Project Metagame Workshop

EDIT: full list of affected abilities
Aerilate
Analytic
Aura Break
Battery
Beads of Ruin
Blaze
Chlorophyll
Contrary (negates boosts twice, resulting in no change)
Compound Eyes
Dark Aura
Defeatist
Dragon's Maw
Dry Skin (fire weakness)
Fairy Aura
Flare Boost
Flash Fire
Flower Fift
Fluffy (contact resist, fire weakness)
Friend Guard
Fur Coat
Galvanize
Gorilla Tactics
Grass Pelt
Guts
Hadron Engine (spa boost)
Heatproof
Heavy Metal
Huge Power
Hustle
Ice Scales
Iron Fist
Light Metal
Marvel Scale
Mega Launcher
Minus
Multiscale
Neuroforce
Normalize
Orichalcum Pulse (atk boost)
Overgrow
Pixilate
Plus
Power Spot
Prism Armor
Protosynthesis
Punk Rock
Purepower
Purifying Salt (ghost resist)
Quark Drive
Quick Feet
Parental Bond (2nd hit multiplier)
Reckless
Refrigerate
Ripen
Rivalry
Rocky Payload
Sand Force
Sand Rush
Sand Veil
Serene Grace
Shadow Shield
Sharpness
Sheer Force
Simple
Slush Rush
Sniper
Snow Cloak
Solar Power (spa boost)
Solid Rock
Stakeout
Steelworker
Steely Spirit
Strong Jaw
Supreme Overlord
Surge Surfer
Swarm
Swift Swim
Sword of Ruin
Tablets of Ruin
Tangled Feet
Technician
Thick Fat
Tinted Lens
Torrent
Tough Claws
Toxic Boost
Transistor
Unburden
Vessel of Ruin
Victory Star

It seems I was wrong about Adaptability. It just plain sets the STAB modifier, not multiplies it, and it's further supported by it giving a different boost when terastallized (9/8 instead of 4/3), so Adaptability is not affected by this meta. Edited post
 
Yay Megalomons is getting revived!! Finnaly one of my ideas is a valid OM lol

It seems I was wrong about Adaptability. It just plain sets the STAB modifier, not multiplies it, and it's further supported by it giving a different boost when terastallized (9/8 instead of 4/3), so Adaptability is not affected by this meta. Edited post
Yeah I mentioned that in the original post it SETS the multiplier to 2x, so thats why I asked how it should be handled

About reversed, yeah the meta would play out completely different from flipped, but the niches the metas fill (ie stats being swapped out) is a bit too similar.
 
Yay Megalomons is getting revived!! Finnaly one of my ideas is a valid OM lol


Yeah I mentioned that in the original post it SETS the multiplier to 2x, so thats why I asked how it should be handled

About reversed, yeah the meta would play out completely different from flipped, but the niches the metas fill (ie stats being swapped out) is a bit too similar.
I'm gonna be honest its an unfortunate fact that most metagames are gonna fill similar niches as others, there are only so many variables to change. In an ideal world where OMs aren't all competing to attract people away from the one with the biggest stupidest calcs, basic similarities wouldn't matter so much as whether or not the meta itself has merit.
 
(im not good at naming things yet, but ill probably think of something down the line)


What if all of your moves share effects? What i mean is like if i have a pokemon with air slash and thunderbolt, both moves would get 30% flinch chance and 10% paralysis chance.

Bans: Fake Out, Nuzzle, Inferno, Zap Cannon, Possibly tera, Most ubers, Stored Power, Power Trip

What isn't shared: Priority, Accuracy, Multihit

For example you could use something like this azumarill set.
:sm/azumarill:
Azumarill @ Life Orb
Ability: Huge Power
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Knock Off
- Draining Kiss


Once you use Belly Drum, you can spam Aqua Jet, which is boosted 1.5x if the opposing pokemon holds an item, and also heals 75% from Draining Kiss' effect. You obviously wouldnt use draining kiss itself, its just there for the health drain effect. (This might even be banworthy lol)

Or you could use something like this:

:sm/braviary-hisui:

Braviary-Hisui (M) @ Choice Scarf
Ability: Tinted Lens
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Esper Wing
- Heat Wave
- Shadow Ball
- Air Slash

Every one of Braviarys moves now get guarenteed +1 speed, 10% burn chance, 20% spdef drop chance, and 30% flinch chance. (Note im not the best at teambuilding, there's probably something better.)

