Project National Dex Bazaar

Wanted to drop a couple teams I've built recently that I've been thoroughly enjoying.

TangPex Mega Garchomp Balance
:corviknight::tangrowth::toxapex::landorus-therian::samurott-hisui::garchomp-mega:

Mixed Mega Garchomp is rly hard to switch into, CorvTangPex is a decent core that can deal with things like Waterpon, Mega Lop, Urshifu-RS, Dnite, and even things like Gouging but you generally have to sack Tangrowth against him. Tangrowth is EQ+Sleep Powder to deter Bolt, Crown and Gouging, Corv is Idef to sit on Gliscor and handle Kart since Tang isn't HP Fire. Speed control in the form of Scarf Lando and Hisuirott is both very helpful vs offense and they can usually clean since offense takes a huge amount of chip vs this. Idef Corv is the backup wincon if you need to sack those two. Corv could have a different Tera I kinda go back and forth on that, depends on what offensive mons concern you the most personally.

NP+3a Tornadus-T Serperior Offense
:tornadus-therian::serperior::iron crown::landorus-therian::samurott-hisui::tyranitar-mega:

Nasty Plot Tornadus is really dangerous, and I wanted max coverage so fuck your utility move, this thing is here to set up and break shit. Also the speed tier is really good for this meta. It and Mega Tyranitar can break teams down really well, and TTar's Knock Off makes Hisuirott's spikes really dangerous (I really like Scarf Lando+Hisuirott if you couldn't tell) AV ICrown is really fat and is a good buffer that can get everybody in as needed. All of these aim to prep the field for Serperior, who is extremely annoying with SubGlare and sits at a very nice speed tier for the meta. Hisuirott can also sweep because it's stupid. Serp could probably be a different Tera if you wanted. Leading Torn and just blasting from turn one on works really well against a lot of teams.
 
Wanted to drop a couple teams I've built recently that I've been thoroughly enjoying.

TangPex Mega Garchomp Balance
:corviknight::tangrowth::toxapex::landorus-therian::samurott-hisui::garchomp-mega:

Mixed Mega Garchomp is rly hard to switch into, CorvTangPex is a decent core that can deal with things like Waterpon, Mega Lop, Urshifu-RS, Dnite, and even things like Gouging but you generally have to sack Tangrowth against him. Tangrowth is EQ+Sleep Powder to deter Bolt, Crown and Gouging, Corv is Idef to sit on Gliscor and handle Kart since Tang isn't HP Fire. Speed control in the form of Scarf Lando and Hisuirott is both very helpful vs offense and they can usually clean since offense takes a huge amount of chip vs this. Idef Corv is the backup wincon if you need to sack those two. Corv could have a different Tera I kinda go back and forth on that, depends on what offensive mons concern you the most personally.

NP+3a Tornadus-T Serperior Offense
:tornadus-therian::serperior::iron crown::landorus-therian::samurott-hisui::tyranitar-mega:

Nasty Plot Tornadus is really dangerous, and I wanted max coverage so fuck your utility move, this thing is here to set up and break shit. Also the speed tier is really good for this meta. It and Mega Tyranitar can break teams down really well, and TTar's Knock Off makes Hisuirott's spikes really dangerous (I really like Scarf Lando+Hisuirott if you couldn't tell) AV ICrown is really fat and is a good buffer that can get everybody in as needed. All of these aim to prep the field for Serperior, who is extremely annoying with SubGlare and sits at a very nice speed tier for the meta. Hisuirott can also sweep because it's stupid. Serp could probably be a different Tera if you wanted. Leading Torn and just blasting from turn one on works really well against a lot of teams.
Freeze dry kyurem is gonna have a field day with that first team.
 
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Mega Banette VoltTurn Offense
:sv/Banette-Mega: :sv/Urshifu-Rapid-Strike: :sv/Landorus-Therian: :sv/Tornadus-Therian: :sv/Iron Crown: :sv/Raging Bolt:


Peaked 1700+

First post here, and I finally made a team which I believed to be viable. I made a banette offense team surrounding Banettes breaking potential and allowing banette to almost always force a trade with destiny bond, Initially this team was made to punish more bulky teams, I've made some alterations to the team so it is better to deal with more offensive teams I hope you guys enjoy ^^

Explanation:

:Banette_Mega:: The star of the show here, Normal set except I added SD for further breaking potential, can force some KO's after SD it can deal massive damage to :ferrothorn:,:corviknight:,:gliscor:,:landorus-therian:. Very heavy snowball potential, good against more balanced teams, After Rocks + Some chip, it can have some sweeping potential even though it's inconsistent T-T. It can struggle against :garganacl: and other offensive dark types suck as :tyranitar-mega: and :samurott-hisui:, THANK GOD DARKRAI is banned. You can still probably run Wisp and it'll still be fine, Encore and DBond just forces a trade and punishes passive playstyle.

:Urshifu-Rapid-Strike:: I believe pairs well with Banette, as scarf urshifu can often struggle against bulkier mons especially :Corviknight: where mega banette can break for Ursh, While :Urshifu-Rapid-Strike: clears dark types and :Garganacl: for banette. Simple strategies B), :Urshifu-Rapid-Strike: can also punish HO leads like :Ribombee: and :glimmora:. be careful with :Ribombee:as Surging strikes doesn't OHKO bulky variants of ribombee, so you might want to tera against webs ribombee, and sometimes urshifu can force tera on glim. Thunder punch is just a niche against rain it can catch :pelipper: off gaurd and some extra coverage against water mons.

:Landorus-Therian:: Basic glue defensive rocky helm set, to force chip on U-turners and set up rocks for progression later in the game, toxic can cripple other LandoT's and cripple :Alomomola:, 30 IV on speed so we can always u-turn after opposing Lando.


:Tornadus-Therian:: is also a basic set, nothing special knock off for progression and defog for hazard control.

