letting it screw over potential sweepers. It's not passive with it being able to fire off strong Moonblasts that can also dissuade Dark Types like :roaring-moon: and :lokix: :tyranitarite: from taking advantage of their immunity to Prankster status moves. It even outspeeds the entire unboosted metagame (save for :brambleghast: :venusaurite:) and, with Status moves, the boosted metagame as well, letting it also help with speed control. Of course, it could also be a lead that can set webs without the risk of being outsped and oneshot, while Skill Swap can mess with :hatterene:. It also matches up well into :great-tusk:, :quaquaval: :swampertite:, and :donphan: :steelixite: (252+ Body Slam is a 3HKO if you steal Aerilate with Skill Swap). Roost can be helpful for longevity, and I'm surprised that :ribombee: doesn't learn it already. Thanks to Quiver Dance, :ribombee: can possibly sweep too, but it can't hit Steel-types neutrally, although :kingambit: doesn't like coming in on a Moonblast and Sucker Punch can't consistently 2HKO even when it's the last 'Mon standing:

252+ Atk Black Glasses Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 0 HP / 4 Def Ribombee: 115-136 (44 - 52.1%) -- 17.2% chance to 2HKO

In VGC, :ribombee: is an amazing support Pokemon, even despite a poor matchup into :tinkaton: :mawilite: and :coalossal::cameruptite:. Prankster Tailwind is obviously useful, but it has other tools to separate itself from :tornadus:: Encore can lock a Pokemon into moves like Fake Out, Pollen Puff is Heal Pulse that can hit :ogerpon-wellspring: or :grumpig::alakazite:, and Skill Swap can let :ribombee: utilize Intimidate, take Water Absorb to wall :ogerpon-wellspring: or give an ally Prankster for other shenanigans (cough cough Spore). Just watch out for Psychic Terrain.

Flavor: I'll be honest, I just thought priority webs would be the funniest shit ever.
:sv/ribombee:
Mega Ribombee
Fairy/Bug
stats
HP- 60
ATK- 70(+15)
DEF- 70(+10)
SPA- 120(+25)
SPD- 100(+30)
SPE- 144(+20)
BST- 564
Powder Coat
This pokemon takes 1/2 damage from indirect damage and water type moves

"New" Moves: Roost

Ribombee is noted in the pokedex as hating rain and avoiding water to protect the pollen in its fluffy hair. Upon evolution, this pollen becomes incredibly dense and durable and its fuzz becomes more water resistant, thus protecting it from surface level threats such as statuses, weather, or entry hazards. The main draw of this ability is obviously turning a SR weakness into a neutrality but also it becomes much more tolerant of being toxic stalled, an invaluable feature for both a hazard spreader/remover and setup sweeper such as this
:sv/ribombee::lopunnite:
:ribombee:Mega Ribombee:ribombee:
New Ability
: Soot Scattering (The target is damaged 1/4 upon using a Fire-type move if this Pokemon is on the field; Fire immunity.)
Type:
Bug
Fairy


New stats:
HP: 60
Attack: 70 (+20)
Defense: 75 (+15)
Special Attack: 125 (+30)
Special Defense: 85 (+15)
Speed: 144 (+20)
(564 BST)

Description:
The addition of Soot Scattering upon Mega evolving allows Ribombee to pose a threat to Fire-types and Pokemon with Fire-type coverage despite being weak to them. This can also be used to bait foes into using Fire moves for additional chip damage. Functionally, Mega Ribombee doesn't change much from its base form. However, the increases in its stats allow Ribombee a bit more safety; notably, the speed increase allows Mega Ribombee to outspeed threats such as Mega Grafaiai and Dragapult.
Offensive
Ribombee @ [mega stone]
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Moonblast
- Stored Power
- Sticky Web

Support
Ribombee @ [mega stone]
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- U-turn
- Stun Spore
:ribombee:

Ribombee-Mega
Bug/Fairy
Fluffy

Stats:
HP
: 60
Atk: 55 + 30 = 85
Def: 60 + 25 = 85
SpA: 95 + 10 = 105
SpD: 70 + 50 = 120
Spe: 124 - 15 = 109

New moves: Roost

Description: Fluffy is a cool ability and I prefer it to Fur Coat because being limited to contact moves is cooler than a straight x2 Defense.

