Sorry for the holdup, consider this your 24 hour warning.
- Nothing wrong with it particulary, but it seems kinda boring. It also does not fit well into the meta since a lot of the current Pokemon check it well. I would recommend that you give it something to do outside of sweeping or spamming attacks or buffing that aspect with coverage.
I would stick with its vanilla stats. The extra buff is not needed in the current meta. Otherwise looks good.
Name: Ho-Oh
Niche: SS Ubers (Defensive, Choice Band, Utility Tank)
Stats: 106/120/95/80/104/75 (580)
Type:
Abilities: Regenerator
SS Movepool:
Move Additions: -
Move Removals: -
Defensive
Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 220 Def / 40 SpD
Impish Nature
- Sacred Fire
- Defog
- Toxic / Thunder Wave / Brave Bird
- Whirlwind / Brave Bird
Choice Band
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 236 Atk / 24 SpD
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Whirlwind / Flare Blitz / Defog
Utility Tank
Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 188 Atk / 24 SpD / 48 Spe
Adamant Nature
- Sacred Fire / Flare Blitz
- Brave Bird
- Thunder Wave
- Defog / Whirlwind / Substitute
Description: Ho-Oh adds a blanket check to a lot of the tier. Gastly, Mewtwo, Machamp, Venusaur and Dragonite. Regenerator and Roost keep it healthy to spread burns and Defog away hazards. If you are confident that you can deny hazards, you can choose to run a Choice Band set that deals immense damage with Sacred Fire and Brave Bird. Whirlwind and Thunder Wave are also great options to deal with set-up Pokemon.
Pokémon: Ursaring (not -compatible)
Niche: SV NU (Guts wallbreaker)
Stats: 90 / 120 / 95 / 70 / 80 / 55
Type:
Abilities: Guts
New Moves: Moonlight
Removed Moves: None
Description: we have no fairy types yet, so i feel like now is a good time to add one. the fairy typing gives ursaring a more spammable stab typing, while moonlight heals the residual health from being burned by the flame orb. ursaring's bulk increases to make up for the lack of eviolite compatibility, although its low speed stays the same.
Ursaring @ Flame Orb
Ability: Guts
Tera Type: Fairy
EVs: 252 HP / 168 SpD / 88 Spe
Careful Nature
- Bulk Up
- Play Rough
- Facade
- Moonlight
Pokémon: Hitmontop
Niche: SS NU (AV, Physical Spinner)
Stats: 80 / 105 / 100 / 40 / 110 / 60
Type:
Abilities: Regenerator / Intimidate / Technician(HA)
New Moves: Bullet Punch, Recover, Parting Shot, U-Turn, Drain Punch, Iron Head
Removed Moves: N/A
Descriptions: Can run physdef or spdef. Separates from Starmie because of different attacking stat and typing
Hitmontop @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Rapid Spin
- U-turn
- Bullet Punch / Mach Punch
- Drain Punch
Hitmontop @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Iron Head
- Drain Punch
- Toxic / U-turn
We here love waters at every sizeNiche: BW RU - Bulky Pivot/Special Attacker
Type:
Abilties: Compound Eyes, Volt Absorb, Water Absorb
Stats: 125 | 58 | 63 | 86 | 86 | 67 [BST= 485]
Movepool Changes: + Fire Pledge, Grass Pledge, Parabolic Charge, Scald, Wish
Description: Lanturn really appreciated the introduction of STAB Volt Switch in BW for slow pivoting... that didn't stop it from dropping to RU lol, mostly because although it is fat, its only form of reliable recovery is Leftovers, which in modern generations isn't very desirable. With the addition of Wish, Lanturn can now do better at both staying healthy and pivoting to teammates. Not only did its bulky sets get buffed but its offensive sets with Compound Eyes, allowing it to fire accurate Thunders and Hydro Pumps. Can check Dragonite w/ Ice Beam, and Volt Absorb sets tank Magneton very well.
