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Ferrothorn is stupid


Ferrothorn @ Rowap Berry
Ability: Iron Barbs
EVs: 252 Spe
Naive Nature
- Leech Seed
- Worry Seed
- Sandstorm
- Iron Head or something idk

Barbs means most physical attackers just die
Leech Seed takes care of the rest.
Worry Seed removes Magic Bounce / Guard
Sandstorm is for other Grass-Types.
Rowap Berry instantly OHKOs anything that attacks it with a Special move
EVs investments only in speed is because nothing else matters when everything has 1 HP.


You know what else is incredibly stupid? The ability to change your type every turn

Greninja @ Lum Berry
Ability: Protean
EVs: 252 Spe
Hasty Nature
- Ice Beam
- Water Shuriken
- Aerial Ace
- Shadow Sneak

Grenninja is pretty fast. All it needs to do is use a move before getting hit. Even if the foe has priority, you have Water Shurken (Which breakes Sturdy, btw) and Shadow Sneak to be immune to every priority move.
I'm pretty sure multi-hit moves do not break a 1HP Sturdy, as the target is always at full health so even subsequent hits will be ignored.
 
You don't want to go too overboard on slow stuff like Ferrothorn and Mega Sableye, when this thing's lurking:

Speed Limit 75 (Smeargle) @ Safety Goggles
Ability: Own Tempo
Timid Nature
EVs: 252 Spe
- Moongeist Beam
- Photon Geyser
- Spiky Shield
- Sunsteel Strike / Taunt / filler

Sunsteel Strike trades lack of immunities for being a contact move; maybe if you expect Raticate-Alola to show up, it's worth including. You could even try running Scarf Smeargle, but then you have a worse matchup against Sash users, and weather setters can end your rampage right away.

Other options in the fast department:

What's this batarang thingy? (Swoobat) @ Sticky Barb
Ability: Klutz
Timid Nature
EVs: 252 Spe
- Trick
- Skill Swap
- Flatter
- Taunt

Nice Focus Sash/Safety Goggles you got there! Mind if I take a look at it for a minute? Here, you can hold this sticky barb in the mean time...oops. Unfortunately Swoobat doesn't get Magic Room, but it can at least Skill Swap once it's deployed its trick to try and hit one thing with a Magic Room-like effect, or fish for free confusion hax.

Molting Time (Salazzle) @ Choice Scarf
Ability: Oblivious
Timid Nature
EVs: 252 Spe
- Belch
- empty
- empty
- empty

It's pretty niche, but if Belch is your only move (or if you have Assault Vest and nothing but status moves, but AV obviously means no scarf), you will use Struggle right away on turn 1, which doesn't care about Wonder Guard. This is used when you really want to force a 1-for-1 trade (as long as the opponent isn't sash or Sturdy, or somehow faster such as with Water Shuriken/Accelerock), so you don't even mind running into Rocky Helmet because it's a suicide mission anyway, and due to the timing of recoil damage, you can win with this if it's a lastmon situation on both sides.
 
Thank you for all the feedbacks.

This means poison and specially steel types have a huge advantage. This makes me think Salazzle would be a good pokemon. It can poison everything while being immune to burns and poison (unless facing a opposing Salazzle), all while having 117 speed.

now on the attacking moves, any priority moves aside quick attack look good since they ohko when it can hit. I also think that there are a lot of pokemon that have very few weaknesses which makes it too hard to hit, like water/ground or bug/steel, althought every mon can use HP to deal with threats.

Eelektross, and any electric or Poison/Dark pokemon with an Air Baloon have no weakness.

Poison heal can deal with status, but you will need to either predict a Toxic or use a Toxic Orb.

I would also like to point out that Burn Up makes a pokemon have no weaknesses, and with safety goggles you are forced to use a status move to defeat it.
Eelektross and Poison-Dark Pokémon die to burn, poison (only if the user is Salazzle in the case of Poison type), hail, leech seed and sandstorm.
Poison Heal Pokémon already hold a Toxic Orb so idt it will be a problem.

Ferrothorn is stupid


Ferrothorn @ Rowap Berry
Ability: Iron Barbs
EVs: 252 Spe
Naive Nature
- Leech Seed
- Worry Seed
- Sandstorm
- Iron Head or something idk

Barbs means most physical attackers just die
Leech Seed takes care of the rest.
Worry Seed removes Magic Bounce / Guard
Sandstorm is for other Grass-Types.
Rowap Berry instantly OHKOs anything that attacks it with a Special move
EVs investments only in speed is because nothing else matters when everything has 1 HP.


You know what else is incredibly stupid? The ability to change your type every turn

Greninja @ Lum Berry
Ability: Protean
EVs: 252 Spe
Hasty Nature
- Ice Beam
- Water Shuriken
- Aerial Ace
- Shadow Sneak

Grenninja is pretty fast. All it needs to do is use a move before getting hit. Even if the foe has priority, you have Water Shurken (Which breakes Sturdy, btw) and Shadow Sneak to be immune to every priority move.
I agree that Ferrothorn will be a great Pokémon, but you made two mistakes: Rowap Berry is unrealesed and Worry Seed is bounced back by Magic Bounce (it is still a great move which I think will be run on every Ferrothorn to deal with Poison Heal, Overcoat, Magic Guard, Cloud Nine, etc...). Also I think that Ferrothorn wouldn't run Speed in order to set up Sandstorm after a potential Hail.
When I had the idea of this metagame, I didn't even though about Protean. That's in fact a good idea since Greninja (and Kecleon to an extent) have a wide movepool making them impredictable.

Fair point. Tho Greninja is still very worrysome.

Also, doesn't this fall under the "Every Pokémon has ability X" from the list of rejected metas?
I will ask that for but the purpose of this metagame isn't only to give every Pokémon the X ability but also to give every Pokémon only 1 HP to look like Shedinja.