Anyway, I took a bulkier approach to Ribombee, and Fluffy reminds me a bit of a reversed Frosmoth. Bug/Fairy is a cool typing, with good and useful resistances (Grass resistance for Ogerpon-W, Fighting resistance, Ground resistance which is key because Earthquake is one of the main non-contact physical move you'll encounter, Dragon immunity, Dark resistance...) As a Quiver Dancer, its main opposition will be from Volcarona, so how different are they? Well, Ribombee is bulkier (certainly way bulkier), Fairy is a useful offensive STAB, but it hits way less hard than Volcarona, can't run HDB so it takes 25% from Rocks, and doesn't have Fiery Dance. It can also just be a proper wall I guess.

Lore: Imagine a cute, fluffy little bee. How cute, right?

Note: Ribombee-Mega exists and has been tested in A Golden Experience.
:ribombee:
Mega Ribombee
Ability: Water Absorb
Type: Bug | Fairy

Stats:
HP - 60
Atk - 55
Def - 60 (+30) --> 90
SpA - 95 (+30) --> 125
SpD - 70 (+20) --> 90
Spe - 124 (+20) --> 144

New Moves:
Roost
Description:
Ribombee's USUM Pokedex entries explain that it hates water, because water turns pollen damp. It senses moisture and wind to predict rain, hiding in tree hollows until there are several sunny days in a row. According to the Sword & Shield Pokedex, that's also why it's rarer in Galar, a rather cloudy region.

So what if Mega Evolution turns the tables on this entirely, and Mega Ribombee adapts to rain? Now it absorbs the water from damp pollen, allowing it to be out and productive no matter the weather.
Ribombee has quite the perfect typing for Water Absorb. It walls :ogerpon_wellspring: Ogerpon-Wellspring, plus :walking_wake: Walking Wake's STABs (just watch out for Flamethrower). It also beats :quaquaval: Quaquaval-Mega, not to mention the passive walls like :alomomola: Alomomola and :dondozo: Dondozo. It can come in on a Water type attack, using the opportunity to set up Sticky Web, or to preserve momentum through U-turn.

Normally, even neutral coverage from these attackers would be a threat to Ribombee. But thanks to Mega Evolution, it has respectable 60/90/90 bulk. Its speed has also been buffed, to outspeed and threaten the likes of :weavile: Weavile, :dragapult: Dragapult, and :barraskewda: Barraskewda out of Rain. Alternatively, you can invest less EVs in Speed, sacrificing the ability to threaten Dragapult for more defensive investment. The Stealth Rock weakness still stings, but hopefully the healing from Water Absorb and Roost (which it had in Gens 7 and 8) will be enough to offset that.
:sv/bombirdier:
Mega Bombirdier
bombirdier.png


FlyingIC_PE.png
DarkIC_PE.png


Ability - Big Pecks, Keen Eye; Rocky Payload ➝ Rocky Barrage (Boost the power of the user's Rock-type moves by 2×)

HP - 70 ➝ 70
Atk
- 103 ➝ 133 (+30)
Def - 85 ➝ 105 (+20)
SpA - 60 ➝ 60
SpD
- 85 ➝ 105 (+20)
Spe - 82 ➝ 112 (+30)
BST - 485 ➝ 585 (+100)

Movepool Changes - Rock Wrecker
Competitive Corner - Originally, I just wanted to keep regular Rocky Payload Bombirdier, to keep true to its original design, but most Bombirdier sets with the current ability still prefer the power and reliability of Brave Bird, Knock Off, and Sucker Punch, over the flimsy accuracy of Rock Slide and Stone Edge. Not to mention, with the current power a creep, a single +100 BST wouldn't be enough to catapult Mega Bombirdier out of irrelevance, I think, so giving it an ability that's a bit more special felt justified. This is where Rocky Barrage comes in! Now Stone Edge hits harder than Brave Bird. It's like if it had Adaptability + STAB on only its Rock-type moves. This makes for a very unique effect of where it's main STAB is not actually one of its types, so while Ground-types for instance would generally appreciate coming into Rock-types and scaring it out with Earthquake after, well, with Mega Bombirdier you can't quite do that! I think having an attacker whose main attacking moves are off-type should lead to interesting avenues in building and metagame development. Mega Bombirdier is also encouraged to use Hone Claws to keep the accuracy of its Rock-type moves in check, or it can go for the "fuck it we ball" approach, and just hope it hits!
Flavor Corner - It's just Bombirdier but moar... Also barring SpA, all stats are multiples of 7 :)
:sv/vullaby::sv/bombirdier:
Mega Bombirdier
Type:
Flying / Dark
Ability: Parental Bond
Stats:
HP: 70
Att: 123 (+20)
Def: 100 (+15)
SpA: 90 (+30)
SpD: 100 (+15)
Spe: 102 (+20)

