Probably not, as it's based on the base move's name matching your moveset. But that does mean you could run moves of five different types, if you didn't have enough coverage already.Would Z moves convert to their new type or not?
Probably not, as it's based on the base move's name matching your moveset. But that does mean you could run moves of five different types, if you didn't have enough coverage already.Would Z moves convert to their new type or not?
Yes please. One suggestion though, is a name change to something like “Revelation Mons” bcos oricorio revelation dancehttps://www.smogon.com/forums/threads/reliablemons.3515558/
Reliablemons is basically Reverse Camomons. The first one (or two) moves change to become your type.
So you get stuff like Fighting-Type Facade Conkeldurr (STAB x Status x Guts x 70)=1.5 x 2 x 1.5 x 70=315 BP move coming off of 140 atk.
Pokemon can now abuse Return, Knock Off, Pursuit (sry not Fairies). No longer does Magearna need to worry about pivoting around when it can use a Steel Type Volt Switch (if in first slot). Lando and use Ground-Type Knock Off and Uturn to pivot out with STAB Flying.
Can we bring back Reliablemons for Gen 7?
Too many type changing metas @^@ReType
Metagame Premise: A pokemon holding a plate will have it's secondary most typing and it's moves of that type changed to the typing of the plate.
Potential Bans and Threats: Standard OU Banlist and Clauses | Possible plate bans, but unlikely | Possibly choice scarf or other item bans to make plated mons more viable.
Now, I know we all have seen the "Use a plate to change a typing" concept before, but I don't think anybody has tried to change the pokemon's typing or the typing of STAB moves exactly like this.
Pokemon with bad secondary STABs now have the upper hand, because they can use a plate to change it to anything. Pokemon like Dragonite or Tapu Koko could be dangerous, but they also have no access to other items.
However, pokemon with good secondary STABs also benefit. Zygarde can change it's ground typing with a plate, but it would still have a STAB thousand arrows.
If the pokemon only has one typing, then it is changed to the the typing of the plate.
Examples:
Kartana @ Dread Plate
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Swords Dance
Kartana now is a grass/dark type and has a very strong STAB knock off.
Zygarde @ Insect Plate
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Dragon Dance
- Earthquake
- Superpower
Ever wanted a dragon/bug type? Err, no? Well... here's one anyways! Earthquake is now a 100 BP bug type move with STAB, so go out there and, uh... bug your opponents to death?
Questions for the Community: 1. Does it sound fun to play? 2. Are the plates too weak, and would it just devolve into regular OU? This could be fixed by giving moves BP buffs like the -ate abilities or something similar. Item bans could also help 3. Should the primary typing be changed instead of the secondary typing?
Any suggestions or helpful tips are very welcome.
U mean to say not enough, outside of camomons and technically MNM ,what else do we have? Camo in itself is already limited as mons themselves only have their movepools for a type change and they often gain 4mss from using certain moves and/or have to use bad moves like solarbeam for good typing. If anything we have too much of its stat changing metas, we need more metals where mons can change there typing.Too many type changing metas @^@
Cool meta. I want to point out that double parting shot might be a bit broken, since you can lower a pkmn stats to minimun at no cost while pivoting out to something else if there are no hazzards up.Ok , I wanted to try and submit the om "Trademarked" for gen 7. For those who do not know this is an om from gen 6 that was run by the now om dead and partially dead overall snaquaza. In this om a pokemon can use its status move in its ability slot at the cost of its ability and the inability to use it in its movepool. The status move activates once the mon is switched in. This makes for some interesting stuff like sd golisopod, or quiver dance volcarona , however u still have to remember that these mons cannot use these move in there movepools anymore so therefore u cant gain further setup unless the mon has similar options in its movepool.
What I'm looking for in the community is:
Is there anything I should consider adding to the banlist from last gen mon or move wise?
Should I add an item clause considering how powerful some scarf mons become?
Also is there anyone very knowledgeable about the meta from last gen as I never got the chance to play it and I cant seem to access it on rom, so I need some more experienced peeps to show me how the meta was playstyle was and to know what's bannable or not bannable
Don't worry, parting shot was limited in last gen banlist to 1 per team. I intend to keep the last gen banlist as all its ban and limits were valid. Parting shot is definitely more a nuisance this gen with having more users in Persian a and silvallyCool meta. I want to point out that double parting shot might be a bit broken, since you can lower a pkmn stats to minimun at no cost while pivoting out to something else if there are no hazzards up.
