By Ghoul King and FlameUser64
Approved by Eevee General
Mix-and-Mega
The basic concept of this metagame is that you can use any Mega Stone (or the Red/Blue Orbs) on any Pokémon. When that Pokémon then Mega Evolves (or undergoes Primal Reversion), it gains the same stat increases that the original user of that Mega Stone/Orb does, along with its ability and any type changes that the Mega Evolved/Primal Reverted form has compared to the base form.
For example:
Altaria's stats are:
75/70/90/70/105/80
When it Mega Evolves, its stats become:
75/110/110/110/105/80
Compared to the base form, this is an increase of +40 in Attack, +20 in Defence, and +40 in Sp. Attack, along with a typing change from Dragon/Flying to Dragon/Fairy and an ability change to Pixilate. Thus, Altarianite gives those boosts to any Pokémon who Mega Evolves with it.
Altarianite:
Atk +40, Def +20, Sp. Atk +40, gain secondary Fairy typing and Pixilate.
*If you use a Mega Stone or Orb that gives you a secondary typing that's the same as your primary typing, you obviously no longer have a secondary typing. A Lopunnite Lucario, for instance, is pure Fighting-type because Lopunnite replaces its Steel typing with Fighting.
Note that this also applies to weight changes between base form and Mega/Primal form, for the sake of consistency where the moves Low Kick, Grass Knot, Heat Crash, and Heavy Slam are concerned. If a Pokémon's weight would end up being zero or lower from a Mega Stone causing a weight reduction, their weight is instead set to 0.1 kg.
A Mega Stone or Orb cannot be Knocked Off, Tricked/Switcherooed, Flung, Magicianed, Thieved, Coveted, Pickpocketed, or in any other way removed from its holder if the holder can Mega Evolve/Primal Revert with it, regardless of whether the holder is the "correct" species or not.
Any Pokemon that ends up at or below 0, or above 255, in a stat from a given Mega Evolution/Primal Reversion's modifications is barred from using that Mega Stone/Orb. For instance, Shuckle is barred from Sablenite, both because it would raise its Defense/Sp. Defense above 255 and because it would end up with negative Speed.
If a Pokémon with multiple Formes that it can change between mid-battle Mega Evolves, it is locked into a Mega based on that Forme. For example, a Meloetta that uses Relic Song, then Mega Evolves next turn will remain as Meloetta-Pirouette-Mega regardless of switching, Relic Song, or whatever else. On a technicality, Transform/Imposter, Protean, and Color Change are not Forme changes, unfortunately. This means that as much fun as it would be, you don't get to Imposter something like, for example, Primal Groudon, and then Mega Evolve to be permanently transformed into Primal Groudon with an additional +100 BST on top of that.
Even if a Pokémon knows Dragon Ascent and is also holding a Mega Stone, it does not get the boosts of both Mega Evolutions simultaneously. The Mega Stone takes priority. While giving Smeargle +200 BST might be amusing and likely wouldn't even be particularly broken (450 BST isn't much in Ubers, even with access to Shell Smash, Extreme Speed, and Boomburst), I think I have to disallow it due to excessive silliness.
Rules:
— Ubers clauses and banlist
— Any number of Pokémon per team can Mega Evolve.
— Pokémon OU and below can use any Mega Stone/Orb to Mega Evolve/Primal Revert as presented in the basic premise of this meta. Ubers Pokémon are limited to their own Mega Stones/Orbs.
— Mega Stone/Orb Clause: Limit 1 of each type of Mega Stone/Orb per team.
The following bans/restrictions are in place:
— Kyurem-Black may not hold any Mega Stones or Orbs (it becomes completely absurd with many of them).
— Slaking and Regigigas may not hold any Mega Stones or Orbs. Like Kyurem-Black, they're very ridiculous with a large number of them.
— Beedrillite may not be held by anything other than Beedrill and its prevos.
— Mawilite may not be held by any Pokémon other than Mawile, Medicham, Azumarill, Diggersby, and their prevos (all have access to Huge Power/Pure Power through some means normally).
— Medichamite may not be held by any Pokémon other than Medicham, Mawile, Azumarill, Diggersby, and their prevos (all have access to Huge Power/Pure Power through normal means).
— Kangaskhanite may not be held by any Pokémon other than Kangaskhan.
— Only Gengar, Gothitelle, Wobbuffet (already get Shadow Tag), and their prevos may hold Gengarite.
— Only Blaziken, Ninjask, Sharpedo, Scolipede, Yanmega (already get Speed Boost), and their prevos may hold Blazikenite.