I just think it would be a fun OM to have. If I can think of anything else, I will add stuff to this post. If you have any ideas, feel free to reply your suggestion. Thank you for reading!
 
(im not good at naming things yet, but ill probably think of something down the line)


What if all of your moves share effects? What i mean is like if i have a pokemon with air slash and thunderbolt, both moves would get 30% flinch chance and 10% paralysis chance.

Bans: Fake Out, Nuzzle, Inferno, Zap Cannon, Possibly tera, Most ubers, Stored Power, Power Trip

What isn't shared: Priority, Accuracy, Multihit

For example you could use something like this azumarill set.
:sm/azumarill:
Azumarill @ Life Orb
Ability: Huge Power
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Knock Off
- Draining Kiss


Once you use Belly Drum, you can spam Aqua Jet, which is boosted 1.5x if the opposing pokemon holds an item, and also heals 75% from Draining Kiss' effect. You obviously wouldnt use draining kiss itself, its just there for the health drain effect. (This might even be banworthy lol)

Or you could use something like this:

:sm/braviary-hisui:

Braviary-Hisui (M) @ Choice Scarf
Ability: Tinted Lens
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Esper Wing
- Heat Wave
- Shadow Ball
- Air Slash

Every one of Braviarys moves now get guarenteed +1 speed, 10% burn chance, 20% spdef drop chance, and 30% flinch chance. (Note im not the best at teambuilding, there's probably something better.)

I just think it would be a fun OM to have. If I can think of anything else, I will add stuff to this post. If you have any ideas, feel free to reply your suggestion. Thank you for reading!
I think your banlist is a bit short.

Jirachi @ Choice Scarf
Ability: Serene Grace
Tera Type: Steel
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Iron Head
- Body Slam
- Drain Punch
- Mud-Slap

I'm not sure why Mud-Slap is legal in OU, but it definitely shouldn't be here. Even without it Jirachi is probably broken.

Samurott-Hisui @ Choice Band
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Knock Off
- Bulldoze / Sacred Sword

Every move sets spikes, removes items (and gets a 50% damage boost), and has a 50% chance to reduce defense, plus either lowers the opponent's speed or ignores their defense boosts. Ceaseless Edge and Stone Axe should probably be on the watch list.

Rapid Spin and Mortal Spin also might be worth putting on the watchlist.

I'm assuming only damaging attacks share their effects and not status moves, but that's not explicitly stated in your post. Also, what order do the effects apply in?
 
(im not good at naming things yet, but ill probably think of something down the line)


What if all of your moves share effects? What i mean is like if i have a pokemon with air slash and thunderbolt, both moves would get 30% flinch chance and 10% paralysis chance.

Bans: Fake Out, Nuzzle, Inferno, Zap Cannon, Possibly tera, Most ubers, Stored Power, Power Trip

What isn't shared: Priority, Accuracy, Multihit

For example you could use something like this azumarill set.
:sm/azumarill:
Azumarill @ Life Orb
Ability: Huge Power
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Knock Off
- Draining Kiss


Once you use Belly Drum, you can spam Aqua Jet, which is boosted 1.5x if the opposing pokemon holds an item, and also heals 75% from Draining Kiss' effect. You obviously wouldnt use draining kiss itself, its just there for the health drain effect. (This might even be banworthy lol)

Or you could use something like this:

:sm/braviary-hisui:

Braviary-Hisui (M) @ Choice Scarf
Ability: Tinted Lens
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Esper Wing
- Heat Wave
- Shadow Ball
- Air Slash

Every one of Braviarys moves now get guarenteed +1 speed, 10% burn chance, 20% spdef drop chance, and 30% flinch chance. (Note im not the best at teambuilding, there's probably something better.)

I just think it would be a fun OM to have. If I can think of anything else, I will add stuff to this post. If you have any ideas, feel free to reply your suggestion. Thank you for reading!
What defines ”secondary effects”? is it all ”secondary” attrbutes like knock off’s item boost and if so is knock off’s item removal also shared? What about Facade’s status boost? Do recoil moves share their recoil attribute?

One good way to define it would be that the only ”secondary effects” that are shared are the ones that are nullified by sheer force, it doesn’t include some of the more problematic effects but still keeps the core idea intact
 
(im not good at naming things yet, but ill probably think of something down the line)


What if all of your moves share effects? What i mean is like if i have a pokemon with air slash and thunderbolt, both moves would get 30% flinch chance and 10% paralysis chance.