You don't want to go too overboard on slow stuff like Ferrothorn and Mega Sableye, when this thing's lurking:

Speed Limit 75 (Smeargle) @ Safety Goggles
Ability: Own Tempo
Timid Nature
EVs: 252 Spe
- Moongeist Beam
- Photon Geyser
- Spiky Shield
- Sunsteel Strike / Taunt / filler

Sunsteel Strike trades lack of immunities for being a contact move; maybe if you expect Raticate-Alola to show up, it's worth including. You could even try running Scarf Smeargle, but then you have a worse matchup against Sash users, and weather setters can end your rampage right away.

Other options in the fast department:

What's this batarang thingy? (Swoobat) @ Sticky Barb
Ability: Klutz
Timid Nature
EVs: 252 Spe
- Trick
- Skill Swap
- Flatter
- Taunt

Nice Focus Sash/Safety Goggles you got there! Mind if I take a look at it for a minute? Here, you can hold this sticky barb in the mean time...oops. Unfortunately Swoobat doesn't get Magic Room, but it can at least Skill Swap once it's deployed its trick to try and hit one thing with a Magic Room-like effect, or fish for free confusion hax.

Molting Time (Salazzle) @ Choice Scarf
Ability: Oblivious
Timid Nature
EVs: 252 Spe
- Belch
- empty
- empty
- empty

It's pretty niche, but if Belch is your only move (or if you have Assault Vest and nothing but status moves, but AV obviously means no scarf), you will use Struggle right away on turn 1, which doesn't care about Wonder Guard. This is used when you really want to force a 1-for-1 trade (as long as the opponent isn't sash or Sturdy, or somehow faster such as with Water Shuriken/Accelerock), so you don't even mind running into Rocky Helmet because it's a suicide mission anyway, and due to the timing of recoil damage, you can win with this if it's a lastmon situation on both sides.
Nice sets you got there.
For Smeargle I completely forgot to ban Protect-clone and moves which bypasses abilities. They are now banned for the same reason as Protect and Mold Breaker.
Swoobat set is cool but I feel like I would prefer to run Lopunny which is a few slower but has less weaknesses. I also don't really understand your point about Magic Room and Skill Swap.
Also don't forget Safety Goggles, Focus Sash and move confuse inducing moves are banned.
 
So why are you allowing weather conditions to be an acceptable way to take down these "Shedmons" (and Safety Goggles NOT an acceptable way to fight back against weather spam), but Moongeist Beam (which has only one legal user in the format, at a rather mediocre 75 base speed) is not just as valid for accomplishing the same goal? A single weather condition can mow down several opponents in succession unless they fall into one of the specific buckets that get an immunity to the damage on typing or ability grounds, by using just 1 or even 0 PP total, and without any particular need for the weather user to stay in afterwards, whereas Moongeist Beam and Photon Geyser require the user actually continues to stay in and live long enough to use its moves if it hopes to get KOs.
 
So why are you allowing weather conditions to be an acceptable way to take down these "Shedmons" (and Safety Goggles NOT an acceptable way to fight back against weather spam), but Moongeist Beam (which has only one legal user in the format, at a rather mediocre 75 base speed) is not just as valid for accomplishing the same goal? A single weather condition can mow down several opponents in succession unless they fall into one of the specific buckets that get an immunity to the damage on typing or ability grounds, by using just 1 or even 0 PP total, and without any particular need for the weather user to stay in afterwards, whereas Moongeist Beam and Photon Geyser require the user actually continues to stay in and live long enough to use its moves if it hopes to get KOs.
I will think about unbanning Safety Goggles. I banned them because they fully invalidates one strategy without any drawback.
Smeargle isn't the only user available since Lunala, Solgaleo and Necrozma (all forms) aren't ban. These move are completely broken since they have only few answers (also no real answers in case of Susteel Strike).
I'd like to ask the community if it agree with a Safety Goggles unban since your post make me reflect.
 
Mix and Mega Doubles
(I'm entirely aware that mashup om can't be accepted and it's available in ROM (which still follows Mix and Mega clause), so take this as an echo ban list change proposal if you will.)

Metagame premise: Almost every Pokemon can mega evolve with almost every mega stones (or orbs) with the usual limit of one Mega Evolution removed, now in Doubles (Ubers) format!

Clauses: Doubles Ubers clause (Meaning Dark Void is banned while Mega Rayquaza and Baton Pass are allowed), Mega Stone / Orb Clause (only one of each stone on a team)

Banned Stones: Beedrillite, Blazikenite, Gengarite, Kangaskhanite, Mawilite, Medichamite, Pidgeotite

Pokemon that can't Mega Evolve: Arceus, Deoxys-A, Deoxys-N, Dialga, Giratina, Groudon*, Ho-Oh, Kyogre*, Kyurem-Black, Kyurem-White, Lugia, Lunala, Marshadow, Mewtwo*, Necrozma-Dawn-Wings*, Necrozma-Dusk-Mane*, Palkia, Rayquaza*, Regigigas, Reshiram, Slaking, Solgaleo, Xerneas, Yveltal, Zekrom, Zygarde with Power Construct.
* indicates that this Pokémon is still permitted to hold native Mega Stones.

Potential Bans and threats:

Magearna is easily one of the best Pokemon in Doubles Ubers thanks to Soul-Heart, which boosts its Sp. Attack every time a Pokemon faints. With more Pokemon in the field, it’s much easier for Soul-Heart to activate. Also, Trick Room can solve its speed issue while supporting other slower Pokemon. An experienced player definitely will not let Magearna Mega Evolve first in Mix and Mega Doubles so it can rack up the boosts from Soul-Heart, and then mega evolve for more firepower after obtaining enough boosts.
While I would disallow Magearna from mega evolving, I decided it would better to see it in action first before taking any action.

Red Orb and Blue Orb are even better in MNM Doubles as they now can support partner with the primal weather. Again, it’s better off seeing them in action first before doing something.

Jirachi serves as a redirector in Doubles, it can safety scout setup sweepers such as Zygarde and Xerneas with Follow Me. With the help of the mega stones, it gives Jirachi more bulk and even changes its type… at the cost of Serene Grace and berry recovery. Still, it’s definitely something that should be approached with caution.

Unbans in MNM Doubles:

Electrify only affects one Pokemon at a time and there’s only one mega stone with an Electric-type immunity ability, making the move far more tolerable there.

