Well like I said before, few of these checks can really switch in on Misdreavus. Often something has to to be sacrificed in order for that check to come in, so it is already at least a 1-for-1 deal. Often times Misdreavus might be able to get another KO or contribute to another, so it could be even a 2-for-1 as well.I just wanted to post my current opinion of Misdreavus and see if anyone disagreed or could bring up another point about it since the discussion seems to have died down a bit and I'm honestly still pretty on the fence about it. People often say that Misdreavus is easy to prove broken in theory but in actuality is easy to deal with. I think this is largely because of the plethora of priority moves in the tier and the fact that Misdreavus often fails to OHKO pokemon, even after a Nasty Plot. There are also quite a few common scarfers that carry moves that severely dent Misdreavus and can put a stop to it's sweep or even KO it after the prior damage it has taken while setting up. There are no true counters to it, but many common pokemon have ways to deal with it. Just hoping someone could help me make up my mind basically and maybe respond to this if I've said anything wrong or if they have any other reasons for it being broken.
I just wanted to post my current opinion of Misdreavus and see if anyone disagreed or could bring up another point about it since the discussion seems to have died down a bit and I'm honestly still pretty on the fence about it. People often say that Misdreavus is easy to prove broken in theory but in actuality is easy to deal with. I think this is largely because of the plethora of priority moves in the tier and the fact that Misdreavus often fails to OHKO pokemon, even after a Nasty Plot. There are also quite a few common scarfers that carry moves that severely dent Misdreavus and can put a stop to it's sweep or even KO it after the prior damage it has taken while setting up. There are no true counters to it, but many common pokemon have ways to deal with it. Just hoping someone could help me make up my mind basically and maybe respond to this if I've said anything wrong or if they have any other reasons for it being broken.
196+ Atk Fletchling Acrobatics (110 BP) vs. 0 HP / 236+ Def Eviolite Vullaby: 7-9 (30.4 - 39.1%) -- 17.6% chance to 3HKO
36 Atk Vullaby Brave Bird vs. 156 HP / 92 Def Fletchling: 13-16 (56.5 - 69.5%) -- guaranteed 2HKO
196+ Atk Fletchling Acrobatics (110 BP) vs. 212 HP / 196+ Def Eviolite Spritzee: 7-10 (25.9 - 37%) -- 82.5% chance to 3HKO
12 SpA Spritzee Moonblast vs. 156 HP / 52 SpD Fletchling: 12-15 (52.1 - 65.2%) -- guaranteed 2HKO
196+ Atk Fletchling Acrobatics (110 BP) vs. 236 HP / 196 Def Eviolite Porygon: 7-10 (26.9 - 38.4%) -- 84.5% chance to 3HKO
0 SpA Porygon Tri Attack vs. 156 HP / 52 SpD Fletchling: 12-15 (52.1 - 65.2%) -- guaranteed 2HKO
Fletching. He's a s-rank pokemon, even if he's latest for usage (4° with a 30.82617%) among them. His power is fastened to his ability, Gale Wings which gives priority to all Flying-type moves. Gale Wings Acrobatics is surely a deadly weapon, you can use it with a Berry Juice (rarely) or without item, so its power will be double, so definitively a SD Acrobatic, could be deadly. Fighting (so common in LC) and Grass type (for sun team?) are his "favorite" victims.
But that's all, speaking about "good news".
Fletchling has a small movepool, so its options are limited. Priority as Acrobatic, Roost, Tailwind (i think this support move should be evaluate a few), then SD, U-turn for exit from battlefield. Then some mixed sets with Naughty nature for HP Ground/Overheat; Natural Gift and Apicot Berry I think have to be consider like a gimmick, althought I use that and it's quite effective.So limited movepool. Insufficient stats, physical attack too, but also speed and defense stats are insufficient. Suffering for SR, difficulty with Sturdy pokemons, is also easily scoutable if Fletchling holding an item, seeing how Acrobatics is hitting.
And many lethal enemies.Too many.
Tirtouga, general Rock-Types and also Archen, Magnemite, Tirtouga, Chinchou, Common and lethal. But bulky pokemon could kill him too. Some example:
So my little cent about, it's not broken. I think (another cent for me, please), it's odd for him to be suspect. Sincerely.