Bans: Fake Out, Nuzzle, Inferno, Zap Cannon, Possibly tera, Most ubers, Stored Power, Power Trip

What isn't shared: Priority, Accuracy, Multihit

For example you could use something like this azumarill set.
:sm/azumarill:
Azumarill @ Life Orb
Ability: Huge Power
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Knock Off
- Draining Kiss


Once you use Belly Drum, you can spam Aqua Jet, which is boosted 1.5x if the opposing pokemon holds an item, and also heals 75% from Draining Kiss' effect. You obviously wouldnt use draining kiss itself, its just there for the health drain effect. (This might even be banworthy lol)

Or you could use something like this:

:sm/braviary-hisui:

Braviary-Hisui (M) @ Choice Scarf
Ability: Tinted Lens
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Esper Wing
- Heat Wave
- Shadow Ball
- Air Slash

Every one of Braviarys moves now get guarenteed +1 speed, 10% burn chance, 20% spdef drop chance, and 30% flinch chance. (Note im not the best at teambuilding, there's probably something better.)

I just think it would be a fun OM to have. If I can think of anything else, I will add stuff to this post. If you have any ideas, feel free to reply your suggestion. Thank you for reading!
This sounds too much like fortemons, I guess it could be argued to be distinct enough on gameplay, but the concepts are too similar to expect it to have a different niche.
 
I'm assuming only damaging attacks share their effects and not status moves, but that's not explicitly stated in your post. Also, what order do the effects apply in?
Status moves don't share their effects, because if you could you can just use pawmot and revive your pokemon every turn. As for the order, they would apply based on the order of the moves.
 
This sounds too much like fortemons, I guess it could be argued to be distinct enough on gameplay, but the concepts are too similar to expect it to have a different niche.
I guess they do seem a bit similar.
What defines ”secondary effects”? is it all ”secondary” attrbutes like knock off’s item boost and if so is knock off’s item removal also shared? What about Facade’s status boost? Do recoil moves share their recoil attribute?

One good way to define it would be that the only ”secondary effects” that are shared are the ones that are nullified by sheer force, it doesn’t include some of the more problematic effects but still keeps the core idea intact
Yes, the item removal would be shared. Facade would double your bp but now that I think about it that might need to be banned.
 
(im not good at naming things yet, but ill probably think of something down the line)


What if all of your moves share effects? What i mean is like if i have a pokemon with air slash and thunderbolt, both moves would get 30% flinch chance and 10% paralysis chance.

Bans: Fake Out, Nuzzle, Inferno, Zap Cannon, Possibly tera, Most ubers, Stored Power, Power Trip

What isn't shared: Priority, Accuracy, Multihit

For example you could use something like this azumarill set.
:sm/azumarill:
Azumarill @ Life Orb
Ability: Huge Power
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Knock Off
- Draining Kiss


Once you use Belly Drum, you can spam Aqua Jet, which is boosted 1.5x if the opposing pokemon holds an item, and also heals 75% from Draining Kiss' effect. You obviously wouldnt use draining kiss itself, its just there for the health drain effect. (This might even be banworthy lol)

Or you could use something like this:

:sm/braviary-hisui:

Braviary-Hisui (M) @ Choice Scarf
Ability: Tinted Lens
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Esper Wing
- Heat Wave
- Shadow Ball
- Air Slash

Every one of Braviarys moves now get guarenteed +1 speed, 10% burn chance, 20% spdef drop chance, and 30% flinch chance. (Note im not the best at teambuilding, there's probably something better.)

I just think it would be a fun OM to have. If I can think of anything else, I will add stuff to this post. If you have any ideas, feel free to reply your suggestion. Thank you for reading!
If you're not sharing priority, I'mma share Dragon Tail and Circle Throw:

:lucario:
Lucario @ Life Orb
Ability: Justified
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Circle Throw
- Bullet Punch
- Extreme Speed
- Drain Punch

:Dragonite:
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Dragon Tail
- Aqua Jet
- Body Slam

Ban those phazing moves or re-define your meta. I do not want to get hit by priority phazing moves.
 
(im not good at naming things yet, but ill probably think of something down the line)


What if all of your moves share effects? What i mean is like if i have a pokemon with air slash and thunderbolt, both moves would get 30% flinch chance and 10% paralysis chance.