Also it ate ViZar's sub, oops
View attachment 540200
Pokémon: Quagsire
Niche: DPP OU - Kyogre Killer
Stats: 105 (+10) / 105 (+20) / 85 / 65 / 85 (+20) / 35 [BST: 480]
Type:
Abilities: Water Absorb
New Moves (Gen 8 movepool as base): Stealth Rock
Removed Moves: N/A
Descriptions: UNAWARE OH NO! Anyway, welcome to Kyogre killer Quagsire. Quagsire is an iconic competitive mon due to its excellent ability Unaware that has stopped the likes of Zacian-Crowned and other powerful legendary Pokemon. Of course, this also means that the sire has had a very interesting history in Ubers and AG, in which it was used as an option to check titans like Zygarde and Necrozma of all things. All of these examples are Quagsire making use of its physical defense, but Quagsire also once was a specially defensive monster too, specifically in Gen 4 where it was one of the best Kyogre checks in the game. Though now in this case I guess it becomes an excellent Starmie check now, but only on offensive Starmie since defensive Starmie can get around Toxic Quag with Natural Cure. Anyway, this is just Quagsire but instead of Unaware, it's Water Absorb. Now it's a premier defensive Ground-type and Water-type that can set hazards, recover, and can cripple the opponent hard. Now that it lacks Unaware tho it can no longer just be a stone-faced wall against offensive teams. Also going to be quite the interesting mon that future proofs any Drizzle mons added *ahem*Kyogre, Pelipper*ahem*
Defensive
Quagsire @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Toxic
- Earthquake
- Scald
- Recover
Long live the donNiche: SV UU - Offensive Utility
Type:
Abilities: Sturdy, Regenerator
Stats: 90 | 120 | 120 | 60 | 60 | 50 [BST= 500]
Movepool Changes: +Close Combat
Description: We don't have a fat ground yet so here's a fat ground - it's Donphan, here to do Donphan things with the utility trifecta of Rapid Spin / Stealth Rock / Knock Off, this time with Regenerator for the recovery it's always wanted, hopefully balanced by the lack of pivoting moves to abuse the ability effectively. Smack the shit out of non-Ice Beam Magnetons and Gengars and GTFO when a Venusaur or Starmie arrives.
Name: Raikou
Niche: GSC OU
Stats: 80 HP / 85 Atk / 80 Def / 115 SpA / 100 SpD / 110 Spe | BST: 570
Type:
Abilities: Legendary Beast*
Move Additions: Deep Sleep*, Surf, Aurora Beam
Move Removals: Volt Switch, Scald
(Based on Raikou's Gen 8 Movepool)
Raikou is...interesting. In GSC, Raikou was a premiere Pokémon thanks to EVs being maxed out everywhere, making it Bulky, fast and powerful all at once. This sub aims to replicate that, with Legendary Beast raising its bulk on both sides. It gains Surf and Aurora Beam to replicate its access to decent Water and Ice coverage in Hidden Power. Deep Sleep bolsters its longevity and allow it to serve as a tank just like it used to in Gen 2. Calm Mind sets are troublesome to face, but CroKou sets run the problem of being hard countered by Grounds, while more offensive variants are prone to be worn down. This sub definitely takes advantage of passive game play, and forces players to be more proactive in how they target it (or run a sturdy Bulky Ground), as CM can snowball if you let it get free CMs. While Raikou is famous for its 115 speed, I felt it necessary to lower its speed, giving the metagame more existing threats to revenge kill it, and making later additions alot easier to comfortably revenge it. Please dont be scared of Legendary Beast + Deep Sleep, enough means to break past mons exist now than in Gen 2.Legendary Beast - Pokemon without this ability have their Atk and SpA multiplied by 0.75.
Deep Sleep - Psychic | Status | - Acc | 16 PP | Fully restores user's HP and puts user to sleep for 2 turns. If this move is rolled by Sleep Talk, the user's HP is fully restored and the sleep counter resets.