Move CombinationThe move in moveslot 1 combines with the move in moveslot 2. The powers are averaged, the effects halved and then stacked. The type remains the type of the move in moveslot 1.
Stat stage boosts are rounded down to the nearest whole number, stat stage drops are rounded up to the nearest whole number, priority moves are rounded down to the nearest whole number. There would be a 50% chance of the effect to occur if the effect previously always occurs. Multi-hit moves are rounded down to the nearest whole number.
Potential bans and threats:
Questions for the community
What bans/threats would there be?
Has this been submitted already?
Is this a qualified idea?