Just one. Mon in the first place gets hp, second gets attack, and so onDo all of a Pokémon's stats change, or just one each?
Just one. Mon in the first place gets hp, second gets attack, and so onDo all of a Pokémon's stats change, or just one each?
And how would you decide that, exactly?Oh yeah you cant use the same donor mon twice per team you can't have two Koraidon 'gifts'
Alright, ill make a More detailed post ina few hours. I'm away from home rn and it's too hard to make a good quality post on mobile, thats why my post is rushedAnd how would you decide that, exactly?
Maybe have the donors only count for their primary type instead of just the receivers, not many Pokémon are the top givers for multiple stats of their Types.
And you should think more about your idea and detail it in a single post, the premise should be clear for everyone, you have to show that you have been thinking a lot about your idea if you want it to become a format and be the tier leader in the near future.
Very cool OM idea imo, definitely has a ton of potentialMetagame premise: Pokémon gain access to the abilities and Movepools of all Pokémon that share their typing (e.g. Roaring Moon, Hydreigon [and Zwellious and Deino] are all of the Dark/Dragon types in the tier. Roaring Moon would gain access to Hydreigon's full Movepool in addition to it's own, while having the choice of Protosynthesis, Levitate or Hustle as ability options)Convergence
Potential bans and threats: Banlist off the top of my head - Pure Power, Slaking, Imposter, Shell Smash and Comatose. We also will implement a Sleep Moves clause due to Spore dispersal.
Some major threats include Salamence/Dragonite, who gain tools from each other, while also gaining utility options like Will O Wisp, U-Turn and Defog from Altaria and Noivern respectively, turning them into the ultimate offensive and defensive juggernaut. Dondozo is another top tier defensive, and potentially banworthy threat with access to multiple god tier defensive abilities like Regenerator and it's own Unaware and potent utility options like U-turn, Wish, Rapid Spin, and Roost. Finally Iron Hands is a menace thanks to getting the full offensive and utility Movepool and abilities of Pawmot, including Revival Blessing, which might push Iron over the edge and into broken territory.
Questions for the community:
Is Convergence a good name, in regards to clearly conveying what the OM is about? Composite Meta was something also thrown around, but I wanted something snappy.
Currently, moves between prevos and moves between alternate forms are treated how STABmons treats them. Is it a good idea to maintain this, or does it go against the spirit of the metagame?
Give your thoughts and opinions for this project please, it's definitely something that has a lot of potential staying power + expansion from Home and DLC(s), and I am really passionate about it.
Metagame premise: Pokémon gain access to the abilities and Movepools of all Pokémon that share their typing (e.g. Roaring Moon, Hydreigon [and Zwellious and Deino] are all of the Dark/Dragon types in the tier. Roaring Moon would gain access to Hydreigon's full Movepool in addition to it's own, while having the choice of Protosynthesis, Levitate or Hustle as ability options)Convergence
Potential bans and threats: Banlist off the top of my head - Pure Power, Slaking, Imposter, Shell Smash and Comatose. We also will implement a Sleep Moves clause due to Spore dispersal.
Some major threats include Salamence/Dragonite, who gain tools from each other, while also gaining utility options like Will O Wisp, U-Turn and Defog from Altaria and Noivern respectively, turning them into the ultimate offensive and defensive juggernaut. Dondozo is another top tier defensive, and potentially banworthy threat with access to multiple god tier defensive abilities like Regenerator and it's own Unaware and potent utility options like U-turn, Wish, Rapid Spin, and Roost. Finally Iron Hands is a menace thanks to getting the full offensive and utility Movepool and abilities of Pawmot, including Revival Blessing, which might push Iron over the edge and into broken territory.
Questions for the community:
Is Convergence a good name, in regards to clearly conveying what the OM is about? Composite Meta was something also thrown around, but I wanted something snappy.
Currently, moves between prevos and moves between alternate forms are treated how STABmons treats them. Is it a good idea to maintain this, or does it go against the spirit of the metagame?
Give your thoughts and opinions for this project please, it's definitely something that has a lot of potential staying power + expansion from Home and DLC(s), and I am really passionate about it.