:Iron Crown:: great special wall and I find it to be more reliable than :Slowking-Galar: since it can wall :Tapu lele: without having to fear Psyshock. Psyshock on Crown is for :Volcarona: because it is a bitch against this team and Psychic Noise is just nice to stop healing especially :Alomomola: from wish passing because this team is based around making progress for Urshifu to clean up late game. you don't want Alomomola from Fish Wishing around and losing progress. Volt Switch for momentum also make's this team a VoltTurn team which sounds cool B).

:Raging Bolt: here comes the interesting fun EV set for bolt. the speed is EV'd to outspeed Adamant :Rillaboom: and :Samurott-Hisui:. the bulk allows bolt more opportunities to set up CM's, the speed also lets Bolt drop suprise Z draco's against bulky ground types which this team can struggle against more specifically :Landorus-Therian: and the ever mentioned :Gliscor:, and even :Rillaboom:. Overall Raging bolt is helps the team deal with it's weakness and let's it pairs better against weather

Threats:

:Heatran:: It can make a lot of progress against this team, no consistent switch it only urshifu can switch into magma storm twice after rocks and even then urshifu doesn't guarantee KO. against heatran I'd suggest playing your urshifu and bolt well and keep up momentum.

:Kyurem:: Very hard to deal with a well timed specs kyurem, likely take huge damage on Crown, I'd probably sack something to get momentum with Crown and play on from there.

:Volcarona:: Flame body is a bitch for this team. you want to tera your crown and spam psyshock.

:Moltres:: Similar situation with Volc, tera crown and spam psychic noise

:Ogerpon-Wellspring:: SD can be scary since it outspeeds 5 of your 6 mons and threatens to ohko them. Preserve Tera on Lando get chip on it, and let urshifu do his job.(Please never sack urshifu, if you are against an Ogerpon) even then play rough on Ogerpon can be scary.


:Ursaluna:: You literally have no switch ins. Lando gets 2 hit koed. and everything else gets oh kod. probably sack lando for urshifu or bolt.

Thats all I hope you guys have fun with this team :)
 
specs lele exa ttar sand (pokepast.es)
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Peaked at 1790

1725099812036.pngThis is a team built around specs lele and M ttar specs lele is one of the hardest hitting mons in the tier currently being able to do massive damage with psychic and moonblast.

1725098640446.pngM ttar helps lele by setting up rocks, being a special switch into mons like heatran while being able to do pursuit damage back, Mttars knock off support is also very appreciated to remove rocky helmets for shifu and hdb for spikes and sr.

1725098504456.pngurshifu does wonders here as it pressures ground types like gliscor but more importantly is good speed control on top of providing a fast u turn for M ttars pursuit, ferros iron barbs, and zaps static.

1725098684206.png Ferrothorn is a huge help on the tem as it provides a bulky steal as well as a way to progress in spikes a leach seed. However, ferros most important job on the team is spreading t wave and doing chip with iron barbs so lele, shifu, or exa can finish the chipped mon later on

1725098701216.png zap is the fogger of the team but is a huge asset as a shifu check, pivot, and para spreader. Zap complements ttar well by switching into grass and ground moves while pressuring waters this also allows me to have a good physically bulky mon and a good specially bulky mon.

1725098729480.png Finally excadrill despite people thinking this mon is horrible i actually believe it has potential. Its a great bolt check, out speeds the vast majority of mons in sand and is one of two offensive ground type win cons the other being sd chomp. I've personally had a lot of fun with this mon cleaning up late games.

enjoy
 
MMEDI + HAMUROTT OFFENSE [PEAKED #5]
Been a while since I've posted here, but here's the team I used to hit top 5, like it a lot and its fun (sample submission too)
im not gonna go super in-depth since this team is fairly standard

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:medicham-mega: :samurott-hisui: :landorus-therian: :tangrowth: :heatran: :slowking-galar:
:sv/medicham-mega: @ :medichamite:
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Close Combat
- Zen Headbutt
- Bullet Punch

dual priority mmedi is my favorite set, it's a nice "oh shit" button into stuff like scale shot garchomp and dnite, especially when paired with strong pivoting options like lando and gking. bp is also nice to have for stuff like ival/cornerpon

:sv/samurott-hisui: @ :black glasses:
Ability: Sharpness
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ceaseless Edge
- Razor Shell
- Sucker Punch
- Encore

hamurott is a very good mon (yw boppy) very hard to switch into, and aqua cutter is great at larping at my favorite specs mon of all time, latios. very good coverage into the metagame, tera dark + glasses lets sucker deal loads of damage, which helps vs rain and sun. also spikes are broken

:sv/landorus-therian: @ :choice-scarf:
Ability: Intimidate
Tera Type: Water
EVs: 152 HP / 48 Atk / 176 Def / 132 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog

scarf lando adds some very nice speed to this team. I tried max max atk and speed but i didn't like how it played so i went back to the analysis set. stone edge smacks people still using molt in 1800s for some reason very hard, as well as doing very respectable damage to corv. good at catching koko leads off-guard

:sv/tangrowth: @ :rocky-helmet:
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Sleep Powder

tang might be him ngl. this mon is mad annoying for a lot of teams to deal with, especially with sleep powder. sludge bomb is nice because it deals good damage to pon even if it doesn't tera, and being able to fish for poisons on mons like zap is very nice. knock off forces progress since I want encore on hsam and its good at sniping boots from foggers. helm also lets you beat shifu long term

:sv/heatran: @ :leftovers:
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Magma Storm
- Earth Power
- Toxic
- Stealth Rock

one of the most consistent performers in the tier, sets rocks and is a pain to switch into for non-mola/glisc teams as well. toxic is being used over taunt so I'm less weak into bolt but if you really want to run it go off. more speed is a potential change here for msciz and opposing heatrans.