I dont know anything about gen 6 meta either, buy i would definetly unban pokemon whose reason for being banned is their ability: abilities like shadow tag, arena trap or power construct doesnt seem to powerful for me (recall that block is a trap substitute).
You can access it on DragonHeaven. I don't really know much about the meta, but you can search for replays and have an idea of how it looksOk , I wanted to try and submit the om "Trademarked" for gen 7. For those who do not know this is an om from gen 6 that was run by the now om dead and partially dead overall snaquaza. In this om a pokemon can use its status move in its ability slot at the cost of its ability and the inability to use it in its movepool. The status move activates once the mon is switched in. This makes for some interesting stuff like sd golisopod, or quiver dance volcarona , however u still have to remember that these mons cannot use these move in there movepools anymore so therefore u cant gain further setup unless the mon has similar options in its movepool.
What I'm looking for in the community is:
Is there anything I should consider adding to the banlist from last gen mon or move wise?
Should I add an item clause considering how powerful some scarf mons become?
Also is there anyone very knowledgeable about the meta from last gen as I never got the chance to play it and I cant seem to access it on rom, so I need some more experienced peeps to show me how the meta was playstyle was and to know what's bannable or not bannable
I tried it on ROM and dh and it didn't let me battle abyssal bot , said something about my team crashing the builder. Or maybe I'm not suppose to use import to put the moves in the ability slot ?You can access it on DragonHeaven. I don't really know much about the meta, but you can search for replays and have an idea of how it looks
I support bringing the meta back too
Validator changes broke the original Trademarked code, and I never got around to updating it. But you're in luck! I'll try and update it next time ROM restarts.I tried it on ROM and dh and it didn't let me battle abyssal bot , said something about my team crashing the builder. Or maybe I'm not suppose to use import to put the moves in the ability slot ?
Would you ban Regenerator? Being able to effectively recover your health without having to do anything seems to force ties too often.Twenty Four
Your whole team has access to all of your moves. But each move has only 1PP, so once it's gone, it's gone! The game ends automatically after 24 turns, and the winner is the team with the highest health percentage, calculated as the average of the health percentages of each team member.
Standard OU banlist and clauses, plus Trump Card.
Would you allow CFZs?Twenty Four
Your whole team has access to all of your moves. But each move has only 1PP, so once it's gone, it's gone! The game ends automatically after 24 turns, and the winner is the team with the highest health percentage, calculated as the average of the health percentages of each team member.
Standard OU banlist and clauses, plus Trump Card.
I have time to lose, so I did a little team for that: 24 Pixilate/Dragon SpamTwenty Four
Your whole team has access to all of your moves. But each move has only 1PP, so once it's gone, it's gone! The game ends automatically after 24 turns, and the winner is the team with the highest health percentage, calculated as the average of the health percentages of each team member.
Standard OU banlist and clauses, plus Trump Card.
Bah, I remember thinking about that, I can't think why I didn't add that already.Would you ban Regenerator? Being able to effectively recover your health without having to do anything seems to force ties too often.
CFZs aren't legally learnable moves, so how would they be on the team's moveset?Would you allow CFZs?
I think to promote diversity I would have to require all the moves to be different. Sorry about that.I have time to lose, so I did a little team for that
No problem, I'll make a different team :PI think to promote diversity I would have to require all the moves to be different. Sorry about that.
I remember something that was exactly the same thing being posted ~10 pages ago. Also, why are spikes and toxic spikes banned? If something had to be ban, I would say stealth rock, since it gives you an instant advantage with no effort, unlike setting up spikes which takes multiple turns and requires more thoughts.StallBreaker
Pokemon can only stay in for 5 turns, or else they die at the end of the turn.
BANNED: Standard OU banlist, spikes, toxic spikes, ANY TRAPPING MOVE, ie mean look, wrap, magma storm, Regenerator and perish song
UNBANS: Evasiveness Clause
THREATS: I see Krookodile running rampant. With access to STAB pursuit, intimidate, and stealth rocks, Krook can switch in on the fourth turn and get free damage on a pokemon. In fact, any pokemon with access to pursuit will do very well in this meta. Stealth Rock setters will be in even higher demand, which is why i see clefable being even better than it currently is. Stealth Rocks plus Magic Guard and Wish make a mon that can set hazards and heal your team.
WHAT WILL CHANGE: Set up sweepers will be rendered almost completely useless, as they have a very hard time sweeping. On top of that, protect users will see some more use, as that can help stall out the timer. Toxic will see less play, but not by much. It's still important to whittle down bulkier threats. Chansey and blissey will be amazing, in their ability to basically do what clefable does, but with an ability that heals them of status conditions. Defog and rapid spin users will also see more play, as getting stealth rocks up will define the metagame. Any pokemon weak to Rocks will be severely damaged and not see nearly as much usage. I unbanned evasion because with 5 turns, it won't be nearly as broken as it currently is.