I don’t understand this LOL. Does this mean I need some sort of glorified monotype team to make this work? Do I need both Dragapult and another primary dragon type pokemon on my team to get benefits? Can you give a full example with a team of 6 if possible?![]()
Genetic Selection
![]()
Metagame Premise:
Pokemon inherit the best stat trait from the Pokemon of their primary typing! The way it is distributed is like Godly Gift: First slot gets hp, second gets atk, etc. So if a dragon type was in the last slot, it would get dragapults speed, which is 142.
Bans/Clauses:
- Koraidon and Miraidon
- Potentially chinese legends, as ting-Lu's hp is huge for these mons
- One mon can't be used as a donor twice (A team couldn't use Ting-Lu twice as both Hp and Defense, it would go down to the mon below it in Defense; Kingambit)
Questions for the community:
- Should donors need to have the same primary type as the mon inheriting its stat? (For example if this was the case a normal primary type would not be able to inherit arboliva's spatk as normal isn't its primary typing)
- Too hard to balance?
- Anyone have ideas for other bans or even donor bans?
- Is the name ok?
As each type gets something different and quite arbitrary, I think this would fall into the realm of pet mods. It could probably pass as one though, but I’m am not sure how submitting and approval works.Type Power
(Name needs work most likely but still)
Concept: Every type gets an additional ability based (loosely) on thier typing on top of their og ability.
Ability list:
Normal: Scrappy
Fire: Protosynthesis
Grass: Thick Fat
Water: Fluffy
Electric: Quark Drive
Fighting: Tough Claws
Flying: Gale Wings
Poison: Corrosion
Ghost: Prankster
Dark: Dark Aura
Fairy: Fairy Aura
Ice: Mountaineer
Ground: Purifying Salt
Steel: Steely Spirit
Rock:Solid Rock
Psychic: Dazzling
Dragon: Adaptability
Bug: Tinted lens
For example:Donbozo here now has unaware and fluffy to wall any set up sweeper that use contact moves
Gengar here not only has it's Cursed Body (which is still bad) but also has Prankster and Corrosion for toxic stall
Potential Threats:
Now you don't need Bite/Thief to hit ghost and it gets Low Kick to hit Rock/Steel Types
Proto and Aura (If I don't change it) are really powerful and on an already powerful Mon, need I say more.
![]()
![]()
![]()
These guys man, on top of having Tinted Lens they have secondary types that help them get in/kill things and their base abilities
Otherwise I'm open to any changes to any of the abilities if you think something would fit better (which something probably would), also tera would be banned if you were wondering.
Here's how it works (I'm pretty sure).I don’t understand this LOL. Does this mean I need some sort of glorified monotype team to make this work? Do I need both Dragapult and another primary dragon type pokemon on my team to get benefits? Can you give a full example with a team of 6 if possible?
I feel like to make this more simple, you could say the highest HP stat of your team of six goes to the first pokemon, the highest Atk stat of your team of six goes to the second pokemon, etc. You can call this OM something like Team Power because one member of your team is powering another member.
Even if it were like this, I still feel like this is too similar to Godly Gift. The concept of each slot corresponding to a specific stat is already taken up by Godly Gift. Maybe it could work if you make it different enough. I’m not sure not how lenient the OM approval team is about this.
I think your idea has a lot of potential, and it would be better if we make it a bit simpler, first remove the "One mon can't be used as a donor twice", because well, why do you need this? It would only apply if you stack multiple receivers of the same type AND if a Pokémon is somehow the top donor for multiple stats, and there are so few cases that it will just confuse people the few times this rule will apply. After all, you can't have two Pokémon in the same slot, so it doesn't matter that Iron Bundle can give 136 speed to both Water and Ice Types.![]()
Genetic Selection
![]()
Metagame Premise:
Pokemon inherit the best stat trait from the Pokemon of their primary typing! The way it is distributed is like Godly Gift: First slot gets hp, second gets atk, etc. So if a dragon type was in the last slot, it would get dragapults speed, which is 142.
