I can't find the damage calculator anymore, anytime I try to click on the link it says "error 404, Page not found"
I can't find the damage calculator anymore, anytime I try to click on the link it says "error 404, Page not found"
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Underrated AF (Kangaskhan-Mega) @ Kangaskhanite
Ability: Scrappy
EVs: 248 HP / 44 Atk / 216 Spe
Jolly Nature
- Fake Out
- Seismic Toss
- Toxic / Wish / Ice Punch / Earthquake / Drain Punch / Body Slam / Crunch
- Sucker Punch
I've tested this thing on ladder during the suspect test, and he's really good.
Fake Out to get some chip damages and possibly a free poison turn, Toxic is really useful against Ghost-types and Hippowdon and Sucker Punch + Fake Out lets Kangaskhan clean weakened offensive mons or more bulky threats if Poison is active.
But most importantly, Seismic Toss is an excellent move with Parental Bond, doing a 200HP Hit that destroy a lot of Pokemon on the switch. If an opposing wall has less than 401 HP (no rocks/poison), he's simply out. This thing can tank a Return of Pinsirite Zygarde at +1, so I think it's a good thing. Now i'll continue to crush some teams with Seismic Toss
(to be honest, maybe i want a suspect for Kangaskhan)
I’ve never used Kangaskhan, however given it is certainly not considered broken in Ubers even, I doubt (doubt being the keyword here- its certainly possible) that it really would be suspect worthy. Granted, the seismic toss set is really cool, given it allows her to patch up her bulk, since she has to focus less on power, however the same set is already present in Ubers as well, and again is not considered broken at all there, and so I don’t think it would be here either.
While i love tr teams (and this one looks admitedly decent) i think it can be improved:Mix and Mega Trick Room team:
Cresselia @ Sablenite
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Trick Room
- Moonlight
- Toxic
- Psychic
Insane bulk can very succesfully pull of trick rooms.
Stakataka @ Heracronite
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Rock Blast
- Gyro Ball
- Earthquake
Has insane def which makes it perfect for switch ins.
Magearna @ Cameruptite
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Volt Switch
- Trick Room
- Flash Cannon
- Fleur Cannon
Very good typing and bulk which can allow it to to setup a trick room. Cameruptite boosts all it's attacks. Volt switch is used to switch out of a mon that u cant hit.
Tapu Bulu @ Altarianite
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Swords Dance
- Wood Hammer
- Return
- Superpower
Very strong bulk and attack. This is to counter other tapu's(mostly lele).
Xurkitree @ Blue Orb
Ability: Beast Boost
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Tail Glow
- Thunder
- Dazzling Gleam
- Hidden Power [Ice]
Blue orb provides lots of bulk and allows for thunder to be used. Blue orb is used over pidgeotite is because pidgeotite boosts speed. Also blue orb counters red orb which is just as popular
Rampardos @ Charizardite X
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Head Smash
- Outrage
- Earthquake
- Superpower
Superpowerful wall breaker. Charizardite boosts attack a lot while not boosting speed. Tough claws is the perfect ability cause of rampardos's attacks are contact.
While i love tr teams (and this one looks admitedly decent) i think it can be improved:
(click sprites for viewing team)
Stakataka, Cresselia, and Magearna are kept due to how good they make their roles of OTR wallbreaker (Stak and Mage) and tr setter, but the latter's set are changed for: Magearna now has Boltbeam for hitting things like Waterceus, PGoli and Ground mons more reliable, while Lunar Dance and Moonblast are used for keeping its teammates healthy and for being able to touch Dark mons. The new additions here are Blue Orb Golisopod, which is a cool TR wallbreaker that helps to deal with Red Orb users, Gyaradosite Uxie, which is one of the few mons with both Trick Room and SR and Necrozma DM, which helps to deal better with Diancite Lele and can also set its own Trick Room.
I just think i should throw out that jolteon and alolan raichu get sing or zap cannon, raichu has coverage and better boosting moves but jolteon has better stats so they both have pidgeotite potentialHonestly, I think Darkrai is definitely worth a quick ban. It's a better Gengar in pretty much all regards, and that's a mon that's already in the top rung of the meta.
