I've always wanted to see a game made that was either a monster battle simulator or turn based RPG but at least gives you the ability to customize your animal. It would have to be in 3D to make it easier to customize your animal/monster.
Basically, with the "evolutionary editor", you should be able to make any kind of animal, from quadrupeds to bipeds, from tiny orb things to large behemoths,<although the maximum size should be maybe 13' and smallest size 0'5. With this editor, it should be possible to make any of these animals.
http://i841.photobucket.com/albums/zz337/FragrantX/ANTAGONISTS.png
http://i841.photobucket.com/albums/zz337/FragrantX/Protagonists.png
Similar to how mech games allow you to customize your mech, except for animals, and in such a way that great extremes in forms can be made.
This game's main focus would be multiplayer, although there would be a story mode.
Also the story behind your monster is that it starts out as a featureless soul trying to turn into something, the world is inhabited by monsters covering a wide range of animals and themes for their forms<Mammals, birds, inanimate objects, or a mix of different things are some shapes animals have taken on.>
Your able to fully edit your monster from the beggining, although things like techniques and stats are stuff you have to gain throught story mode.<If its the battle simulator, the difference in stats between the beggining and when you max out is somewhere between 50% and 200%, while if it where a turn based RPG, that difference would be even greater.<Its lesser for the simulator due to the limitation of the human senses, I don't think anybody would be able to control something that moves at 500mph.>
In the story mode, those that never picked a form end up looking like this.
http://i841.photobucket.com/albums/zz337/FragrantX/BLAND.png
Some kind of organism with no theme. They fight in large numbers and are probably minions for evil animals with ambitions to rule the land/world. Or are just unfriendly looking village dwellers or something.
I've also written down a design document that explains how the battle system works and focuses on trying to balance it by devising a formula that would regulate attacks and determine what their cost is<so that no attack is greater than any other if it has the same stats.> In this way, there will be diversity of attacks, <or if this formula proves to really solve balance problems, then their should be a technique editor so people can make their own attacks, determine their power, speed, and other attributes without worrying about it being overpowered.
Either that, or I'll just make a story about the idea<either sequential/text/other> and make the game later.
Basically, with the "evolutionary editor", you should be able to make any kind of animal, from quadrupeds to bipeds, from tiny orb things to large behemoths,<although the maximum size should be maybe 13' and smallest size 0'5. With this editor, it should be possible to make any of these animals.
http://i841.photobucket.com/albums/zz337/FragrantX/ANTAGONISTS.png
http://i841.photobucket.com/albums/zz337/FragrantX/Protagonists.png
Similar to how mech games allow you to customize your mech, except for animals, and in such a way that great extremes in forms can be made.
This game's main focus would be multiplayer, although there would be a story mode.
Also the story behind your monster is that it starts out as a featureless soul trying to turn into something, the world is inhabited by monsters covering a wide range of animals and themes for their forms<Mammals, birds, inanimate objects, or a mix of different things are some shapes animals have taken on.>
Your able to fully edit your monster from the beggining, although things like techniques and stats are stuff you have to gain throught story mode.<If its the battle simulator, the difference in stats between the beggining and when you max out is somewhere between 50% and 200%, while if it where a turn based RPG, that difference would be even greater.<Its lesser for the simulator due to the limitation of the human senses, I don't think anybody would be able to control something that moves at 500mph.>
In the story mode, those that never picked a form end up looking like this.
http://i841.photobucket.com/albums/zz337/FragrantX/BLAND.png
Some kind of organism with no theme. They fight in large numbers and are probably minions for evil animals with ambitions to rule the land/world. Or are just unfriendly looking village dwellers or something.
I've also written down a design document that explains how the battle system works and focuses on trying to balance it by devising a formula that would regulate attacks and determine what their cost is<so that no attack is greater than any other if it has the same stats.> In this way, there will be diversity of attacks, <or if this formula proves to really solve balance problems, then their should be a technique editor so people can make their own attacks, determine their power, speed, and other attributes without worrying about it being overpowered.
Either that, or I'll just make a story about the idea<either sequential/text/other> and make the game later.