Bans: Fake Out, Nuzzle, Inferno, Zap Cannon, Possibly tera, Most ubers, Stored Power, Power Trip

What isn't shared: Priority, Accuracy, Multihit

For example you could use something like this azumarill set.
:sm/azumarill:
Azumarill @ Life Orb
Ability: Huge Power
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Knock Off
- Draining Kiss


Once you use Belly Drum, you can spam Aqua Jet, which is boosted 1.5x if the opposing pokemon holds an item, and also heals 75% from Draining Kiss' effect. You obviously wouldnt use draining kiss itself, its just there for the health drain effect. (This might even be banworthy lol)

Or you could use something like this:

:sm/braviary-hisui:

Braviary-Hisui (M) @ Choice Scarf
Ability: Tinted Lens
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Esper Wing
- Heat Wave
- Shadow Ball
- Air Slash

Every one of Braviarys moves now get guarenteed +1 speed, 10% burn chance, 20% spdef drop chance, and 30% flinch chance. (Note im not the best at teambuilding, there's probably something better.)

I just think it would be a fun OM to have. If I can think of anything else, I will add stuff to this post. If you have any ideas, feel free to reply your suggestion. Thank you for reading!
Based on the existing replies to this it seems like without additional restrictions being added this would at best devolve into a meta where every half decent move is banned lest it become very linear.
 
(im not good at naming things yet, but ill probably think of something down the line)


What if all of your moves share effects? What i mean is like if i have a pokemon with air slash and thunderbolt, both moves would get 30% flinch chance and 10% paralysis chance.

Bans: Fake Out, Nuzzle, Inferno, Zap Cannon, Possibly tera, Most ubers, Stored Power, Power Trip

What isn't shared: Priority, Accuracy, Multihit

For example you could use something like this azumarill set.
:sm/azumarill:
Azumarill @ Life Orb
Ability: Huge Power
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Knock Off
- Draining Kiss


Once you use Belly Drum, you can spam Aqua Jet, which is boosted 1.5x if the opposing pokemon holds an item, and also heals 75% from Draining Kiss' effect. You obviously wouldnt use draining kiss itself, its just there for the health drain effect. (This might even be banworthy lol)

Or you could use something like this:

:sm/braviary-hisui:

Braviary-Hisui (M) @ Choice Scarf
Ability: Tinted Lens
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Esper Wing
- Heat Wave
- Shadow Ball
- Air Slash

Every one of Braviarys moves now get guarenteed +1 speed, 10% burn chance, 20% spdef drop chance, and 30% flinch chance. (Note im not the best at teambuilding, there's probably something better.)

I just think it would be a fun OM to have. If I can think of anything else, I will add stuff to this post. If you have any ideas, feel free to reply your suggestion. Thank you for reading!
I recommend redefining this so that the only secondary effects that are shared are the ones that are nullified by sheer force in order to avoid most of the balancing issues already brought up in the above posts and generally having a more defined premise
 
OM Name: Mono-Move
Metagame premise: All Pokemon in a team must have the same move in a moveset. For example, a team in which every Pokemon has Swords Dance.
Potential bans: Presumably, all Pokemon in the Anything Goes and Ubers tiers.
Potential threats: Honestly, I am not to sure what threats there could be, but something that caught my eye was a full U-Turn team. This is because even though U-Turn is a physical attack, many different Pokemon still use this move such as Choice Band:ogerpon:, Choice Specs:dragapult:, and Support:cinderace:.
Questions for the community: Do you think that this Metagame would primarily only have people using the move U-Turn as their move of choice?
 
OM Name: Mono-Move
Metagame premise: All Pokemon in a team must have the same move in a moveset. For example, a team in which every Pokemon has Swords Dance.
Potential bans: Presumably, all Pokemon in the Anything Goes and Ubers tiers.
Potential threats: Honestly, I am not to sure what threats there could be, but something that caught my eye was a full U-Turn team. This is because even though U-Turn is a physical attack, many different Pokemon still use this move such as Choice Band:ogerpon:, Choice Specs:dragapult:, and Support:cinderace:.
Questions for the community: Do you think that this Metagame would primarily only have people using the move U-Turn as their move of choice?
No, Mono-Recover seems fairly good:
:Toxapex: :clodsire: :garganacl: :Gholdengo: :gastrodon: :Sableye:
https://pokepast.es/fb83b58ee3e83cdd

So does Mono-Roost:
:Dragonite: :Zapdos: :empoleon: :Fezandipiti: :mandibuzz: :Corviknight:
https://pokepast.es/8a05b78b6bb9bd60

Mono-Tera Blast would be hilarious: pretty much no restrictions mons-wise, all crippled with a conditional move.

Mono-Substitute would also have close to no restrictions mons-wise and is probably the better team.
 
