Exactly. And it was one of the several reasons the meta failed.I mean shared power had this kind of bans
Exactly. And it was one of the several reasons the meta failed.I mean shared power had this kind of bans
Lol you dont deal with them, and these OMs and varients have been suggested but never take off.Bulletmons
Metagame Premise: the timer is set to 60 seconds, does not reset after your turn. Another variant is Blitzmons, but timer is 30 seconds, no reset. You run out of time you lose.
Potential Bans and Threats: OU Banlist
Questions for the community: how do you deal with disconnects?
Intratier
Metagame Premise: You must use one pokemon of each of the main tiers, (PU up to Ubers), on a team of six. Any pokemon in Borderline tiers are moved to the tier above them.
Potential Bans and Threats:
-Mega/Regular Mewtwo
-All Arceus Forms
-Xerneas
-Yveltal
-Primal/Regular Kyogre and Groudon
-Reshiram
-Zekrom
-Dialga
-Palkia
-Mega/Regular Rayquaza
-Deoxys Attack Form and Standard Form. (Speed and Defense forms are allowed)
-All Genesect Forms
-Mega Gengar
-Mega Metagross
-Both Giratina Forms
-Lugia
-Marshadow
-Ultra Necrozma
-Landorus-Incarnate
-Pheromosa
-Mega Salamence
All of these Ubers are too powerful in conjunction with their stats and typing, or with their stats and movepool.
Additional Components That I Think Should Be Banned:
-Terrain Extender
-Baton Pass
-Evasion Boosting Moves
Questions for the Community:
-Would you consider this possible, or do you think the Ubers that I've left are still too powerful for an entire team to handle?
-Do you think the Idea itself is fun?
-Should any more Ubers be banned or are there any that you think should not be?
-Which of the additional components should be banned?
The following are rejected metagame ideas: (if you have questions about why a metagame concept was denied, ask in the "Simple Questions, Simple Answers" thread)
- Tiermons: Teams must have one Pokemon from every tier.
Weather War
Metagame Premise: If a weather is set up by one player but not changed to a different weather before the turns run out, the opposing player will immediately lose.
Potential Bans and Threats: OU Banlist + Excadrill
Excadrill's standard checks now also have to worry about changing the weather, when the turns are running low. This mole can force a switchin into a Pokemon that doesn't want to take a hit but has to in order to change the weather off of sand, and can get up a free Sub or reset Sandstorm.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Substitute
- Sandstorm
Questions For the Community: Are there any ways to make the meta more interesting? Is the metagame too simple as it is?
I'm not sure if this has been done before, but how about having field effects (weather, terrains, rooms) be permanent unless changed as normal? This would harken back to the weather wars of old, while also allowing for manual setting to be more viable, as that will also be permanent. Granted, stuff like Trick Room would be incredibly centralizing, but it might be cool to play such a meta.Weather War
Metagame Premise: If a weather is set up by one player but not changed to a different weather before the turns run out, the opposing player will immediately lose.
Potential Bans and Threats: OU Banlist + Excadrill
Excadrill's standard checks now also have to worry about changing the weather, when the turns are running low. This mole can force a switchin into a Pokemon that doesn't want to take a hit but has to in order to change the weather off of sand, and can get up a free Sub or reset Sandstorm.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Substitute
- Sandstorm
Questions For the Community: Are there any ways to make the meta more interesting? Is the metagame too simple as it is?
I can understand where you're coming from, but I have an opposition with some of the reasons cited. For the first part about changing the winning condition, I don't understand how that doesn't apply to metas such as Suicide Cup where you have to lose all your Pokemon in order to win the match.Metas that change the winning condition, especially like this, don't get approved. Not to mention how arbitrary and centralized weather ability mons and teams would have to be.
Definitely not.Maybe even a requirement could be put into play to force one of these moves on every movepool?
Ah ok. I guess we need to keep it as open and unrestricted as possible.Definitely not.
Pokemon Generations
Metagame premise: A Metagame that allows you to pick and choose Pokemon from each generation while still retaining the mechanics from that generation.
Potential bans and threats: GSC and RBY Mechanics (more importantly DVs)? UBERS Based Format? OU Based Format? Infinite weather Mechanic?Tyranitar [Gen-5] @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 88 Atk / 168 SpD
Adamant Nature
- Stealth Rock
- Pursuit
- Crunch
- Fire Blast
Assuming we decide not to ban Infinite weather from Gen-5, Ttar is able to set an infinite turn Sandstorm due to it being from Gen 5. However this means it has the Gen 5 stats, movepool, typing, and sprite. The Reason for the Sprite is so the Opponent knows what Generation the mon is from allowing it to potentially predict its set.
