Abilimoves sets:
Gardevoir-Mega @ Gardevoirite / Big Root / Pixie Plate
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpA
IVs: 0 Atk
Modest Nature
- Draining Kiss
- Triage
- Technician
- toughclaws
Did you know Draining Kiss is a contact move? It gets boosted by Tough Claws! (It should be a Bite move, imo.) With this combined power, this 75% HP recovery move gets boosted in priority by 3 brackets (I would have done Tapu Lele, but its only useful Ability hates priority). Starting at 50 base power, the combinations of the
Fairy Aura (x1.33), Tough Claws (x1.3), and Technician (x1.5) Abilities with the STAB (1.5x), this underrated anomaly gains WAY too much power, rounding down to
195 146 base power with +3 priority and 75% recovery. It does this at the cost of three great Abilities that may nigh then be used elsewhere. Did I mention a Sp. Atk. base stat of 165? Just be careful about the possibilities of Liquid Ooze and Dazzling/QM/PT.
Snorlax @ Custap Berry / Sitrus Berry
Ability: Gluttony
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- cheekpouch
- Harvest
- Belly Drum / Skull Bash / Curse / Recycle
- Pursuit / Belch / Last Resort / Body Slam / Natural Gift
Yeah, so Pursuit is only 40 base power. But after a Belly Drum, their Custap Berry places them first in their priority bracket for the next turn, and it's all sweeps from there! Until they have a Ghost type... So Pursuit on the off chance that they might attempt to switch out, because it hits before they do if they choose to. Best used in intense sunlight, Gluttony + Cheek Pouch + Harvest = early berry consumption + [bonus] HP restoration + chance/guarantee to replenish berry's supply = potentially endless HP/ top priority powerhouse!
Stench Heracross-Mega. Meh. Maybe add Serene Grace on top of that? And Technician or a speed-boosting Ability?
Blissey @ Zoom Lens
Ability: Natural Cure / Serene Grace
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- effectspore
- flamebody / Regenerator / Aftermath
- cursedbody / cutecharm
- Dynamic Punch / Body Slam / Dream Eater / Tri Attack (these last two would need 252 SpA)
Offensive Blissey. Not only can it heal itself now, but it can punish enemies for exploiting its weaker defense! With a 30% (to 60% with Serene Grace?) chance to really mess up their plans. Tri Attack would be really useful...
Drampa @ Aguav Berry
Ability: Berserk
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk
- primordialsea
- Hurricane
- Thunder
- dryskin
So Drampa's speed stat is unredeemable. I get that. It's also the only non-legend with high SpA that also has access to both Hurricane and Thunder. So yes, it's a gimmick.
Pidgeot-Mega @ Pidgeotite
Ability: No Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- deltastream
- Air Slash
- Hurricane
- Heat Wave
No Guard + No Weaknesses = No chance to lose!
Empoleon @ Weakness Policy
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Weak Armor
- Stamina
- Competitive
- Power Trip
I dare you to hit me with a physical attack. Only three weaknesses: Electric, Fighting, and Ground. ⅔ chance if they hit this super-effectively, it will be a Physical attack. And then there's the other boosts.