One day, in the M4A discord:
gourgeist.png


How we feeling about Parental Bond Bombirdier?
Regular Bombirdier is a Dark Stork because it delivers falling rocks instead of babies. Mega Bombirdier is a Dark Stork because it stole a baby.



pancham.png


hm
i get where you're coming from but to me it feels like bombirdier's whole thing is that it subverts the stork carrying babies trope
but ig you can subvert the subversion on the mega :blobthinking:


gourgeist.png



"It enjoys dropping things that make loud noises."

[:duskull:x2 ]


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the baby should be Toxel
it can replace its rock with a punk rocker and a baby at the same time
definitely makes loud enough noises



gourgeist.png



Oh I was thinking it's just Baby Kangaskhan again




xerneas.png



JDHMFMF




pancham.png



LOL




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what if they predate on Mandibuzz and takes Vullaby and launches them with their rocky skull diaper




gourgeist.png


Damn it, that makes way more thematic sense than baby Kanga is funny
I'm mad at how much of a genuinely good idea that is because it means I can't in good conscious have it steal Baby Kangaskhan
And they're both Dark/Flying too



wooper-paldea.png



honestly yeah because like its whole thing is it launches rocks so of course it'd prey on flying types right??
"Parental" Bond has a couple of neat uses for Mega Bombirdier. The effective boost in power means its Brave Birds, Knock Offs, and Sucker Punches will hit hard, as will its special attacks after a Nasty Plot despite its Special Attack being kind of mediocre. Having two chances to roll secondary effects benefits its special offense more than its physical with Hurricane, Dark Pulse, and Air Slash (and I guess Heat Wave), but it can still make use of it on physical with Rock Slide. Finally, it doubles the effectiveness of stat-lowering attacks like Rock Tomb, Snarl, and Icy Wind. Snarl, Icy Wind, and Rock Slide (and Heat Wave) don't get their multi-hit benefits in doubles, but everything else works just fine, most interestingly Rock Tomb.
:sv/bombirdier:
Mega Bombirdier
Flying/Dark
stats
HP- 75
ATK- 123(+20)
DEF- 110(+25)
SPA- 70(+10)
SPD- 110(+25)
SPE- 102(+20)
BST- 585
Bombardment
This pokemon's moves deal 1.5x damage against pokemon who have already been damaged that turn.

Bombardment is an ability inspired by Territorial, an ability given to base bombirdier in ausma's solomod Clubmons Requiem mega monster shoutout to both her and the entire CR community!!!! Anyway, this ability is meant to take advantage of not only bombirdier's multi hit moves in dual wingbeat and rock blast, but also rock support from itself or another team member. With this ability, dual wingbeat becomes a 100 bp move while rock blast now has 62.5-175 bp, and with just one defog or hone claws both of these moves will be over 100% accurate, and I've seen myself how good this combo can be.
:bombirdier:
Mega Bombirdier
New Ability
: Scavenger (On the first turn this pokemon switches in or mega evolves, activate Snatch's effects.)
Type: Dark/Flying

New stats:
HP: 70
Attack: 123 (+20)
Defense: 95 (+10)
Special Attack: 60
Special Defense: 120 (+35)
Speed: 117 (+35)
(585 BST)

New moves: Defog
Description:
Bombirdier: per it's Bulbapedia page, is based off of a stork, which as we all know is widely associated with arrival of children. It's a trope as classic as time, and Bombirdier as a pokemon finds a way to subvert this concept. It's got all of the traits associated with the stork, but instead of delivering children, it drops objects as a means of attack. Naturally, I saw it fit to expand on this concept a bit further. Now, instead of just dropping objects to attack, it goes one step further and steals the valuables off of the targets it attacks, preferably to either keep for itself or use for future attacks.