A Zygarde or Thousand Arrows suspect is pretty likely now, considering using a Steel mon as a wall is less appealing, now that it can hit the levitating ones for at least neutral. Easily the scariest setup sweeper in the current meta.
There's probably a ton more broken threats, but I'll wait until the banlist here settles down a little (which it probably will very quickly), at which point I'll go over every single mega stone. Until then, let me speak about the Ultra Beasts a little.
Nihilego sounds like the easiest Latiasite of our lives to slap on. Then the type becomes pretty solid, actually, resisting the two most popular -ates and granting an EQ immunity. Though Slowbronite would make the physical bulk far more serviceable.
Guzzlord sounds pretty nice with this whole idea, given its gargantuan HP stat. Sablenite is a fantastic option, though Aggronite and Altarianite are worth looks as it changes that double Pixispeed weakness into a neutral hit with the former, and gives it a hard hitting STAB option with the latter. Also, that movepool is huge.
Celesteel simply wants a Blue Orb. It wishes it has Regenerator for this meta, but alas, no healing for you(besides Rest). That physical movepool is incredibly nice, but losing lefties really hurts this mon, even more than it hurts Ferrothorn. It's certainly still usable, but Wish support is mandatory in order to use this well now.
Buzzwole (shoutouts to your avatar, Jajoken) has a few options. It could go for a Blue Orb to round out its bulk and make it hit really hard physically, Aggronite in order to give this an actually good typing, or an -ate stone for sheer wallbreaking potential, Buzzwole can do a lot... in the physical department. It's not going to be taking on Red Orb Raikou in its lifetime.
Pheromosa is painfully obvious. Lopunnite. DONE. Screw missing HJK with Ghost switch-ins. Hit them hard instead. This might be even nastier offensively than Terrakion.
Katarna desperately wants to keep that typing for the sake of defense. Blue Orb is good for the same reason it is on Scizor, Lucarionite is always a good option on these offensive mons, and Lopunnite does change the typing so you are -ate weak (bad), but it also grants a terrifying offensive boost to Sacred Sword and that crazy offense (good).
Xurkitree... is in a really awkward spot. It has tools to use several incredibly potent combinations, but its movepool is very strange to work around here. Its best special Normal move isRound, which is simply heartbreaking.Tri Attack, which does open it up for -ate sets, which are pretty good. Nontherless, it has a few other options. It learns Zap Cannon, so Pidgeotite is a good option for just nuking things with paralysis. Absolite allows it to outspeed a few slower threats better, Diancite does that even better (but I wouldn't recommend it, due to the awful bulk you have remaining) and then the one I personally recommend... Audinite. Yes, Audinite. Xurkitree actually appreciates these boosts greatly, and gives it Dazzling Gleam STAB and a nice defensive type. It works best as a wallbreaker, and Tail Glow even lets it make Blissey cry tears of pain with this or the Pidgeotite set.
I just think i should throw out that jolteon and alolan raichu get sing or zap cannon, raichu has coverage and better boosting moves but jolteon has better stats so they both have pidgeotite potential
There's a few things I'd like to do with this metagame, and obviously this may be controversial; however, it's just my point of view and not particularly set in stone. Let me clarify, that this does not reflect the views of the council but solely my view on how to make this metagame a lot more enjoyable and uncentralising. I would love discussion on each of these points.
I want to quickban Pidgeotite.
Pidgeotite has proven time and time again to be a problematic Mega Stone. Each time we are faced with the dilemma of one or two problematic users of the stone, and once they are banned, another few rise up and take their place. When Darkrai and Shaymin-Sky were permitted, Xurkitree was honestly considered subpar and not very viable. Nowadays people are crying out for a Xurkitree Suspect Test, when following a ban of that, Genesect and/or Gengar would potentially take their place. Pidgeotite's ability of giving No Guard to any Pokémon allows a myriad of Pokémon to abuse powerful low-accuracy moves. This in conjunction with the added Special Attack boost of 65 just overwhelm a lot of possibly good Pokémon. Removing Pidgeotite would initially impair a lot of Special Attackers; however, they'd just move to Diancite, Lucarionite and Absolite and many of the less broken ones would still be as effective. I was initially hesitant on looking into this stone as banning a stone is much more detrimental than banning a few Pokémon; however, the amount of Pokémon that this Mega Stone can push to the limit is unjustifiable. Pidgeotite is unhealthy for the metagame. A suspect test is unreliable, takes too long and the natural bias would lean towards the stone remaining.
