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Project Metagame Workshop

ANYGEN GOES
I do have some questions to add to this-

1. How would moves on Pokemon in older generations interact with effects that weren’t introduced yet? For example, would RBY Zapdos have a chance to miss its Thunder in Rain? Would RBY Mewtwo’s Psychic be boosted by Psychic Terrain?

2. Would we let Smeargle Sketch the special starter moves from Let’s Go, such as Sparkly Swirl or Baddy Bad?

3. What about changes to the type chart? Would RBY Mewtwo be immune to Ghost? Would a GSC Steelix resist Dark?

4. Damage formulas have changed throughout Pokemon’s history. Would this be implemented in some way, with older-gen Pokemon using older damage formulas?

5. Would this format support Pokemon from LGPE, BDSP, Legends: Arceus, and Legends: Z-A? Z-A in particular is rather interesting, since it gives us Zygarde-Mega in addition to the OHKO moves becoming base 250 power.

6. If supported, how would Let’s Go and Z-A mega evolution mechanics work? Would you simply let, say, a Charizard from LGPE to mega evolve into either of its mega evolutions without a stone? Would a Charizard-Mega-Y from LGPE or Z-A have Drought, or no ability?

This format is really interesting as a premise, but would probably be a nightmare to code.

Anyways, on a final note, here’s a team I threw together (assuming Z-A is allowed)-

:zacian-crowned: :mewtwo: :xerneas: :miraidon: :zygarde-mega: :lunala:

EDIT: Most of my questions were asked based on the assumption that the list of allowed Pokemon is based on the Pokedex of the selected generation they are to be from, and not National Dex or SV Dex. For example, I am assuming that USUM Kartana would be allowed, but not SV Kartana.
 
1. How would moves on Pokemon in older generations interact with effects that weren’t introduced yet? For example, would RBY Zapdos have a chance to miss its Thunder in Rain? Would RBY Mewtwo’s Psychic be boosted by Psychic Terrain?
The effects of moves that didn't exist in previous generations are retroactive because that's an effect of the move itself. So, Thunder from RB Zapdos wouldn't miss during rain, just as the Psychic from RB Mewtwo would be boosted during Psychic Terrain. Similarly, the same applies to Baton Pass, passing the buffs to 1st-generation Pokémon. As I said, the effect is from the move, not the Pokémon (and Baton Pass is the perfect example to explain this, because just as it has its effect that must be respected, the division of Special Attack and Special Defense that didn't exist in RB Zapdos and RB Mewtwo will result in a buff to both Special stats, because now we're talking about the characteristics of this generation's Pokémon, not the moves themselves).

2. Would we let Smeargle Sketch the special starter moves from Let’s Go, such as Sparkly Swirl or Baddy Bad?
No, because this format assumes that the Pokémon can do everything it can do within the game (like AG), and Smeargle wasn't available in Let's Go.

3. What about changes to the type chart? Would RBY Mewtwo be immune to Ghost? Would a GSC Steelix resist Dark?
The Type Chart should follow the most up-to-date version, otherwise it will only complicate things further, but the Pokemon's type will be according to the chosen generation; a RB Magneton will be pure Electric and a DP Togekiss will be Normal/Flying.

4. Damage formulas have changed throughout Pokemon’s history. Would this be implemented in some way, with older-gen Pokemon using older damage formulas?
I must admit that I didn't think about the damage formula overall; I ended up focusing on other things like how the Pokémon's speed influences the chance of critical damage (in the case of RB) and the base power of the moves, respecting the generation of the chosen Pokémon. So we need to talk about the damage formula.

5. Would this format support Pokemon from LGPE, BDSP, Legends: Arceus, and Legends: Z-A? Z-A in particular is rather interesting, since it gives us Zygarde-Mega in addition to the OHKO moves becoming base 250 power.
My wish is that the format accepts absolutely everything lol, it's up to the most dedicated players to give this kind of feedback like yours so we can have a fun format to play : )

6. If supported, how would Let’s Go and Z-A mega evolution mechanics work? Would you simply let, say, a Charizard from LGPE to mega evolve into either of its mega evolutions without a stone? Would a Charizard-Mega-Y from LGPE or Z-A have Drought, or no ability?
Well, if Let's Go and Z-A fits into Anygen Goes, then the answer to all these questions is yes, because the intention of the format is to allow for the maximum potential that each generation can/can have.
 
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Question for friends (this format isn't mine; it's OURS):

Should CAPs be included in Anygen Goes? After all, this format is emerging here, not at Nintendo, and CAPs have a history with us since the 4th generation.

What about MissingNo and M' from the 1st generation? They could be legally obtained within the games relatively easily (unlike the other more obscure glitchmon), and the premise of Anygen Goes is to allow us to use everything we could in any generation.

These are two points that came to mind!
 
Should CAPs be included in Anygen Goes? After all, this format is emerging here, not at Nintendo, and CAPs have a history with us since the 4th generation.
CAP is not a part of the Pokemon games, which this is based on, so I don’t think including them makes much sense.

What about MissingNo and M' from the 1st generation? They could be legally obtained within the games relatively easily (unlike the other more obscure glitchmon), and the premise of Anygen Goes is to allow us to use everything we could in any generation.
I would say no to this, if for no other reason than them requiring glitches to obtain. Also, all of the glitchmons can be obtained through glitches (I assume that is what you mean by “legally obtained”), and many of them are version-specific, so we would need to add in (I think) around ninety or so each for the American versions of Red / Blue and Yellow, and then add in a handful more to account for Gold / Silver / Crystal. Things get really messy with ADV, since there would need to be roughly 65,000 glitch Pokemon added, just for Ruby / Sapphire. However, take this with a grain of salt, since I don’t know how many glitchmons are shared between Ruby and Sapphire, and this is assuming we don’t exclude the ones that crash your game.

All of this is to say that including glitchmons is really cool as an idea, but is not a practical choice in the slightest.
 
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