Current suspects are:
— Mewtwonite X on anything other than Mewtwo
— Medichamite on Mawile (and possibly just Medichamite on anything other than Medicham to prevent excessive complex bans)
Current suspects for unbanning are:
— Medichamite and Mawilite on any Pokémon species that gets Hustle naturally. (Main problem Pokémon appears to be Durant, which hits 149 Attack with Pure Power if given Medichamite. Others are all NFEs plus Delibird and Togekiss, which all have low enough Attack and/or low enough other stats that they appear to be fine.)
At this point, the above is probably not gonna happen. Many things are just too scary with it, even if they end up with next to no bulk. The ability to one-shot Groudon without boosts is not to be taken lightly.
The Mega Stones and Orbs and their effects:
Some interesting threats/concepts:
Ban reasoning:
Suspect reasoning:
New Threatlist
Not playable anywhere yet.
To get some discussion going, what do people think of the possibility of allowing Medichamite and Mawilite on Hustle mons?
Edit: Likely not happening. Togekiss doesn't seem too scary, but Pure Power Darumaka with 130 base Attack is quite terrifying if it lives long enough to get a Flame Charge up.
Edit2: Red and Blue Orbs are now usable! Keep in mind that Primal Reversion completely ignores your base ability!
Approved by Eevee General
Mix-and-Mega
The basic concept of this metagame is that you can use any Mega Stone (or the Red/Blue Orbs) on any Pokémon. When that Pokémon then Mega Evolves (or undergoes Primal Reversion), it gains the same stat increases that the original user of that Mega Stone/Orb does, along with its ability and any type changes that the Mega Evolved/Primal Reverted form has compared to the base form.
For example:
Altaria's stats are:
75/70/90/70/105/80
When it Mega Evolves, its stats become:
75/110/110/110/105/80
Compared to the base form, this is an increase of +40 in Attack, +20 in Defence, and +40 in Sp. Attack, along with a typing change from Dragon/Flying to Dragon/Fairy and an ability change to Pixilate. Thus, Altarianite gives those boosts to any Pokémon who Mega Evolves with it.
Altarianite:
Atk +40, Def +20, Sp. Atk +40, gain secondary Fairy typing and Pixilate.
*If you use a Mega Stone or Orb that gives you a secondary typing that's the same as your primary typing, you obviously no longer have a secondary typing. A Lopunnite Lucario, for instance, is pure Fighting-type because Lopunnite replaces its Steel typing with Fighting.
Note that this also applies to weight changes between base form and Mega/Primal form, for the sake of consistency where the moves Low Kick, Grass Knot, Heat Crash, and Heavy Slam are concerned. If a Pokémon's weight would end up being zero or lower from a Mega Stone causing a weight reduction, their weight is instead set to 0.1 kg.
A Mega Stone or Orb cannot be Knocked Off, Tricked/Switcherooed, Flung, Magicianed, Thieved, Coveted, Pickpocketed, or in any other way removed from its holder if the holder can Mega Evolve/Primal Revert with it, regardless of whether the holder is the "correct" species or not.
Any Pokemon that ends up at or below 0, or above 255, in a stat from a given Mega Evolution/Primal Reversion's modifications is barred from using that Mega Stone/Orb. For instance, Shuckle is barred from Sablenite, both because it would raise its Defense/Sp. Defense above 255 and because it would end up with negative Speed.
If a Pokémon with multiple Formes that it can change between mid-battle Mega Evolves, it is locked into a Mega based on that Forme. For example, a Meloetta that uses Relic Song, then Mega Evolves next turn will remain as Meloetta-Pirouette-Mega regardless of switching, Relic Song, or whatever else. On a technicality, Transform/Imposter, Protean, and Color Change are not Forme changes, unfortunately. This means that as much fun as it would be, you don't get to Imposter something like, for example, Primal Groudon, and then Mega Evolve to be permanently transformed into Primal Groudon with an additional +100 BST on top of that.
Even if a Pokémon knows Dragon Ascent and is also holding a Mega Stone, it does not get the boosts of both Mega Evolutions simultaneously. The Mega Stone takes priority. While giving Smeargle +200 BST might be amusing and likely wouldn't even be particularly broken (450 BST isn't much in Ubers, even with access to Shell Smash, Extreme Speed, and Boomburst), I think I have to disallow it due to excessive silliness.
Rules:
— Ubers clauses and banlist
— Any number of Pokémon per team can Mega Evolve.
— Pokémon OU and below can use any Mega Stone/Orb to Mega Evolve/Primal Revert as presented in the basic premise of this meta. Ubers Pokémon are limited to their own Mega Stones/Orbs.
— Mega Stone/Orb Clause: Limit 1 of each type of Mega Stone/Orb per team.
The following bans/restrictions are in place:
— Kyurem-Black may not hold any Mega Stones or Orbs (it becomes completely absurd with many of them).
— Slaking and Regigigas may not hold any Mega Stones or Orbs. Like Kyurem-Black, they're very ridiculous with a large number of them.
— Beedrillite may not be held by anything other than Beedrill and its prevos.