Bans/Clauses:
- Koraidon and Miraidon
- Potentially chinese legends, as ting-Lu's hp is huge for these mons
- One mon can't be used as a donor twice (A team couldn't use Ting-Lu twice as both Hp and Defense, it would go down to the mon below it in Defense; Kingambit)
Questions for the community:
- Should donors need to have the same primary type as the mon inheriting its stat? (For example if this was the case a normal primary type would not be able to inherit arboliva's spatk as normal isn't its primary typing)
- Too hard to balance?
- Anyone have ideas for other bans or even donor bans?
- Is the name ok?
Type | HP | Atk | Def | SpA | SpD | Spe |
Normal | 255 Blissey | 160 Slaking | 120 Arceus | 128 Meloetta | 135 Blissey | 121 Cyclizar |
Water | 165 Alomomola | 160 Palafin-Hero | 180 Cloyster | 150 Kyogre | 142 Toxapex | 136 Iron Bundle |
Grass | 123 Gogoat | 130 Breloom | 130 Leafeon | 125 Arboliva | 135 Wo-Chien | 150 Electrode-Hisui |
Fire | 120 Arceus | 130 Flareon | 140 Torkoal | 140 Iron Moth | 120 Chi-Yu | 126 Talonflame |
Electric | 154 Iron Hands | 140 Iron Hands | 120 Arceus | 145 Thundurus-Therian | 120 Arceus | 200 Regieleki |
Ground | 155 Ting-Lu | 150 Groudon | 140 Groudon | 121 Sandy Shocks | 120 Toedscruel | 120 Dugtrio |
Rock | 120 Arceus | 134 Tyranitar | 184 Avalugg-Hisui | 130 Glimmora | 150 Carbink | 120 Arceus |
Flying | 150 Drifblim | 150 Rayquaza | 120 Arceus | 150 Rayquaza | 125 Articuno | 126 Talonflame |
Ice | 170 Cetitan | 165 Calyrex-Ice | 184 Avalugg | 130 Glaceon | 135 Cryogonal | 136 Iron Bundle |
Dark | 155 Ting-Lu | 160 Hoopa-Unbound | 125 Ting-Lu | 170 Hoopa-Unbound | 135 Wo-Chien | 135 Chien-Pao |
Psychic | 120 Farigiraf | 165 Calyrex-Ice | 150 Calyrex-Ice | 170 Hoopa-Unbound | 130 Hoopa | 150 Calyrex-Shadow |
Steel | 122 Copperajah | 150 Zacian-Crowned | 145 Orthworm | 150 Dialga | 150 Goodra-Hisui | 148 Zacian-Crowned |
Fairy | 140 Wigglytuff | 150 Zacian-Crowned | 150 Carbink | 136 Hatterene | 154 Florges | 148 Zacian-Crowned |
Ghost | 150 Drifblim | 125 Ceruledge | 120 Arceus | 165 Calyrex-Shadow | 135 Flutter Mane | 150 Calyrex-Shadow |
Poison | 140 Eternatus | 130 Sneasler | 152 Toxapex | 145 Eternatus | 142 Toxapex | 130 Eternatus |
Fighting | 154 Iron Hands | 140 Iron Hands | 140 Zamazenta-Crowned | 120 Iron Valiant | 140 Zamazenta-Crowned | 138 Zamazenta |
Dragon | 200 Regidrago | 150 Rayquaza | 120 Arceus | 150 Dialga | 150 Goodra | 142 Dragapult |
Do not do this, as 120 is actually quite low for most types, if anything it helps at patching up the Defense of 1/4 of the types as Arceus mostly show up in that slot and the remaining types have over 140 Defense (except for Grass (130) and Dark (125)).Once Arceus gets released, definitely clause out its non-Normal forms, since it's super boring if everything is at least 120.
This is too arbitrary, as you are just choosing the abilities you think are the best fit.Type Power
(Name needs work most likely but still)
Concept: Every type gets an additional ability based (loosely) on thier typing on top of their og ability.
