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Moody

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But if Drizzel is going to get banned (wich is going to happen) would we even ban Kyogre from Ubers?
The Answer is no, you will be allowed to use Inconsistent in Ubers if you like it or not.

What?
You can do LOTS of things about Kyogre,there aren't many things you an do about OHKO moves or Evasion boosts other than just sit there and take it.
 
So the reason for banning of Inconsistent, a ability that brings many UU/NU pokemon up from the grave of no use, is because it raises evasion... Oh well.

You're looking at it completely the wrong way.

This ability allows a poorly made team made by a poor player beat a well constructed team made by a good player with little skill or prediction. As long as the well constructed team doesn't carry a very specialised counter such as Toxicroak they could lose very easily, and usually the Inconsistent user will try several times to get an evasion boost and switch out if they don't.

Without the likes of Toxicroak in your team, you can easily get swept without any team support.


What?
You can do LOTS of things about Kyogre,there aren't many things you an do about OHKO moves or Evasion boosts other than just sit there and take it.
I agree (although there's not really lots of things you can do about Kyogre just because of how strong it is, but it is A LOT more manageable than Inconsistent).
 
But if Drizzel is going to get banned (wich is going to happen) would we even ban Kyogre from Ubers?
The Answer is no, you will be allowed to use Inconsistent in Ubers if you like it or not.
Drizzle isn't luck-based. If it gets banned, it'll be for being too powerful, which is pretty much the purpose of Ubers anyway.
 
What?
You can do LOTS of things about Kyogre,there aren't many things you an do about OHKO moves or Evasion boosts other than just sit there and take it.

The point is that banned abilities will still be usable in Ubers and so will Inconsistent.
OHKO and Evasion Moves are banned by a clause and unless we create an Inconsistent clause wich isn't planned yet Inconsistent Bibarel/Octillery and Bidoof will be allowed in Ubers.
 
Given the overwhelming support for the ban on Inconsistent based on the luck it introduces, I am almost certain that Inconsistent will also be banned from Ubers. Or we could just modify the Evasion Clause to say something like "If your evasion stat gets raised, you automatically lose." This will make Inconsistent's risk completely outweigh its benefits, so it would be more of a pseudo-ban. Since this also applies to Accupressure (which is not much of a threat currently), it may not get much support, though.
 
IMO, the thing that broke Inconsistent was that it raised stats too quickly. Speed Boost was ok because once you're faster than the opponent, extra speed doesn't do anything for you, so after a while, you stop getting any actual benefits from it. Meanwhile, boosts in the other stats will nearly always help you (besides accuracy) regardless of how many boosts you've already stacked, so it's far more powerful than Speed Boost, and more importantly, it leads to positive feedback, where getting boosts makes it easier to get even more.
 
I still don't buy the idea of Inconsistent being overpowered because it has few specific counters.
Stealth Rock alone is the reason teams carry an incredibly specific counter (Rapid Spin, which if it wasn't for SR it would be a terrible move, Spikes aren't nearly as bad and carrying RS for those usually isn't worth the trouble) and a specific counter-counter (spinblockers).
Clear Smog, Haze and Perish Song are all-purpose support moves that counter a lot of strategies, including Inconsistent.

tl;dr Inconsistent got banned because of the "OMG Evasion! Broken!" stigma.

The problem is that they beat Inconsistent SOME of the time. If they get an offensive boost and proceed to OHKO your support move user, you have nothing that can stop Inconsistant even though you prepared for it.
 
The difference is that if you don't have one incredibly specific counter, Inconsistent will destroy you. The worst Stealth Rock will do without Rapid Spin is cut into your switchin's HP.
 
The difference is that if you don't have one incredibly specific counter, Inconsistent will destroy you. The worst Stealth Rock will do without Rapid Spin is cut into your switchin's HP.

That.

Stealth Rock wont neccessarily mean you can't win.
You can win without spinners.

Inconsistent on the other hand,forces you to use its "counters" which don't even guarantee anything.
 
You're looking at it completely the wrong way.

This ability allows a poorly made team made by a poor player beat a well constructed team made by a good player with little skill or prediction. As long as the well constructed team doesn't carry a very specialised counter such as Toxicroak they could lose very easily, and usually the Inconsistent user will try several times to get an evasion boost and switch out if they don't.

Without the likes of Toxicroak in your team, you can easily get swept without any team support.



I agree (although there's not really lots of things you can do about Kyogre just because of how strong it is, but it is A LOT more manageable than Inconsistent).

And I love how my Octillery ran Flamethrower just to destroy it. It also helped against Subseed Abomasnow (I eventually died to Toxic Spikes but took it out and I think I won the battle with something else but still...). With +6 Max SAtk, Octillery WILL pp Stall Burungeru and then still have enough pp to kill it with a resisted move and people kept saying run Toxicroak to counter even though Octillery CAN (and mine always did just for this) Flamethower. Things like Vaporeon can't do anything (without Haze/Roar but Haze is a waste of a move on Vaporeon as is Roar and Roar can miss with evasion) although they will pp stall you but that is what team support+Toxic Spikes are for, octillery really doesn't need Toxic himself.
 
Just take out the part where it raises evasion in the simulators and be done with it.

