Why? Also I couldn't rlly do that is it would become a complex ban high we try and avoid.I really see this but could u balance it so that stage 2 of a 3 stage line can hold eviolite.
Why? Also I couldn't rlly do that is it would become a complex ban high we try and avoid.I really see this but could u balance it so that stage 2 of a 3 stage line can hold eviolite.
Adding on to VoolPool's comment above,in my earlier post i stated that stage 2s are better than stage 1s.I really see this but could u balance it so that stage 2 of a 3 stage line can hold eviolite.
The problem with this isn't the number,it's the fact that stuff like Type:Null,Munchlax,and Sneasel get included.Ok so a rule i am adding is that stage 1 mons get an extra 15 bp in all stats. U guys think the number should change?
i understand banning things, but not until the meta is playable as banning things off a concept wouldnt make sense as ussually things get quickbanned after its playable. the reason i added the rule is that ussually 2nd stages fair better like u said.The problem with this isn't the number,it's the fact that stuff like Type:Null,Munchlax,and Sneasel get included.
Edit:Quickban Nincada and Cosmoem please.Sneasel looks very borderline.
I understand,but in its current state the rule applies to 1st stages that don't have middle stages to outclass them.In addition,the OM rules state that while quickbanning while in the submission state is frowned upon,some things are too broken not to quickban.i understand banning things, but not until the meta is playable as banning things off a concept wouldnt make sense as ussually things get quickbanned after its playable. the reason i added the rule is that ussually 2nd stages fair better like u said.
I have included those as well now.I would also make moves based on the user’s level (Seismic Toss) and fixed damage moves (Dragon Rage/Sonic Boom) not affected by this, along with Super Fang, unless that’s covered in the moves with varying power.
Also this includes Night Shade, but I forgot to mention it. I just put Seismic Toss as an example.I have included those as well now.
How would you adjust the moves?Move sliders (or adjust)
Premise:
View attachment 363159
Moves can be adjusted to trade power for accuracy and vice versa (in increments of 10). Status moves are unchanged.
Accuracy must be ranging between 10% and 100% (or 110%, explained below).
Move power must be 0 or higher. Moves with varying power, fixed damage moves, level based moves, OHKO moves, counter/mirror coat, cannot be changed.
∞ accuracy is treated as 110% on the slider. So for example, magical leaf can be adjusted like following:
P:60 A: ∞ --> P:70 A:100%
Potential banlist:
Abilities:
Pokemon:
- No guard
Moves:
- OU banlist
- Lock-on/Mind reader
Feedback is appreciated. This is a very basic outline of the concept.
I don't know enough about the programming, but maybe one of these methods?How would you adjust the moves?
Based on this I'm guessing that the unit gets +10 and -10 based on the + and - stat of the CO nature and the CO gets +20 to the + stat of their nature.CO Scizor:
Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Sand Tomb
A Unit on the team:
Cloyster @ Life Orb
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard
In this case, Cloyster will have CO Scizor's ability in Technician in addition to Skill Link. Additionally, Cloyster has 50/105 (+10)/180/75 (-10)/45/70 stats because Scizor has an Adamant Nature. To compensate for not having 2 abilities at once, Scizor's stats will be 70/150 (+20)/100/55/80/65.
Correct. That’s what I came up with for now and want to have a similar idea since COs in Advance Wars typically give some bonus like +20% Fire Power to Direct units or being immune to Snow.Based on this I'm guessing that the unit gets +10 and -10 based on the + and - stat of the CO nature and the CO gets +20 to the + stat of their nature.
Yeah.Looking at this,Melmetal with a Scizor CO looks really dangerous with 216 BP DIB and 153 Attack.Urshifu-RS with a Scizor CO also looks really dangerous with 168.75 base power Surging Strikes that ignores Defense boosts and Intimidate.Scizor just looks very good as a CO in general.
