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SPOILERS! Mysteries and Conspiracies of Pokemon

The RNG being broken is curious because IIRC Platinum's RNG has the same issue, which feels like too much of a coincidence to not be partly intentional - maybe someone wanted the upper versions to be slightly easier to RNG in as part of what makes them "better". Maybe not though; I don't know if any future games after Platinum have the same quirk.
First time I've heard of something like this. From what I have read and from what I know from my own experiences with RNG abuse in Platinum, the RNG in it is mostly the same as in D/P. Platinum and D/P use the same seeds, methods, advancements, etc. Only difference I remember is that for me at least, Platinum required a lower calibrated delay (in EonTimer) compared to D/P. According to my In Wonder notes from last year:

Calibrated delay should be:
D/P: 601-606 (lower with a Cart in, higher otherwise)
Platinum: 557-563 (lower with a Cart in, higher otherwise)
Platinum #2: 573-577 (lower with a Cart in, higher otherwise)

Edit: To clarify, "Cart" refers to a GBA Pokémon game being inserted in the GBA slot.

For some really odd reason, my second copy of Platinum required a higher calibrated delay than my main copy. Why? Now that's a real mystery.

But if you know anything specific about the RNG in Platinum being different or if you have a source for it, I'd be interested in learning more about it! Not sure if it should be posted here though, feels like we are getting off track... and it is my fault!

What were we even talking about? Emerald! Back to it.
The builds of all the Frontier Brains' Pokemon being a little unusual probably made sense to someone on the development team - just because they aren't standard doesn't mean that they're wrong or faulty (Lucy's extra EVs aside). I actually wrote a post about the Brain's teams a while ago and part of me did wonder if someone mixed up the order of stats because so many of their Pokemon have useless Special Attack investment - since Speed is sometimes listed as the fourth stat rather than the sixth depending on where you look, they might have gotten confused and picked the wrong one.

In the case of Brandon's birds in particular though I've always assumed that the max EVs in Defence is BECAUSE of their Mild nature, to make up for the shortfall. Top-level AI Pokemon in Gen III almost never have natures which lower their defences; mixed sweepers like Houndoom or Blaziken will invariably have a neutral nature like Hardy or Quirky rather than compromise their speed or one of their offenses.

Since they probably wanted the Brains to be as tough as possible they went for a nature which would boost an attacking stat, but all the birds are forced to run mixed movesets in Gen III due to their abysmal movepools (and no NPCs using Hidden Power in Emerald) so Mild was probably considered the least bad option.
Fair enough. Your analysis of the Frontier Brain's teams make sense, and as you note in that post, the fact that many of them have IVs in the wrong stats which feel like an error more than anything else. As you say, it is likely because the game creators mixed up some of the stats.
 
First time I've heard of something like this. From what I have read and from what I know from my own experiences with RNG abuse in Platinum, the RNG in it is mostly the same as in D/P. Platinum and D/P use the same seeds, methods, advancements, etc. Only difference I remember is that for me at least, Platinum required a lower calibrated delay (in EonTimer) compared to D/P. According to my In Wonder notes from last year:

Calibrated delay should be:
D/P: 601-606 (lower with a Cart in, higher otherwise)
Platinum: 557-563 (lower with a Cart in, higher otherwise)
Platinum #2: 573-577 (lower with a Cart in, higher otherwise)

Edit: To clarify, "Cart" refers to a GBA Pokémon game being inserted in the GBA slot.

For some really odd reason, my second copy of Platinum required a higher calibrated delay than my main copy. Why? Now that's a real mystery.

But if you know anything specific about the RNG in Platinum being different or if you have a source for it, I'd be interested in learning more about it! Not sure if it should be posted here though, feels like we are getting off track... and it is my fault!

Hmm... I definitely remember seeing something on Bulbapedia on their page for Platinum stating that it had the same RNG issues as Emerald; it's not there now. EDIT: Ah - I'm not crazy, this was definitely on the page at one point, but has been removed probably because it was unsourced and not correct. My bad.
 
Are there any other points where the PokeNav text changes mid-game, preferably one that's definitely intentional? If not, I don't see how Steven's changing could possibly be an accident. Why would they store two separate lines of text and have a way to switch between them if they only intended to have one consistent line?
Originally meant to have 2 quotes for everyone and missed him when switching to only having one?
 
Why is Vespiquen, of all things, the bearer of the Stone Plate in Legends: Arceus? It’s an inconsequential thing, but Vespiquen just seems like such a random choice of Pokémon to pair that particular Plate with, so much so that I can’t help but wonder if this is one of those things where it’s like an obscure cultural Easter egg that just doesn’t translate.