— Mawilite may not be held by any Pokémon other than Mawile, Medicham, Azumarill, Diggersby, and their prevos (all have access to Huge Power/Pure Power through some means normally).
— Medichamite may not be held by any Pokémon other than Medicham, Mawile, Azumarill, Diggersby, and their prevos (all have access to Huge Power/Pure Power through normal means).
— Kangaskhanite may not be held by any Pokémon other than Kangaskhan.
— Only Gengar, Gothitelle, Wobbuffet (already get Shadow Tag), and their prevos may hold Gengarite.
— Only Blaziken, Ninjask, Sharpedo, Scolipede, Yanmega (already get Speed Boost), and their prevos may hold Blazikenite.
Current suspects are:
— Mewtwonite X on anything other than Mewtwo
— Medichamite on Mawile (and possibly just Medichamite on anything other than Medicham to prevent excessive complex bans)
Current suspects for unbanning are:
— Medichamite and Mawilite on any Pokémon species that gets Hustle naturally. (Main problem Pokémon appears to be Durant, which hits 149 Attack with Pure Power if given Medichamite. Others are all NFEs plus Delibird and Togekiss, which all have low enough Attack and/or low enough other stats that they appear to be fine.)
At this point, the above is probably not gonna happen. Many things are just too scary with it, even if they end up with next to no bulk. The ability to one-shot Groudon without boosts is not to be taken lightly.
The Mega Stones and Orbs and their effects:
Absolite:
Atk +20, Sp. Atk +40, Speed +40, gain Magic Bounce, increase weight by 2 kg
Gardevoirite:
Atk +20, Sp. Atk +40, Sp. Def +20, Speed +20, gain Pixilate
Altarianite:
Atk +40, Def +20, Sp. Atk +40, gain secondary Fairy typing and Pixilate.
Scizorite:
Atk +20, Def +40, Sp. Atk +10, Sp. Def +20, Speed +10, gain Technician, increase weight by 7 kg
Abomasite:
+40 Atk, +30 Def, +40 Sp. Atk, +20 Sp. Def, -30 Speed, gain Snow Warning, increase weight by 49.5 kg
Houndoominite:
Def +40, Sp. Atk +30, Sp. Def +10, Speed +20, gain Solar Power, increase weight by 14.5 kg
Aggronite:
Atk +30, Def +50, Sp. Def +20, lose secondary typing, gain Filter, increase weight by 35 kg
Aerodactylite:
Attack +30, Def +20, Sp. Atk +10, Sp. Def +20, Speed +20, gain Tough Claws, increase weight by 20 kg
Alakazite:
Def +20, Sp. Atk +40, Speed +30, gain Trace
Ampharosite:
+20 Atk, +20 Def, +50 Sp. Atk, +20 Sp. Def, -10 Speed, gain Dragon secondary type and Mold Breaker
Audinite:
+40 Def, +20 Sp. Atk, +40 Sp. Def, gain secondary Fairy typing and Healer, increase weight by 1 kg
Banettite:
Atk +50, Def +10, Sp. Atk +10, Sp. Def +20, Speed +10, gain Prankster, increase weight by .5 kg
Beedrillite (Beedrill Line Only):
Atk +60, Sp. Atk -30, Speed +70, gain Adaptability
Blastoisinite:
Atk +20, Def +20, Sp. Atk +50, Sp. Def +10, gain Mega Launcher, increase weight by 15.6 kg
Blazikenite (RESTRICTED):
Atk +40, Def +10, Sp Atk +20, Sp. Def +10, Speed +20, gain Speed Boost
Cameruptite:
Atk +20, Def +30, Sp. Atk +30, Sp. Def +30, Speed -20, gain Sheer Force, increase weight by 100.5 kg
Charizardite X:
Atk +46, Def +33, Sp. Atk +21, gain secondary Dragon typing and Tough Claws, increase weight by 20 kg
Charizardite Y:
Atk +20, Sp. Atk +50, Sp. Def +30, gain Drought, increase weight by 10 kg
Diancite:
Atk +60, Def -40, Sp. Atk +60, Sp. Def -40, Speed +60, gain Magic Bounce, increase weight by 19 kg
Galladite:
Atk +40, Def +30, Speed +30, gain Inner Focus, increase weight by 4.4 kg
Glalitite:
Atk +40, Sp. Atk +40, Speed +20, gain Refrigerate, increase weight by 93.7 kg
Gyaradosite:
Atk +30, Def +30, Sp. Atk +10, Sp. Def +30, gain secondary Dark typing and Mold Breaker, increase weight by 70 kg
Heracronite:
Atk +60, Def +40, Sp. Def +10, Speed -10, gain Skill Link, increase weight by 8.5 kg