Ability list:
Normal: Scrappy
Fire: Protosynthesis
Grass: Thick Fat
Water: Fluffy
Electric: Quark Drive
Fighting: Tough Claws
Flying: Gale Wings
Poison: Corrosion
Ghost: Prankster
Dark: Dark Aura
Fairy: Fairy Aura
Ice: Mountaineer (ik it's a cap ability but still)
Ground: Purifying Salt
Steel: Steely Spirit
Rock:Solid Rock
Psychic: Dazzling
Dragon: Adaptability
Bug: Tinted lens
For example:Donbozo here now has unaware and fluffy to wall any set up sweeper that use contact moves
Gengar here not only has it's Cursed Body (which is still bad) but also has Prankster and Corrosion for toxic stall
Potential Threats:
Now you don't need Bite/Thief to hit ghost and it gets Low Kick to hit Rock/Steel Types
Proto and Aura (If I don't change it) are really powerful and on an already powerful Mon, need I say more.
![]()
![]()
![]()
These guys man, on top of having Tinted Lens they have secondary types that help them get in/kill things and their base abilities
Otherwise I'm open to any changes to any of the abilities if you think something would fit better (which something probably would), also tera would be banned if you were wondering.
Yup that's how it works, thx for explaining ^^Here's how it works (I'm pretty sure).
Scizor's primary type is Bug, Volcarona has the highest HP of any Bug at 85, Scizor has 85 HP.
Maushold's primary type is Normal, Slaking has the highest Attack of any Normal at 160, Maushold has 160 Attack.
Clodsire's primary type is Poison, Toxapex has the highest Defense of any Poison at 152, Clodsire has 152 Defense.
Dragapult's primary type is Dragon, Miraidon has the highest Special Attack of any Dragon at 135, Dragapult has 135 Special Attack.
Iron Hands's primary type is Fighting, Gallade has the highest Special Defense of any Fighting at 115, Iron Hands has 115 Special Defense.
Kingambit's primary type is Dark, Chien-Pao has the highest Speed of any Dark at 135, Kingambit has 135 Speed.
Once Arceus gets released, definitely clause out its non-Normal forms, since it's super boring if everything is at least 120.
Alright, no more One mon can't be used as a donor twice. But I'm not really sure what you mean by the second part, are you saying that the receiver of the stat boost should receive the higher boost of both types and get rid of the primary type rule, or are you saying that I shouldn't use the potential rule that I asked the community about of donors needing to have the same primary type as the mon inheriting its stat?I think your idea has a lot of potential, and it would be better if we make it a bit simpler, first remove the "One mon can't be used as a donor twice", because well, why do you need this? It would only apply if you stack multiple receivers of the same type AND if a Pokémon is somehow the top donor for multiple stats, and there are so few cases that it will just confuse people the few times this rule will apply. After all, you can't have two Pokémon in the same slot, so it doesn't matter that Iron Bundle can give 136 speed to both Water and Ice Types.
Having the donors only give for their primary type was a suggestion mostly to have separate pools for every type making them more unique and independent, reduces the instances where you have to double-check if a donor is twice, but seriously, just remove that rule and this one will not be necessary either, if we don't have the "repeated donors" clause then you don't need this and the format is simpler.
Ban both Chansey and Blissey, 250HP is just absurd, it gets broken if you give it to anyone and Chansey/Blissey receiving Defense is also crazy.
There is some other dumb stuff like 165HP Toxapex, but I guess you will want to play test before banning too much.
I made a table with the post HOME donors (I would be surprised if this get approved soon enough to have more than a few months of pre HOME).
It was about donating with the potential rule, and if you are removing the first rule, then there is no need to think about it.Alright, no more One mon can't be used as a donor twice. But I'm not really sure what you mean by the second part, are you saying that the receiver of the stat boost should receive the higher boost of both types and get rid of the primary type rule, or are you saying that I shouldn't use the potential rule that I asked the community about of donors needing to have the same primary type as the mon inheriting its stat?
Ok blissey and chansey should be banned as donors and as receivers, makes sense.