Especially since they could have instead given the Stone Plate to Kleavor, and given Kleavor’s Insect Plate to Vespiquen, and not really impacted the rest of the game in any way… :blobthinking:
 
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Why is Vespiquen, of all things, the bearer of the Stone Plate in Legends: Arceus? It’s an inconsequential thing, but Vespiquen just seems like such a random choice of Pokémon to pair that particular Plate with, so much so that I can’t help but wonder if this is one of those things where it’s like an obscure cultural Easter egg that just doesn’t translate.

Especially since they could have instead given the Stone Plate to Kleavor, and given Kleavor’s Insect Plate to Vespiquen, and not really impacted the game in any way… :blobthinking:
it’s… got a gem? It learns Power Gem? Idk this baffles me too. There maybe is justification for Kleavor to hold the Insect Plate over the Stone Plate because its prevo is also Bug type, so maybe a stronger correlation there? But its signature move is Rock type so that theory doesn’t make much sense.
 
x5.jpg


It's been bugging me since I took the photo... what is this on Sycamore's wall? The top bit looks like a deer but it's not any Pokemon I recognise - looks like an early version of Calyrex, of all things. Stands out because all the other pictures and paintings are actual Pokemon.
 
https://vgsales.fandom.com/wiki/Pokémon#Spin-offs

PMD Red and Blue Rescue Team jointly sold 5.85 million copies. Explorers, 6.37 million, around the ballpark of Crystal. Gates to Infinity... 1.38 million. The two entries afterwards only just edged out that number.

What the hell happened to the sales of Mystery Dungeon games?
Different trends over the years, different audiences that may not have followed through to future consoles, just not a series that people held interest in, etc
 
Different trends over the years, different audiences that may not have followed through to future consoles, just not a series that people held interest in, etc
I suppose but idk... It's the extremity of the drop that gets me. This isn't a steady decline, this is a total cratering
 
https://vgsales.fandom.com/wiki/Pokémon#Spin-offs

PMD Red and Blue Rescue Team jointly sold 5.85 million copies. Explorers, 6.37 million, around the ballpark of Crystal. Gates to Infinity... 1.38 million. The two entries afterwards only just edged out that number.

What the hell happened to the sales of Mystery Dungeon games?

As well as what R_N posted, massive dip in quality post-Explorers sadly. Sky is my favourite spin-off, and GTI is easily the worst that I’ve played.
 
https://vgsales.fandom.com/wiki/Pokémon#Spin-offs

PMD Red and Blue Rescue Team jointly sold 5.85 million copies. Explorers, 6.37 million, around the ballpark of Crystal. Gates to Infinity... 1.38 million. The two entries afterwards only just edged out that number.

What the hell happened to the sales of Mystery Dungeon games?
TBH what's most interesting about that whole chart is how every spinoff series declines in sales rapidly, with its peak at number 1, pretty much besides PMD.

The only other examples are Stadium international selling better than Stadium Japan-exclusive (obviously); Rumble Blast sold better than Rumble because Rumble Blast was actually a video game on shelves and not a download-exclusive title (a shame too because Rumble on Wii is just as good!); and then the essential port of Pokken Tournament to Switch sold better than the Wii U counterpart because increasingly it seems as though I'm the only person who bought several game for my Wii U.

PMD's sales are easily the best out of any spinoff. Red Rescue Team had great sales considering the DS was already out at that point, and Blue Rescue Team also had pretty nice sales though advantaged by being the first Pokémon game on the DS besides Dash. Explorers held over a lot of those fans and certainly acquired new ones along the way, though I anticipate a large bulk of Sky's sales being by people who already owned an earlier Explorers title, so it was probably only a small increase. Still, a small increase is very atypical for a Pokémon spinoff. Then... came a 6 year gap. Explorers was released before Gen V, GTI was released after XY and was basically the last Gen VI game (besides Art Academy), meaning audience retention dwindled quite a lot. Plus, GTI received 0 marketing from what I recall, like I found out about it from a LP and ended up getting it second hand a little while afterwards. Super Pokémon Mystery Dungeon received more and better marketing, so I expect a lot of SPMD's purchases were from new players who hadn't played GTI. Given the sort of similarity of those two games and the closeness of their releases, I don't think it's unreasonable to consider them a mini-series and put those sales together, meaning they still sold ~3 million copies. Some definitely are bought by the same people, in the same way as Explorers of Sky was bought by people who had Time or Darkness.