:sv/slowking-galar: @ :heavy-duty-boots:
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Future Sight
- Sludge Bomb
- Chilly Reception
- Thunder Wave

great pivot, provides fsight support for hsam and mmedi while also being a sponge into stuff like bolt and ival. twave last because while ferro can be a pain, I'd much rather have the speed control option for lele and the like. tera steel on this is w/e but its saved me enough for me to begrudingly accept it

analysis was kinda scuffed but im getting this out before i load up ladder and lose to wp tera steel dnite again and gut my elo

update: immediately after making this post my gking got crit through and i missed 2 magmas and a ceaseless vs rain so i was right
 

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REACHED #2 ON LADDER AT 1 AM SO HERE IS A DUMP OF TEAMS I THINK ARE COOL
(click on the mons for the team)

I got bored doing homework so I did a lot of laddering. Kinda cringe that this isnt a no.1 post but I kinda want to show off some neat stuff I made (and stole).

:Keldeo: :Iron Crown: :Serperior: :Tornadus-Therian: :Landorus-Therian: :Altaria-Mega:

I think keldeo is cool and really punishes teams reliant on mons other than pex/fini as their water resists. There have been many games where people would switch a latios in, get scald burned and then be on the back foot for the rest of the game. The rest of team synergizes with the goat well, with their roles being:
-crown being the general spdf sponge and future sight support
-serp checking ogerpon and slowing things down with glare
-torn is the grass and mmedi check and fogger, z-fly taunt is there to slowdown ho set up spam and bully stall.
-scarf lando is a scuffed rocker but it needs that scarf cause at the time gouging was cooking everyone
-m-alt is really cool as it beats heatran, shifu, lop, and bolt in one slot while being a solid wincon

:Charizard-Mega-Y: :Raging Bolt: :Garchomp: :Corviknight: :Volcarona: :Great Tusk:
The sun provides. Specs bolt is nuclear bomb and if you get calls right you will claim one immediately. One thing I will say is don't be afraid to let corv go down, because chances are its and opportunity to win with volc or tusk.

:Pelipper: :Tauros-Paldea-Aqua: :Barraskewda: :Iron Treads: :Tornadus-Therian: :Archaludon:
This is literally the sample rain with Tauros over Raging Bolt. What the bull does over the rest of the rain abusers is having a unique combination of traits which are intimidate, wave crash and stab fighting move. What really inspired me was its amazing move raging bull, which absolutely owns screens while being super strong in rain. Definitely room for optimization but its fun to take proven team and slap an unusual mon on it.

:Volcarona: :Serperior: :Diancie-Mega: :Iron Treads: :Moltres-Galar: :Kyurem:
I was given the idea from Ineros and so far I'd say the team cooks. Double hazard control HO with 4 hazard weaks gotta be one of my favorite playstyles. EV's on moth are to not have sub break from gliscor eq and I forgot the rest. Rest are strong guys who work to overpower heatran for the moth.

:Pinsir-Mega: :Iron Crown: :Great Tusk: :Mew: :Kyurem: :Volcarona:
I just stole this team lol. Mew lead is something I haven't really considered for 2 years but it really works here to get up everything and deny hazards slightly better than glimmora. Red card beating booster energy mons is also really appreciated. Tusk is hazard control for pinsir and the gang. Kyurem is cheap and broken. Volc is cheap and broken. Crown is cheap and broken. Pinsir is cheap and mid. I didn't match up into a single zapdos or bolt with this team so Pinsir did more than expected.

:Latios-Mega: :Kyurem: :Iron Crown: :Samurott-Hisui: :Nidoking: :Gliscor:
Ill admit, I havent watched the movie in the title yet. Ill get around to it later (if I hit no.1) but for now, we have mono blue. Yes, nidoking counts because its shiny is blue. I have been inspired from all the mlati+kyurem core talks so I tried my hand with it. Latios has breaking and pivoting and is an epic water resist. Kyurem is broken. Team gets exploded by faries so crown is a must. My boy Samurott provides spikes and general speed. The nidoking is a nice breaker who can stuff raging bolt regardless of tera (and is a rocker). Team needed a blue fogger so I picked out (shiny) gliscor, but honestly it felt like deadweight in the games I brought it too. Team is fun.

:Moltres-Galar: :Raging Bolt: :Ogerpon-Cornerstone: :Great Tusk: :Diancie-Mega: :Iron Crown:
Its just HO lol, with a cool bird on it.

:celebi: :hippowdon: :corviknight: :ogerpon-wellspring: :manectric-mega: :toxapex:
When I first got this team from MMX i was skeptical of whether its ass or gas. After using it I conclude it is neither. Offensive bi is pretty cool ill give it that, though +2 ep doing 31% to a ferro is crazy work. Hippo and pon hard carry the team, love them. Corv and mane are the lando koko at home (bad comparison ik) but they do the job of fog and speed control well enough. Pex is pex. Team is fun and you all should try it out.

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So far the meta without gouging is pretty fun but are definitely still some no skill stinkers in the tier.

Shoutout to Ineros for letting me steal from them, sh0shin for QC and thebestever543 for watching me bang my head against a wall for 3 hours (laddering) and the bi team.
 
Alright it’s time for another teamdump. This is going to be a long one since when I played in nd invitational, and I’ve been majorly inspired and learned a lot since then. These are sample submissions!

