It should just be Normal.I was meaning iv's not ev's. How should hidden power work?
It should just be Normal.I was meaning iv's not ev's. How should hidden power work?
That sounds simple enough unless you meant is it too complicated for programming.Aight before submitting this, I wanted to hear some more general thoughts on it:
Pledge Power
Pet Mod Premisse: Doubles based Pet Mod. When moves of two different types are used, a field effect (Chosen or created by submission) happens
Examples: Grass + Fire Pledge, when used together in a doubles battle, leave the Sea of Fire effect on the foe's team, damaging them for 1/8 of their HP each turn. Thus, let's suppose you sent out Heatran and Amoonguss. Heatran uses Heat Wave and Amoonguss uses Giga Drain. Since those two moves are Fire + Grass, after the second move is used, the Sea of Fire effect will activate.
Aditional Changes:
- The first move no longer has to wait to attack. (How it works in Vanilla is that if two pledges moves are used in a doubles battle, one of them won't work and the other will attack. This is what I intent to change here as well, so that the moves are a bit more viable)
- Swamp (Water + Grass) is nerfed to only reduce Speed by 1/2, as 1/4 would be broken (May still be broken rn and is subject to change)
Questions for the community:
- Does the idea sound nice?
- Would you submit if it was a thing?
- Is it too complicated?
- Does Swamp, Rainbow or Sea of Fire (The vanilla effects of the pledges) need any further nerf on them?
I assume that's supposed to say "add that total to 70", because the formula you've given just gives every move 70 BP.Base Power Switcheroo
A metagame based a simple question;
What if the unique effects on weaker moves became worth using?
The premise is simple; any move's base power is pivoted about 70. Mathematically, you would subtract the move's BP from70 and add that total to the move's BP. For instance, Absorb sits at an utterly pitiful 20 BP. But in this metagame, it wouldreach 120 BP, becoming a force to be reckoned with.
Uh, yeah, oops. Fixed.I assume that's supposed to say "add that total to 70", because the formula you've given just gives every move 70 BP. 70 minus Absorb's 20 BP gives a total of 50, which is then added to Absorb's BP of 20, for a sum of 70.
Its in rom, but its not eligible for Leader’s Choice in the form provided in thread because it doesnt follow Mix and Mega mechanics or bh mechanics, even in places where the two don’t interact, and it has unnecesary complex bans.Well they can't be omotm but they can be chosen by the leaders for lcotm as when we had AAA sketchmons in the past. Also isn't MNM BH already on ROM? Heck there is discord for it as well.
I don't think Tapu Lele needs to banned. Every turn has a chance to carry it off Psychic-typing unless you run mono Psychic. Protect will be on every Stall Pokemon, but expect set-up to start attacking that trend.Eh, why not?
Random Typemons~
Metagame premise: A pokemon's typing is randomly switched each turn depending on the moves the user has. For Example, if a Mega Sableye had Knock Off, Will-o-Wisp, Recover and Toxic, it's typing could be changed to either Poison/Fire, Dark/Fire, Dark/Normal, etc, on the next turn of play, and is consistently randomized until the user switches out or the match is ended. However, a pokemon will always start off in its original typing whenever it is brought in for its first complete turn.
Potential bans: OU clause would apply; there will be additional bans of Mawilite, Medichamite, Tapu Lele and Kartana for their incredible base power and powerful coverage options that can work with any move they run. Protean may also be banned for now until we figure out how it would work with the type randomization.
Threats:
Kyurem-Black: Being an amazing wallbreaker with amazing coverage moves on both the physical and special spectrum, as well as a reliable recovery might just push Kyurem-Black over the edge at first.
Ash-Greninja: Choice Specs plus its standard 4mss is still incredible to utilize as a wallbreaker and revenge killer, but changing typings out of the move it's locked into may help the opponent.
Chansey: Chansey is already an amazing special wall in its own right, and the addition of an extra defensive typing like water and poison could be the centerpoint of stall archetypes in this meta.
Celesteela: Celesteela also has incredible defensive utility in its base typing, and having Protect to stall a turn out may change its typing to a way that it would be harder to kill in this meta; escaping Magnet Pull Magnezone for instance.
Questions for the community:
How would this affect pokemon that change typing upon Mega Evolution? (Mega Pinsir, Mega Gyarados?)
Would stall become too much for this metagame?
How would you want Protean to work with the type changes?