Latiasite:
Atk +20, Def +30, Sp. Atk +30, Sp. Def +20, gain Levitate, increase weight by 12 kg
Latiosite:
Atk +40, Def +20, Sp. Atk +30, Sp. Def +10, gain Levitate, increase weight by 10 kg
Lopunnite:
Atk +60, Def +10, Speed +30, gain secondary Fighting typing and Scrappy, decrease weight by 5 kg
Mawilite (RESTRICTED):
Atk +20, Def +40, Sp. Def + 40, gain Huge Power, increase weight by 12 kg
Manectite:
Def +20, Sp. Atk +30, Sp. Def +20, Speed +30, gain Intimidate, increase weight by 3.8 kg
Metagrossite:
Atk +10, Def +20, Sp. Atk +10, Sp. Def +20, Speed +40, gain Tough Claws, increase weight by 392.9 kg
Mewtwonite X (SUSPECT):
Atk +80, Def +10, Sp. Def +10, gain secondary Fighting typing and Steadfast, increase weight by 5 kg
Mewtwonite Y:
Atk +40, Def -20, Sp. Atk +40, Sp. Def +30, Speed +10, gain Insomnia, decrease weight by 89 kg
Pidgeotite:
Def +5, Sp. Atk +65, Sp. Def +10, Speed +20, gain No Guard, increase weight by 11 kg
Pinsirite:
Atk +30, Def +20, Sp. Atk +10, Sp. Def +20, Speed +20, gain secondary Flying type and Aerilate, increase weight by 4 kg
Sablenite:
Atk +10, Def +50, Sp. Atk +20, Sp. Def +50, Speed -30, gain Magic Bounce, increase weight by 150 kg
Salamencite:
Atk +10, Def +50, Sp. Atk +10, Sp. Def +10, Speed +20, gain Aerilate, increase weight by 10 kg
Sceptilite:
Atk +25, Def +10, Sp. Atk +40, Speed +25, gain secondary Dragon typing and Lightning Rod, increase weight by 3 kg
Sharpedonite:
Atk +20, Def +30, Sp. Atk +15, Sp. Def +25, Speed +10, gain Strong Jaw, increase weight by 41.5 kg
Slowbronite:
Def +70, Sp. Atk +30, gain Shell Armor, increase weight by 31.5 kg
Steelixite:
Atk +40, Def +30, Sp. Def +30, gain Sand Force, increase weight by 340 kg
Swampertite:
Atk +40, Def +20, Sp. Atk +10, Sp. Def +20, Speed +10, gain Swift Swim, increase weight by 20.1 kg
Tyranitarite:
Atk +30, Def +40, Sp. Def +20, Speed +10, gain Sand Stream, increase weight by 53 kg
Venusaurite:
Atk +18, Def +40, Sp. Atk +22, Sp. Def +20, gain Thick Fat, increase weight by 55.5 kg
Lucarionite:
Atk +35, Def +18, Sp. Atk +25, Speed +22, gain Adaptability, increase weight by 3.5 kg
Garchompite:
Atk +40, Def +20, Sp. Atk +40, Sp. Def +10, Speed -10, gain Sand Force
Gengarite (RESTRICTED):
Def +20, Sp. Atk +40, Sp. Def +20, Speed +20, gain Shadow Tag
Kangaskhanite (Kangaskhan Only):
Atk +30, Def +20, Sp. Atk +20, Sp. Def +20, Speed +10, gain Parental Bond
Medichamite (RESTRICTED):
Atk +40, Def +10, Sp. Atk +20, Sp. Def +10, Speed +20, gain Pure Power
Dragon Ascent: Atk +30, Def +10, SpA +30, SpD +10, Spe +20, gain Delta Stream, increase weight by 185.5 kg, overridden by Mega Stone/Orb
Blue Orb: Atk +50, SpA +30, SpD +20, gain Primordial Sea, increase weight by 78 kg, activates immediately on switch-in
Red Orb: Atk +30, Def +20, SpA +50, gain secondary Fire typing and Desolate Land, increase weight by 49.7 kg, activates immediately on switch-in
If I missed any, let me know!
Some interesting threats/concepts:
Altarianite Heatran:
Fire/Fairy
Pixilate
91/130/126/170/106/77
Newly-notable moves:
Heatran's entire Physical movepool, Nature Power, possibly Uproar
Pixitran has been a thing in various other OMs, and now you can run it with Fairy-typing! Whether that actually makes it better, I'm not sure. 170 base Sp. Atk does hit very hard though, and 91/126/106 bulk is pretty awesome.
Scizorite Gardevoir:
Technician
68/85/105/135/135/90
Newly-notable moves:
Draining Kiss, Icy Wind, Hidden Power, Charge Beam
A bulkier Gardevoir that makes up for a relative lack of speed and power with Technician Draining Kiss for self-healing and better coverage in Technician Hidden Power. Whether this is actually a good idea, I'm not sure.