:Charizard-mega-X: :cresselia: :Ferrothorn: :tornadus-Therian: :Toxapex: :seismitoad:
Ngl this team is horrible but… it’s actually done well in testing. This is based on an sm team and I think xard at the time best fit on fat as opposed to gouging. Cresselia is the main way the team deals with offense but it also lures in grounds for xard with ice beam. Anti rain options like ferrothorn and seismitoad help reinforce Cresselia. Seismitoad is interesting because it checks iron crown and tran while being a water immune.
:mawile-mega: :landorus-Therian: :Tapu lele: :Hatterene: :iron moth: :dragonite:
This team also looks bad but it’s cool. It’s a remake of a remake of sorts, taking the peap sm remake and remodeling it into Gen 9. Hatterene is really cool with psy z and tr, making it a cool piece against offense and with myst fire it can actually check non tachyon sp iron crown. Mmaw and av lele are the main breakers of the team and benefit greatly from tr, with hp Ice Lando luring in Gliscor and Lando.
:Tapu Koko: :landorus-Therian: :Ferrothorn: :victini: :iron valiant: :weavile:
This team mixes cool ideas with more proven cores in one. Ferro is cool here to help against Waterpon and be a water resist, however here it can be chople berry if you want. Koko ival is the main idea. Weav provides the tried and true core of fairy + pursuit. Victini is here because Koko val teams lose insanely hard to Volcarona, but I couldn’t use gouging because z was already on Koko and I wanted more momentum.
:Garchomp: :Toxapex: :heatran: :weavile: :Zapdos: :lopunny-mega:
Standard BO based on some Gen 8 pastes I saw. Sub sd Garchomp is cool because you provide the benefits of nuking Lando and ting lu with drag z while also not being a deadweight rocker, and sub exploits a ton of common cores right now. Zapdos is cool because it fogs and checks a ton of stuff like kartana, tornt, and ogerpon. Mlop is standard speed control without being tclap weak.
:iron valiant: :Ferrothorn: :Slowbro: :landorus-Therian: :Tyranitar-mega: :raging bolt:
Whereas sealoo took a more balanced approach with tarval in his sample, I decided to make this a more BO version of the core with Slowbro and rbolt. Not much to say, but tblast ice lando is always funny tech for opposing grounds and improves the chomp and taunt lando mus significantly, and fire punch tar lures ferro and msciz.
:landorus-Therian: :Rillaboom: :iron hands: :iron crown: :Hawlucha: :Diancie-mega:
I made this team after asking for team ideas in the WLA discord and ran it through with Boomenheimer if I recall correctly. Rilla gterrain teams are very frail in general, so why not have a blanket fatty like iron hands to trade vs. everything and make multiple mus significantly easier to play against. It also helps Rilla by breaking down its multiple checks found on fatter balance teams like Corv and Tornt. Besides that it’s pretty standard gterrain.
:Ceruledge: :landorus-Therian: :iron moth: :Scizor-mega: :Rillaboom: :Primarina:
This team originally had gouging fire, but I replaced it with ghost z ceru; this should give similar results in gterrain at least. The idea is firespam ho, a cool way to use fire’s gooof offensive typing as a way to overload multiple threats. Tera fighting Rilla has some pretty stupid calcs, ohkoing physdef sciz and full physdef corv. Encore Primarina is interesting to be a shifu answer while providing leeway vs. heatran, hsam, and Volcarona.
:Kartana: :ting-lu: :Clefable: :Urshifu: :heatran: :latias-mega:
First balance build we have here. I wanted to build around fog kart because it’s a good fogger into the metagame while having neat typing. Besides that it’s standard balance stuff, with Mtias tying the whole team together, being a wincon and insuring it against offense and certain threats like yard and mmedi. Aroma clef helps against the plethora of toxics, twaves, and burns kart and Mtias will face; this especially helps against gking and ferro teams.
:samurott-hisui: :ogerpon: :landorus-Therian: :Tapu Koko: :Scizor-mega: :dragonite:
This team is old, but I reworked it so it fit the meta a little more. It’s an offense with some cool stuff like ogerpon against opposing offense teams (especially because gouging is gone!) and sand tomb sciz to not only lure pex and tran but also gking all in one. Sd hsam’s spikes set the stage for ogerpon or msciz to win late game.
:mawile-mega: :dragonite: :Ferrothorn: :landorus-Therian: :Clefable: :Volcarona:
Not going to lie I just completely ripped a paste off of an ss team because it looked cool. This team is a very standard bo and is a really good showcase of what maw can do and fit on, as 4a maw can actually threaten a ton of teams if positioned well. Besides that it’s pretty standard besides the cool Volcarona maw dnite synergy.
:Scizor-mega: :Tapu Koko: :tangrowth: :skeledirge: :Gliscor: :garganacl:
Scizor fat has always been a cool concept to me, especially because msciz does so much for those structures in being a wincon and checking a lot with its good defensive profile. Cm fairy z Koko is here for rbolt. Dirge is cool as a fighting resist and is fine anti ho here since the main wincons don’t require Tera at all, so you can afford to Tera dirge in more games than you think.
:Serperior: :Tyranitar-mega: :Toxapex: :excadrill: :Tapu lele: :celesteela:
This was my first team after the Darkrai ban, and although it doesn’t look like it I was finding my footing and experimenting with things. Serp is the main speed control with its ogerpon-beating speed tier and glare. Mtar pursuits checks like gking, iron crown, heatran, zapdos, blissey, and tornt. Exca is the secondary speed control, being the main weapon vs. offense and doing a myriad of other roles, like serving as a ground that checks koko and hazard removal. Celes is the lele check but it also is a more defined special wall for the team, blanketing a ton and leech seed helps a lot with giving the team bits of recovery if need be; it also does well vs. ferro and msciz in case pex is weakened.
:Iron crown: :landorus-Therian: :lopunny-mega: :Volcanion: :Meowscarada: :dragonite:
I like Volcanion; I think it exploits a ton of very good Bo cores right now and it fits this team by exploiting said cores and dealing with stuff like clef and Toxapex. Meow is here to threaten gking but also click knock and pivot in volcan; it also exploits the many Lando + psychic cores at the moment and has an ogerpon and ival beating speed tier; it also lures in Zapdos with protean ppads taxel.
:Charizard-mega-X: :Serperior: :Volcarona: :landorus-Therian: :iron crown: :Kommo o:
More Xard teams but this time it’s ho; this is a remake of a Gen 7 team but in this tier outspeeding the main scarfers is very helpful. It takes on another firespam idea, but this time with fog serp to help xard.
:iron moth: :iron valiant: :dragonite: :landorus-Therian: :iron crown: :ogerpon-wellspring:
I passed this team for aso during week 1 of ndfl; he actually made the waterpon call, where I was originally taunt hsam. It’s pretty standard offense; booster spam helps against hos and encore val proves this. Iron moth is broken after fiery dance boosts. Nothing else to say
:iron valiant: :Diancie-mega: :iron crown: :dragonite: :great tusk: :kyurem:
This team I passed to slikkles for ndfl also. It originally had gouging fire > kyurem, but gouging has now left us. The idea with this team was “anti ho” ho, which worked great into the opp scout. This is shown in a few ways, but the booster and dd spam is the main indicator of this. Otherwise, it’s standard ho with multiple hazard removers to help kyurem and dnite.
:Gliscor: :Scizor-mega: :kyurem: :Clefable: :Toxapex: :ditto:
More Sciz fat. Don’t use this, it’s bad but funny.
:ting-lu: :cinderace: :Ferrothorn: :tornadus-Therian: :reuniclus: :raging-bolt:
This team is very experimental but it works ok. The idea is nplot torn + ace which is an interesting idea on paper and has bulky wincons in reun and rbolt to help against certain threats. Rhelm reun is actually very interesting; it helps cheese down mmedi and mlop so then it isn’t a chore to play against them long term. We have ace even with stack because if we are already stacking hazards we don’t need to remove them; ace acts as hazard control when the hazard war is on the back pedal.
:garganacl: :dragonite: :Meowscarada: :Scizor-mega: :Gliscor: :Clefable:
More fat. Meow is cool because it gives the team more momentum and is solid speed control while still knocking stuff and exploiting a lot of offenses’ defensive cores too. Cm clef is cool tech for rbolt, and sand tomb sciz is for the same reasons as the other sand tomb sciz; this time, however, it makes the poison type regens much much easier to play around and gives leeway for Garg or cm clef to win.
:Medicham-mega: :dragonite: :Volcarona: :landorus-Therian: :Tapu Koko: :Ferrothorn:
Standard Mmedi offense nothing else to say. You could consider tpunch on Mmedi for trolling.
:Medicham-mega: :Toxapex: :landorus-Therian: :Ferrothorn: :Volcarona: :kyurem:
More mmedi, but this time it has a BO core to help with mmedi’s lack of defensive utility. SShell pex is good for tran. Subroost kyurem can usually win the games mmedi cannot against lando mtias and zapdos
:great tusk: :latias-mega: :Tapu Koko: :ogerpon-cornerstone: :heatran: :Alomomola:
Weird balance but it has a really cool synergy; wish with sturdy Ogerpon-c, helpful against offense when sturdy is needed multiple times. This is supplemented by a good spinner in great tusk and a lagging tail mola, helping the team get easier turns vs. gking and mainly ferro.
:Venusaur-mega: :landorus-Therian: :celesteela: :heatran: :reuniclus: :Primarina:
For the last team, I took another paste and modified it for Gen 9. Venu is very funny and I want to see it used more. At the time of writing this post I JUST got destroyed by a celesteela spamming leech seed and protect so along with being part of the original paste this thing is super annoying against certain teams especially with Venu beating pon. Psy z reun is a general nuke but it also lures gking. Primarina replaces Fini but it acts as a bulky wincon and water resist that checks weavile and heatran which is invaluable.