We already have two metas and a mod with a pretty simillar concept: Frantic Fusions, Chimera and Fusion Evolution. I doubt we need something that's mostly simillar to them with only a few changes.PokeFusion
Metagame premise:
You nickname your pokemon another pokemon's species name in order to make it a hybrid between that species and the nicknamed species, making a PokeFusion with half the characteristics of the first pokemon and half of the second pokemon.
Actual species determines: Base HP, Base Attack, Base Defense, Movepool for moveslots 1 and 2, and ability
Nicknamed species determines: Base Sp. Attack, Base SP. Defense, Base Speed, Movepool for moveslots 3 and 4, and type.
Potential bans:
1. OU banlist
2. Nickname clause: no banned species as nickname. No duplicate nicknames.
2. Shedinja, because when paired with an electric type and holding a balloon, it becomes invincible.
3. Any species specific items or moves unless the nickname and the species name is the same
Potential threats:
Breloom (species)- great attack and access to Spore, but can now be paired with a pokemon with better speed.
Slaking (species)- has great Attack and HP, and can be paired with a skill swap user to pawn off its traunt ability
Jolteon (nickname) - great speed, good specials, good typing, and no longer held back by it's bad HP, attack, and defense
Questions:
Does this metagame sound fun?
Is there any other broken combo I overlooked?
How hard would it be to program making the pokemon's image half one pokemon half the other pokemon to make it look more like a hybrid?
Frantic Fusions is very similar to your ideas: You nickname a Pokemon the name of another Pokemon, their base stats are averaged out between the two, the type is split between the first Pokemon and second Pokemon's primary type but if you put the Pokemon as shiny it'll look for its second type instead or something like that.Chimera is a 1v1 game, fusing 6 pokemon where you can arrange the different parts on team preview.
Fusion Evolution requires a voting process.
These differences separate it enough IMO.
And I am having trouble finding the rules for Frantic Fusions.
Ok, that' mostly the same idea except it averages the stats instead of taking half and half. Ok, I'll try coming up with something more original next time.Frantic Fusions is very similar to your ideas: You nickname a Pokemon the name of another Pokemon, their base stats are averaged out between the two, the type is split between the first Pokemon and second Pokemon's primary type but if you put the Pokemon as shiny it'll look for its second type instead or something like that.
Why would you allow Sturdy? A Pokemon with Sturdy that only has 1 HP cannot be KO by almost every attack.First of all sorry for my bad english.
Shedmon
Metagame Premise: Every Pokémon has only one HP and a second ability which is Wonder Guard.
Bans:
Potential Bans:
- Safety Goggles because they make Sturdy and Magic Bounce broken, as well as invalidating weather teams.
- Focus Sash, Protect and Endure because they allow you to scoot for your opponents moveset and will prevent bait and lure which are the key of this metagame.
- Confuse Ray (and all Confuse inducing moves) because they are basically OHKO-moves in this metagame.
- Mold Breaker, Teravolt and Turboblaze because they invalidates Wonder Guard which is the center of this metagame and will make very game decide on a speed tie between 2 Choice Scarf Basculin.
- Stealth Rock, Spikes and Toxic Spikes are obviously banned since they kill you upon switch-in.
Unbans:
Sturdy and Overcoat are 2 of the best abilities in this metagame. Depending of which ability Forretress has, it has different counters and check. Moreover it has only one weakness and immunity to Poison and Sandstorm. It has access to Sandstorm as well as moves to hit almost every Pokémon immuned to Sandstorm (Struggle Bug for Zam, Flash Canon for Clef, Bulldoze for Groudon, Hidden Power [Water] for Heatran, Gliscor and Tyranitar, Hidden Power [Fire] for Aboma, Ninetales, Ferro, Steela Mamo and Snowslash, and Rock Slide for Mandibuzz, Rayquaza and Sigilyph). The only Pokémon it can't touch are Lickilicky, Golduck, Drampa and Kyogre, which can't also beat it if it's a Sturdy-version. Skarmory is a worst Foretress but still good. Magic Bounce is one of the best Abilities in this metagame, moreover Sableye only has one weakness: Fairy. Fairy coverage is really rare because there is no hidden power fairy. The best way to deal with Sableye-Mega is weather which has a lot of counters in Overcoat, Mamoswine, Sandslash-Alola, Magic Guard, Primal Groudon and Kyogre). Thanks to its wonderful ability in Magic Guard and 2 unusual weaknesses in Poison and Steel, Clefable is a centralizing Pokémon which needs dedicates check. However it struggles to hit every Pokémon it is suppose to beat in one set. This item makes you immuned to ground type. It allows Electric-types not to have weakness and reduces the number of weaknesses of top tiers such as Salazzle, Heatran and Tyranitar making them even harder to beat.
