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Project Metagame Workshop

PrehistoricMons
Miss :azelf: clicking pre-nerf Explosion? Wish Hyper Beam didn't need to recharge upon KO? Want :talonflame: to start spamming Gale Wings Brave Bird again? If so, this may be the metagame for you!
Premise: All nerfs that have happened across the generations (not buffs) are reverted (as taking into account both buffs and nerfs would overcomplicate things). National Dex.
I think just with all of the changes you are trying to implement here, this would fall more into a Solomod territory rather than an OM. Going that route would also allow you to pick and choose which of these changes to implement (for example, maybe having a Pokemon be completely locked out of the game if it gets frozen isn't a part of a balanced metagame?) A better title would likely be something referencing that it is a blast from the past, or that each of these moves/abilities/Pokemon are being the best they could be (though the name Full Potential is already taken).

Idea: Level up moves only

This is an idea I thought of, and I feel it could really shake up who's good and who isn't. Good pokemon could end up being bad just for having a bad learnset.

Ban:
Smeargle- Smeargle with it's sketch move gives it any move it wants, completely making it unaffected by this idea, so it shouldn't be allowed.
If we were earlier in the generation, I would think this concept would be interesting. Heck, to add a detail to this, if we made it exclusively level up moves and universal TMs, it could be called something like "Even Footing". I would of course have to take a look at some of the natural learnset of certain Pokemon to see how that would impact them without their TM or tutor moves (also I would imagine this would be a pain to code as I do not believe the Showdown UI knows the difference between a legal move via level up or a legal move via TM). The big thing though is that, as the generations have gone by, the level up learnsets of Pokemon have gotten a lot broader. While a lot of Pokemon only get coverage moves via TM, the number of moves a Pokemon learns as they level up is probably double what it was in say Gen 3 or 4. This could be interesting to see if executed correctly.
 
Honestly feels like the well of OM ideas is running dry.
Every OM recently on this thread feels like either a petmod, an other OM with slight tweaks, or barely changes the base game at all. In Gen 10, we’ll of course get to have an OM based around that gen’s new gimmick, but that’s about it.

That's the nature of the beast. Innovative ideas are as brilliant as they are rare, and I don't think we should necessarily expect OMs popping out every week or so. I think people had a pretty good creative streak this gen with the OM ideas (+ revivals and adjustments to many old metas), so it does feel noticeable when people make the same tired suggestions that have been discussed for over a decade. A lot has happened in Gen 9, and rn I think we've covered most of what is feasible and appropriate for OMs. For now, at least.
 
Honestly feels like the well of OM ideas is running dry.
Every OM recently on this thread feels like either a petmod, an other OM with slight tweaks, or barely changes the base game at all. In Gen 10, we’ll of course get to have an OM based around that gen’s new gimmick, but that’s about it.
I think if we can categorize all the recent ideas into a couple "themes" or patterns, then it's truly gone barren. There are only so many thoughts the people on this thread can have before ideas are repeated or just don't fit the mold.
Gen 10 will hopefully be this year, but at the tailend of gen 9 there's got to be at least one original idea. Even if it has a short life in gen 9, I think it would quickly evolve in a way that would adapt to gen 10s mons and gimmicks.

The biggest problem with new OMs is that theres barely anything to change in a way that hasn't already been done by an OM, CM or PM.
Want to shift around abilitys? We got AAA, Inheritance and BH
Want to give pokemon more moves? BH, Inheritance and Stabmons are already there.
Oh, how about Items? That would probably be a pet mod.
B-but I want to change their type? Camove chaos is laughing in your face right now.
Wanna change Stats? We got flipped.

Maybe I'm wrong about this. I'm wrong about a lot of stuff. But until we figure out a unique thing to change or a unique way to change a thing, I don't have to be a psychic type to predict that this thread will feel like dust on an old bookshelf.
 
Don’t forget, there’s also the OMs that don’t change the individual mons’ attributes, but rather change the rules of how the mons themselves interact with one another.

Lose to win? The Loser’s Game.
Reversed speed tiers? Twisted Dimension.
Change up the type chat? Inverse and The Card Game.
Revert the phys/special spilt? Type Split.
Change how moves function? Category Swap.
Extra moves and abilities? Force of the Fallen, PiC and Shared Power.
Everything has Baton Pass? Relay Race.
Multi-battles? 1-2 Switch and Triples.
Double moves? Linked.

I always like these in particular because the concepts are simple to understand and build, but the gameplay is always vastly different from vanilla.
 
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ANYGEN GOES

Concept: The evolution of Anything Goes, where anything that has ever existed in Pokémon can be used from any generation; you could assemble a team with a Gen I Clefable that will have its stats from that era, be Normal type, its Hyper Beam won't need to recharge if it knocks out the opponent, and it will be immune to Body Slam paralysis, and on the same team a Clefable from the current generation with updated stats, Fairy type, its Hyper Beam will no longer be a viable option and it can be paralyzed by Body Slam, unless it's holding a Lum Berry.