Pure rock types are amazing in this meta, especially after arceus' releaseMetagame premise: Pokémon gain access to the abilities and Movepools of all Pokémon that share their typing (e.g. Roaring Moon, Hydreigon [and Zwellious and Deino] are all of the Dark/Dragon types in the tier. Roaring Moon would gain access to Hydreigon's full Movepool in addition to it's own, while having the choice of Protosynthesis, Levitate or Hustle as ability options)Convergence
Potential bans and threats: Banlist off the top of my head - Pure Power, Slaking, Imposter, Shell Smash and Comatose. We also will implement a Sleep Moves clause due to Spore dispersal.
Some major threats include Salamence/Dragonite, who gain tools from each other, while also gaining utility options like Will O Wisp, U-Turn and Defog from Altaria and Noivern respectively, turning them into the ultimate offensive and defensive juggernaut. Dondozo is another top tier defensive, and potentially banworthy threat with access to multiple god tier defensive abilities like Regenerator and it's own Unaware and potent utility options like U-turn, Wish, Rapid Spin, and Roost. Finally Iron Hands is a menace thanks to getting the full offensive and utility Movepool and abilities of Pawmot, including Revival Blessing, which might push Iron over the edge and into broken territory.
Questions for the community:
Is Convergence a good name, in regards to clearly conveying what the OM is about? Composite Meta was something also thrown around, but I wanted something snappy.
Currently, moves between prevos and moves between alternate forms are treated how STABmons treats them. Is it a good idea to maintain this, or does it go against the spirit of the metagame?
Give your thoughts and opinions for this project please, it's definitely something that has a lot of potential staying power + expansion from Home and DLC(s), and I am really passionate about it.
Banning specific Pokemon from passing stats feels too similar to old Shared Power. Better to just ban Normal-types from being in the first slot.Ban both Chansey and Blissey, 250HP is just absurd, it gets broken if you give it to anyone and Chansey/Blissey receiving Defense is also crazy.
What? It would be like banning gods from Godly Gift or moves from stabmons, this tier could be impossible to balance if there are no Pokémon banned from donating stats, Regidrago has a similar effect and the amount and Hoopa-U could require banning Darks from both Attacking slots.Banning specific Pokemon from passing stats feels too similar to old Shared Power. Better to just ban Normal-types from being in the first slot.
It's really not comparable to Godly Gift or STABmons. Pokemon can still "learn" banned moves in STABmons, but they're not allowed to use them. It's the same as being able to learn Double Team or Horn Drill. Godly Gift is somewhat arbitrary what counts as a god, but the underlying mechanic of what happens when you have a god on your team never changes.What? It would be like banning gods from Godly Gift or moves from stabmons, this tier could be impossible to balance if there are no Pokémon banned from donating stats, Regidrago has a similar effect and the amount and Hoopa-U could require banning Darks from both Attacking slots.
I expect the tier to not be balanced until you reduce the options for most types to something around 130 by banning donors, if we ban types from certain slots it could end too complex and maybe force Water-types to be banned as a whole.
But that's just a way this could go, the priority should still be on banning the abusers and only if that isn't enough it would be fine to ban the donors, banning the type from a slot just doesn't feel right.
That's fair, but if we can't directly control that, then there is always the risk of new Pokémon being introduced mid generation that could require more locked slots, and those locks sound more limiting on team building that any kind of ban, specially if multiple are used. It can work, but it would really need to be a last resort thing.It's really not comparable to Godly Gift or STABmons. Pokemon can still "learn" banned moves in STABmons, but they're not allowed to use them. It's the same as being able to learn Double Team or Horn Drill. Godly Gift is somewhat arbitrary what counts as a god, but the underlying mechanic of what happens when you have a god on your team never changes.
The underlying mechanic of Genetic Selection is "the Pokemon with the highest stat of that type passes its stat". Preventing certain Pokemon from passing their stats isn't "banning" them, it's changing the underlying mechanic to "the Pokemon with the highest stat of that type passes its stat, except in these specific cases where the Pokemon with the second (or third, or fourth, or fifth, or...) highest stat of that type passes its stat". It's exactly like old Shared Power's problem of "every Pokemon on your team shares their abilities, except for these specific abilities which don't get shared".
Just wondering, how does one play test a theoretical meta? Just editing the damage calc and trying to determine what would be viable in the meta (sorry first time making an om)There is some other dumb stuff like 165HP Toxapex, but I guess you will want to play test before banning too much.
