First time I've heard of something like this. From what I have read and from what I know from my own experiences with RNG abuse in Platinum, the RNG in it is mostly the same as in D/P. Platinum and D/P use the same seeds, methods, advancements, etc. Only difference I remember is that for me at least, Platinum required a lower calibrated delay (in EonTimer) compared to D/P. According to my In Wonder notes from last year:The RNG being broken is curious because IIRC Platinum's RNG has the same issue, which feels like too much of a coincidence to not be partly intentional - maybe someone wanted the upper versions to be slightly easier to RNG in as part of what makes them "better". Maybe not though; I don't know if any future games after Platinum have the same quirk.
Calibrated delay should be:
D/P: 601-606 (lower with a Cart in, higher otherwise)
Platinum: 557-563 (lower with a Cart in, higher otherwise)
Platinum #2: 573-577 (lower with a Cart in, higher otherwise)
Edit: To clarify, "Cart" refers to a GBA Pokémon game being inserted in the GBA slot.
For some really odd reason, my second copy of Platinum required a higher calibrated delay than my main copy. Why? Now that's a real mystery.
But if you know anything specific about the RNG in Platinum being different or if you have a source for it, I'd be interested in learning more about it! Not sure if it should be posted here though, feels like we are getting off track... and it is my fault!
What were we even talking about? Emerald! Back to it.
Fair enough. Your analysis of the Frontier Brain's teams make sense, and as you note in that post, the fact that many of them have IVs in the wrong stats which feel like an error more than anything else. As you say, it is likely because the game creators mixed up some of the stats.The builds of all the Frontier Brains' Pokemon being a little unusual probably made sense to someone on the development team - just because they aren't standard doesn't mean that they're wrong or faulty (Lucy's extra EVs aside). I actually wrote a post about the Brain's teams a while ago and part of me did wonder if someone mixed up the order of stats because so many of their Pokemon have useless Special Attack investment - since Speed is sometimes listed as the fourth stat rather than the sixth depending on where you look, they might have gotten confused and picked the wrong one.
In the case of Brandon's birds in particular though I've always assumed that the max EVs in Defence is BECAUSE of their Mild nature, to make up for the shortfall. Top-level AI Pokemon in Gen III almost never have natures which lower their defences; mixed sweepers like Houndoom or Blaziken will invariably have a neutral nature like Hardy or Quirky rather than compromise their speed or one of their offenses.
Since they probably wanted the Brains to be as tough as possible they went for a nature which would boost an attacking stat, but all the birds are forced to run mixed movesets in Gen III due to their abysmal movepools (and no NPCs using Hidden Power in Emerald) so Mild was probably considered the least bad option.