Scizorite Gallade:
Technician
68/145/105/75/135/90
Newly-notable moves:
Shadow Sneak, Dual Chop, Bulldoze, Rock Tomb, Power-up Punch, Thief
Bulky Gallade that lacks speed, but has a great movepool to abuse with Technician, including accurate Rock/Ground coverage that also makes foes slower than you.
Aerodactylite Gallade:
Tough Claws
68/155/85/75/135/100
Fun fact, Shadow Sneak is actually a contact move for some reason, giving Gallade a wide variety of options to abuse with Tough Claws. While Rock/Ground coverage is a non-option, there's always Drain Punch, Close Combat, Knock Off, Zen Headbutt, Shadow Sneak, and Power-up Punch.
Altarianite Gallade:
Psychic/Fairy
Pixilate
68/165/85/105/115/80
Newly-notable moves:
Return, Gallade's entire Special movepool
It's unfortunate that Gallade's primary typing isn't Fighting, or this would be a very fun combination. Still, Pixilate Return off of 165 base Attack seems suitably frightening. Probably a subpar Mega, though.
Aggronite Avalugg:
Filter
95/147/234/44/66/28
An Avalugg that cares a little bit less about its many weaknesses, but still dies to any Special Attack. Still, it tanks neutral hits better than Mega Aggron and also has access to Recover and Rapid Spin.
Altarianite Lucario:
Fighting/Fairy
Pixilate
70/150/90/155/70/90
Newly-notable moves:
Extreme Speed, Return/Frustration, maybe Round? (only half-decent Normal-type Special move)
PixiSpeed is here to wreak havoc on the world! It's unfortunate that it's technically off-stat, though.
Altarianite Entei:
Fire/Fairy
Pixilate
115/155/105/130/75/100
Newly-notable moves:
Extreme Speed, Return/Frustration
Basically just a better PixiSpeed user than Altarianite Lucario, although the lack of Swords Dance could be a bit of a letdown. 115/105 physical bulk is pretty nice, too.
Sceptilite Jirachi:
Steel/Dragon
Lightning Rod
100/125/110/140/100/125
Newly-notable moves:
Draco Meteor
Speed, bulk, and Special Attack. Also switch in on a TWave paraflincher and get a free Special Attack boost!
Ampharosite Jirachi:
Steel/Dragon
Mold Breaker
100/120/120/150/120/90
Newly-notable moves:
Draco Meteor
Essentially Dialga with 20 more base Sp. Def and a better Ability. Funny how that works, isn't it? Of course, unlike Dialga, Ampharosite Jirachi can't hold other items.
Houndoominite Ninetales:
Drought -> Solar Power
73/76/115/111/110/120
I feel this is self-explanatory. Sets its own sun, then proceeds to nuke things with Solar Power-boosted everything. 73/115/110 bulk isn't bad either, and 120 base Speed is quite solid. Ninetales even has Nasty Plot, but of course you don't want to be wasting your Sun turns boosting while taking Solar Power damage.
Glalitite Froslass:
Refrigerate
70/120/70/120/70/130
Newly-notable moves:
Return
Notice how this is basically just Mega Glalie but with worse bulk and more Speed. Oh, and a Pursuit/Knock Off weakness.
Glalitite Kyurem:
Refrigerate
125/170/90/170/90/115
Newly-notable moves:
Hyper Voice, Return
This unholy terror is basically Aerilate Mega Rayquaza, Ice edition. Dual 170 offences with 115 base Speed are suitably terrifying, and Refrigerate gives it the powerful Ice STAB it used to lack. Refrigerate Hyper Voice and Earth Power is near-perfect coverage by itself, leaving the other slots for filler moves.
Altarianite Kyurem:
Dragon/Fairy
Pixilate
125/170/110/170/90/95
Newly-notable moves:
Return, Hyper Voice
Like Glalitite Kyurem but with Defence instead of Speed, and Fairy-type instead of Ice-type. Doesn't get as good coverage between Hyper Voice and Earth Power, however.
Pidgeotite Victini:
No Guard
100/100/105/165/110/120
Newly-notable moves:
Focus Blast, Inferno
Feel free to spam high base power special moves off of Victini's 165 base Sp. Atk. And with 120 base Speed, you can even rely on your speed to get you out alive. This also comes with a slight increase in Victini's already-decent bulk.
Heracronite Ferrothorn:
Skill Link
74/154/171/54/126/10
Newly-notable moves:
Bullet Seed, Pin Missile
Ferrothorn's Gyro Ball hits even harder with its even lower base Speed, and Bullet Seed is flat-out superior to Power Whip thanks to Skill Link. Ferrothorn does miss the lack of Leftovers recovery, but it still has Leech Seed and its 74/171/126 bulk is pretty difficult to wear down.