I gave the example of two Clefable on the same team because it's an easy example to explain; just imagine the infinite possibilities of teams and strategies!

I also thought about a hacked version of Anygen Goes, allowing everything that has been possible to obtain with hacks in any generation, from MissingNo. from Gen I, through the Pokéstar Studios opponents from Gen V, and reaching the infamous Eternamax Eternatus from Gen VIII

Well, that's my suggestion; I suggested something similar when I registered on the forum years ago with an idea that is my nickname, but I'd like to know if TODAY this is viable and if the forum members think it's worth testing : )
 
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ANYGEN GOES

Concept: The evolution of Anything Goes, where anything that has ever existed in Pokémon can be used from any generation; you could assemble a team with a Gen I Clefable that will have its stats from that era, be Normal type, its Hyper Beam won't need to recharge if it knocks out the opponent, and it will be immune to Body Slam paralysis, and on the same team a Clefable from the current generation with updated stats, Fairy type, its Hyper Beam will no longer be a viable option and it can be paralyzed by Body Slam, unless it's holding a Lum Berry.

I gave the example of two Clefable on the same team because it's an easy example to explain; just imagine the infinite possibilities of teams and strategies!

I also thought about a hacked version of Anygen Goes, allowing everything that has been possible to obtain with hacks in any generation, from MissingNo. from Gen I, through the Pokéstar Studios opponents from Gen V, and reaching the infamous Eternamax Eternatus from Gen VIII

Well, that's my suggestion; I suggested something similar when I registered on the forum years ago with an idea that is my nickname, but I'd like to know if TODAY this is viable and if the forum members think it's worth testing : )
This could be a really interesting OM, the only problem that comes to mind is this could be a pain in the ass to code
 
Run Away
In this OM, at the end of every turn after everything else comes into effect, both players' mons are randomly swapped to another.
Bans: Ingrain, No Retreat, etc... for ruining the OM's purpose; maybe Regenerator for being busted.
 
Run Away
In this OM, at the end of every turn after everything else comes into effect, both players' mons are randomly swapped to another.
Bans: Ingrain, No Retreat, etc... for ruining the OM's purpose; maybe Regenerator for being busted.
This sounds like VoltTurn Mayhem but worse. Randomly switching Pokemon every turn is way too much RNG, and matches are likely to be very long since everything can just spam Protect to avoid unfavorable matchups or rack up hazard damage (if they've managed to remove some of the boots that pretty much everything is going to be wearing).
 
This could be a really interesting OM, the only problem that comes to mind is this could be a pain in the ass to code
I can imagine the difficulty of programming all generations into a single metagame.

Possible solution: Could starting small (with 2 or 3 generations, and gradually adding more until reaching 9) make life easier for programmers?
 
ANYGEN GOES

Concept: The evolution of Anything Goes, where anything that has ever existed in Pokémon can be used from any generation; you could assemble a team with a Gen I Clefable that will have its stats from that era, be Normal type, its Hyper Beam won't need to recharge if it knocks out the opponent, and it will be immune to Body Slam paralysis, and on the same team a Clefable from the current generation with updated stats, Fairy type, its Hyper Beam will no longer be a viable option and it can be paralyzed by Body Slam, unless it's holding a Lum Berry.

I gave the example of two Clefable on the same team because it's an easy example to explain; just imagine the infinite possibilities of teams and strategies!

I also thought about a hacked version of Anygen Goes, allowing everything that has been possible to obtain with hacks in any generation, from MissingNo. from Gen I, through the Pokéstar Studios opponents from Gen V, and reaching the infamous Eternamax Eternatus from Gen VIII

Well, that's my suggestion; I suggested something similar when I registered on the forum years ago with an idea that is my nickname, but I'd like to know if TODAY this is viable and if the forum members think it's worth testing : )
I have 2 questions.
1. How do we indicate which generation we're using?
2. What about generational gimmicks (Is Tera Electric Air Balloon Shedinja going to happen?)
 
I have 2 questions.
1. How do we indicate which generation we're using?
2. What about generational gimmicks (Is Tera Electric Air Balloon Shedinja going to happen?)
1. As you can use the same Pokémon from different generations, each of them will use its corresponding sprite from generation to BW; From SM onwards there is no way, it will be the same sprites.
Don't forget that you can mix generations within the same team.

2. No, because if a Pokémon did not exist in a generation, it will not be able to use the special mechanics of that generation, so Shedinja Gen 9 would not exist in the metagame, whose idea is to be an Anything Goes between generations.
All special mechanics will be valid, but only Pokémon from generations that could use such mechanics will be able to use them.
 