Shadow Tag is unbanned as the main users, Mega Gengar and Gothitelle are far more manageable in Doubles Ubers. Which also means Gengar can mega evolve with Gengarite there.

One of Deoxys Speed’s main appeal is setting up entry hazards. However, the demand of entry hazards isn’t exactly high in Doubles, so it’s permitted to mega evolve in Mix and Mega Doubles. Helps that the main culprit that's unrelated to entry hazards, Pidgeotite is still banned.

One thing that makes Dragonite busted in Mix and Mega is Multiscale. Since it can be double targeted, therefore making it much easier to deal with in MNM Doubles, Dragonite is permitted from mega evolving… and it’s better off mega evolve as soon as possible.

Pheromosa isn’t particularly threatening in Doubles, so it’s allowed to mega evolve. Even with some astonishing benefits, doubt that it will be banned from mega evolving in the future.

And in case you miss it, Mega Rayquaza is allowed in Mix and Mega Doubles due to following the Doubles Ubers clause.

Questions about the community:

What else would you like to add? Should restricted mega stones like Blazikenite be unbanned? Do you think it's a good idea to permit Slaking and Regigigas from mega evolving there?
 
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Rule Break

Metagame premise:
You follow the OU banlist, except you are allowed to break a rule clause once.

1. If you break a clause that includes a banned ability or move, you can only have one copy of that ability or move, but you can use it repeatedly. The pokemon with the banned ability or move must be nicknamed whatever the banned ability or move is.

2. If you break the no uber clause, you can have one uber pokemon only if its uber usage statistic is under 3.41% (the threshold for UU). Same applies for mega pokemon that are uber.

3. If you break sleep clause, you can cause up to two of your opponent's pokemon to sleep at the same time instead of one, and all you pokemon with a sleep inducing move must be nicknamed "Sleep" in order for it to put a second pokemon to sleep.

4. If you break species clause, you are allowed any number of duplicate pokemon.

Pokemon that aren't breaking rules can't have nicknames.

Potential bans:
1. OU banlist (minus the one exception)
2. Endless battle clause

Potential threats (but you only get one):

Low usage Ubers: Palkia, Lunala, Blaziken, Zekrom, Mewtwo, Landorus, Solgaleo, Deoxys-D, Reshiram
Trapping abilities: Dugtrio, Gothitelle, Wobbuffet
Moody: Bibarel, Glalie, Octillery
Baton Passers: Scolipede, Smeargle
Double Sleepers: Amoonguss, Breloom, Smeargle
Minimizers: Clefable, Muk-Alola
OHKO users: Gliscor, Suicune, Nidoking, Mamoswine

Questions for the community:
Is this too close to OU?
Does this sound fun to play?
Are the different rule breaks balanced enough?
 
Rule Break

Metagame premise:
You follow the OU banlist, except you are allowed to break a rule clause once.

1. If you break a clause that includes a banned ability or move, you can only have one copy of that ability or move, but you can use it repeatedly. The pokemon with the banned ability or move must be nicknamed whatever the banned ability or move is.

2. If you break the no uber clause, you can have one uber pokemon only if its uber usage statistic is under 3.41% (the threshold for UU). Same applies for mega pokemon that are uber.

3. If you break sleep clause, you can cause up to two of your opponent's pokemon to sleep at the same time instead of one, and all you pokemon with a sleep inducing move must be nicknamed "Sleep" in order for it to put a second pokemon to sleep.

4. If you break species clause, you are allowed any number of duplicate pokemon.

Pokemon that aren't breaking rules can't have nicknames.

Potential bans:
1. OU banlist (minus the one exception)
2. Endless battle clause

Potential threats (but you only get one):

Low usage Ubers: Palkia, Lunala, Blaziken, Zekrom, Mewtwo, Landorus, Solgaleo, Deoxys-D, Reshiram
Trapping abilities: Dugtrio, Gothitelle, Wobbuffet
Moody: Bibarel, Glalie, Octillery
Baton Passers: Scolipede, Smeargle
Double Sleepers: Amoonguss, Breloom, Smeargle
Minimizers: Clefable, Muk-Alola
OHKO users: Gliscor, Suicune, Nidoking, Mamoswine

Questions for the community:
Is this too close to OU?
Does this sound fun to play?
Are the different rule breaks balanced enough?
Going up against evasion or OHKO moves sounds like the opposite of fun, and allowing one UUber is like Godly Gift or Gods and Followers but less interesting and needlessly complicated. This whole thing in general just sounds like a crappy middle ground of OU and Anything Goes. I wish I could offer criticism without sounding rude, but this is honestly a terrible idea for a metagame.
 
Welcome, ladies and gentlemen, to Scarf Critiques OM Submissions, the critically acclaimed TV show you've never heard of (coming to your TV screens soon)! It's your host SW, the host with the most, the man with the plan here to run us through our contestant's concepts! The participants with the best ideas wins the prestigious honor of having their concept realised as a fully-fledged OM!* So let's waste no more time and get started.

*(May or may not be true)

Our first concept is actually 3 grouped into one package. There's gmfc's MnM AG, insaneguy1083's MnM BH and, last but not least, HeatEdgeSword's MnM Doubles! Let's first familiarize ourselves with these 3 Mix & Mega-themed metas:
Mix and Mega
ANYthingMON GOES

An off-shoot of Mix and Mega BH, MnM AMG allows players to use any pokemon in the current teambuilder, while still keeping true to what makes MnM popular. This essentially gives any mon the option to hold a mega stone, without the option of changing the pre-mega's ability, moveset, or having maximum EVs like in BH. This potentially includes megas for: ubers, unreleased mons, non-fully evolved mons, post-mega forms, post primal-forms, Ultra Necrozma, and any other form changes that exist due to in-match effects.