Ok,thanks.I'd like to say that 2-5 hit moves could be concerning,especially on Cloyster,as they get about thirty extra BP on average and Cloyster gets 50 extra BP.
Edit:
Ability+(Formerly Powered Up)(Link to original thread https://www.smogon.com/forums/threads/powered-up.3530018/)
Metagame premise:All abilities have their effects doubled.Multipliers are applied again(Iron Fist,as an example,would have a multiplier of 1.2*1.2=1.44 for Punch moves)and anything added is stacked(Cursed Body has a 60% chance to disable a move,because it adds a 30% chance to disable a move,and 30+30=60).
IMPORTANT:Weather and Terrain abilities are unchanged unlike the original Powered Up,as they set the respective weather or terrain,which happens to last five turns,instead of them being treated as setting the field condition for 5 turns.
Potential bans and threats:
Threats:
Lycanrock-Dusk:Lycanroc-Dusk gets access to the powerful Tough Claws.This gives it access to STAB 67.6 BP priority and colorful coverage with 202.8 BP CC,135.2 BP Drill Run,and 152.1 BP Play Rough with a solid 117 base Attack and 110 Speed,and its clear that Lycanroc-Dusk is a dangerous Choice Band user.
Scizor:Scizor is standard Scizor,but with 90 BP STAB priority now.Good pivot and SD sweeper.
Regenerator:Regenerator now heals 66% max HP upon switching out.This combined with the users of the ability's bulk(in the case of Tornadus-Therian power as well)and this makes Regenerator an incredibly powerful defensive ability.A Regenerator Clause(1 Regenerator Mon per team)might have to be looked into.
Melmetal:Melmetal is already a hunk of a metal man in OU,but in Ability+ it gets even better.DIB becomes a 172.8 BP STAB move that breaks Sashes and Sturdy.Its coverage gets stronger as well,with the elemental punches providing nice coverage with 108 BP.
Conkeldurr:Conkeldurr with Guts activated becomes incredibly powerful,with the only real answers to it being Gardevoir,Landorus-T,and Tapu Lele.Guts Mach Punch and Facade is incredibly strong and hard to wall.
Tapu Lele:With the power of priority in this metagame,Psychic Terrain becomes incredibly important for blocking that priority.Also,Tapu Lele itself is strong,being one of the 3 answers to Conkeldurr and hitting as hard as ever with its Specs set.
Heatran:With Flash Fire now giving a ridiculous 2.25* power boost,it can apply constant pressure even if its not out.One read of a click of Fire coverage and suddenly you have 225 BP Magma Storm.It can be played around but one misplay and Tran is leaving a gaping hole in your team.
Unthreats:
Weavile:While Pressure is nice I guess the powerful SE priority from Lycanroc-Dusk,Conkeldurr,and Scizor and the powerful Melmetal and Heatran makes it hard for Weavile to find opportunities to sweep.This makes it a lot more reliant on support to kill these threats before it can attempt a sweep.
Volcarona:it gets revenged by Lycanroc-Dusk,it has to really think before clicking Fire STAB against a team with Tran,and it's overall just less impressive.
Banlist:OU Banlist and Clauses,Serene Grace(sorry Rachi),Snow Cloak,Sand Veil
Watchlist:Regenerator Clause,Kyurem,Kartana,Conkeldurr,Regieleki,Regidrago,Zamazenta-C Unban
Questions for the community:
Would this be fun to play?
Should anything else be added to the watchlist?
Should Zamazenta-C be unbanned?
I loved this metagame back in Gen 6 and would love to see this meta return. Comfey won’t be all that broken, but having +6 priority means it’s faster than Helping Hand and Protection moves. I believe that is still less than Switching, but if Triage is given to a stronger Pokemon in the future, it’ll be a huge threat for sure.Can I have some feedback on Ability+?