I want to unban Shaymin-Sky.
I want to solely unban Shaymin-Sky following the Pidgeotite quickban. Shaymin-Sky relied solely on Pidgeotite to be classified broken and was average beforehand. Shaymin-Sky can run niche Diancite or Red Orb sets without being overwhelming. Take this in contrast to the other three Pokémon that were banned with a Pidgeotite set post-release. Deoxys-Speed's Gyaradosite set sets hazards every time unless it comes into contact with First Impression Golisopod (lol), which is unmatched by any other Pokémon. It's overcentralising when it comes to suicide leads, its speed tier is unmatched, and additionally there may be another rising offensive set. Darkrai ensures that it relies on a 60/40 before becoming a potent offensive force with Diancite or Absolite. While there is an argument that it isn't strong enough to justify remaining banned, my simple counter-argument is that there's no reason to unban it really. Lastly, Pheromosa, which wasn't banned for its Pidgeotite set but that did help push it over the edge. Its offensive sets were too difficult to manage and again there's no reason to unban it.
This leads in to my next point, I want to be more proactive with Uber Pokémon bans.
Upon Marshadow's release there was hesitation among the council. A few members believed that it wasn't potent enough to justify a quickban (this was a mistake but that's besides the point). When a new Pokémon drops and is Ubers, and makes the metagame overcentralising, can we please be more proactive and quickban that Pokémon. I understand the intent of trying to keep as many Pokémon as possible but in the case of Marshadow or a more recent example Naganadel, there's no real reason to leave them in the metagame.
I want to quickban Naganadel.
This was briefly covered in my last point, but I want to reiterate that there's no real reason to leave this in the metagame. This in addition with the potency of Naganadel and its inability to be reliably checked by any Pokémon defensively makes you question why it remains in the metagame. People are genuinely running Blue Orb Magearna on defensive archetypes, a horrible set, in order to disallow NP/AOA Pidgeotite breaking past, NP Diancite being too overwhelming and Red Orb just using its massively powered STAB. There's no reliable answer to this Pokémon and it shouldn't really see usage. There's one arguably good check and even that gets overwhelmed by many Nasty Plot sets.
I want to suspect test Blissey, if metagame trends follow as expected.
Following the above actions, the next course of action would be to ensure the Stall archetype doesn't really overwhelm the metagame. One of the only real arguments keeping this from being too potent in the current metagame are the common set-up sweepers that can keep it at bay. Once Pidgeotite Xurkitree and Pidgeotite Naganadel are removed, Blissey has a much easier time defending against specially offensive Pokémon. Its defensive capabilities are unmatched by anything and there's even a very limited amount of physical attackers that can surpass it. The only few that really come to mind are Terrakion, SD Kartana, SD Golisopod, Explosion Genesect and a select other really niche ones. These don't even succeed 100% of the time in achieving that feat. I'm arguing that it's the premier specially defensive wall, not that it walls all physical attackers; however, it should be quite simple to see why this Pokémon is problematic.
Again, let me clarify that these are solely my views on how I would like the metagame to be handled. If you agree or disagree with parts of this, please reply to it and let me know your thoughts. Nothing here is being done as of now, nor will it necessarily; however, I feel as if it is the best course of action.
I agree with this for sure. I know we just banned Deo-S, but the Pidgeotite set was definitely the problem. And seeing stuff like Skymin can be really cool moving forward tooJust my two cents, but longevity of being legal shouldn't be a argument against making a decision. Pidgeotite seems to have been frequently brought up in not just this thread but also general discussion. However, I don't know why you wouldn't want to at least re-test everything that was banned primarily because of its use, most recently deoS and so forth..
There's a few things I'd like to do with this metagame, and obviously this may be controversial; however, it's just my point of view and not particularly set in stone. Let me clarify, that this does not reflect the views of the council but solely my view on how to make this metagame a lot more enjoyable and uncentralising. I would love discussion on each of these points.
I want to quickban Pidgeotite.