The better is to wait and see if it gets approved, then it may become playable on main or a side server like ROM, so you have time to analyze stuff before your first omotm or forum tour.Just wondering, how does one play test a theoretical meta? Just editing the damage calc and trying to determine what would be viable in the meta (sorry first time making an om)
Alright, TyThe better is to wait and see if it gets approved, then it may become playable on main or a side server like ROM, so you have time to analyze stuff before your first omotm or forum tour.
You could also try to code it yourself for a personal server, is not exactly hard but requires coding knowledge obv.
But the point was, dont go too hard on the ban list until you can actually play.
Metagame premise: Pokémon gain access to the abilities and Movepools of all Pokémon that share their typing (e.g. Roaring Moon, Hydreigon [and Zwellious and Deino] are all of the Dark/Dragon types in the tier. Roaring Moon would gain access to Hydreigon's full Movepool in addition to it's own, while having the choice of Protosynthesis, Levitate or Hustle as ability options)Convergence
Potential bans and threats: Banlist off the top of my head - Pure Power, Slaking, Imposter, Shell Smash and Comatose. We also will implement a Sleep Moves clause due to Spore dispersal.
Some major threats include Salamence/Dragonite, who gain tools from each other, while also gaining utility options like Will O Wisp, U-Turn and Defog from Altaria and Noivern respectively, turning them into the ultimate offensive and defensive juggernaut. Dondozo is another top tier defensive, and potentially banworthy threat with access to multiple god tier defensive abilities like Regenerator and it's own Unaware and potent utility options like U-turn, Wish, Rapid Spin, and Roost. Finally Iron Hands is a menace thanks to getting the full offensive and utility Movepool and abilities of Pawmot, including Revival Blessing, which might push Iron over the edge and into broken territory.
Questions for the community:
Is Convergence a good name, in regards to clearly conveying what the OM is about? Composite Meta was something also thrown around, but I wanted something snappy.
Currently, moves between prevos and moves between alternate forms are treated how STABmons treats them. Is it a good idea to maintain this, or does it go against the spirit of the metagame?
Give your thoughts and opinions for this project please, it's definitely something that has a lot of potential staying power + expansion from Home and DLC(s), and I am really passionate about it.
Typing order does not matterThere are some Pokemon that get to pass on moves/abilities that I really like. Some Pokemon worth noting, at a glance:
![]()
![]()
![]()
Hello Prankster bunch. Grimmsnarl and Grafaiai don't share their types with any other lines so they aren't relevant here. Giving these four types access to Prankster could be relevant for their typings. Spritomb gets Prankster Recover (or in fact any Sableye moveset as they are the only two Ghost/Dark in the tier). Iron Jugulis gets Prankster Roost and Nasty Plot thanks to Bombirdier. Tinkaton might prefer to have Mold Breaker but could always see benefits from Prankster Magnet Rise. And a lot of fighting types wouldn't mind being able to start a turn by Bulking Up before their opponent gets to hit them.
Once the genies are no longer unreleased, Prankster Defog becomes an option for Electric/Flying and pure Flying mons.
Question to clarify though: does the order of the types matter? (Noivern is Flying/Dragon, Altaria is Dragon/Flying, do they count as the same types for this)
It's really not comparable to Godly Gift or STABmons. Pokemon can still "learn" banned moves in STABmons, but they're not allowed to use them. It's the same as being able to learn Double Team or Horn Drill. Godly Gift is somewhat arbitrary what counts as a god, but the underlying mechanic of what happens when you have a god on your team never changes.
The underlying mechanic of Genetic Selection is "the Pokemon with the highest stat of that type passes its stat". Preventing certain Pokemon from passing their stats isn't "banning" them, it's changing the underlying mechanic to "the Pokemon with the highest stat of that type passes its stat, except in these specific cases where the Pokemon with the second (or third, or fourth, or fifth, or...) highest stat of that type passes its stat". It's exactly like old Shared Power's problem of "every Pokemon on your team shares their abilities, except for these specific abilities which don't get shared".