Assuming Fletch SDs on the switch, which it often will, those 3HKOS turn into 2HKOs ;@
In addition to the above, I'd like to mention that Misdreavus isn't just a Nasty Plot sweeper. It has the ability to run as a status platform, with Will-o-Wisp, Toxic, or even Thunder Wave if you want. With it's immunity to Rapid Spin and ability to Taunt Defog users, Misdreavus is probably the best Pokemon in the tier at keeping hazards on the field. Trick and 19 Speed makes it a fantastic Scarfer, capable of luring and OHKOing Pawniard with HP Fight and crippling walls with a Choice item. Any one of it's sets could have Destiny Bond on it, guaranteeing a 1-for-1 on anything it couldn't normally KO. Memento is also there as a sacrificial move, and besides Cottonee and Diglett is its fastest user. Pain Split is available as a recovery option if you find Misdreavus not sticking around long enough. Misdreavus can be easy to remove from play, with the caveat of "once you know its set" tacked onto the end. Until then, switching into Misdreavus can be daunting because you have no idea what is safe or not. If Misdreavus were only a Nasty Plot sweeper, then it might be predictable enough to stay in the tier, especially for as long as a Scarfer capable of OHKOing it in Pawniard exists in the tier. However, the fact that it has so many options and the stats to use them heavily contributes to why I feel Misdreavus is broken.
I don't really play OU much so pardon me if I'm saying something silly.the thing i never understood about this sort of argument is that it in a sense applies to sooo many different pokemon. why does a pokemon's set have to be predictable for it to be fair. i play OU mostly and i don't think i ever play a match where i don't have to sack or take daunting risks just to find out sets. arbitrary example would be rotom-w. if i have a pokemon like azumarill out, i have to switch. let's say i have a mawile, a lando, and a chansey in the back. if i switch into lando and he v-switches, i'm gravy. if i stay in and he hydros, i'm gravy. if i switch into lando and he hyrdros, fuck. if i switch into chansey and he v-switches he gets momentum. if i switch into chansey and he hydros, i'm in a good position. if i switch into chansey and he will-o's i'm in a good position. if i switch into mawile and he hydros or will-o's i'm in a bad position.. if i stay in and he v-switches/will-o's i'm in a bad one. and if i switch into chansey and he tricks me a choice scarf (what might be considered my safest option, chansey), my cleric is ruined. now let's say, theoretically, i switch in on a v-switch on my lando, a pretty good position, only to find out he's specially defensive rotom, not physically. now i lose my lando.
maybe this isn't a perfect example because rotom-w doesn't have as much variation as missy, but it does have at least 3-4 sets that i know about (not including sets that are the same with slight variations, like physically defensive with pain split vs rest). but there are several pokemon in OU that could be running any of 10s of sets. i mean, charizard? good god. a charizard comes in and you don't have a clue what's about to happen. i don't know how many matches i've lost just because i predicted the wrong charizard before mega evolving. clefable has too many options. garchomp has so many sets that i don't even know where to begin. scarfchomp, sash chomp, SR chomp, several variations of mega chomp, rocky helmet, special sweeper, physical sweeper, mixed sweeper.
sometimes you have to scout to discover sets. this is pokemon where there are hundreds of moves, items, 25 natures, 510 EVs, something like 19 types, etc etc. there will inevitably be so much variation that sometimes you just have to lose something to find out a set. not to mention that i would say there are a lot of times when scouting for sets that i end up in a good position. let's say i switch in my abra on a weakened missy (i don't know why, let's say it set up a sub or 2) that's NP'd up and he will-o's predicting a pawniard to come in. now i have a good idea of his set and i have the momentum and advantage.
i don't know, maybe i'm wrong. i'd really like to know if i am and why, but i personally don't mind it. yes you sometimes lose momentum and pokemon when missy comes in, and it can be hard to decide what to do prior to knowing its set, but once you do it's not that difficult, and, like i said in an earlier post, i truly believe missy fills a very important role in this tier, which is the real reason it's climbed to the top. it's a great check to the things that run rampant in this tier. the things that would continue to do so with even less checks than they currently have if fletch and missy were to go.
However, the fact that it has so many options and the stats to use them heavily contributes to why I feel Misdreavus is broken.