No, Mono-Recover seems fairly good:
:Toxapex: :clodsire: :garganacl: :Gholdengo: :gastrodon: :Sableye:
https://pokepast.es/fb83b58ee3e83cdd

So does Mono-Roost:
:Dragonite: :Zapdos: :empoleon: :Fezandipiti: :mandibuzz: :Corviknight:
https://pokepast.es/8a05b78b6bb9bd60

Mono-Tera Blast would be hilarious: pretty much no restrictions mons-wise, all crippled with a conditional move.

Mono-Substitute would also have close to no restrictions mons-wise and is probably the better team.

So I considered mono recover to be pretty good, but when I checked the list of mons that could learn recover, I thought that Recover seemed to be somewhat restricted to mostly water types, but I guess there are some mons that work well with recover. The roost team could be good as well, but Roost seems mostly too limited since mainly only flying types can get roost excluding :empoleon: and :fezandipiti:. Tera Blast would be something that would probably be necessary to take a look at since every single mon could use Tera Blast, but in some cases you would not want to use Tera Blast. Tera Sub is an interesting case, really allows sweepers to set up easily and Sub is just typically good all-around being able to block status and take one hit before breaking.
 
(im not good at naming things yet, but ill probably think of something down the line)


What if all of your moves share effects? What i mean is like if i have a pokemon with air slash and thunderbolt, both moves would get 30% flinch chance and 10% paralysis chance.

Bans: Fake Out, Nuzzle, Inferno, Zap Cannon, Possibly tera, Most ubers, Stored Power, Power Trip

What isn't shared: Priority, Accuracy, Multihit

For example you could use something like this azumarill set.
:sm/azumarill:
Azumarill @ Life Orb
Ability: Huge Power
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Knock Off
- Draining Kiss


Once you use Belly Drum, you can spam Aqua Jet, which is boosted 1.5x if the opposing pokemon holds an item, and also heals 75% from Draining Kiss' effect. You obviously wouldnt use draining kiss itself, its just there for the health drain effect. (This might even be banworthy lol)

Or you could use something like this:

:sm/braviary-hisui:

Braviary-Hisui (M) @ Choice Scarf
Ability: Tinted Lens
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Esper Wing
- Heat Wave
- Shadow Ball
- Air Slash

Every one of Braviarys moves now get guarenteed +1 speed, 10% burn chance, 20% spdef drop chance, and 30% flinch chance. (Note im not the best at teambuilding, there's probably something better.)

I just think it would be a fun OM to have. If I can think of anything else, I will add stuff to this post. If you have any ideas, feel free to reply your suggestion. Thank you for reading!
Bit late but I feel like a few things need to address here. It's a great idea and a lot of people here agree but here's a few issues I have:

- Secondary effects should all be Sheer Force boosted and not just ANY move with a non effect (aka basic attacks like X-Scissor)
- The ban list should definitely include things like Serene Grace. Covert Cloak spam doesn't sound appealing
- Are status moves included here? If they are then we can have a Swords Dance Close Combat on like Iron Valiant and shit... not an ideal situation

But again I do really like the idea. Hopefully you took the time from last Wednesday til now to find out a name for this thing.
 
(im not good at naming things yet, but ill probably think of something down the line)


What if all of your moves share effects? What i mean is like if i have a pokemon with air slash and thunderbolt, both moves would get 30% flinch chance and 10% paralysis chance.

Bans: Fake Out, Nuzzle, Inferno, Zap Cannon, Possibly tera, Most ubers, Stored Power, Power Trip

What isn't shared: Priority, Accuracy, Multihit

For example you could use something like this azumarill set.
:sm/azumarill:
Azumarill @ Life Orb
Ability: Huge Power
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Knock Off
- Draining Kiss


Once you use Belly Drum, you can spam Aqua Jet, which is boosted 1.5x if the opposing pokemon holds an item, and also heals 75% from Draining Kiss' effect. You obviously wouldnt use draining kiss itself, its just there for the health drain effect. (This might even be banworthy lol)

Or you could use something like this:

:sm/braviary-hisui:

Braviary-Hisui (M) @ Choice Scarf
Ability: Tinted Lens
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Esper Wing
- Heat Wave
- Shadow Ball
- Air Slash

Every one of Braviarys moves now get guarenteed +1 speed, 10% burn chance, 20% spdef drop chance, and 30% flinch chance. (Note im not the best at teambuilding, there's probably something better.)