An item that probably should be banned is Eviolite. Giving what is essentially fully evolved Pokemon a 2/3 damage reduction to all attacks. Light Ball and Thick Club are also pretty strong when they aren't limited to Pokemon with Pikachu's and Marowak's stats. Let's also not forget about Water Bubble.StatGiver(name stay at possible change)Potential Bans:Blissey and Chansey could be ban because they can create very hard Pokemon to kill if they give their stat on pokemon with Regenerator or Type Immunity Ability.
Metagame Premise:The stat of the pokemon is give to the next pokémon in the party.So,If I have a Shuckle in the first slot and a Bisharp in the second slot,Bisharp obtains Shuckle stats but keep is own typing,ability and movepool.That will give the possibility to shine to the Pokemon with bad stat but good type,ability or movepool.
Rules:Standart OU Rules,Dynamax Clause,Sleep Clause
The Abilities Fur Coat,Huge Power and Wonder Guard could also be ban for logical reason (Imagine than Kartana give is stat to Azumaril.).
Melmetal should also be ban because he could become overpower if he gets stat for any fast offensive pokemon like Zeraora or Weaville.He could just go and spam Double Iron Bash and flinch everything on his way.
Potential Threats:I think than Swoobat could be very good if he could gets betters speed and special attack stats because of its Simple Ability.
Swoobat @ Heavy-Duty Boots (getting stats from Noivern)
Ability: Simple
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Calm Mind
- Roost
- Defog
With now a Speed of 123 and 97 in SpA,Swoobat could hit very hard and be a very Good User of Stored Power,and possibly one of the best sweeper of the metagame.
Mew And Jirachi could be pretty decent if they could gets stats that are more specific.For exemple, Jirachi getting stat from Aerodactyl or Weaville could make him an ever better user of Serene Grace-Iron head Flincher.
Jirachi @ Life Orb
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Drain Punch
- U-turn
- Play Rough
With a better Speed and a decent Attack,he could be a good pivot or wallbreaker.Mew could be a very good defensive pokemon by getting stat from Toxapex or Tangrowth or a very good lead with Regieleki Stats because of its incredible movepool.
And for finish,I am sure than ditto receving any good HP Stat could become an Absolute monster.
Questions:
How thats work with the first and last slot Pokemon?
-The first slot pokemon gets the stats of the last slots Pokemon.
What happen with Pokemon than change form during the match?
-The Pokemon than change form keep is stats than have being give.So If my darmanitan gets stats from Entei,Zen-Darmanitan keeps Entei Stats.
And the Shuckle that was receving Darmanitan stats keep Darmanitan stats even if Darmanitan as go on Zen Mode.
How Ditto would work ?
-Ditto copy the oponents stat than he presently have.So if my Ditto transform into a Scizor with Bisharp Stats,Ditto gets Bisharp Stats But Scizor moveset.
Thanks for that,I did not think about it.An item that probably should be banned is Eviolite. Giving what is essentially fully evolved Pokemon a 2/3 damage reduction to all attacks. Light Ball and Thick Club are also pretty strong when they aren't limited to Pokemon with Pikachu's and Marowak's stats. Let's also not forget about Water Bubble.
Kartana in general should be banned as well, since it was limited by the weak BP and coverage of its movepool, something that is no longer a factor when any Pokemon can have its stats. Just imagine Kartana giving Cloyster its stats.
While not as banworthy, Dragapult giving Arctovish/Arctozolt its massive speed and its pretty high attack will make Dragapult considerably strong.
It's like some sort of fucked-up Inheritance. I like it.StatGiver(name stay at possible change)Potential Bans:Blissey and Chansey could be ban because they can create very hard Pokemon to kill if they give their stat on pokemon with Regenerator or Type Immunity Ability.
Metagame Premise:The stat of the pokemon is give to the next pokémon in the party.So,If I have a Shuckle in the first slot and a Bisharp in the second slot,Bisharp obtains Shuckle stats but keep is own typing,ability and movepool.That will give the possibility to shine to the Pokemon with bad stat but good type,ability or movepool.