We know Choice Scarf Chansey does not exist, the situation being described was a case where Chansey was tricked a Scarf. No one in their right mind would consider Scarf Wishpass Chansey.the only things i'd point out about that is that choice scarf chansey barely exists. it's useless essentially (it's useful in the sense that it's a pokemon that you can throw out to sac, to save others on your team, pretty much). eviolite is what gives it the bulk that makes it so real, and being locked is terrible for her. plus wish-passing almost never works. it implies your pokemon is weakened, if you're passing, meaning usually any solid hitting move will ohko before the wish gets passed. also megazard x actually has really good bulk with incredibly hard hitting attacks (with great coverage). if it gets a DD it outspeeds the majority of the tier and will generally ohko, plus it has reliable recovery in roost. post-mega it's only 2x weak to rocks. but enough of that, to me this sounds like a similar thing with aegislash in OU right now. aegislash has a pseudo BST that's just out of this world and can run such a diverse amount of sets that it essentially lacks true checks/counters because it depends on the set. it seems as though the majority of good OU players want him gone. i personally disagree. so while i recognize and understand the arguments, i personally would like to see missy stay, just as i want to see aegislash stay. it is a slightly different scenario, KS complicates things for example, but they're similar. so yeah, i see what you're saying, and i certainly agree to an extent (pretty much all the way up to "it should be banned"). but i just think in practice missy is not that complicated. in reality i would say that i see 2 primary missy sets. just like how with aegislash, yeah head smash aegi can ruin my mandibuzz's life, but 8 times out of 10, it just isn't head smash aegi. he has the potential to run so many sets, but generally speaking runs a few
by does not exist i meant once it is tricked a scarf it has lost its value as anything save a potential heal beller...that dies easily. i described this situation in the first place, i'm aware of what we're talking about.We know Choice Scarf Chansey does not exist, the situation being described was a case where Chansey was tricked a Scarf. No one in their right mind would consider Scarf Wishpass Chansey.
I don't drink but I would probably drink just to do this. I'll just make sure I don't have to drive that night. :)LC suspect thread drinking game: every time someone makes an irrelevant comparison to OU, take a shot
Misdreavus cannot setup on any of these pokémon. All of these pokémon deal enough damage for misdreavus to be revenged next turn. Like I said, Misdreavus will never be at 100% health during the setup part.Here is a list on Pokemon Missy can set up on at full health (all A rank):
Big enough list imo. Fletchling, or any other sweeper in LC right now (correct me if I am wrong) does not offer a free kill button. Even if Misdreavus doesn't sweep it already made its cleaner job far easier with [insert number] mon left and one mon quite weakened. Its support options are good, but Misdreavus isn't the best user of Heal Bell and T Wave. I am pretty sure we are suspecting Misdreavus because of its offensive qualities. More than half of the teams in the LC ladder are using Misdreavus right now; cookie cutter teams are so popular because of Missy (not only Missy.). Misdreavus creatoea a lot of overcentralization in the meta and imo its an unheathy one. If we want a healthy, a desirable meta we must ban Misdreavus otherwise we will just keep seeing the same mons every single game, we keep disallowing the meta to develop. Imo the reasons Missy must get out of the tier:
- Mienfoo (lol I said A-rank.).
- Archen Missy dgaf.
- Chinchou is same as Archen tho there is Twave; tho Chou user fears Substitute.
- Tirtouga.
- Drilbur.
- Foongus, with Sleep Clause it is better but there is Sub yet.
- Diglett that thing is so weak.
- Croagunk.
- Ferroseed.
- Dweeble.
- Spritzee.
- Soft Counters.
- Free kill button.
- Makes teambuilding much easier demanding few skill in the tier (you can use the same copy paste teams and win.).
- Heavy centralization, with things such as ScarfPawn, Bulky Houndour and even Porygon only being that used because of Missy.
That set is even more weak to Knock Off than the eviolite variant. Yes, it can beat porygon, but it loses on a lot of setup opportunities.I don't drink but I would probably drink just to do this. I'll just make sure I don't have to drive that night. :)
That aside...
For me, what breaks Missy is how it doesn't need to change too much to beat or make its checks uncomfortable. Taunt makes Porygon gets destroyed and I've seen Porygon lose to Taunt + Berry Juice + Nasty Plot Missy, which is an incredible set to use to beat some of its checks. Houndour can come in on Misdreavus with hopes to trap her but:
196 Atk Life Orb Houndour Pursuit vs. 36 HP / 0 Def Misdreavus: 18-23 (78.2 - 100%) -- 6.3% chance to OHKO
If houndour comes in on rocks, it will be finished by Hidden Power Fighting most of the time:
236 SpA Misdreavus Hidden Power Fighting vs. 0 HP / 0 SpD Houndour: 14-18 (66.6 - 85.7%) -- 75% chance to OHKO after Stealth Rock
And if she boosts on the switch, it's the same story if she's carrying berry juice she's full health after you try to pursuit trap, so hound loses and you need bulky hound, which as we all know lacks real power to OHKO missy with the trapping unless she's Berry Juice, which makes Houndour a shaky answer since a simple item change can spell death. Sucker Punch from Hound loses to Substitute or you could end up giving Missy the switch she needed or she can even set up in your face, making her even deadlier for you.