Scavenger enables Mega Bombirdier to shut down potential healing and setup opportunities and take them for itself, making it a very dangerous pivot and/or utility mon. Against defensive threats, the ability to shut down a potential healing opportunity and (taking it for yourself) is not only interesting but actually quite dangerous, especially since it more than makes up for Bombirdier's Stealth Rock weakness. This also lets it leverage its solid defenses to take a hit or two and then retaliate back accordingly. Meanwhile, on the offensive side, it's got a great speed tier that lets it take advantage of any Swords Dances or Dragon Dances it happens to catch on the switch, both of which boost its amazing attack stat, letting it fire off strong Brave Birds and Knock Offs. Even if it doesn't manage to snag a setup or recovery move, it's not like it's completely dead weight either, lending credit to its aforementioned stats as well as a good movepool consisting of utility such as Taunt, Defog, and Stealth Rock.
:sv/Bombirdier:
Bombirdier-Mega
Flying/Dark
Ability: Big Pecks/Keen Eye/Rocky Payload-> Stakeout
70
123 (+20)
115 (+30)
70 (+10)
115 (+30)
92 (+10)

+Defog

Mega Bombirdier hovers in the air, waiting for the right moment to hit its target with pinpoint precision. Stakeout is handy for a Dark type, pairing interestingly with STAB Sucker Punch or letting it rack up extra chip with the famous Knock Off/U-turn combination, making Mega Bomb a great partner for hazard stacking teams. Fighting types looking to sponge Dark and Bug moves (particularly the 4x resistant Iron Valiant) don't want to risk a Stakeout-boosted STAB Brave Bird, and most besides Megas Quaq and Paw can't weather Dark STAB and U-turn long-term anyway due to lack of recovery. Mega Bomb can keep itself healthy with Roost or use new Defog to clear hazards since Gholdengo cannot afford to switch into it. Bombirdier isn't especially great in VGC, but Tailwind is always nice and its typing provides Prankster immunity and lets it threaten Psychic Terrain teams.
:bombirdier:
Mega Bombirdier
Ability:
Late Delivery (this Pokemon's non-contact Rock type attacks hit two turns after being used) [like Future Sight]
Type: Dark | Flying

Stats:
HP - 70
Atk - 103 (+35) --> 138
Def - 85 (+30) --> 115
SpA - 60
SpD - 85 (+30) --> 115
Spe - 82 (+5) --> 87

New Moves:
Smack Down
Description:
Y'know the classic gag where a cartoon character looks up at a falling boulder, with its shadow slowly but surely getting larger as it approaches? Yeah, that.
Stone Edge becomes a Rock type Future Sight. Pair it with Earthquake, and you get an unresisted combination. Pair it with a Fighting type, and not only do you beat Flying types, but your natural Dark typing pressures Psychic types. :great_tusk: Great Tusk can do both. Smack Down can be used to deter those that don't fear EdgeQuake, like :corviknight: Corniknight and :tinkaton: Tinkaton-Mega.

Rock Tomb is kind of interesting, it gives a Speed drop in 2 turns to produce an opening, but it's most likely far too situational to work. It's also worth mentioning that Bombirdier naturally has Parting Shot to bring a teammate in safely and Roost to heal off damage.
:sv/fezandipiti:
Mega Fezandipiti
fezandipiti.png


PoisonIC_PE.png
FairyIC_PE.png


Ability - Toxic Chain; Technician ➝ Dazzling

HP
- 88 ➝ 88
Atk
- 91 ➝ 104 (+13)
Def - 82 ➝ 87 (+5)
SpA - 70 ➝ 80 (+10)
SpD - 125 ➝ 168 (+43)
Spe - 99 ➝ 128 (+29)
BST - 555 ➝ 655 (+100)