So I sort of disagree that these sales figures are actually bad, I guess? The dropoff was significant but easily explainable, and given the 6 year gap and 0 marketing the 3DS PMDs received, ~3million copies is actually very nice going. 3million is basically the average of the two Snap games! What these sales figures really articulate is that A) if they made a big, brand new $60 PMD game and actually marketed it, they could probably achieve Explorers sales on the Switch again. Explorers was 15 years ago after all, and not only would a lot of people who played it back then buy it for themselves, but lots of us would buy it for our kids (if we have them [I don't but I could!]) on top of Pokémon still being in a really good popular place ATM, proven by its Switch sales for its mainline games and especially Unite which is a pretty huge success.

Edit:
As well as what R_N posted, massive dip in quality post-Explorers sadly. Sky is my favourite spin-off, and GTI is easily the worst that I’ve played.

Quality will explain a bit of it but not that much. This is pretty dramatic, GTI is definitely the worst game in the series but it is still a pretty good game, Explorers is just an outstanding game so overshadows GTI a lot. On the other hand, SPMD is a great game and genuinely fights for the originals' spot for second place. Quality may explain the initial dip from GTI to an extent, but it's hard to believe it lost fan loyalty to the series in a way that also harshly punished SPMD.
 
Quality will explain a bit of it but not that much. This is pretty dramatic, GTI is definitely the worst game in the series but it is still a pretty good game, Explorers is just an outstanding game so overshadows GTI a lot. On the other hand, SPMD is a great game and genuinely fights for the originals' spot for second place. Quality may explain the initial dip from GTI to an extent, but it's hard to believe it lost fan loyalty to the series in a way that also harshly punished SPMD.

That is why I prefaced it with as well as the reasons already posted.
 
Okay so a fascinating thing I discovered recently is unused data from Gen 1 and Gen 2, namely, two unused experience groups.

As you all know, back in the Gen 1 and 2 days, there were four known experience groups: Fast, Medium Fast, Medium Slow, and Slow. However, there are two unused experience groups in the data, classified as hex:01 and hex:02.

In the coding, the data lists the EXP Groups as the following:
hex:00 (Medium Fast),
hex:01 (Unused group 1)
hex:02 (Unused group 2)
hex:03 (Medium Slow)
hex:04 (Fast)
hex:05 (Slow)

The unused EXP Groups have the following formulas:

hex:01's formula is
a44ca4d6dde79eefb01b40c11f2b4e1323e47545


This ultimately results in 849,970 EXP at Level 100.

hex:02's formula is
7bd1519440e62b62817f113934c02c8647fd7207


This ultimately results in 949,930 EXP at Level 100.

The fascinating thing is that these two experience groups follow a parabolic formula, which is similar to Medium Slow, the only one of the four original EXP groups that calculates EXP on a parabolic function.

---

Three of the EXP groups, Fast, Medium Fast, and Slow, calculate EXP on a cubic function. With respect to these, Medium Fast can really be described as the "Medium" EXP group between the three.

Fast's EXP formula is
dceb8ae6b45c5e669a115f0d1f875dba72a3f093
, resulting in 800,000 EXP at Level 100.

Medium Fast's EXP formula is
699b8bed541837f5062dc25f1de14f04d7cdaa99
, resulting in 1,000,000 EXP at Level 100. Note that Medium Fast basically uses a basic cubic function.

Slow's EXP formula is
3c84db75e33b927e9a33c527db921cc939f59a2f
, resulting in 1,250,000 EXP at Level 100.

As you can see, these three are basically the "cubic" function EXP groups.

---
Meanwhile, Medium Slow uses a parabolic function like the two unused EXP Groups:
9678c538b685da094f4a023a09a1d09534ed4362
, resulting in 1,059,860 EXP at Level 100.

In the end product, Medium Slow is the most unique of the four used EXP Groups in that it is parabolic. However, with the two unused EXP groups, there are two EXP Groups that are also parabolic, meaning had they been used, there would have been three cubic EXP Groups and three parabolic EXP Groups.

Of the three parabolic ones, the EXP Group we know as Medium Slow is effectively the "slowest" of the three parabolic EXP Groups, at 1,059,860 EXP at Level 100.

As I've already outlined, the three have their parabolic functions, but the end total EXP amounts to the following:

Unused Group 1: 849,970
Unused Group 2: 949,930
Medium Slow: 1,059,860

It seems the three together were supposed to form a parabolic trio of EXP Groups that leveled at different rates relative to each other, with Medium Slow as the slowest one of the three. Unused Group 1 would effectively be "Parabolic Fast", Unused Group 2 would be "Parabolic Medium", and Medium Slow would be "Parabolic Slow".