Potential Threats:
- OHKO moves since every move is already an OHKO-moves.
- Ubers and Mega-Rayquaza
- Baton Pass
Questions for the community: What do you think should be banned or unbanned ? Will this meta be fun ?
- Sandstream and Snow Warning
- Leech Seed
- Toxic
- Corrosion
- Will-O-Wisp
- Pokémon with immunities to common strategies (Mamoswine, Sandslash-Alola, Magic Guard, Magic Bounce, Overcoat, Poison Heal, Cloud Nine, Primal Weather, ...)
- Magnet Pull (removes a lot of immunities to Sandstorm and Toxic)
- Sturdy
Because a Pokémon with sturdy isn't immune to Poison, Hail, Leech Seed, Sandstorm and Burn which are (unlike in other metagames) the most common waies to deal damages. Sturdy makes the Pokémon immune to one way of dealing damages juste like Overcoat, or Steel-type. However I think that the combination of Steel-type, Sturdy and access to Sandstorm pushes Skarmory and Forretress over the edge.Why would you allow Sturdy? A Pokemon with Sturdy that only has 1 HP cannot be KO by almost every attack.
Every mon would be running toxicFirst of all sorry for my bad english.
Shedmon
Metagame Premise: Every Pokémon has only one HP and a second ability which is Wonder Guard.
Bans:
Potential Bans:
- Safety Goggles because they make Sturdy and Magic Bounce broken, as well as invalidating weather teams.
- Focus Sash, Protect, Detect, Spiky Shield, King's Shield, Baneful Bunker and Endure because they allow you to scoot for your opponents moveset and will prevent bait and lure which are the key of this metagame.
- Confuse Ray (and all Confuse inducing moves) because they are basically OHKO-moves in this metagame.
- Mold Breaker, Teravolt and Turboblaze because they invalidates Wonder Guard which is the center of this metagame and will make every game decide on a speed tie between 2 Choice Scarf Basculin.
- Stealth Rock, Spikes and Toxic Spikes are obviously banned since they kill you upon switch-in.
Unbans:
Sturdy and Overcoat are 2 of the best abilities in this metagame. Depending of which ability Forretress has, it has different counters and check. Moreover it has only one weakness and immunity to Poison and Sandstorm. It has access to Sandstorm as well as moves to hit almost every Pokémon immuned to Sandstorm (Struggle Bug for Zam, Flash Canon for Clef, Bulldoze for Groudon, Hidden Power [Water] for Heatran, Gliscor and Tyranitar, Hidden Power [Fire] for Aboma, Ninetales, Ferro, Steela Mamo and Snowslash, and Rock Slide for Mandibuzz, Rayquaza and Sigilyph). The only Pokémon it can't touch are Lickilicky, Golduck, Drampa and Kyogre, which can't also beat it if it's a Sturdy-version. Skarmory is a worst Foretress but still good. Magic Bounce is one of the best Abilities in this metagame, moreover Sableye only has one weakness: Fairy. Fairy coverage is really rare because there is no hidden power fairy. The best way to deal with Sableye-Mega is weather which has a lot of counters in Overcoat, Mamoswine, Sandslash-Alola, Magic Guard, Primal Groudon and Kyogre). Thanks to its wonderful ability in Magic Guard and 2 unusual weaknesses in Poison and Steel, Clefable is a centralizing Pokémon which needs dedicates check. However it struggles to hit every Pokémon it is suppose to beat in one set.
Potential Threats:
- OHKO moves since every move is already an OHKO-moves.
- Ubers and Mega-Rayquaza
- Baton Pass
Questions for the community: What do you think should be banned or unbanned ? Will this meta be fun ?
- Sandstream and Snow Warning
- Leech Seed
- Toxic
- Corrosion
- Will-O-Wisp
- Pokémon with immunities to common strategies (Mamoswine, Sandslash-Alola, Magic Guard, Magic Bounce, Overcoat, Poison Heal, Cloud Nine, Primal Weather, ...)
- Magnet Pull (removes a lot of immunities to Sandstorm and Toxic)
- Sturdy
This means poison and specially steel types have a huge advantage. This makes me think Salazzle would be a good pokemon. It can poison everything while being immune to burns and poison (unless facing a opposing Salazzle), all while having 117 speed.Every mon would be running toxic