Sablenite Blissey:
Magic Bounce
255/20/60/95/185/25
Newly-notable moves:
Blissey's entire Special movepool
With an immunity to status moves and obscene 255/60/185 bulk, Blissey is difficult to break on both the Physical and Special sides. On the Special side, it takes a Modest Pidgeotite Lucario's Focus Blast to have even a slim chance at a 2HKO. On the Physical side, if you aren't using a Fighting-type move or a Mega, you're in for a rough time.
Sablenite Sylveon:
Magic Bounce
95/75/115/130/180/30
Newly-notable moves:
Moonblast over Hyper Voice
Somewhat similar to Sablenite Blissey. With extreme defences and high Special Attack along with immunity to status moves, Sylveon can freely set up in your face and destroy everything. It is admittedly less bulky than Blissey, but its high power makes up for it.
Pidgeotite Lucario:
No Guard
70/110/75/180/80/110
Newly-notable moves:
Focus Blast for days!
This monstrosity can, with a Modest nature, pack enough power in its Focus Blasts to have a 1.2% chance to 2HKO a 4 HP / 252 Sp. Def Sablenite Blissey. Unfortunately, he really lacks much of anything other than Focus Blast to abuse No Guard with, at least off of his 180 base Sp. Atk. Not that he needs to, with Vacuum Wave, Nasty Plot, and then just slap Shadow Ball or Flash Cannon on for anything that resists Focus Blast. In a way, it's almost like a Fighting/Steel Deoxys-Attack….
Lopunnite Meloetta-Pirouette:
Scrappy
100/188/100/77/77/158
Its dual STABs now grant perfect neutral coverage, meaning it has far less 4MSS than it used to. Return, Close Combat or Drain Punch, Relic Song, Filler. Even Quick Attack isn't terrible as priority with Scrappy, although the inability to hit anything for SE damage sucks. It also takes 2 turns for it to Mega Evolve, as it has to use Relic Song first.
Latiasite Heatran:
Flash Fire -> Levitate
91/110/136/160/126/77
Now with even more bulk, 160 base Sp. Atk, and no more 4x ground weakness! It's still weak to Fighting and Water, however, and is now neutral to Fire.
Metagrossite Absol:
Tough Claws
65/140/80/85/80/115
Absol now has an ability that's more useful to it and much-needed bulk and speed. Magic Bounce was a pretty bad ability for a Pokémon with 65/60/60 defences. Instead, Absol now has Tough Claws, letting it hit harder than its standard Mega form can, along with slightly better bulk to enable it to almost take a hit and set up a Swords Dance. At +2, Absol is a Pokémon to be afraid of, with 115 base Speed backing its Sucker Punch to ensure you don't hit before it does, and Play Rough and Superpower for coverage.
However, Metagrossite Absol is very, very vulnerable to Low Kick. And, of course, in a meta like this 115 base Speed isn't quite as scary as it is in standard OU.
Salamencite Togekiss:
Aerilate
85/60/145/130/125/100
Newly-notable moves:
Hyper Voice, potentially Extreme Speed
Nasty Plot, Roost, Hyper Voice, Dazzling Gleam. You're welcome. You could also run Stored Power over Dazzling Gleam if you so choose, which gets you resisted by different things but almost guarantees that you can muscle past them after enough boosts.
Salamencite Gyarados:
Intimidate -> Aerilate
95/135/129/70/110/101
Newly-notable moves:
Return
Step one: Switch in almost for free with Intimidate.
Step two: Mega Evolve and boost with Dragon Dance.
Step three: Sweep with Return/Waterfall.
Salamencite Gliscor:
Aerilate
75/105/175/55/85/115
Newly-notable moves:
Return, Baton Pass
Set up a Swords Dance with your 75/175 physical bulk, then sweep with Aerilate Return and Earthquake. If your opponent sends in something that walls you, Baton Pass the Attack boosts to another sweeper or wallbreaker.
Slowbronite Blissey:
Shell Armor
255/10/80/105/135/55
Newly-notable moves:
Hyper Voice, Flamethrower, Ice Beam, Thunderbolt, Dazzling Gleam, Focus Blast, Calm Mind
Now even crits can't stop Blissey from walling! 255/80 physical bulk is very, very good, better than Eviolite Chansey in fact. While it is weaker in Special bulk than Eviolite Chansey, that's practically a non-issue since its bulk is extreme regardless. Also comes with a very usable base 105 Special Attack.
Glalitite Weavile:
Refrigerate
70/160/65/85/85/145
Newly-notable moves:
Return, Quick Attack
Refrigerate Return for days. Dies easily though, specifically to any Vacuum Wave or Mach Punch, and almost any Pixilate Quick Attack.