I just think it would be a fun OM to have. If I can think of anything else, I will add stuff to this post. If you have any ideas, feel free to reply your suggestion. Thank you for reading!
Following what MattC said above, it might be smart so that negative effects like stat drops are shared too so that power doesn't spiral too outta wack too fast.
 
I recently had a battle with a user SceptileKyle and a conversation ensued after my Corviknight got defeated by a Florges-- In lore, Pokemon Dex entries are all pretty succinct with their descriptions, but after giving it some careful consideration, wouldn't it be fun(ny) to have a meta game based around the entries of Pokemon?

Hear me out:

DEXMONS:

The meta game will be based on Pokedex entries. There are a LOT of them and, while it might up to interpretation with others as to what the entries imply and how they would work in the context of game like this, I imagine that the Pokemon viability, stats, and other factors would be based on what their dex entry says.

For example:

Glimorra
Dex Entry: When this Pokémon detects danger, it will open up its crystalline petals and fire beams from its conical body.
New Abilities:
Glimmora gets Mega Launcher and will have access to moves that are "Beam" related (I.E Solarbeam, Ice Beam, Steel Beam, etc.)

Kilowattrel
Dex Entry: Kilowattrel inflates its throat sac to amplify its electricity. By riding the wind, this Pokémon can fly over 430 miles in a day.
New Abilities: Kilowattrel already gets access to Wind Power, but Swapping its SPAtk with its ATK would make for a great Wind Rider mon.

Tinkaton
Dex Entry: This intelligent Pokémon has a very daring disposition. It knocks rocks into the sky with its hammer, aiming for flying Corviknight.
New Abilities: Rocky Payload
to hit those pesky Corviknights? Give it access to Stone Edge or Rock Type moves to deal neutral damage to any bulky flying type mons.

Mienshao
Dex Entry: When Mienshao comes across a truly challenging opponent, it will lighten itself by biting off the fur on its arms.
New Abilities: Filet Away is the closest thing I can think of in terms of something new, as the move removes something off of the Pokemon for it to fight better.

Possible bans:

Glastrier
Dex Entry: Glastrier has tremendous physical strength, and the mask of ice covering its face is 100 times harder than diamond.
I mean, Glastrier is already bulky with a lot of attack and 0 speed, but if the 100x harder than diamond description isn't enough to describe just how much bulkier it would be in this meta, it might be the "Tremendous Physical Strength".
 
Last edited:
I recently had a battle with a user SceptileKyle and a conversation ensued after my Corviknight got defeated by a Florges-- In lore, Pokemon Dex entries are all pretty succinct with their descriptions, but after giving it some careful consideration, wouldn't it be fun(ny) to have a meta game based around the entries of Pokemon?

Hear me out: The meta game will be based on Pokedex entries. There are a LOT of them and, while it might up to interpretation with others as to what the entries imply and how they would work in the context of game like this, I imagine that the Pokemon viability, stats, and other factors would be based on what their dex entry says.
For example

[IMG alt=":<br />
<br />
Glimmora:"]https://www.smogon.com/forums//media/minisprites/glimmora.png[/IMG]
When this Pokémon detects danger, it will open up its crystalline petals and fire beams from its conical body.
It could get access to an ability like Mega Launcher or have moves that were "Beam" related (I.E Solarbeam, Ice Beam, Steel Beam, etc.)

Kilowattrel
Kilowattrel inflates its throat sac to amplify its electricity. By riding the wind, this Pokémon can fly over 430 miles in a day.
So, it already has Wind Power, but what if it had Speed Boost or Wind Rider, making it immune to any wind type moves? It wouldn't change much, but again, silly thought.

Of course, the descriptions that other Pokemon have offer... Nothing, but again, it's interpretation for interpretation's sake. Though not in the S/V Dex, Skarmory's entry says it can fly up to 180mph, so why not give it something of a speed stat?

Tell me what you think and how it could be improved if it were to become a meta game!

This seems like a really cool metagame!! BUT its not suited to be a OM as its not very... objective. Tho it would work quite nicely as a pet mod or solo mod
 
This seems like a really cool metagame!! BUT its not suited to be a OM as its not very... objective. Tho it would work quite nicely as a pet mod or solo mod

I figured it would be less objective and more subjective. It's a fun idea on paper, but in practice... It might use some reworking.
 
I recently had a battle with a user SceptileKyle and a conversation ensued after my Corviknight got defeated by a Florges-- In lore, Pokemon Dex entries are all pretty succinct with their descriptions, but after giving it some careful consideration, wouldn't it be fun(ny) to have a meta game based around the entries of Pokemon?