Examples:

Potential Threats:
1)Mega Rayquaza: Dragon Ascent, Pinsirite, Salamencite, Altarianite, Lucarionite, Red Orb​
- The King of Megas, Mega Rayquaza could possibly retain his crown; having access to Dragon Ascent allows him to mega and still hold an item, while Pinsirite, Salamencite, and Altarianite would make him the premier espeeder. Although, if Espeed spam isn't your cup of tea, Lucarionite/Red Orb would make D.A./V-Create two of the hardest hitting STABs in the meta.​
2) Primal Groudon/Kyogre: Lucarionite, Primal Orbs, Choice Items​
- Of course, Primal Groudon and Primal Kyogre can run Lucarionite/Red Orb/Blue Orb and hit harder than before, however the main side effect of allowing any and every mon, is that they also aren't required to run a mega stone. Case in point, Porge is able to use it's Scarf+Water Spout set from ubers with Primodial Sea, while Pdon could run Rest and Chesto Berry due to his lack of recovery.​
3) Zygarde-Complete: Sablenite, Aggronite, Lucarionite​
- If MRay is the King of Megas, then Zygarde-C is undoubtedly the King of Bulk. There isn't much else to explain, Sablenite makes him one of the bulkiest mons in the meta, while Aggronite turns him into a defense stallworth with a much better typing to sport; and if bulky offensive is more your style, Lucarionite should suffice.​
4) Arceus: Altarianite, Pinsirite, Primal Orbs, Diancite, Lucarionite, Lopunnite, Sablenite, Plates​
- Last but not least, perhaps the most versatile mon in Ubers, Arceus continues the trend by being viable with virtually every mega stone. He can espeed spam; he can run both bulky and hyper offensive sets to perfection; he fits like a glove on any stall team; and because his formes are hardcoded for multitype, he can use a bit of trickery to turn the tides of a battle.​
Potential Clauses and Bans:
1) Clauses: At the moment, things would still lean closer to MnM/Ubers rather than say Anything Goes or Balanced Hackmons​
  • Ubers Clauses
  • Mega Stone/Orb Clause (only one of each stone on a team)
2) Bans: Again, leaning closer to MnM with a few exceptions​
  • Baton Pass, Shadow Tag
  • Beedrillite, Gengarite, Kangaskhanite, Mawilite, Medichamite
  • No Pokemon at the moment
3) Unbans​
  • Electricify: Heliolisk itself may not be good
  • Blazikenite: I feel as though this stone needs to be tested, quickbanning if deemed broken
  • Pidgeotite: Interested to see how potent this stone can be, suspect test worthy
  • Mega Rayquaza: While the power creep may lessen his impact, this is still MRay afterall, he could be a threat even without a stone. Suspect Test worthy.
Questions for the Community:
1) Is MnMAMG a good name?​
2) Any potential threats that I missed?​
3) Should Mega Rayquaza be rebanned?​
4) Should the meta lean towards Mix and Mega, Balanced Hackmons, or Anything Goes? (In the sense of banning philosophy)​
5) Should banned stones be allowed on their native users? (e.i. Mega Kangaskhan holding Kangaskhanite)​
Thanks for your time!
Mix and Mega Balanced Hackmons

Metagame premise:

All Pokemon (regardless of forme) can Mega Evolve and use most moves they usually don't get. Basically a mashup of Mix and Mega and Balanced Hackmons (duh).

Potential bans and threats:

Primal Groudon has proven once again to be too powerful for the playing environment, and as such has been banned from Mega Evolving (unless being a Red Orb Groudon) in my preliminary MnM BH banlist.

Aggronite Zygarde-Complete, after calculations, has shown that its tremendous bulk combined with stellar typing makes it so that even super effective hits from powerful Pokemon (such as Lucarionite Mewtwo-Mega-X or Lucarionite Primal Groudon) cannot OHKO it unboosted, and in general is too bulky (complex ban, because regular Zygarde-Complete is far from broken and sets like Sablenite can be beaten by things like Glalitite Boomburst coming from Kyurem-White), and as such has been banned.

This also follows the Balanced Hackmons (and to an extent Mix and Mega) banlist, so Psychic Surge, Shadow Tag, Gengarite, Mawilite, Medichamite, and Beedrillite has been banned, however Blazikenite was unbanned, due to Speed Boost being somewhat bad even in Balanced Hackmons, and the existence of Spectral Thief as well as Prankster Haze. All Pokemon banned from Mega Evolving in regular Mix and Mega have been unbanned from using stones.

No Pokemon other than Primal Groudon is banned from Mega Evolving, though Gyaradosite Regigigas after testing has shown to be a great threat and a possible suspect is in order.

Questions for the community:

Is it boring and stale at the moment due to everything viable being either very bulky or very hard-hitting?

Has Unaware, Fur Coat as well as RegenVest (Regenerator + Assault Vest) lost their niche?

Will we see some previously rarely used Pokemon get some new usage?

What Pokemon that is viable in regular MnM is still viable here?

Is this mashup OM "too broken" per say?

Will pre-Mega abilities be a key part of teambuilding in MnM BH?

Should Gengarite be unbanned or is trapping still too much for now?

At the moment, different Arceus formes can Mega Evolve and retain their assigned typing, for example, Lucarionite Arceus-Ghost is Ghost type instead of pre-Mega where it is Normal type. (Due to a bug on ROM, which has not been fixed yet.) Should it be kept as a feature or removed as a bug? Does it make the metagame more fun?

Mix and Mega Doubles
(I'm entirely aware that mashup om can't be accepted and it's available in ROM (which still follows Mix and Mega clause), so take this as an echo ban list change proposal if you will.)

Metagame premise: Almost every Pokemon can mega evolve with almost every mega stones (or orbs) with the usual limit of one Mega Evolution removed, now in Doubles (Ubers) format!

Clauses: Doubles Ubers clause (Meaning Dark Void is banned while Mega Rayquaza and Baton Pass are allowed), Mega Stone / Orb Clause (only one of each stone on a team)

Banned Stones: Beedrillite, Blazikenite, Gengarite, Kangaskhanite, Mawilite, Medichamite, Pidgeotite

Pokemon that can't Mega Evolve: Arceus, Deoxys-A, Deoxys-N, Dialga, Giratina, Groudon*, Ho-Oh, Kyogre*, Kyurem-Black, Kyurem-White, Lugia, Lunala, Marshadow, Mewtwo*, Necrozma-Dawn-Wings*, Necrozma-Dusk-Mane*, Palkia, Rayquaza*, Regigigas, Reshiram, Slaking, Solgaleo, Xerneas, Yveltal, Zekrom, Zygarde with Power Construct.
* indicates that this Pokémon is still permitted to hold native Mega Stones.