Pidgeotite Porygon-Z:
No Guard
85/80/75/200/85/110
Newly-notable moves:
Blizzard, Zap Cannon
Boost with Nasty Plot, then nuke everything with Zap Cannon, Blizzard, and Shadow Ball or Psyshock off of your 200 base Sp. Atk. STAB is pointless since Tri Attack isn't any stronger than Zap Cannon. Lack of Focus Blast sucks, but oh well. Also, 110 base Speed is sorta sadface, but it still has scary wallbreaking power.
Pidgeotite Blissey:
No Guard
255/10/15/140/135/75
Newly-notable moves:
Hyper Voice, Blizzard, Fire Blast, Thunder, Focus Blast, Calm Mind
Blissey has amazing bulk to let it set up Calm Minds (though it still cannot wall physical attacks all that well), coupled with an awesome Special movepool to abuse with No Guard.
Banettite Sableye:
Prankster
50/125/85/75/85/60
Newly-notable moves:
Sableye's entire Physical movepool
The only thing that really makes this Sableye unhappy is that Sableye does not learn either Bulk Up nor Swords Dance. However, it does at least have Power-Up Punch, oddly enough. Overall, this is just Sableye but slightly better in every way. More bulk, enough Attack to actually leave a mark, still has Prankster Recover and Prankster Will-o-Wisp. Its problem is that it has a serious case of 4MSS, wanting to boost, heal, Sub, and spam dual STAB priority.
Banettite Hitmontop:
Intimidate -> Prankster
50/145/105/35/130/80
Newly-notable moves: Bulk Up, Mach Punch, Bullet Punch, Sucker Punch
Prankster Bulk up, then spam priority.
Scizorite Pangoro:
Mold Breaker/Scrappy -> Technician
95/144/118/79/91/68
Newly-notable moves:
Storm Throw, Circle Throw, Dual Chop, Aerial Ace, Bulldoze, Rock Tomb, Power-up Punch
Technician Storm Throw off of 144 base Attack is quite powerful, and Bulldoze and Rock Tomb make for nice coverage options with their ability to make the foe slower than you. 95/118/91 bulk isn't too terrible, either. Pre-Mega Mold Breaker or Scrappy could be useful to catch a foe who would otherwise prove a nuisance. Mold Breaker especially might be useful to get a Parting Shot past a slow Magic Bounce user if you really just don't want to be there right now. Potentially countered by Slowbronite Blissey due to Shell Armor, and also not quite as scary as other Megas out there.
Ban reasoning:
Beedrillite:
Beedrillite Weavile:
Adaptability
70/180/65/15/85/195
3Fast5Me!
The power and speed of this thing is nuts. Fortunately, it dies from anything. Unfortunately, it has Ice Shard so even priority won't necessarily stop it. Icicle Crash is slightly weak as STAB goes, but with Adaptability and 180 base Attack, you likely won't notice.
Beedrillite Garchomp:
Adaptability
108/190/95/50/85/172
Newly-notable moves:
Crunch, maybe even Fire Fang
Earthquake, Dragon Claw, Stone Edge/Crunch/Fire Fang, Swords Dance, profit! Not that you really even need Swords Dance with 190 base Attack that you can easily run Adamant on thanks to your 172 base Speed. SD is just there to ensure that nothing walls you ever, on top of your ability to sweep the meta.
+2 252+ Atk Adaptability Garchomp-Beedrillite Earthquake vs. 4 HP / 252+ Def Blissey-Sablenite: 628-740 (96.3 - 113.4%) -- 75% chance to OHKO
Slowbronite Blissey can work as a rather shaky check, however.
+2 252+ Atk Adaptability Garchomp-Beedrillite Earthquake vs. 0 HP / 252+ Def Blissey-Slowbronite: 532-626 (81.7 - 96.1%) -- guaranteed 2HKO
4 SpA Blissey-Slowbronite Ice Beam vs. 0 HP / 4 SpD Garchomp-Beedrillite: 312-368 (87.3 - 103%) -- 18.8% chance to OHKO
You can also use a spread specifically tailored to countering Beedrillite Garchomp by dumping a whole bunch of EVs from Sp. Def into Sp. Atk.
156 SpA Blissey-Slowbronite Ice Beam vs. 0 HP / 4 SpD Garchomp-Beedrillite: 360-424 (100.8 - 118.7%) -- guaranteed OHKO
LO Weavile or Mamoswine also check by OHKOing with Ice Shard. Although, putting the extra 4 EVs into Def instead of Sp. Def gives a slight chance to survive that while also not making it any easier for Slowbronite Blissey to OHKO with Ice Beam.
Beedrillite Mamoswine:
Adaptability
110/190/80/40/60/150
The combination of its Ground/Ice STABs is, barring Abilities, resisted only by Surskit (lol), so Adaptability is the perfect ability for it. The set is basically Earthquake/Ice Shard/Icicle Crash/Filler. This thing is able to 2HKO Sablenite Blissey with Earthquake. Stealth Rock is a good choice of fourth move; after all, its not like Mamoswine has any boosting moves to run in that slot! I'm not sure anything counters this, although it's checked by Slowbronite Blissey.