Meanwhile the three groups known as Fast, Medium Fast, and Slow would be "Cubic Fast", "Cubic Medium", and "Cubic Slow".

---

Putting the EXP Yields together, from least to most EXP at Level 100, we get the following:

Cubic Fast: 800,000
Parabolic Fast: 849,970
Parabolic Medium: 949,930
Cubic Medium (Medium Fast): 1,000,000
Parabolic Slow (Medium Slow): 1,059,860
Cubic Slow: 1,250,000

---

Now we get to the main point: this raises the mystery that had the two unused parabolic EXP groups actually been used, what would've been their purpose with respect to levelling rate? And why would some Pokemon have a parabolic levelling rate and others a cubic levelling rate?

In the final product, the three cubic EXP Groups were largely used by two-stage and single-stage Pokemon. Fast was used exclusively by Chansey, Wigglytuff, and Clefable, who were either clerics or early game crutches who you could evolve early with a stone, Medium Fast (aka Cubic) was used by the vast majority of two-stage mons, and Slow was used by a bunch of really high BST mons at the time, mainly mons who had 430 BST or higher.

Medium Slow was the only one of the three parabolic EXP Groups that ended up used, and it was pretty much exclusively given to three-stage evolutionary families as well as Mew. But had the two unused parabolic EXP Groups been used, what would have been their purpose? Would there have been a division among the three, and which Pokemon would've gotten the three groups? How would they have divided which mons ended up with Parabolic Fast and Parabolic Medium, and the Parabolic Slow group (which ended up used as Medium Slow)?

It's definitely fascinating that there were also three parabolic EXP Groups, but unlike the three cubic groups, only one of the parabolic curves ended up used, the slowest one of the three, and it was granted to just about every three-stage evolutionary line, barring Butterfree, Beedrill, and Dragonite. It raises the question as to why only one of the parabolic groups ended up used while all three cubic groups were used, and what would've been the rationale to assign the three parabolic groups to certain Pokémon had the two "faster" parabolic ones been used.

Just something that is really fascinating to think about, amongst all the scrapped data in the games the fact that these two unused EXP Groups exists is something I find fascinating.
 
Okay so a fascinating thing I discovered recently is unused data from Gen 1 and Gen 2, namely, two unused experience groups.

As you all know, back in the Gen 1 and 2 days, there were four known experience groups: Fast, Medium Fast, Medium Slow, and Slow. However, there are two unused experience groups in the data, classified as hex:01 and hex:02.

In the coding, the data lists the EXP Groups as the following:
hex:00 (Medium Fast),
hex:01 (Unused group 1)
hex:02 (Unused group 2)
hex:03 (Medium Slow)
hex:04 (Fast)
hex:05 (Slow)

The unused EXP Groups have the following formulas:

hex:01's formula is
a44ca4d6dde79eefb01b40c11f2b4e1323e47545


This ultimately results in 849,970 EXP at Level 100.

hex:02's formula is
7bd1519440e62b62817f113934c02c8647fd7207


This ultimately results in 949,930 EXP at Level 100.

The fascinating thing is that these two experience groups follow a parabolic formula, which is similar to Medium Slow, the only one of the four original EXP groups that calculates EXP on a parabolic function.

---

Three of the EXP groups, Fast, Medium Fast, and Slow, calculate EXP on a cubic function. With respect to these, Medium Fast can really be described as the "Medium" EXP group between the three.

Fast's EXP formula is
dceb8ae6b45c5e669a115f0d1f875dba72a3f093
, resulting in 800,000 EXP at Level 100.

Medium Fast's EXP formula is
699b8bed541837f5062dc25f1de14f04d7cdaa99
, resulting in 1,000,000 EXP at Level 100. Note that Medium Fast basically uses a basic cubic function.

Slow's EXP formula is
3c84db75e33b927e9a33c527db921cc939f59a2f
, resulting in 1,250,000 EXP at Level 100.

As you can see, these three are basically the "cubic" function EXP groups.

---
Meanwhile, Medium Slow uses a parabolic function like the two unused EXP Groups:
9678c538b685da094f4a023a09a1d09534ed4362
, resulting in 1,059,860 EXP at Level 100.

In the end product, Medium Slow is the most unique of the four used EXP Groups in that it is parabolic. However, with the two unused EXP groups, there are two EXP Groups that are also parabolic, meaning had they been used, there would have been three cubic EXP Groups and three parabolic EXP Groups.

Of the three parabolic ones, the EXP Group we know as Medium Slow is effectively the "slowest" of the three parabolic EXP Groups, at 1,059,860 EXP at Level 100.