Potential Bans and threats:

Magearna is easily one of the best Pokemon in Doubles Ubers thanks to Soul-Heart, which boosts its Sp. Attack every time a Pokemon faints. With more Pokemon in the field, it’s much easier for Soul-Heart to activate. Also, Trick Room can solve its speed issue while supporting other slower Pokemon. An experienced player definitely will not let Magearna Mega Evolve first in Mix and Mega Doubles so it can rack up the boosts from Soul-Heart, and then mega evolve for more firepower after obtaining enough boosts.
While I would disallow Magearna from mega evolving, I decided it would better to see it in action first before taking any action.

Red Orb and Blue Orb are even better in MNM Doubles as they now can support partner with the primal weather. Again, it’s better off seeing them in action first before doing something.

Jirachi serves as a redirector in Doubles, it can safety scout setup sweepers such as Zygarde and Xerneas with Follow Me. With the help of the mega stones, it gives Jirachi more bulk and even changes its type… at the cost of Serene Grace and berry recovery. Still, it’s definitely something that should be approached with caution.

Unbans in MNM Doubles:

Electrify only affects one Pokemon at a time and there’s only one mega stone with an Electric-type immunity ability, making the move far more tolerable there.

Shadow Tag is unbanned as the main users, Mega Gengar and Gothitelle are far more manageable in Doubles Ubers. Which also means Gengar can mega evolve with Gengarite there.

One of Deoxys Speed’s main appeal is setting up entry hazards. However, the demand of entry hazards isn’t exactly high in Doubles, so it’s permitted to mega evolve in Mix and Mega Doubles. Helps that the main culprit that's unrelated to entry hazards, Pidgeotite is still banned.

One thing that makes Dragonite busted in Mix and Mega is Multiscale. Since it can be double targeted, therefore making it much easier to deal with in MNM Doubles, Dragonite is permitted from mega evolving… and it’s better off mega evolve as soon as possible.

Pheromosa isn’t particularly threatening in Doubles, so it’s allowed to mega evolve. Even with some astonishing benefits, doubt that it will be banned from mega evolving in the future.

And in case you miss it, Mega Rayquaza is allowed in Mix and Mega Doubles due to following the Doubles Ubers clause.

Questions about the community:

What else would you like to add? Should restricted mega stones like Blazikenite be unbanned? Do you think it's a good idea to permit Slaking and Regigigas from mega evolving there?
After some thought, here's what I had to say:

these 3 collectively share the problem of being a mash up OM so right off the bat they would be rejected, but im sure people already know that. In the case of the first two though, there are a host of other issues such as them being near-impossible to balance. As metas like Shared Power have taught us when everything is so dangerously powerful achieving true balance is like a pipe dream. Then there's also what QT mentioned earlier, how at times they go against the rules of the metas its created from. In MnM AG's case thats allowing things like Ash Greninja mega evolve and in MnM BH's case its how Arceus is handled.

My rating: BAN/10

--

Not looking good so far... Let's see if our next contestant can wow the crowd with their idea:
Eh, why not?

Random Typemons~

Metagame premise: A pokemon's typing is randomly switched each turn depending on the moves the user has. For Example, if a Mega Sableye had Knock Off, Will-o-Wisp, Recover and Toxic, it's typing could be changed to either Poison/Fire, Dark/Fire, Dark/Normal, etc, on the next turn of play, and is consistently randomized until the user switches out or the match is ended. However, a pokemon will always start off in its original typing whenever it is brought in for its first complete turn.

Potential bans: OU clause would apply; there will be additional bans of Mawilite, Medichamite, Tapu Lele and Kartana for their incredible base power and powerful coverage options that can work with any move they run. Protean may also be banned for now until we figure out how it would work with the type randomization.

Threats:

Kyurem-Black: Being an amazing wallbreaker with amazing coverage moves on both the physical and special spectrum, as well as a reliable recovery might just push Kyurem-Black over the edge at first.

Ash-Greninja: Choice Specs plus its standard 4mss is still incredible to utilize as a wallbreaker and revenge killer, but changing typings out of the move it's locked into may help the opponent.

Chansey: Chansey is already an amazing special wall in its own right, and the addition of an extra defensive typing like water and poison could be the centerpoint of stall archetypes in this meta.

Celesteela: Celesteela also has incredible defensive utility in its base typing, and having Protect to stall a turn out may change its typing to a way that it would be harder to kill in this meta; escaping Magnet Pull Magnezone for instance.

Questions for the community:

How would this affect pokemon that change typing upon Mega Evolution? (Mega Pinsir, Mega Gyarados?)
Would stall become too much for this metagame?
How would you want Protean to work with the type changes?
Their feedback was:

While it's a unique idea, my biggest qualm about this is the RNG part of it. Introducing yet another luck factor would suck for a competitive format as it takes less control away from the players, and ultimately have a bigger hand in which player wins, disregarding skill. I was thinking maybe have the type you change into be controlled in some way by the player (EG. have a higher chance of transforming into the type of any moves they've used in the past or something). This sort of reminds me of Protean Palace from last gen. Perhaps think about taking that over? You have a sort of similar concept here.

My rating: COULD BE GOOD WITH SOME IMPROVEMENTS/10

--

Things are looking up for our contestants. Perhaps Tuthur1's upcoming pitch can impress our otherwise unwavering host?
First of all sorry for my bad english.