Rules:Standart OU Rules,Dynamax Clause,Sleep Clause
The Abilities Fur Coat,Huge Power and Wonder Guard could also be ban for logical reason (Imagine than Dragapult give is stat to Azumaril.).
Melmetal should also be ban because he could become overpower if he gets stat for any fast offensive pokemon like Zeraora or Weaville.He could just go and spam Double Iron Bash and flinch everything on his way.
Kartana should also be ban because any pokemon with this stat and a better movepool could be very dangerous.
Eviolite will be ban because giving Toxapex stat to any NFE with the eviolite will make them take 2/3 of damage will be very OP.
Thick Club and Light Ball are ban because they make any Pokemon basically double his offensive Stats.
Potential Threats:I think than Swoobat could be very good if he could gets betters speed and special attack stats because of its Simple Ability.
Swoobat @ Heavy-Duty Boots (getting stats from Noivern)
Ability: Simple
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Calm Mind
- Roost
- Defog
With now a Speed of 123 and 97 in SpA,Swoobat could hit very hard and be a very Good User of Stored Power,and possibly one of the best sweeper of the metagame.
Mew And Jirachi could be pretty decent if they could gets stats that are more specific.For exemple, Jirachi getting stat from Aerodactyl or Weaville could make him an ever better user of Serene Grace-Iron head Flincher.
Jirachi @ Life Orb
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Drain Punch
- U-turn
- Play Rough
With a better Speed and a decent Attack,he could be a good pivot or wallbreaker.Mew could be a very good defensive pokemon by getting stat from Toxapex or Tangrowth or a very good lead with Regieleki Stats because of its incredible movepool.
I am sure than Ditto receving any good HP Stat could become an Absolute monster.
Dragapult could be a great Stat Giver, especially to Arctovish or Arctozolt which will make them pretty good because of a combination of great stat and Bolt Beak or Fishious Rend.
Arctozolt @ Choice Scarf
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bolt Beak
- Icicle Crash
- Taunt
- Rock Slide
AND
Arctovish @ Choice Scarf
Ability: Water Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Ice Fang
- Rock Blast
- Crunch
Questions:
How thats work with the first and last slot Pokemon?
-The first slot pokemon gets the stats of the last slots Pokemon.
What happen with Pokemon than change form during the match?
-The Pokemon than change form keep is stats than have being give.So If my darmanitan gets stats from Entei,Zen-Darmanitan keeps Entei Stats.
And the Shuckle that was receving Darmanitan stats keep Darmanitan stats even if Darmanitan as go on Zen Mode.
How Ditto would work ?
-Ditto copy the oponents stat than he presently have.So if my Ditto transform into a Scizor with Bisharp Stats,Ditto gets Bisharp Stats But Scizor moveset.
Thanks man,and yeah i basically try to mix Godly gift and Inheritance to give an unique teambuild mechanic(ps:melmetal could possibly be ban but im not sure,because the stat he give are really good and with a better speed he can become a monster of power )It's like some sort of fucked-up Inheritance. I like it.
I'll come back to this later, but right now I'm gonna throw a quick squad of 3 Pokemon where the third will loop back to the first.
@ Focus Sash
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Trick Room
- Head Smash
- Gunk Shot
- Knock Off
Holy Head Smash, Batman. Melmetal even gives Nihilego just a bonkers amount of HP to absorb recoil.
@ Choice Scarf
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Hydro Pump
- U-turn
Still great speed control, but now with a little less power. Abuse that Ghost immunity, Dragapult's made out of papier-mache on the physical side now.
@ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double Iron Bash
- Superpower
- Earthquake
- Self-Destruct
Yeah, so you know how Dragapult never seems to really abuse its Attack well? I can see a lot of Pokemon not lasting in this metagame very long. Conk also fits at the end of this train, and I imagine it would better abuse Dragpult's statline while not giving Nihilego as strong a statline. Building in this metagame is gonna be bonkers.