NOTES: If you are on your last Pokemon, you have 8 turns instead of 5.
QUESTIONS: I was considering allowing mean look to slide... gimme ur thoughts. With hw important rocks and pursuit will be, I was considering banning them. Should spikes be allowed to let flying types have some usage?
Thanks for reading!
I dont understand why you would ban perish song. Also instead of banning regenerator you could just ban toxapex if it becames too strong. Since protect will be common, then toxic will be, stallbreakers will suffer being toxiked. I think that this meta will be too stall based, with pokemon like chansey entering the field to heal themselves and trying to worn down the opposing team. Even good stallbreakers like mega gyara will have trouble dealing with protect since they cant boost too much (and hoopa-u dies to pursuit)StallBreaker
Pokemon can only stay in for 5 turns, or else they die at the end of the turn.
BANNED: Standard OU banlist, spikes, toxic spikes, ANY TRAPPING MOVE, ie mean look, wrap, magma storm, Regenerator and perish song
UNBANS: Evasiveness Clause
THREATS: I see Krookodile running rampant. With access to STAB pursuit, intimidate, and stealth rocks, Krook can switch in on the fourth turn and get free damage on a pokemon. In fact, any pokemon with access to pursuit will do very well in this meta. Stealth Rock setters will be in even higher demand, which is why i see clefable being even better than it currently is. Stealth Rocks plus Magic Guard and Wish make a mon that can set hazards and heal your team.
WHAT WILL CHANGE: Set up sweepers will be rendered almost completely useless, as they have a very hard time sweeping. On top of that, protect users will see some more use, as that can help stall out the timer. Toxic will see less play, but not by much. It's still important to whittle down bulkier threats. Chansey and blissey will be amazing, in their ability to basically do what clefable does, but with an ability that heals them of status conditions. Defog and rapid spin users will also see more play, as getting stealth rocks up will define the metagame. Any pokemon weak to Rocks will be severely damaged and not see nearly as much usage. I unbanned evasion because with 5 turns, it won't be nearly as broken as it currently is.
NOTES: If you are on your last Pokemon, you have 8 turns instead of 5.
QUESTIONS: I was considering allowing mean look to slide... gimme ur thoughts. With hw important rocks and pursuit will be, I was considering banning them. Should spikes be allowed to let flying types have some usage?
Thanks for reading!
Unbanning spikes but keeping tspikes banned. Toxapex will centralize meta, and getting toxic of any kind for free is incredibly OP.I remember something that was exactly the same thing being posted ~10 pages ago. Also, why are spikes and toxic spikes banned? If something had to be ban, I would say stealth rock, since it gives you an instant advantage with no effort, unlike setting up spikes which takes multiple turns and requires more thoughts.
StallBreaker
Pokemon can only stay in for 5 turns, or else they die at the end of the turn.
BANNED: Standard OU banlist, spikes, toxic spikes, ANY TRAPPING MOVE, ie mean look, wrap, magma storm, Regenerator and perish song
UNBANS: Evasiveness Clause
THREATS: I see Krookodile running rampant. With access to STAB pursuit, intimidate, and stealth rocks, Krook can switch in on the fourth turn and get free damage on a pokemon. In fact, any pokemon with access to pursuit will do very well in this meta. Stealth Rock setters will be in even higher demand, which is why i see clefable being even better than it currently is. Stealth Rocks plus Magic Guard and Wish make a mon that can set hazards and heal your team.
WHAT WILL CHANGE: Set up sweepers will be rendered almost completely useless, as they have a very hard time sweeping. On top of that, protect users will see some more use, as that can help stall out the timer. Toxic will see less play, but not by much. It's still important to whittle down bulkier threats. Chansey and blissey will be amazing, in their ability to basically do what clefable does, but with an ability that heals them of status conditions. Defog and rapid spin users will also see more play, as getting stealth rocks up will define the metagame. Any pokemon weak to Rocks will be severely damaged and not see nearly as much usage. I unbanned evasion because with 5 turns, it won't be nearly as broken as it currently is.
NOTES: If you are on your last Pokemon, you have 8 turns instead of 5.
QUESTIONS: I was considering allowing mean look to slide... gimme ur thoughts. With hw important rocks and pursuit will be, I was considering banning them. Should spikes be allowed to let flying types have some usage?
Thanks for reading!