Movepool Changes - Draining Kiss
Competitive Corner - In singles, Mega Fezandipiti leverages Dazzling and great speed to propel the viability of its usual Calm Mind set. With a typing immune to Toxic, and Dazzling protecting you from priority revenge KOing. Fezandipiti does miss out on the chance of Toxic Chain putting a timer on things so that it can win Calm Mind wars, but you still have manual Toxic and Taunt at your disposal! Either one should be easy to slot into a Calm Mind set, as Fairy coverage alone can get you very far! And the high speed makes Fezandipiti a lot tougher to deal with for offensive teams. But where this Mega really shines is VGC. I've always thought Fezandipiti was a very doubles-oriented design, with access to Tailwind and weaker moves like Icy Wind — which also act as speed control — and Acid Spray now having a chance to poison or a boost in power. Dazzling takes that to the next level, on top of providing support for an ally, Fezandipiti is completely immune to Fake Out and Prankster Taunt, so it can act as our format's best Tailwind user, at the cost of a Mega slot. If i understood correctly neither Whimsicott nor Tornadus will be in (unless Whimsicott gets slated, that is). So I believe Mega Fezandipiti has the fastest Tailwind in the format outside of Roaring Moon, which does NOT want to stay in against it. Mega Fezandipiti can also provide fast Acid Spray support, again, without fear of Fake Out. And Poison Gas or Toxic could be run instead of Protect to give some useful chip damage!
Flavor Corner - The stats maximimize the number of "8"s assuming no stat drops on Mega Evolution. Be that 8 as a digit in the number itself, or a number being multiple of 8. Dazzling is fitting for Fezandipiti, as a colorful flamboyant Pokémon like Bruxish is.
:sv/fezandipiti:
Mega Fezandipiti
Type:
Poison / Fairy
Ability: Competitive
Stats:
HP: 88
Att: 91
Def: 112 (+30)
SpA: 100 (+30)
SpD: 145 (+20)
Spe: 119 (+20)

Competitive often seems to be given to beautiful and/or prideful Pokemon (Milotic, Articuno, Gothitelle, Meowstic) and both of those terms describe Fezandipiti perfectly. Its Poison typing and amazing special bulk lets it stand up to Flutter Mane in doubles, while its Fairy typing and Competitive lets it both resist Snarl and retaliate against its best users like Raging Bolt and Chi-Yu.
:sv/fezandipiti:
Mega Fezandipiti
Poison/Fairy
stats
HP- 88
ATK- 101(+10)
DEF- 92(+10)
SPA- 110(+40)
SPD- 155(+30)
SPE- 109(+10)
BST- 655
Technician

New Moves: Draining Kiss

Fezandipiti is the newest pokemon with one of my favorite abilities: technician. The unfortunate part is that it's movepool and stats aren't really useful for a mon with such an ability, but i knew it could be easily unlocked. With its now useable special attack it can take advantage of weaker stat dropping moves in acid spray and icy wind as well as air slash and its new special STAB draining kiss. Fezandipiti also has moves such as toxic, nasty plot, calm mind, roost, and tailwind which its great special defense stat allows it to stay in long enough to make great use of.
:sv/fezandipiti::banettite:
:fezandipiti:Mega Fezandipiti:fezandipiti:
New Ability
: Merciless (The user's attacks always critically hit if the target is poisoned.)
Type:
Poison
Fairy


New stats:
HP: 88
Attack: 116 (+25)
Defense: 92 (+10)
Special Attack: 115 (+40)
Special Defense: 140 (+15)
Speed: 109 (+10)
(655 BST)

Description:
Fezandipiti's main gimmick in vanilla is to spread poison via Toxic Chain to foes for its teammates to clean up later. However, with Merciless, Fezandipiti can take advantage of its poisonings to become a physical or special wallbreaker. The critical hits from Merciless also bypass any potential defensive boosts from foes, hindering their progress.
Special Wallbreaker
Fezandipiti (M) @ [mega stone]
Ability: Toxic Chain
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Sludge Bomb
- Heat Wave
- Roost

Physical Wallbreaker
Fezandipiti (M) @ [mega stone]
Ability: Toxic Chain
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Roost
- Play Rough
- Gunk Shot
:fezandipiti:

Fezandipiti-Mega
Poison/Fairy
Levitate

Stats:
HP
: 88
Atk: 91 + 10 = 101
Def: 82 + 20 = 102
SpA: 70 + 40 = 110
SpD: 125 + 10 = 135
Spe: 99 + 20 = 119
New moves: Defog, Knock Off, Thunder Wave

Description: Inheritance is a fun OM where you can sacrifice your own movepool and your own abilities for another mon's abilities and moves. For example, you can run Iron Crown with the abilities and movepool of Venomoth, and lose Calm Mind, Tachyon Cutter, Quark Drive etc, while being able to run Quiver Dance, Psychic Noise, Tinted Lens...

