Z- Reflection
If your pokemon has a Status Move on its first slot and it holds a Z Crystal, then the Z-effect of that move will apply when that pokemon switches in, unless that effect happens after the move is done.
Moves that wont trigger a Z effect: Assist, Healing Wish, Lunar Dance, Metronome, Nature Power, Memento and Parting Shot. Those Z-effects depend on the realization of the move so they cannot be activated alone.
This metagame opperates with OU banlist and clauses. These 2 clauses are added:
Z-Evasiveness Clause: Moves that can raise Evasiveness with their Z-Effect cant be used on first slot. Those moves are Camouflage, Detect, Flash, Kinesis, Lucky Chant, Magnet Rise, Sand Attack, Smokescreen
Copy Clause: All moves from slot 1 must be different.
Possible bans: There are many pokemon with access to Happy Hour or Celebrate. Banning those moves might not be a wise idea since they can help dealing with full hp restore mons but they will be watched out. Pokemon with access to those moves will be monitored, specially Umbreon, Sylvally, Greninja, Victini and Espeon. Porygon 2 and Porygon Z will be taken into account to.
Unbans: Lucarionite, Metagrossite, Kanghaskanite
Reason: I dont beleive these pokemon might be that powerfull with so many boosted pokemon running rampant.
Threats
Charizard @ Groundium Z
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hold Hands
- Roost
- Fire Blast
- Earthquake
Regular Kanto starters are back! Zard is one of the few pokemon that have access to Hold Hands, together with Raichu and Vivilion-Fancy.
Espeon @ Normalium Z/ Fairium Z
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Stored Power
- Dazzling Gleam
- Hidden Power [Fighting/ Ground]
Pretty straightfoward, get your boosts on switch and then go for the kill. Only checked by Jirachi and a few Dark Types.
Sylveon @ Normalium Z
Ability: Pixilate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Hyper Voice
- Stored Power
- Hidden Power [Ground]
Umbreon @ Normalium Z
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Celebrate
- Moonlight
- Heal Bell
- Stored Power
Dragonite @ Flyinium Z/ Icium Z
Ability: Multiscale
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Haze
- Hurricane
- Heal Bell
- Defog
With Haze on first slot Dnite can recover Hp to full upon switching in, allowing it to recover its multiscale and proceed to eliminate stat boosts with Haze.
Pyukumuku @ Normalium Z / Poisonium Z
Ability: Unawere
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Purify
- Recover
- Block
- Psych Up/ Scald
Pretty Annoying wall. It gets boosts and denies boosts, but it can die from Stored Power so use it to check Physical attackers
Skuntank @ Icium Z
Ability: Aftermath
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Haze
- Punishment
- Pursuit
- Poison Jab
Nice wall for some special attackes, but it cant switch into them easily. It works better as an Espeon killer, either by trapping it with pursuit after using Z-Haze or by demolishing it with Punishment.
Kingdra @ Dragonium Z/ Normalium Z
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Splash
- Waterfall
- Outrage
- Clear Smog/ Ice Beam/ Giga Impact
+3 Attack and Rain boosted waterfall. Clear Smog is for walls. No Z-effect raises defense 2 stages or more.
Slowking @ Normalium Z
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Captivate
- Slack Off
- Scald
- Calm Mind
Great Special Wall that gets +2 special defense with Captivate and it has Regenerator.
Magearna @ Psychium Z/ Fightinium Z
Ability: Soul-Heart
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
IVs: 0 Atk
- Heal Bell
- Fleur Cannon
- Aura Sphere
- Heart Swap
Heal Bell gives Magearna full recovery! and with Heart Swap you can steal any massive boost, if you succed in doing so , then you can sweep with a high critical hit Fleur Cannon (If you activate the Z crystal).
Kartana @ Darkinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Tailwind
- Leaf Blade
- Psycho Cut / Sacred Sword
- Night Slash
Knock Off is pointless in this metagame, so why not just use 3 moves with a guaranteed critical hit? Critical hit means more power and also ignore +1 Defense pokemon (Sacred Sword does it as well).
Ditto @ Normalium Z
Ability: Imposter
EVs: 252 HP / 252 Def
IVs: 0 Atk
- Transform
Ditto now recovers hp to full before transforming.
Questions:
1) Can this metagame be balanced?
2) What should be quickbanned? What pokemon needs to be watched out?