Well again, and I don't mean to be repeating myself, if it gets revenged it probably already did its job. If it spreads a burn or two with Will-O-Wisp, KOs a Pokemon or two, and gets revenged, then great I say! Missy preformed well! It is able to consistently do this every match, and this is what makes it so good.Misdreavus cannot setup on any of these pokémon. All of these pokémon deal enough damage for misdreavus to be revenged next turn. Like I said, Misdreavus will never be at 100% health during the setup part.
That set is even more weak to Knock Off than the eviolite variant. Yes, it can beat porygon, but it loses on a lot of setup opportunities.
I still don't see how Misdreavus can setup on any of these pokémon...
How is it going to "spread burns"? At best, it burned Mienfoo, and got heavily damaged in the process: it'll just be revenged some time later when it switches in. It won't KO a "pokémon or two" either, since it won't be alive by then. It seems like you're greatly overrating Misdreavus' performance, since you're already implying Misdreavus can survive more than five turns while taking damage. Misdreavus' greatest flaw is its lack of reliable recovery. It won't do everything that you say. Its diversity comes with some flaws, too. Eviolite set? Beaten by conventional checks. Berry Juice NEW META set? destroyed by knock off users after SR (defensive foo KOes). It can't do everything at once. Can we stop assuming that?Well again, and I don't mean to be repeating myself, if it gets revenged it probably already did its job. If it spreads a burn or two with Will-O-Wisp, KOs a Pokemon or two, and gets revenged, then great I say! Missy preformed well!
Sorry for double posting but defensive burned Mienfoo's Knock Off is a 4HKO. If it is offensive, it should be easily seen due to Mienfoo being usually present at early-game, when Missy shouldn't attempt for a sweep. If the Sub+Bj set wants to weaken Knock Off it can do that by keep Substituting untill BJ activates; not the best strategie and yes, the Evio set is better against Knock Off, but in some cases it can proof to be very useful.How is it going to "spread burns"? At best, it burned Mienfoo, and got heavily damaged in the process: it'll just be revenged some time later when it switches in. It won't KO a "pokémon or two" either, since it won't be alive by then. It seems like you're greatly overrating Misdreavus' performance, since you're already implying Misdreavus can survive more than five turns while taking damage. Misdreavus' greatest flaw is its lack of reliable recovery. It won't do everything that you say. Its diversity comes with some flaws, too. Eviolite set? Beaten by conventional checks. Berry Juice NEW META set? destroyed by knock off users after SR (defensive foo KOes). It can't do everything at once. Can we stop assuming that?
92 Atk Ferroseed Bullet Seed (3 hits) vs. 36 HP / 0 Def Eviolite Misdreavus: 9-12 (39.1 - 52.1%) -- approx. 0.4% chance to 2HKOAlright Misdreavus user should never set up if it is sure it can't sweep or even if Missy is going to be rk soon. Missy shouldn't set up if Pawniard is alive. With this knowledge, Missy can set up in more than half of the mons I listed because they are physical attackers; as such Will-O-Wisp is going to cripple them. The others are mons much weak to do any relevant damage (how can you possibly say that Missy can't set up on Ferro or Spritzee.). You still demand explanations on wether Missy presence in the tier is healthy and Missy having only soft counters makes it broken because this points are yet clearly seen to me.
236 Atk burned Mienfoo Knock Off (97.5 BP) vs. 36 HP / 0 Def Eviolite Misdreavus: 7-9 (30.4 - 39.1%) -- 85.5% chance to 3HKOSorry for double posting but defensive burned Mienfoo's Knock Off is a 4HKO. If it is offensive, it should be easily seen due to Mienfoo being usually present at early-game, when Missy shouldn't attempt for a sweep. If the Sub+Bj set wants to weaken Knock Off it can do that by keep Substituting untill BJ activates; not the best strategie and yes, the Evio set is better against Knock Off, but in some cases it can proof to be very useful.