Pidgeotite has proven time and time again to be a problematic Mega Stone. Each time we are faced with the dilemma of one or two problematic users of the stone, and once they are banned, another few rise up and take their place. When Darkrai and Shaymin-Sky were permitted, Xurkitree was honestly considered subpar and not very viable. Nowadays people are crying out for a Xurkitree Suspect Test, when following a ban of that, Genesect and/or Gengar would potentially take their place. Pidgeotite's ability of giving No Guard to any Pokémon allows a myriad of Pokémon to abuse powerful low-accuracy moves. This in conjunction with the added Special Attack boost of 65 just overwhelm a lot of possibly good Pokémon. Removing Pidgeotite would initially impair a lot of Special Attackers; however, they'd just move to Diancite, Lucarionite and Absolite and many of the less broken ones would still be as effective. I was initially hesitant on looking into this stone as banning a stone is much more detrimental than banning a few Pokémon; however, the amount of Pokémon that this Mega Stone can push to the limit is unjustifiable. Pidgeotite is unhealthy for the metagame. A suspect test is unreliable, takes too long and the natural bias would lean towards the stone remaining.
I want to unban Shaymin-Sky.
I want to solely unban Shaymin-Sky following the Pidgeotite quickban. Shaymin-Sky relied solely on Pidgeotite to be classified broken and was average beforehand. Shaymin-Sky can run niche Diancite or Red Orb sets without being overwhelming. Take this in contrast to the other three Pokémon that were banned with a Pidgeotite set post-release. Deoxys-Speed's Gyaradosite set sets hazards every time unless it comes into contact with First Impression Golisopod (lol), which is unmatched by any other Pokémon. It's overcentralising when it comes to suicide leads, its speed tier is unmatched, and additionally there may be another rising offensive set. Darkrai ensures that it relies on a 60/40 before becoming a potent offensive force with Diancite or Absolite. While there is an argument that it isn't strong enough to justify remaining banned, my simple counter-argument is that there's no reason to unban it really. Lastly, Pheromosa, which wasn't banned for its Pidgeotite set but that did help push it over the edge. Its offensive sets were too difficult to manage and again there's no reason to unban it.
This leads in to my next point, I want to be more proactive with Uber Pokémon bans.
Upon Marshadow's release there was hesitation among the council. A few members believed that it wasn't potent enough to justify a quickban (this was a mistake but that's besides the point). When a new Pokémon drops and is Ubers, and makes the metagame overcentralising, can we please be more proactive and quickban that Pokémon. I understand the intent of trying to keep as many Pokémon as possible but in the case of Marshadow or a more recent example Naganadel, there's no real reason to leave them in the metagame.
I want to quickban Naganadel.
This was briefly covered in my last point, but I want to reiterate that there's no real reason to leave this in the metagame. This in addition with the potency of Naganadel and its inability to be reliably checked by any Pokémon defensively makes you question why it remains in the metagame. People are genuinely running Blue Orb Magearna on defensive archetypes, a horrible set, in order to disallow NP/AOA Pidgeotite breaking past, NP Diancite being too overwhelming and Red Orb just using its massively powered STAB. There's no reliable answer to this Pokémon and it shouldn't really see usage. There's one arguably good check and even that gets overwhelmed by many Nasty Plot sets.
I want to suspect test Blissey, if metagame trends follow as expected.
Following the above actions, the next course of action would be to ensure the Stall archetype doesn't really overwhelm the metagame. One of the only real arguments keeping this from being too potent in the current metagame are the common set-up sweepers that can keep it at bay. Once Pidgeotite Xurkitree and Pidgeotite Naganadel are removed, Blissey has a much easier time defending against specially offensive Pokémon. Its defensive capabilities are unmatched by anything and there's even a very limited amount of physical attackers that can surpass it. The only few that really come to mind are Terrakion, SD Kartana, SD Golisopod, Explosion Genesect and a select other really niche ones. These don't even succeed 100% of the time in achieving that feat. I'm arguing that it's the premier specially defensive wall, not that it walls all physical attackers; however, it should be quite simple to see why this Pokémon is problematic.
Again, let me clarify that these are solely my views on how I would like the metagame to be handled. If you agree or disagree with parts of this, please reply to it and let me know your thoughts. Nothing here is being done as of now, nor will it necessarily; however, I feel as if it is the best course of action.