Wifi battles will still have the crybabies that are on these forums but at least some of us would be rid of em.
 
I still don't buy the idea of Inconsistent being overpowered because it has few specific counters.
Stealth Rock alone is the reason teams carry an incredibly specific counter (Rapid Spin, which if it wasn't for SR it would be a terrible move, Spikes aren't nearly as bad and carrying RS for those usually isn't worth the trouble) and a specific counter-counter (spinblockers). Some teams go as far as carrying a pokemon with Foresight because of Stealth Rock.
Clear Smog, Haze and Perish Song are all-purpose support moves that counter a lot of strategies, including Inconsistent.

tl;dr Inconsistent got banned because of the "OMG Evasion! Broken!" stigma.
Short of some crazy phazing strategy, Stealth Rock alone will never 6-0 a team. I've used teams with no spinner and no SR user of my own, and still done well. Also, no luck involved.
 
Just take out the part where it raises evasion in the simulators and be done with it.

Wifi battles will still have the crybabies that are on these forums but at least some of us would be rid of em.

The simulator can't change ability mechanics. It goes against everything the simulator is meant to be used for...
 
This ability allows a poorly made team made by a poor player beat a well constructed team made by a good player with little skill or prediction
This sentence is contradictory. If you and your well constructed team lose to a poor player with a poorly made team, you're not a good player or your team isn't well-constructed or your opponent wasn't poor in the first place.

@ below
Point One taken. Point Two doesn't make anything any better.
 
One, It's "contradictory".

Two, what TLK meant was that even the best skill-based team in OU's limits could easily be crushed by someone who's just running Inconsistent for the lulz. It takes no skill at all to use successfully.
 
i thought it was the fact it rose everything with little effort... i have encounted inconsistant once, and won easily.
and as for drizzle, ban that in OU then you have the can of worms that is sandstorm teams with that stupildy fast mole
 
PO is supposed to have an exact systematic replica of a real Pokemon Battle on the main-series games. They don't totally look the same, but they're systematically exact. To mess with Inconsistent like that is to kill the point of PO.

@phalanx: I don't think people will be complaining about the mole for long. With its sheer strength, troll speed in Sand, and overcentralization factor (Rohbushin's everywhere because of it), no doubt it'll be banned soon. If anything, people might complain about Randorosu, with its Sand Power-boosted Earthquake and one-point-above-the-threshold Speed.
 
This sentence is contradictory. If you and your well constructed team lose to a poor player with a poorly made team, you're not a good player or your team isn't well-constructed or your opponent wasn't poor in the first place.

@ below
Point One taken. Point Two doesn't make anything any better.


No,it just means that the other player stalled them out long enough to get the neccessary boosts to sweep his entire team while nothing on his own team could stop it,because the mons that an actually stop this are UU/NU mons that no one uses.
 
No,it just means that the other player stalled them out long enough to get the neccessary boosts to sweep his entire team while nothing on his own team could stop it,because the mons that an actually stop this are UU/NU mons that no one uses.
Thus, no well constructed team AND no good player? lol

@ below
I can't believe people arguing in favor of ridiculous bans are still playing this game. GF has given you the finger now how many times?
 
Thus, no well constructed team AND no good player? lol

@ below
I can't believe people arguing in favor of ridiculous bans are still playing this game. GF has given you the finger now how many times?


So a well-built team must therefore be prepared for Inconsistent teams....by using mons that are otherwise dead weight?
 
I apologise if this has already been mentioned, because I couldn't read 24 pages just to check. People keep talking about there being no counter to inconsistent other than very specialised counters, but I would say there is one fairly surefire counter to Inconsistent, and that's No Guard Machamp.

Seriously, he's a complete bugger to take down. If I can't Spore him, or if don't switch out, my Glalie or Octillery is going to go down. I'm sure it would be even easier to take down Bibarel with Dynamicpunch.

Of course, you could run Psychic on Octillery but that leaves you with severe moveslot syndrome and is very specialised. Of course, if you have enough boosts and a Sub, Machamp will lose but if you have enough boosts the same goes for anything. You can try to PP stall since Stone Edge and Dynamicpunch have low PP, but Payback still breaks your Sub.

It's the best counter I've encountered, and its packaged in one currently OU pokemon who has mainy uses outside dealing with this particular threat. Perish Song would be my second choice for countering Inconsistent btw.

I should also mention that Hail is really useful for supporting Inconsistent teams. It negates lefties recovering, aids Protect and Sub stalling, you still gain health with Ingrain or Aqua Ring, and Glalie is immune to it. Add Toxic Spikes support (and Toxic Spikes absorption capabilities) and you've got a tough nut to crack.
 
I apologise if this has already been mentioned, because I couldn't read 24 pages just to check. People keep talking about there being no counter to inconsistent other than very specialised counters, but I would say there is one fairly surefire counter to Inconsistent, and that's No Guard Machamp.

Seriously, he's a complete bugger to take down. If I can't Spore him, or if don't switch out, my Glalie or Octillery is going to go down. I'm sure it would be even easier to take down Bibarel with Dynamicpunch.


That's the problem.
Not even the "counters" can reliably beat it.
 
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