Shoutouts to ARTYMASION for being my goat these last couple months and testing teams with me and to RunicPower413 for testing multiple of these teams as well.
 
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Alright it’s time for another teamdump. This is going to be a long one since when I played in nd invitational, and I’ve been majorly inspired and learned a lot since then.

:Charizard-mega-X: :cresselia: :Ferrothorn: :tornadus-Therian: :Toxapex: :seismitoad:
Ngl this team is horrible but… it’s actually done well in testing. This is based on an sm team and I think xard at the time best fit on fat as opposed to gouging. Cresselia is the main way the team deals with offense but it also lures in grounds for xard with ice beam. Anti rain options like ferrothorn and seismitoad help reinforce Cresselia. Seismitoad is interesting because it checks iron crown and tran while being a water immune.
:mawile-mega: :landorus-Therian: :Tapu lele: :Hatterene: :iron moth: :dragonite:
This team also looks bad but it’s cool. It’s a remake of a remake of sorts, taking the peap sm remake and remodeling it into Gen 9. Hatterene is really cool with psy z and tr, making it a cool piece against offense and with myst fire it can actually check non tachyon sp iron crown. Mmaw and av lele are the main breakers of the team and benefit greatly from tr, with hp Ice Lando luring in Gliscor and Lando.
:Tapu Koko: :iron valiant: :Ferrothorn: :victini: :iron valiant: :weavile:
This team mixes cool ideas with more proven cores in one. Ferro is cool here to help against Waterpon and be a water resist, however here it can be chople berry if you want. Koko ival is the main idea. Weav provides the tried and true core of fairy + pursuit. Victini is here because Koko val teams lose insanely hard to Volcarona, but I couldn’t use gouging because z was already on Koko and I wanted more momentum.
:Garchomp: :Toxapex: :heatran: :weavile: :Zapdos: :lopunny-mega:
Standard BO based on some Gen 8 pastes I saw. Sub sd Garchomp is cool because you provide the benefits of nuking Lando and ting lu with drag z while also not being a deadweight rocker, and sub exploits a ton of common cores right now. Zapdos is cool because it fogs and checks a ton of stuff like kartana, tornt, and ogerpon. Mlop is standard speed control without being tclap weak.
:iron valiant: :Ferrothorn: :Slowbro: :landorus-Therian: :Tyranitar-mega: :raging bolt:
Whereas sealoo took a more balanced approach with tarval in his sample, I decided to make this a more BO version of the core with Slowbro and rbolt. Not much to say, but tblast ice lando is always funny tech for opposing grounds and improves the chomp and taunt lando mus significantly, and fire punch tar lures ferro and msciz.
:landorus-Therian: :Rillaboom: :iron hands: :iron crown: :Hawlucha: :Diancie-mega:
I made this team after asking for team ideas in the WLA discord and ran it through with Boomenheimer if I recall correctly. Rilla gterrain teams are very frail in general, so why not have a blanket fatty like iron hands to trade vs. everything and make multiple mus significantly easier to play against. It also helps Rilla by breaking down its multiple checks found on fatter balance teams like Corv and Tornt. Besides that it’s pretty standard gterrain.
:Ceruledge: :landorus-Therian: :iron moth: :Scizor-mega: :Rillaboom: :Primarina:
This team originally had gouging fire, but I replaced it with ghost z ceru; this should give similar results in gterrain at least. The idea is firespam ho, a cool way to use fire’s gooof offensive typing as a way to overload multiple threats. Tera fighting Rilla has some pretty stupid calcs, ohkoing physdef sciz and full physdef corv. Encore Primarina is interesting to be a shifu answer while providing leeway vs. heatran, hsam, and Volcarona.
:Kartana: :ting-lu: :Clefable: :Urshifu: :heatran: :latias-mega:
First balance build we have here. I wanted to build around fog kart because it’s a good fogger into the metagame while having neat typing. Besides that it’s standard balance stuff, with Mtias tying the whole team together, being a wincon and insuring it against offense and certain threats like yard and mmedi. Aroma clef helps against the plethora of toxics, twaves, and burns kart and Mtias will face; this especially helps against gking and ferro teams.
:samurott-hisui: :ogerpon: :landorus-Therian: :Tapu Koko: :Scizor-mega: :dragonite:
This team is old, but I reworked it so it fit the meta a little more. It’s an offense with some cool stuff like ogerpon against opposing offense teams (especially because gouging is gone!) and sand tomb sciz to not only lure pex and tran but also gking all in one. Sd hsam’s spikes set the stage for ogerpon or msciz to win late game.
:mawile-mega: :dragonite: :Ferrothorn: :landorus-Therian: :Clefable: :Volcarona:
Not going to lie I just completely ripped a paste off of an ss team because it looked cool. This team is a very standard bo and is a really good showcase of what maw can do and fit on, as 4a maw can actually threaten a ton of teams if positioned well. Besides that it’s pretty standard besides the cool Volcarona maw dnite synergy.
:Scizor-mega: :Tapu Koko: :tangrowth: :skeledirge: :Gliscor: :garganacl:
Scizor fat has always been a cool concept to me, especially because msciz does so much for those structures in being a wincon and checking a lot with its good defensive profile. Cm fairy z Koko is here for rbolt. Dirge is cool as a fighting resist and is fine anti ho here since the main wincons don’t require Tera at all, so you can afford to Tera dirge in more games than you think.
:Serperior: :Tyranitar-mega: :Toxapex: :excadrill: :Tapu lele: :celesteela:
This was my first team after the Darkrai ban, and although it doesn’t look like it I was finding my footing and experimenting with things. Serp is the main speed control with its ogerpon-beating speed tier and glare. Mtar pursuits checks like gking, iron crown, heatran, zapdos, blissey, and tornt. Exca is the secondary speed control, being the main weapon vs. offense and doing a myriad of other roles, like serving as a ground that checks koko and hazard removal. Celes is the lele check but it also is a more defined special wall for the team, blanketing a ton and leech seed helps a lot with giving the team bits of recovery if need be; it also does well vs. ferro and msciz in case pex is weakened.
:Iron crown: :landorus-Therian: :lopunny-mega: :Volcanion: :Meowscarada: :dragonite:
I like Volcanion; I think it exploits a ton of very good Bo cores right now and it fits this team by exploiting said cores and dealing with stuff like clef and Toxapex. Meow is here to threaten gking but also click knock and pivot in volcan; it also exploits the many Lando + psychic cores at the moment and has an ogerpon and ival beating speed tier; it also lures in Zapdos with protean ppads taxel.
:Charizard-mega-X: :Serperior: :Volcarona: :landorus-Therian: :iron crown: :Kommo o:
More Xard teams but this time it’s ho; this is a remake of a Gen 7 team but in this tier outspeeding the main scarfers is very helpful. It takes on another firespam idea, but this time with fog serp to help xard.
:iron moth: :iron valiant: :dragonite: :landorus-Therian: :iron crown: :ogerpon-wellspring:
I passed this team for aso during week 1 of ndfl; he actually made the waterpon call, where I was originally taunt hsam. It’s pretty standard offense; booster spam helps against hos and encore val proves this. Iron moth is broken after fiery dance boosts. Nothing else to say
:iron valiant: :Diancie-mega: :iron crown: :dragonite: :great tusk: :kyurem:
This team I passed to slikkles for ndfl also. It originally had gouging fire > kyurem, but gouging has now left us. The idea with this team was “anti ho” ho, which worked great into the opp scout. This is shown in a few ways, but the booster and dd spam is the main indicator of this. Otherwise, it’s standard ho with multiple hazard removers to help kyurem and dnite.
:Gliscor: :Scizor-mega: :kyurem: :Clefable: :Toxapex: :ditto:
More Sciz fat. Don’t use this, it’s bad but funny.
:ting-lu: :cinderace: :Ferrothorn: :tornadus-Therian: :reuniclus: :raging-bolt:
This team is very experimental but it works ok. The idea is nplot torn + ace which is an interesting idea on paper and has bulky wincons in reun and rbolt to help against certain threats. Rhelm reun is actually very interesting; it helps cheese down mmedi and mlop so then it isn’t a chore to play against them long term. We have ace even with stack because if we are already stacking hazards we don’t need to remove them; ace acts as hazard control when the hazard war is on the back pedal.
:garganacl: :dragonite: :Meowscarada: :Scizor-mega: :Gliscor: :Clefable:
More fat. Meow is cool because it gives the team more momentum and is solid speed control while still knocking stuff and exploiting a lot of offenses’ defensive cores too. Cm clef is cool tech for rbolt, and sand tomb sciz is for the same reasons as the other sand tomb sciz; this time, however, it makes the poison type regens much much easier to play around and gives leeway for Garg or cm clef to win.
:Medicham-mega: :dragonite: :Volcarona: :landorus-Therian: :Tapu Koko: :Ferrothorn:
Standard Mmedi offense nothing else to say. You could consider tpunch on Mmedi for trolling.
:Medicham-mega: :Toxapex: :landorus-Therian: :Ferrothorn: :Volcarona: :kyurem:
More mmedi, but this time it has a BO core to help with mmedi’s lack of defensive utility. SShell pex is good for tran. Subroost kyurem can usually win the games mmedi cannot against lando mtias and zapdos
:great tusk: :latias-mega: :Tapu Koko: :ogerpon-cornerstone: :heatran: :Alomomola:
Weird balance but it has a really cool synergy; wish with sturdy Ogerpon-c, helpful against offense when sturdy is needed multiple times. This is supplemented by a good spinner in great tusk and a lagging tail mola, helping the team get easier turns vs. gking and mainly ferro.
:Venusaur-mega: :landorus-Therian: :celesteela: :heatran: :reuniclus: :Primarina:
For the last team, I took another paste and modified it for Gen 9. Venu is very funny and I want to see it used more. At the time of writing this post I JUST got destroyed by a celesteela spamming leech seed and protect so along with being part of the original paste this thing is super annoying against certain teams especially with Venu beating pon. Psy z reun is a general nuke but it also lures gking. Primarina replaces Fini but it acts as a bulky wincon and water resist that checks weavile and heatran which is invaluable.