Beedrillite Victini:
Adaptability
100/160/100/60/100/170
Hell no. Adaptability V-create off of 160 base Attack = no. Not even.
Beedrillite Latios:
Levitate -> Adaptability
80/150/80/90/110/180
Proving my point that anything can be a threatening physical attacker with Beedrillite, here's Latios with Dragon Dance, 180 base Speed, 150 base Attack, and Adaptability-boosted Outrage and Zen Headbutt.
Beedrillite Keldeo:
Justified -> Adaptability
91/132/90/89/90/178
And now Keldeo. Has Swords Dance, Aqua Jet, Close Combat, Aqua Tail, and Sacred Sword to make sure it muscles past any defensive setup.
Beedrillite Haxorus:
Mold Breaker -> Adaptability
76/207/90/20/70/167
Newly-notable moves: Iron Tail
Coverage? What's that? Never heard of it. All I need is Dragon Dance, Dual Chop, Dragon Claw, and Outrage! No but seriously, you do need anti-Fairy coverage and other than that Swords Dance and Outrage basically destroy everything. Barring Stealth Rock, Iron Tail is superior to Poison Jab for its ability to OHKO just about any Fairy ever, more reliably than Poison Jab can despite its accuracy problems. Recommended set: Swords Dance/Outrage/Earthquake/Iron Tail. After a single Swords Dance, everything dies, almost always in one hit to boot.
+2 252+ Atk Adaptability Haxorus-Beedrillite Outrage vs. 248 HP / 0 Def Heatran: 391-460 (101.5 - 119.4%) -- guaranteed OHKO
+2 252+ Atk Adaptability Haxorus-Beedrillite Outrage vs. 4 HP / 252+ Def Blissey-Slowbronite: 682-804 (104.6 - 123.3%) -- guaranteed OHKO
+2 252+ Atk Haxorus-Beedrillite Iron Tail vs. 252 HP / 244+ Def Sylveon-Slowbronite: 380-448 (96.4 - 113.7%) -- 81.3% chance to OHKO (60.98% chance after accuracy)
+2 252+ Atk Adaptability Haxorus-Beedrillite Outrage vs. 252 HP / 0 Def Heatran-Latiasite: 315-371 (81.6 - 96.1%) -- 56.3% chance to OHKO after Stealth Rock (finally something that isn't OHKO'd!)
Kyurem-B with Mega Stones:
Altarianite Kyurem-B:
Dragon/Fairy
Pixilate:
125/210/120/160/90/95
Newly-notable moves:
Return
125/120 physical bulk is extremely good, especially since it loses that terrible Ice-typing. With Pixilate Return, Outrage, and Fusion Bolt off of 210 base Attack, Altarianite Kyurem-B is ready to sweep teams, though its slightly subpar base Speed may serve to hinder that slightly.
Glalitite Kyurem-B:
Refrigerate
125/210/100/160/90/115
Newly-notable moves:
Return
Ban please! Same as Glalitite Kyurem-N but with even stronger physical attacks, better physical coverage, and better physical bulk. Still sweeps teams.
Suspect reasoning:
Mewtwonite X Landorus-Therian:
Ground/Flying -> Ground/Fighting
Intimidate -> Steadfast
89/225/100/105/90/91
Newly-notable moves:
Superpower, Hammer Arm, Swords Dance, Bulk Up
It has Intimidate on its initial switch-in, letting it come in on a wide variety of foes and set up a Swords Dance, Bulk Up, or even Rock Polish as they switch out. Upon Mega Evolving, its physical bulk improves slightly beyond even that. 225 base Attack is nothing to laugh at with STAB Earthquake and Hammer Arm/Superpower. Stone Edge is there for coverage. Bulk Up with Hammer Arm seems like the most synergistic combination. Lando-T isn't really fast enough to use Swords Dance with Superpower without dying from Defence nerfs, Rock Polish with Hammer Arm means you're slowly sending your Speed back into the pits and have to keep boosting, and Bulk Up with Superpower has the same problem. With Hammer Arm and Bulk Up, the increased Defence from Bulk Up helps you tank the hits that will be coming after you nuke your own Speed with Hammer Arm.
New Threatlist
Not playable anywhere yet.
To get some discussion going, what do people think of the possibility of allowing Medichamite and Mawilite on Hustle mons?
Edit: Likely not happening. Togekiss doesn't seem too scary, but Pure Power Darumaka with 130 base Attack is quite terrifying if it lives long enough to get a Flame Charge up.
Edit2: Red and Blue Orbs are now usable! Keep in mind that Primal Reversion completely ignores your base ability!
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