Run Away
In this OM, at the end of every turn after everything else comes into effect, both players' mons are randomly swapped to another.
Bans: Ingrain, No Retreat, etc... for ruining the OM's purpose; maybe Regenerator for being busted.
There could be some fun combos, terrain, weather and other similar stuff become broken as hell when the rest of your team can pivot into it for a turn, and swap into another nuke
 
Split disciplines damagemons (working on name): Basically you have to have 2 physical and 2 special moves and NO status moves. Open to trash talk or feedback.
I feel like this would remove the viability of a lot of pokemon; Stall dies (YIPPEE!) but so do most non-mixed attackers. I think a no-status OM could be interesting but halving the amount of moves that will use a good offensive stat isn't ideal imo
 
1. As you can use the same Pokémon from different generations, each of them will use its corresponding sprite from generation to BW; From SM onwards there is no way, it will be the same sprites.
Don't forget that you can mix generations within the same team.

2. No, because if a Pokémon did not exist in a generation, it will not be able to use the special mechanics of that generation, so Shedinja Gen 9 would not exist in the metagame, whose idea is to be an Anything Goes between generations.
All special mechanics will be valid, but only Pokémon from generations that could use such mechanics will be able to use them.
1. While we're here, how would the game know I want to use gen 1 clefable and not gen 9 clefable.

2. That's nice to know, but I also wonder if you're able to dynamax and terastalize different pokemon in the same game.

3. How would conditions that changed across generations work? Say a gen 9 dragapult burned a gen 2 Tauros. Would Tauros take 1/8th of its Max HP per turn (like in gens 2-7) or 1/16th of its Max HP (as burn works currently).
 
lowk i just want to reinvent STABmons and make it more played lol. anyway definitely fair criticism i think a pure damage thing would be interesting, the problem is the om feels bland... any suggestions?
 
1. While we're here, how would the game know I want to use gen 1 clefable and not gen 9 clefable.

2. That's nice to know, but I also wonder if you're able to dynamax and terastalize different pokemon in the same game.

3. How would conditions that changed across generations work? Say a gen 9 dragapult burned a gen 2 Tauros. Would Tauros take 1/8th of its Max HP per turn (like in gens 2-7) or 1/16th of its Max HP (as burn works currently).
1.Because both Clefable (RB and SV) will be available in the Pokémon selection when you choose the Anygen Goes format.

2.Anygen Goes is closer to Anything Goes than Pure Hackmon, so only a SS Clefable can Dynamax, just as only an SV Clefable can Terastalize; in short, a version of Clefable (which is becoming the mascot of the format lol) will only be able to do what it could do exclusively within the of their own generation.

3.The consequence of any effect takes precedence over who causes the effect in this format, so yes, RB Tauros will lose HP from burn just like in the 1st generation, regardless of whether the Pokémon that caused the burn is from the current generation.

To complement what I said (consequence >>>>>> cause) applies to everything; Imagine this scenario: your RB Tauros faces the opponent's SV Tauros:

Turn 1: The opponent's Tauros attacks first because it's holding a Choice Scarf (since your Tauros can't hold any items). They use Body Slam hoping to paralyze your Tauros, but they don't know that Generation 1 Normal-Types are immune to paralysis caused by secondary move effects. You then use Body Slam against the opponent's Tauros, and the paralysis works because current Normal-Types don't have the immunity your Tauros possesses.

Turn 2: The opponent's Tauros has lost speed due to paralysis, and now your Tauros attacks first. You expect to finish this battle with Hyper Beam because A) Hyper Beam in Generation 1 used ATK and B) You know there's a good chance of a critical hit because Tauros's SPE is high, and the chance of a critical hit increased the faster the Pokémon was in Generation 1; but the opponent's SV Tauros turns Steel-type and resists your powerful Hyper Beam. However, the damage the SV Tauros took (even after turning Steel-type) was high because A) The damage received was critical and B) Hyper Beam calculated the RB Tauros's ATK against the SV Tauros's SPD, since Hyper Beam is a physical move for RB Tauros, while the same move is special for SV Tauros, which had to defend with its SPD, not its DEF (remember: consequence >>>>>>> cause).

We also haven't talked about items; they work like moves and special mechanics, meaning a Pokémon from any generation can only use items that existed in its generation. And since we're imagining a battle between Tauros from different generations, how about using a Tauros holding a Berserk Gene? Well, choose a GS Tauros : )

Finally (but let's keep talking), I imagine this metagame could be a lot of fun. I can even imagine the forum discussing the Anygen Goes tiers (will GS Snorlax be OU? That would be interesting to see)!
 
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sry, we mean can u use more than one gimmick in a specific battle? as in can i tera one mon then dynamax another?
Yes too, if you have a 9th generation Pokémon to terastalize and an 8th generation Pokémon to Dynamax on the same team.

Of course, the idea is still under discussion, and I will understand if players better than me propose changes aimed at balance, possibly even dividing Anygen Goes into formats with bans, without bans, and hacks.
 
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