Shoutouts to ARTYMASION for being my goat these last couple months and testing teams with me and to RunicPower413 for testing multiple of these teams as well.
Always a pleasure testing with you. Also team three has two iron valiants. (some of these took years off my lifespan)
 
Alright it’s time for another teamdump. This is going to be a long one since when I played in nd invitational, and I’ve been majorly inspired and learned a lot since then. These are sample submissions!

:Charizard-mega-X: :cresselia: :Ferrothorn: :tornadus-Therian: :Toxapex: :seismitoad:
Ngl this team is horrible but… it’s actually done well in testing. This is based on an sm team and I think xard at the time best fit on fat as opposed to gouging. Cresselia is the main way the team deals with offense but it also lures in grounds for xard with ice beam. Anti rain options like ferrothorn and seismitoad help reinforce Cresselia. Seismitoad is interesting because it checks iron crown and tran while being a water immune.
:mawile-mega: :landorus-Therian: :Tapu lele: :Hatterene: :iron moth: :dragonite:
This team also looks bad but it’s cool. It’s a remake of a remake of sorts, taking the peap sm remake and remodeling it into Gen 9. Hatterene is really cool with psy z and tr, making it a cool piece against offense and with myst fire it can actually check non tachyon sp iron crown. Mmaw and av lele are the main breakers of the team and benefit greatly from tr, with hp Ice Lando luring in Gliscor and Lando.
:Tapu Koko: :landorus-Therian: :Ferrothorn: :victini: :iron valiant: :weavile:
This team mixes cool ideas with more proven cores in one. Ferro is cool here to help against Waterpon and be a water resist, however here it can be chople berry if you want. Koko ival is the main idea. Weav provides the tried and true core of fairy + pursuit. Victini is here because Koko val teams lose insanely hard to Volcarona, but I couldn’t use gouging because z was already on Koko and I wanted more momentum.
:Garchomp: :Toxapex: :heatran: :weavile: :Zapdos: :lopunny-mega:
Standard BO based on some Gen 8 pastes I saw. Sub sd Garchomp is cool because you provide the benefits of nuking Lando and ting lu with drag z while also not being a deadweight rocker, and sub exploits a ton of common cores right now. Zapdos is cool because it fogs and checks a ton of stuff like kartana, tornt, and ogerpon. Mlop is standard speed control without being tclap weak.
:iron valiant: :Ferrothorn: :Slowbro: :landorus-Therian: :Tyranitar-mega: :raging bolt:
Whereas sealoo took a more balanced approach with tarval in his sample, I decided to make this a more BO version of the core with Slowbro and rbolt. Not much to say, but tblast ice lando is always funny tech for opposing grounds and improves the chomp and taunt lando mus significantly, and fire punch tar lures ferro and msciz.
:landorus-Therian: :Rillaboom: :iron hands: :iron crown: :Hawlucha: :Diancie-mega:
I made this team after asking for team ideas in the WLA discord and ran it through with Boomenheimer if I recall correctly. Rilla gterrain teams are very frail in general, so why not have a blanket fatty like iron hands to trade vs. everything and make multiple mus significantly easier to play against. It also helps Rilla by breaking down its multiple checks found on fatter balance teams like Corv and Tornt. Besides that it’s pretty standard gterrain.
:Ceruledge: :landorus-Therian: :iron moth: :Scizor-mega: :Rillaboom: :Primarina:
This team originally had gouging fire, but I replaced it with ghost z ceru; this should give similar results in gterrain at least. The idea is firespam ho, a cool way to use fire’s gooof offensive typing as a way to overload multiple threats. Tera fighting Rilla has some pretty stupid calcs, ohkoing physdef sciz and full physdef corv. Encore Primarina is interesting to be a shifu answer while providing leeway vs. heatran, hsam, and Volcarona.
:Kartana: :ting-lu: :Clefable: :Urshifu: :heatran: :latias-mega:
First balance build we have here. I wanted to build around fog kart because it’s a good fogger into the metagame while having neat typing. Besides that it’s standard balance stuff, with Mtias tying the whole team together, being a wincon and insuring it against offense and certain threats like yard and mmedi. Aroma clef helps against the plethora of toxics, twaves, and burns kart and Mtias will face; this especially helps against gking and ferro teams.
:samurott-hisui: :ogerpon: :landorus-Therian: :Tapu Koko: :Scizor-mega: :dragonite:
This team is old, but I reworked it so it fit the meta a little more. It’s an offense with some cool stuff like ogerpon against opposing offense teams (especially because gouging is gone!) and sand tomb sciz to not only lure pex and tran but also gking all in one. Sd hsam’s spikes set the stage for ogerpon or msciz to win late game.
:mawile-mega: :dragonite: :Ferrothorn: :landorus-Therian: :Clefable: :Volcarona:
Not going to lie I just completely ripped a paste off of an ss team because it looked cool. This team is a very standard bo and is a really good showcase of what maw can do and fit on, as 4a maw can actually threaten a ton of teams if positioned well. Besides that it’s pretty standard besides the cool Volcarona maw dnite synergy.
:Scizor-mega: :Tapu Koko: :tangrowth: :skeledirge: :Gliscor: :garganacl:
Scizor fat has always been a cool concept to me, especially because msciz does so much for those structures in being a wincon and checking a lot with its good defensive profile. Cm fairy z Koko is here for rbolt. Dirge is cool as a fighting resist and is fine anti ho here since the main wincons don’t require Tera at all, so you can afford to Tera dirge in more games than you think.