Shedmon
Metagame Premise
: Every Pokémon has only one HP and a second ability which is Wonder Guard.
Bans:
  • Safety Goggles because they make Sturdy and Magic Bounce broken, as well as invalidating weather teams.
  • Focus Sash, Protect, Detect, Spiky Shield, King's Shield, Baneful Bunker, Mat Block and Endure because they allow you to scoot for your opponents moveset and will prevent bait and lure which are the key of this metagame.
  • Confuse Ray (and all Confuse inducing moves) because they are basically OHKO-moves in this metagame.
  • Mold Breaker, Teravolt, Turboblaze, Photo Geyser, Moongeist Beam, Sunsteel Strike and Core Enforcer because they invalidates Wonder Guard which is the center of this metagame and will make every game decide on a speed tie between 2 Choice Scarf Basculin.
  • Stealth Rock, Spikes and Toxic Spikes are obviously banned since they kill you upon switch-in.
Potential Bans:
  • forretress.gif
    Sturdy and Overcoat are 2 of the best abilities in this metagame. Depending of which ability Forretress has, it has different counters and check. Moreover it has only one weakness and immunity to Poison and Sandstorm. It has access to Sandstorm as well as moves to hit almost every Pokémon immuned to Sandstorm (Struggle Bug for Zam, Flash Canon for Clef, Bulldoze for Groudon, Hidden Power [Water] for Heatran, Gliscor and Tyranitar, Hidden Power [Fire] for Aboma, Ninetales, Ferro, Steela Mamo and Snowslash, and Rock Slide for Mandibuzz, Rayquaza and Sigilyph). The only Pokémon it can't touch are Lickilicky, Golduck, Drampa and Kyogre, which can't also beat it if it's a Sturdy-version.
  • skarmory.gif
    Skarmory is a worst Foretress but still good.
  • sableye-mega.gif
    Magic Bounce is one of the best Abilities in this metagame, moreover Sableye only has one weakness: Fairy. Fairy coverage is really rare because there is no hidden power fairy. The best way to deal with Sableye-Mega is weather which has a lot of counters in Overcoat, Mamoswine, Sandslash-Alola, Magic Guard, Primal Groudon and Kyogre).
  • clefable.gif
    Thanks to its wonderful ability in Magic Guard and 2 unusual weaknesses in Poison and Steel, Clefable is a centralizing Pokémon which needs dedicates check. However it struggles to hit every Pokémon it is suppose to beat in one set.
Unbans:
  • OHKO moves since every move is already an OHKO-moves.
  • Ubers and Mega-Rayquaza
  • Baton Pass
Potential Threats:
  • Sandstream and Snow Warning
  • Leech Seed
  • Toxic
  • Corrosion
  • Will-O-Wisp
  • Pokémon with immunities to common strategies (Mamoswine, Sandslash-Alola, Magic Guard, Magic Bounce, Overcoat, Poison Heal, Cloud Nine, Primal Weather, ...)
  • Magnet Pull (removes a lot of immunities to Sandstorm and Toxic)
  • Sturdy
Questions for the community: What do you think should be banned or unbanned ? Will this meta be fun ?
Without any hesitation, I immediately responded with:

To quote the commonly rejected metas list:
  • I Sure Love Ability X: All/Some Pokemon get X ability over their normal abilities. Metas where X = Poison Heal/WonderGuard/Prankster have been rejected.
Allowing mons to retain their original ability also wouldn't save this IMO since it'd create situations where certain Pokemon with enough unique traits would warp the meta (like Forry).

My rating: ANOTHER BAN/10

--

Another post bites the dust. Let's hope our next user stands more of a chance:
Rule Break

Metagame premise:
You follow the OU banlist, except you are allowed to break a rule clause once.

1. If you break a clause that includes a banned ability or move, you can only have one copy of that ability or move, but you can use it repeatedly. The pokemon with the banned ability or move must be nicknamed whatever the banned ability or move is.

2. If you break the no uber clause, you can have one uber pokemon only if its uber usage statistic is under 3.41% (the threshold for UU). Same applies for mega pokemon that are uber.

3. If you break sleep clause, you can cause up to two of your opponent's pokemon to sleep at the same time instead of one, and all you pokemon with a sleep inducing move must be nicknamed "Sleep" in order for it to put a second pokemon to sleep.

4. If you break species clause, you are allowed any number of duplicate pokemon.

Pokemon that aren't breaking rules can't have nicknames.

Potential bans:
1. OU banlist (minus the one exception)
2. Endless battle clause

Potential threats (but you only get one):

Low usage Ubers: Palkia, Lunala, Blaziken, Zekrom, Mewtwo, Landorus, Solgaleo, Deoxys-D, Reshiram
Trapping abilities: Dugtrio, Gothitelle, Wobbuffet
Moody: Bibarel, Glalie, Octillery
Baton Passers: Scolipede, Smeargle
Double Sleepers: Amoonguss, Breloom, Smeargle
Minimizers: Clefable, Muk-Alola
OHKO users: Gliscor, Suicune, Nidoking, Mamoswine

Questions for the community:
Is this too close to OU?
Does this sound fun to play?
Are the different rule breaks balanced enough?
My response was:

This sounds like a pain to successfully code and sort of unfun to play if you ask me. The reason why a bunch of these rules are set in place is because they introduce uncompetitive aspects into the game. Like Moody, what's fun about praying to get evasion boosts? Same for OHKO moves, Minimize, BP, STAG, Arena Trap and sleep moves. The only rule that doesn't sound unfun to break would be the Uber one, but then it'd just be a budget Follow the Leader / Godly Gift. In short, I agree with DrPumpkinz above (in retrospect I just copied what they said, rip).

My rating: KEEP OU CLAUSES/10

--

And there it is, folks! Unfortunately many of our contestants today are heading home empty-handed... But don't let our host put you off! Continue to submit and there's a chance we'll review your concept! Tune in to Scarf Critiques OM Submissions every week*! Until next time, stay safe and godspeed!

*(Definitely won't be every week)
 
Mega Insurgence
(probably won't be approved)

Metagame premise: A format that allows existing fan game mega stone for existing Pokemon. That is if we get the permission from the creators and not having any custom ability.

Mega Evolution simply works best in competitive battles. However, fangames tend to be to the source of custom mega evolution usually doesn't have online battle features. Hence the creation of that other metagame idea which might crash and burn.

As a reminder, Mega Stones that have any custom ability will not be permitted. Meaning that Mega Meganium from Insurgence will be allowed as it has an existing ability whereas Mega Typhlosion will not as it has a custom ability.

Also, they will use the movepool from the official games rather than the ones in the fan game. So don't expect stuff like Mega Marowak using Shadow Sneak anytime soon.