As I've already outlined, the three have their parabolic functions, but the end total EXP amounts to the following:

Unused Group 1: 849,970
Unused Group 2: 949,930
Medium Slow: 1,059,860

It seems the three together were supposed to form a parabolic trio of EXP Groups that leveled at different rates relative to each other, with Medium Slow as the slowest one of the three. Unused Group 1 would effectively be "Parabolic Fast", Unused Group 2 would be "Parabolic Medium", and Medium Slow would be "Parabolic Slow".

Meanwhile the three groups known as Fast, Medium Fast, and Slow would be "Cubic Fast", "Cubic Medium", and "Cubic Slow".

---

Putting the EXP Yields together, from least to most EXP at Level 100, we get the following:

Cubic Fast: 800,000
Parabolic Fast: 849,970
Parabolic Medium: 949,930
Cubic Medium (Medium Fast): 1,000,000
Parabolic Slow (Medium Slow): 1,059,860
Cubic Slow: 1,250,000

---

Now we get to the main point: this raises the mystery that had the two unused parabolic EXP groups actually been used, what would've been their purpose with respect to levelling rate? And why would some Pokemon have a parabolic levelling rate and others a cubic levelling rate?

In the final product, the three cubic EXP Groups were largely used by two-stage and single-stage Pokemon. Fast was used exclusively by Chansey, Wigglytuff, and Clefable, who were either clerics or early game crutches who you could evolve early with a stone, Medium Fast (aka Cubic) was used by the vast majority of two-stage mons, and Slow was used by a bunch of really high BST mons at the time, mainly mons who had 430 BST or higher.

Medium Slow was the only one of the three parabolic EXP Groups that ended up used, and it was pretty much exclusively given to three-stage evolutionary families as well as Mew. But had the two unused parabolic EXP Groups been used, what would have been their purpose? Would there have been a division among the three, and which Pokemon would've gotten the three groups? How would they have divided which mons ended up with Parabolic Fast and Parabolic Medium, and the Parabolic Slow group (which ended up used as Medium Slow)?

It's definitely fascinating that there were also three parabolic EXP Groups, but unlike the three cubic groups, only one of the parabolic curves ended up used, the slowest one of the three, and it was granted to just about every three-stage evolutionary line, barring Butterfree, Beedrill, and Dragonite. It raises the question as to why only one of the parabolic groups ended up used while all three cubic groups were used, and what would've been the rationale to assign the three parabolic groups to certain Pokémon had the two "faster" parabolic ones been used.

Just something that is really fascinating to think about, amongst all the scrapped data in the games the fact that these two unused EXP Groups exists is something I find fascinating.
Considering there are 40 cut Pokémon from Gen 1, I suspect that one or both of these is a possibility:

1) Multiple Pokémon families slated to use those two groups ended up cut entirely.
2) Other Pokémon families slated to use them lost evolutionary relatives, and were adjusted accordingly.

And then once the dust had settled there were barely any families left in either EXP group, so they were just reassigned another group - probably mostly Medium-Fast, since that one happens to have the vast majority of Gen 1 families in it.

EDIT: There’s also the fact that every single Gen 1 evolutionary family that was (or appears to have been) downsized is in the Medium-Fast group, which maybe lends credence to some of those originally being in one of the two cut EXP groups.
 
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TvTropes said:
Eyes Always Shut: Subverted; Panpour and Simipour appear to have these, but that's just how their pupils are shaped.

(in an earlier edit)
Eyes Always Shut: Subverted; Panpour and Simipour appear to have these, but if you look closely, you'll see that they have pale blue pupils, signifying that they're blind.
Has anyone ever heard this before or have any source for this information, or is it just complete bullshit?
 
Has anyone ever heard this before or have any source for this information, or is it just complete bullshit?
Popping it into Pokemonamie in my copy of X ....
The there does seem to be a blinking animation, which would imply those are indeed pupils (the coloring is different too), but uhhh they dont close all the way? It's weird, some of the eye animations look like normal eyelids and others look like its closed but moving around.

The pupils move around and follow you...maybe?
 
Bulbapedia claims that the Elemental monkeys have some connection to the Three Wise Monkeys, but then admits that Simisage, who should represent Iwazaru, the monkey that speaks no evil, has no obvious connection to that motif, and claims that Simisear is based on Kikazaru, who hears no evil... based on the fact that it has big ears...? So honestly I'm thinking that one's a bit of a reach, but if you want to read into it then Simipour would be Mizaru, who sees no evil, so being blind makes sense.
 
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