Excadrill [Gen-7] @ Steelium Z
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
Excadrill is able to use Sand Rush and a Z-move due to it being its gen-7 variant.
Rotom-Wash [Gen-4] @ Leftovers
Ability: Levitate
EVs: 252 HP / 208 Def / 48 Spe
Bold Nature
- Thunderbolt
- Shadow Ball
- Will-O-Wisp
- Overheat
This Rotom-Wash is Electric-Ghost due to it being from Gen-4
Questions for the community: I more so envisioned this as an OU based format but would it be more fun and balanced with the option to use Ubers? Is Gen 5 Infinite weather boring and/or Broken? How will Team Preview be decided since this is a multi-generational (quite literally) format? Should we limit items to their respective generation? Is there certain mechanics we should just auto make Gen 7 to simplify the meta?
Metas that change the winning condition, especially like this, don't get approved. Not to mention how arbitrary and centralized weather ability mons and teams would have to be.
What happens if 7 turns pass and no Pokemon on either side has been knocked out?Sure yeah, if they rely on some arbitrary move/switching/terrain based condition. But why couldn't a meta like this work?
Ritualmons/ (Don't Fear) The Reaper
Premise: If 7 turns pass without one of the opponent's pokemon fainting, you automatically win the game (this triggers on the start of the 8th turn since a prior faint)
Potential Bans and Threats: Shadow Tag most likely, although I would consider most trapping moves to be fair game. Checks to reliable methods of self-fainting, such as Damp to counter Explosion, and Taunt to counter Healing Wish, are definitely far more viable in this meta. Fazing moves and paralysis/confusion/flinching could also be quite annoying.
There's a few reasons why I think this could be a neat OM.
>Firstly, each battle is guarenteed to last no more than 42 turns - I would be very, very surprised if someone managed to make a viable stall strategy (it will definitely be tried).
>Secondly, an entirely new dimension is added to the teambuilding process. Should your team be oriented around winning by conventional means? Or by forcing the opponent's team to stay alive? Or a mix of the both? There's a great deal of room for creativity.
>Thirdly, it's pretty simple in concept but freshens up the general feel of battling by providing an alternative path to victory. Players have to consider both of these routes when weighing up each move. For example, when setting up with a sweeper the player must realise that if the opponent's team isn't dead after 7 turns, a switch or self-faint has to be made, both of which could be easily telegraphed.
Questions for the Community: Should the 7 turn limit be increased (or decreased)? Is the metagame too simple/ too hard to build around? Is it too chance based?
(Never posted here before, I usually just like reading the cool ideas people have)
What happens if 7 turns pass and no Pokemon on either side has been knocked out?
Easy. Stall for 6 turns, explode on seventh.I would be very, very surprised if someone managed to make a viable stall strategy
Seems like an interesting concept for a metagame. First question on my end, I find allowing Uber-level stats and movepool to be passed to non-Uber mons a worrying idea. For starters, literally all speed-orientated offensive flying pokemon are gonna receive V-Create, Dragon Ascent and Delta Stream from Rayquaza, and any water or fire type can receive Desolate Land and Primodial Sea, as well as Groudon-primal and Kyogre-primal's gigantic movepool. Would it be an okay suggestion to either not allow Ubers to pass stats, or scrap the abilities and movepool idea?ROLE MODELS
Seems like an interesting concept for a metagame. First question on my end, I find allowing Uber-level stats and movepool to be passed to non-Uber mons a worrying idea. For starters, literally all speed-orientated offensive flying pokemon are gonna receive V-Create, Dragon Ascent and Delta Stream from Rayquaza, and any water or fire type can receive Desolate Land and Primodial Sea, as well as Groudon-primal and Kyogre-primal's gigantic movepool. Would it be an okay suggestion to either not allow Ubers to pass stats, or scrap the abilities and movepool idea?
As per any stat-inheriting meta there are always the sore thumbs that cause immense worry.
![]()
![]()
Yeah giving 102 base Defense to these monsters are gonna be a headache to deal with. These monsters on gonna be qb on the word go most likely. Speaking of Normal Types....
![]()
![]()
255 HP stats, Natural Cure, Soft-boiled, and a wide movepool add up to make all defensive normal pokemon hell on Earth to counter, would it be possible to prevent the Chansey line from passing on their stats?
More monsters on the way, tbh.