this is the first time i've submitted something like this before, and i couldn't seem to find any metagame that functions like this (i saw one called "moodymons", but that seemed to specifically just attach moody as an ability to everyone), so here goes:
Moody Nature
ever seen a setup sweeper, and thought "man, if only i could get rid of that pesky setup move-slot and add more coverage"? do you think moxie should just activate all the time, instead of after a kill? are you a big jerk who thinks speed boost should get a +2 every turn? then this is the metagame for you!
The Premise:
at the end of every turn, each pokemon will have one stat raised and one stat lowered, based on their nature. for example, if a pokemon has a timid nature (+Spe, -Atk), then at the end of every turn, that pokemon gets both -1 to attack, and +1 to speed.
The Threats:
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-baton pass teams can start off with what is effectively a free +2 speed to any pokemon; scolipede can protect once, double its speed, and BP the next turn, and unless you can outspeed it and hit it with a multi-hit move to break its sash, it's guaranteed to be passed off.
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-pokemon who no longer need to compromise on choosing one or two boosting moves over coverage will become incredibly powerful. give zygarde an impish or jolly nature, and suddenly it gets the best of both dragon dance and coil, all in one turn! this goes extra for a pokemon like landorus-t, who can now simply run a jolly nature and skip the need for rock polish.
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-tapu lele (and psychic terrain in general) is going to be absolutely incredible, thanks to a timid nature increasing speed, and psychic terrain giving opponents no way of out-prioritising it. along with BP, this pokemon might very well be one of the first to go in this metagame.
The Questions:
-should there be a specific ban addressing baton pass teams, how should we go about it? is there a way to have a healthy baton pass playstyle in such a meta?
-i use the term "moody" in the title because it quickly explains the core idea of a turn giving you both a positive and negative stat change. that being said, is there a better way of conveying this core concept in the title?
-should this mechanic function fully like moody, or moreso like speed boost? should it function like moody, this would mean that your pokemon will get its stat boost after a switch-in, as opposed to being forced to wait a turn with speed boost, which could potentially be unbalanced.
I don't know what to say for that idea, i mean it could get out of control if all Pokemon could boost their stats (MegaGross, Xurkitree, Mimikyu, Tapu Bulu, Magearna) but also defensively speaking (Mega Sableye boosting its Defense alongside its Special Defense with Calm Mind, Mew boosting and Baton Passing). The Ultra Beasts could also potentially boost two stats when they get a KO etc.
I'm a bit sceptical for that idea.