Hear me out:

DEXMONS:

The meta game will be based on Pokedex entries. There are a LOT of them and, while it might up to interpretation with others as to what the entries imply and how they would work in the context of game like this, I imagine that the Pokemon viability, stats, and other factors would be based on what their dex entry says.

For example:

Glimorra
Dex Entry: When this Pokémon detects danger, it will open up its crystalline petals and fire beams from its conical body.
New Abilities:
Glimmora gets Mega Launcher and will have access to moves that are "Beam" related (I.E Solarbeam, Ice Beam, Steel Beam, etc.)

Kilowattrel
Dex Entry: Kilowattrel inflates its throat sac to amplify its electricity. By riding the wind, this Pokémon can fly over 430 miles in a day.
New Abilities: Kilowattrel already gets access to Wind Power, but Swapping its SPAtk with its ATK would make for a great Wind Rider mon.

Tinkaton
Dex Entry: This intelligent Pokémon has a very daring disposition. It knocks rocks into the sky with its hammer, aiming for flying Corviknight.
New Abilities: Rocky Payload
to hit those pesky Corviknights? Give it access to Stone Edge or Rock Type moves to deal neutral damage to any bulky flying type mons.

Mienshao
Dex Entry: When Mienshao comes across a truly challenging opponent, it will lighten itself by biting off the fur on its arms.
New Abilities: Filet Away is the closest thing I can think of in terms of something new, as the move removes something off of the Pokemon for it to fight better.

Possible bans:

Glastrier
Dex Entry: Glastrier has tremendous physical strength, and the mask of ice covering its face is 100 times harder than diamond.
I mean, Glastrier is already bulky with a lot of attack and 0 speed, but if the 100x harder than diamond description isn't enough to describe just how much bulkier it would be in this meta, it might be the "Tremendous Physical Strength".
This idea seems really cool! However, this idea seems for suitable for the Pet Mods Forum. The link to the Pet Mods Workshop is here: https://www.smogon.com/forums/threads/pet-mods-workshop-thread.3710986/
 
Inspired from in the hills Magicmons (The example used in the OM Index)
Neutralized

Have you ever heard of Weezing’s ability Neutralizing Gas? What Neutralizing Gas does is it neutralizes all abilities on the battlefield. In this metagame, all abilities are automatically "neutralized".


Rules:

Mechanic:
All abilities on the battlefield are permanently "neutralized", and therefore, disabled.
Clauses: Standard OMs, Sleep Clause (Limit one foe put to sleep)
Banned Pokemon:
Calyrex-Shadow:calyrex-shadow:
Arceus (All Forms):arceus:
Baxcalibur:baxcalibur:
Calyrex-Ice:calyrex-ice:
Dialga:dialga:
Dialga-Origin:dialga-origin:
Eternatus:eternatus:
Flutter Mane:flutter mane:
Giratina:giratina:
Giratina-Origin:giratina-origin:
Groudon:groudon:
Koraidon:koraidon:
Kyogre:kyogre:
Mewtwo:mewtwo:
Miraidon:miraidon:
Palkia:palkia:
Palkia-Origin:palkia-origin:
Rayquaza:rayquaza:
Regieleki:regieleki:
Shaymin-Sky:shaymin-sky:
Urshifu-Single:urshifu:
Urshifu-Rapid:urshifu-rapid-strike:
Zacian:zacian:
Zacian-Crown:zacian-crowned:
Zamazenta-Crown:zamazenta-crowned:
Banned Abilities: None cause they are all neutralized!
Banned Moves:
Rage Fist :annihilape:
Last Respects :basculegion:
Baton Pass :scream tail:
Shed Tail :orthworm:
Banned Items: King's Rock :politoed:

Strategy:

Increased Viability:

:dragapult: Without Protosynthesis or Quark Drive mons to outspeed it, Dragapult becomes one of the most threatening mons with insane speed and sufficient attacking stats.
:great tusk: Great Tusk is already an incredible mon and while its ability, Protosynthesis, is quite good, it rarely uses it and runs Leftovers over Booster Energy.

Decreased Viability:
While many mons will be much worse than they used to be, I will only be given the most significant examples.
:clefable: Without Magic Guard, Clefable loses much of what made it so powerful in the first place. While Clefable still has an incredible moveset, the loss of Magic Guard is detrimental. Unaware is also quite a significant lose as well.
:palafin-hero: See Palafin-Hero on the left? Well, that’s the last time you’ll ever see it in this metagame, because without Zero to Hero, Palafin can’t even transform to its Hero Form, which is the reason why it was banned in the first place.
:iron valiant: One of the most important details about Iron Valiant was how it could use Quark Drive + Booster Energy to raise its speed and outspeed almost every single Pokemon in Gen 9 OU. However, without Quark Drive, Iron Valiant loses a lot of its spark.