Banlist and Clauses: OU clauses, Mega Haxorus

Potential bans and threats:
From Insurgence:
Mega Marowak can 2HKO most of the Pokemon without too much effort with Parental Bond and Seismic Toss. Probably will be the first to go.

Mega Bisharp will pose a huge threat as it may boost its attack as a regular Bisharp with Defiant, then if Mega Bisharp gets a KO, it gets an attack boost from Moxie. Mega Bisharp is quite fast as well.

Questions to the community: Should Zoronite be disallowed for technicality issue?
 
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Fangame Mega Evolutions*
*probably will come up with a better name sooner or later, but probably never because I doubt it will be accepted

Metagame premise: A format that allows existing fan game mega stone for existing Pokemon. That is if we get the permission from the creators and not having any custom ability.

Mega Evolution simply works best in competitive battles. However, fangames tend to be to the source of custom mega evolution usually doesn't have online battle features. Hence the creation of that other metagame idea which might crash and burn.

As a reminder, Mega Stones that have any custom ability will not be permitted. Meaning that Mega Meganium from Insurgence will be allowed as it has an existing ability whereas Mega Typhlosion will not as it has a custom ability.

Also, they will use the movepool from the official games rather than the ones in the fan game. So don't expect stuff like Mega Marowak using Shadow Sneak anytime soon.

Banlist and Clauses: OU clauses, Mega Haxorus

Potential bans and threats:
From Insurgence:
Mega Marowak can 2HKO most of the Pokemon without too much effort with Parental Bond and Seismic Toss. Probably will be the first to go.

Mega Bisharp will pose a huge threat as it may boost its attack as a regular Bisharp with Defiant, then if Mega Bisharp gets a KO, it gets an attack boost from Moxie. Mega Bisharp is quite fast as well.

Questions to the community: Should Zoronite be disallowed for technicality issue?
Can you provide us with a list of those fangame mega evolutions?
 
Can you provide us with a list of those fangame mega evolutions?
Umm... Pokemon Insurgenece... I can only find one that has custom mega evolution for existing Pokemon, really.
Uranium has 2 extras
Project Azurite has 13 extras
These were just from a really simple google search's first page, so there's probably more

I have the feeling you just wanted to play insurgence online or something tbh and didn't really bother to look hard enough so you just gave it a more general label and went with it...
 
I havent posted for a while and im getting kinda boring so i might as well post here again, this time im going for a petmod
Here it goes!

Forgotton mons
pokestarf00.png
pokestarspirit.png
pokestargiant.png
Haven't you ever wanted to play with the pokestar studios pokemon on showdown? Are u mad that missingno is illegal even with its shitty stats? Well for those who fell in love with these pokemon we can finally help you make them playable, here we tweak them to be fully playable pokemon!

Metagame premise: this mod will go though with each pokestar mon one by one through a four step process to make them playable in OU (or lower tiers i guess?)
1st stage is concept: we see whats this mon role/nice supposed to be based on the design or flavor in the games
2nd stage is ability and additional typing slate: we will decide to vote on extra abilities including HA if it fit flavorwise on the mon and if the mon needs/deserves a secondary typing
3th stage is moveset slate, we will decide what moves to give this mon and vote on the best moveset
4th step is playtesting and final tweaks
pokestarblackbelt.png

Pokestar Black Belt (M)
Ability: Huge Power
Type: Fighting

pokestarblackdoor.png

Pokestar Black Door (F)
Ability: Early Bird
Type: Grass

pokestarbrycenman.png

Pokestar Brycen-Man (M)
Ability: Levitate
Type: Dark/Psychic

pokestarf00.png

Pokestar F-00
Ability: Volt Absorb
Type: Steel/Normal

pokestarf002.png

Pokestar F-002
Ability: Reckless
Type: Steel/Normal

pokestargiant.png

Pokestar Giant (F)
Ability: Huge Power
Type: Normal

pokestarhumanoid.png

Pokestar Humanoid
Ability: Insomnia
Type: Normal

pokestarmonster.png

Pokestar Monster
Ability: Pressure
Type: Dark

pokestarmt.png

Pokestar MT
Ability: Analytic
Type: Steel

pokestarmt2.png

Pokestar MT2
Ability: Flash Fire
Type: Steel/Electric

pokestarspirit.png

Pokestar Spirit
Ability: Wonder Guard
Type: Dark/Ghost

pokestartransport.png

Pokestar Transport
Ability: Motor Drive
Type: Steel

pokestarufo.png

Pokestar UFO
Ability: Levitate
Type: Flying/Electric

pokestarufo-2.png

Pokestar UFO-2
Ability: Levitate
Type: Psychic/Electric

pokestarwhitedoor.png

Pokestar White Door (M)
Ability: Blaze
Type: Fire

missingno.png

Missingno.
Questions for the community:
  • Should stats be changed? I feel making it 500-570 bst will balance them alot than 600 for each one
  • Would u rather not change ability or typing and balance moveset around it or not? Cause ill find mons like pokestar spirit and pokestar blackbelt hard to balance
  • Are there any other mons that were unplayable in the games? If so please tell
  • Does this even sound fun? for me it does, im surprised nothing has been ever done with them already in the first place
Thanks for reading, id love to hear ur thoughts
 
I havent posted for a while and im getting kinda boring so i might as well post here again, this time im going for a petmod
Here it goes!

Forgotton mons
pokestarf00.png
pokestarspirit.png
pokestargiant.png
Haven't you ever wanted to play with the pokestar studios pokemon on showdown? Are u mad that missingno is illegal even with its shitty stats? Well for those who fell in love with these pokemon we can finally help you make them playable, here we tweak them to be fully playable pokemon!