Why do I talk about it? Well, because in this OM, Fezandipiti is kinda good (B+ in the VR), and inherits from Chimecho, getting the likes of Knock Off, Recover, Taunt, Dazzling Gleam, as well as Levitate. Levitate on a Poison/Fairy is pretty cool, and Weezing-Galar isn't there for the niche, so might as well sub this one. Fezan can run a sheer variety of support roles, with its new tools in Defog, Knock Off and Thunder Wave, as well as its native Taunt, Toxic, U-turn... it also gets Roost, and can run offensive sets with Calm Mind, Dazzling Gleam, Heat Wave... and yeah, uninvested, Heat Wave can 2HKO offensive Gholdengo, so it's not like it can stop the Defog for free.

Lore: It's a bird like... it flies so well... not much to say here...
:sv/Fezandipiti:
Fezandipiti-Mega
Poison/Fairy
Ability: Toxic Chain/Technician-> Toxic Drain: Upon switch-in, the Poison-typing is removed from all adjacent Pokemon. The user gains +1 SpA for each Poison typing removed.
88
111 (+20)
92 (+10)
115 (+45)
145 (+20)
104 (+5)


The Toxic Chain adorning Fezandipiti undergoes a bizarre transformation, actively absorbing all toxins from the environment to remove resistance to its master's Poisonous Puppeteering. The ability to temporarily remove Poison types packs several benefits for Fezant, removing a type that resists both STABs, weaken offensive Poisons, and threaten poison on tanky mons like Clodsire and Toxapex. Singles sets can freely fire off STAB Sludge Bomb and Moonblast while using Heat Wave for Steel types, keeping healthy with Roost or setting up further with Calm Mind and Nasty Plot. In VGC, the removal of opposing Poison types (particularly useful for Amoonguss) lets it freely spam spread Dazzling Gleam or occasional Poison Gas while benefitting Fighting and Grass type teammates offensively and setting tempo with Tailwind. Toxic Drain also lets you pair Fezant with other Poison types, getting a free SpA boost while preventing you from stacking weaknesses.
:fezandipiti:
Mega Fezandipiti
Ability:
Dancer
Type: Poison | Fairy

Stats:
HP - 88
Atk - 91 (+40) --> 131
Def - 82 (swap with SpD) --> 125
SpA - 70 (+39) --> 109
SpD - 125 (swap with Def) --> 82
Spe - 99 (+21) --> 120

New Moves:
None
Description:
Fezandipiti seems heavily inspired by geisha, with its white face resembling makeup, its crest resembling hair ornaments, and of course the central kimono of its design. The Pokedex even calls its voice lovely.

Interestingly, Fezandipiti is also exclusively male. This might be a reference to male kabuki performers who played the roles of female characters.

At its core, this Pokemon is very much connected to song and dance. But it's also a bird, which often have their own form of calls and displays. So I think Dancer as an ability fits it perfectly.

Plus the potential of stealing Swords Dance from Ogerpon is very funny
Dancer has some interesting applications. Fezandipiti naturally walls Swords Dance :iron_valiant: Iron Valiant; now it can copy the SD too. It's a lot harder to switch into Swords Dance :ogerpon_wellspring::ogerpon_hearthflame: Ogerpon and :weavile: Weavile, but it can threaten to OHKO them with super effective damage, and has enough uninvested bulk to take one of their +0 STABs after hazards. Similarly, it can copy Swords Dance from :lokix: Lokix-Mega and :quaquaval: Quaquaval-Mega, while also copying the latter's Aqua Step.

Mega Fezandipiti happens to wall non-Iron Head :kingambit: Kingambit and outspeeds Booster Attack :roaring_moon: Roaring Moon after copying its Dragon Dance. It can even threaten Quiver Dance :volcarona: Volcarona with Gunk Shot, then reveal it was using a mixed Heat Wave set as a Steel type comes in.

In VGC, Fezandipiti can repeat Aqua Step from Quaquaval, Fiery and Quiver Dance from Volcarona, and Swords Dance from many potential allies, including the aforementioned Quaquaval. It naturally learns Taunt and Tailwind, and can afford to fish for a Toxic Chain Poison pre-Mega with Icy Wind or Heat Wave, especially against special attackers (its special bulk is better pre-Mega).
 
:bombirdier:
1. War Incarnate
2. okispokis
3. jazzmat
4. NANI?!
5. lydian

:fezandipiti:
1. DrPumpkinz
2. okispokis
3. Lysion
4. jazzmat
5. chemicalmines
6. NANI?!

:ribombee:
1. jazzmat
2. chemicalmines
3. Lysion
4. lydian
5. NANI?!
6. Blueray
7. DrPumpkinz
 
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