Questions for the Community:

Question:
Do you think that the removal of abilities would make for a fun and interesting concept or would the removal of abilities be a removal too significant or restrictive to be interesting? Would it be too similar to an average 6 vs. 6 singles format?
 
Inspired from in the hills Magicmons (The example used in the OM Index)
Neutralized

Have you ever heard of Weezing’s ability Neutralizing Gas? What Neutralizing Gas does is it neutralizes all abilities on the battlefield. In this metagame, all abilities are automatically "neutralized".


Rules:

Mechanic:
All abilities on the battlefield are permanently "neutralized", and therefore, disabled.
Clauses: Standard OMs, Sleep Clause (Limit one foe put to sleep)
Banned Pokemon:
Calyrex-Shadow:calyrex-shadow:
Arceus (All Forms):arceus:
Baxcalibur:baxcalibur:
Calyrex-Ice:calyrex-ice:
Dialga:dialga:
Dialga-Origin:dialga-origin:
Eternatus:eternatus:
Flutter Mane:flutter mane:
Giratina:giratina:
Giratina-Origin:giratina-origin:
Groudon:groudon:
Koraidon:koraidon:
Kyogre:kyogre:
Mewtwo:mewtwo:
Miraidon:miraidon:
Palkia:palkia:
Palkia-Origin:palkia-origin:
Rayquaza:rayquaza:
Regieleki:regieleki:
Shaymin-Sky:shaymin-sky:
Urshifu-Single:urshifu:
Urshifu-Rapid:urshifu-rapid-strike:
Zacian:zacian:
Zacian-Crown:zacian-crowned:
Zamazenta-Crown:zamazenta-crowned:
Banned Abilities: None cause they are all neutralized!
Banned Moves:
Rage Fist :annihilape:
Last Respects :basculegion:
Baton Pass :scream tail:
Shed Tail :orthworm:
Banned Items: King's Rock :politoed:

Strategy:

Increased Viability:

:dragapult: Without Protosynthesis or Quark Drive mons to outspeed it, Dragapult becomes one of the most threatening mons with insane speed and sufficient attacking stats.
:great tusk: Great Tusk is already an incredible mon and while its ability, Protosynthesis, is quite good, it rarely uses it and runs Leftovers over Booster Energy.

Decreased Viability:
While many mons will be much worse than they used to be, I will only be given the most significant examples.
:clefable: Without Magic Guard, Clefable loses much of what made it so powerful in the first place. While Clefable still has an incredible moveset, the loss of Magic Guard is detrimental. Unaware is also quite a significant lose as well.
:palafin-hero: See Palafin-Hero on the left? Well, that’s the last time you’ll ever see it in this metagame, because without Zero to Hero, Palafin can’t even transform to its Hero Form, which is the reason why it was banned in the first place.
:iron valiant: One of the most important details about Iron Valiant was how it could use Quark Drive + Booster Energy to raise its speed and outspeed almost every single Pokemon in Gen 9 OU. However, without Quark Drive, Iron Valiant loses a lot of its spark.

Questions for the Community:

Question:
Do you think that the removal of abilities would make for a fun and interesting concept or would the removal of abilities be a removal too significant or restrictive to be interesting? Would it be too similar to an average 6 vs. 6 singles format?
Shaymin-Sky probably isn't broken without Serene Grace, and Slaking probably is broken without Truant.
Also, is this copying the mechanic of Neutralizing Gas (i.e. neutralizing most but not all abilities; I believe Battle Bond is the only exception currently relevant)?
 
Also, is this copying the mechanic of Neutralizing Gas (i.e. neutralizing most but not all abilities; I believe Battle Bond is the only exception currently relevant)?
This metagame is meant to disable all abilities. It is only modeled after Neutralizing Gas. Off-topic but does Neutralizing Gas not block Battle Bond?
Shaymin-Sky probably isn't broken without Serene Grace, and Slaking probably is broken without Truant.
Yeah Slaking is certainly busted. Wasn't too focused in banning all mons yet since it is only the workshop and not the actual submission. I'd have to take a look at Shaymin-Sky though because even without Serene Grace, it still seems quite strong.
 
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