Metagame premise: this mod will go though with each pokestar mon one by one through a four step process to make them playable in OU (or lower tiers i guess?)
1st stage is concept: we see whats this mon role/nice supposed to be based on the design or flavor in the games
2nd stage is ability and additional typing slate: we will decide to vote on extra abilities including HA if it fit flavorwise on the mon and if the mon needs/deserves a secondary typing
3th stage is moveset slate, we will decide what moves to give this mon and vote on the best moveset
4th step is playtesting and final tweaks
pokestarblackbelt.png

Pokestar Black Belt (M)
Ability: Huge Power
Type: Fighting

pokestarblackdoor.png

Pokestar Black Door (F)
Ability: Early Bird
Type: Grass

pokestarbrycenman.png

Pokestar Brycen-Man (M)
Ability: Levitate
Type: Dark/Psychic

pokestarf00.png

Pokestar F-00
Ability: Volt Absorb
Type: Steel/Normal

pokestarf002.png

Pokestar F-002
Ability: Reckless
Type: Steel/Normal

pokestargiant.png

Pokestar Giant (F)
Ability: Huge Power
Type: Normal

pokestarhumanoid.png

Pokestar Humanoid
Ability: Insomnia
Type: Normal

pokestarmonster.png

Pokestar Monster
Ability: Pressure
Type: Dark

pokestarmt.png

Pokestar MT
Ability: Analytic
Type: Steel

pokestarmt2.png

Pokestar MT2
Ability: Flash Fire
Type: Steel/Electric

pokestarspirit.png

Pokestar Spirit
Ability: Wonder Guard
Type: Dark/Ghost

pokestartransport.png

Pokestar Transport
Ability: Motor Drive
Type: Steel

pokestarufo.png

Pokestar UFO
Ability: Levitate
Type: Flying/Electric

pokestarufo-2.png

Pokestar UFO-2
Ability: Levitate
Type: Psychic/Electric

pokestarwhitedoor.png

Pokestar White Door (M)
Ability: Blaze
Type: Fire

missingno.png

Missingno.
Questions for the community:
  • Should stats be changed? I feel making it 500-570 bst will balance them alot than 600 for each one
  • Would u rather not change ability or typing and balance moveset around it or not? Cause ill find mons like pokestar spirit and pokestar blackbelt hard to balance
  • Are there any other mons that were unplayable in the games? If so please tell
  • Does this even sound fun? for me it does, im surprised nothing has been ever done with them already in the first place
Thanks for reading, id love to hear ur thoughts

Will this include impossible mons, like Aegislash Blade Form and the Castform Formes?
Also, I think you should not keep the idea of needing to have the original typings, stats and abilties. The only thing you would think about and should put in 1st priority is flavor. The flavor should be based on the role of the character in the movie, their abilities and their forms.
Also, will there be custom abilities and moves?
 
Will this include impossible mons, like Aegislash Blade Form and the Castform Formes?
Also, I think you should not keep the idea of needing to have the original typings, stats and abilties. The only thing you would think about and should put in 1st priority is flavor. The flavor should be based on the role of the character in the movie, their abilities and their forms.
Also, will there be custom abilities and moves?

Nope to not overcomplicate stuff that leads to ton of mons with forme changes being tweaked, so thats why its only based on mons in the game but are not possible to use in battle without hacking (basically pokestars, missingno and the pink flowery mon that was never released)

Im not sure about custom abilities yet, well cross that bridge when we reach to it
Thanks for ur criticism
 
Aggressively Used (AU)

You like stall? Well, I certainly do not. Thats why I had the idea for this metagame. This metagame is practically OU but without the following things.
Bans:
-Regenerator
-Leftovers
-Stealth Rock, Spikes, Toxic Spikes, Sticky Web
-Recover, Rest, Slack Off, Synthesis, Moonlight and all other health replenishing moves
-Substitute
-Protect, Spiky Shield, Magic Coat, Mat block, etc..
-Toxic
-Leech Seed
-Thunderwave, Stun Spore, Nuzzle
-Willow-wisp
-Perish Song
-Spore, Sleep Powder, Hypnosis
-Infestation
- Encore
-Taunt
-Disable
- Poison Heal
- Recycle
-Confuse Ray, Swagger
-Cotton Guard
-Amnesia, Acid Armor
Unbans:
-Beserk Gene: I know it's a silly item but why don't give players the option to use it?
-Attack boosting gems: I know we already have z-chrystals but you can only use those once per battle and more offensively inclined items won't
hurt the metagame.

Questions for the Community:
-Do you think this kinda metagame would be fun?
- Should assault vest be banned?
- Are there any other items that I have forgotten that would hinder the metagames idea of being a simplified offensive metagame?
- Any other things that could be improved?
 
-Beserk Gene: I know it's a silly item but why don't give players the option to use it?
-Attack boosting gems: I know we already have z-chrystals but you can only use those once per battle and more offensively inclined items won't
hurt the metagame.

Berserk Gene isn't allowed as it only truly exists in Generation 2 games. The rest of the gems aren't allowed as the only obtainable Gem in the Generation 7 game is Normal Gen.
 
[name of meta here]

all pokemon have there 3 highest stats replaced with the lowest level of there pre evolutions stats for instance raichu stats go from this
Normal Raichu
HP 60
Atk 90
Def 55
SpA 90
SpD 80
Spe 110

To this

This metas raichu
HP 60
Atk 40
Def 55
SpA 35
SpD 80
Spe 60

making the pokemon almost a middle evolution of sorts

Normal
HP 72
Atk 95
Def 67
SpA 103
SpD 71
Spe 122

Meta
HP 72
Atk 56
Def 67
SpA 62
SpD 71
Spe 71
Normal
HP 73
Atk 67
Def 75
SpA 81
SpD 100
Spe 109

Meta
HP 73
Atk 67
Def 75
SpA 50
SpD 65
Spe 65
This meta also has the side effect of pretty much throwing out all of the ou meta as most of it is non evolving and legendary pokemon
22 ou pokemon would be legal
15 BL would be legal
note this also counts mega evolution as well
(pokemon not in a evolution line are not allowed)
Should Hp be one of the things that is factored in? would things like blissey and chancey take a hit from only having 100 hp and 65 SpDef?

if a pokemon has equal stats like flygon how should it be decided? should it go off the most common moves it runs for instance if it mostly runs physical would it go off attack and make it lower or if its status make one of its defenses lower if so how would that work?

Is this meta too similar to anything else?

Would this be different then a normal ou meta?

Is anything overly broken?

Does this look like a fun meta?
 
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