:Serperior: :Tyranitar-mega: :Toxapex: :excadrill: :Tapu lele: :celesteela:
This was my first team after the Darkrai ban, and although it doesn’t look like it I was finding my footing and experimenting with things. Serp is the main speed control with its ogerpon-beating speed tier and glare. Mtar pursuits checks like gking, iron crown, heatran, zapdos, blissey, and tornt. Exca is the secondary speed control, being the main weapon vs. offense and doing a myriad of other roles, like serving as a ground that checks koko and hazard removal. Celes is the lele check but it also is a more defined special wall for the team, blanketing a ton and leech seed helps a lot with giving the team bits of recovery if need be; it also does well vs. ferro and msciz in case pex is weakened.
:Iron crown: :landorus-Therian: :lopunny-mega: :Volcanion: :Meowscarada: :dragonite:
I like Volcanion; I think it exploits a ton of very good Bo cores right now and it fits this team by exploiting said cores and dealing with stuff like clef and Toxapex. Meow is here to threaten gking but also click knock and pivot in volcan; it also exploits the many Lando + psychic cores at the moment and has an ogerpon and ival beating speed tier; it also lures in Zapdos with protean ppads taxel.
:Charizard-mega-X: :Serperior: :Volcarona: :landorus-Therian: :iron crown: :Kommo o:
More Xard teams but this time it’s ho; this is a remake of a Gen 7 team but in this tier outspeeding the main scarfers is very helpful. It takes on another firespam idea, but this time with fog serp to help xard.
:iron moth: :iron valiant: :dragonite: :landorus-Therian: :iron crown: :ogerpon-wellspring:
I passed this team for aso during week 1 of ndfl; he actually made the waterpon call, where I was originally taunt hsam. It’s pretty standard offense; booster spam helps against hos and encore val proves this. Iron moth is broken after fiery dance boosts. Nothing else to say
:iron valiant: :Diancie-mega: :iron crown: :dragonite: :great tusk: :kyurem:
This team I passed to slikkles for ndfl also. It originally had gouging fire > kyurem, but gouging has now left us. The idea with this team was “anti ho” ho, which worked great into the opp scout. This is shown in a few ways, but the booster and dd spam is the main indicator of this. Otherwise, it’s standard ho with multiple hazard removers to help kyurem and dnite.
:Gliscor: :Scizor-mega: :kyurem: :Clefable: :Toxapex: :ditto:
More Sciz fat. Don’t use this, it’s bad but funny.
:ting-lu: :cinderace: :Ferrothorn: :tornadus-Therian: :reuniclus: :raging-bolt:
This team is very experimental but it works ok. The idea is nplot torn + ace which is an interesting idea on paper and has bulky wincons in reun and rbolt to help against certain threats. Rhelm reun is actually very interesting; it helps cheese down mmedi and mlop so then it isn’t a chore to play against them long term. We have ace even with stack because if we are already stacking hazards we don’t need to remove them; ace acts as hazard control when the hazard war is on the back pedal.
:garganacl: :dragonite: :Meowscarada: :Scizor-mega: :Gliscor: :Clefable:
More fat. Meow is cool because it gives the team more momentum and is solid speed control while still knocking stuff and exploiting a lot of offenses’ defensive cores too. Cm clef is cool tech for rbolt, and sand tomb sciz is for the same reasons as the other sand tomb sciz; this time, however, it makes the poison type regens much much easier to play around and gives leeway for Garg or cm clef to win.
:Medicham-mega: :dragonite: :Volcarona: :landorus-Therian: :Tapu Koko: :Ferrothorn:
Standard Mmedi offense nothing else to say. You could consider tpunch on Mmedi for trolling.
:Medicham-mega: :Toxapex: :landorus-Therian: :Ferrothorn: :Volcarona: :kyurem:
More mmedi, but this time it has a BO core to help with mmedi’s lack of defensive utility. SShell pex is good for tran. Subroost kyurem can usually win the games mmedi cannot against lando mtias and zapdos
:great tusk: :latias-mega: :Tapu Koko: :ogerpon-cornerstone: :heatran: :Alomomola:
Weird balance but it has a really cool synergy; wish with sturdy Ogerpon-c, helpful against offense when sturdy is needed multiple times. This is supplemented by a good spinner in great tusk and a lagging tail mola, helping the team get easier turns vs. gking and mainly ferro.
:Venusaur-mega: :landorus-Therian: :celesteela: :heatran: :reuniclus: :Primarina:
For the last team, I took another paste and modified it for Gen 9. Venu is very funny and I want to see it used more. At the time of writing this post I JUST got destroyed by a celesteela spamming leech seed and protect so along with being part of the original paste this thing is super annoying against certain teams especially with Venu beating pon. Psy z reun is a general nuke but it also lures gking. Primarina replaces Fini but it acts as a bulky wincon and water resist that checks weavile and heatran which is invaluable.

Shoutouts to ARTYMASION for being my goat these last couple months and testing teams with me and to RunicPower413 for testing multiple of these teams as well.
??? when tf r u gonna play me with these teams instead of like cheese ass indeedee psyspam with my legit worst mu and then clown on me in nd room when i lose in like 4 turns
 
I played NDOU for a discord tour recently, and even though I lost pretty badly IMO, I still have a bunch of cool teams I want to share. I also have a few other teams that aren't for the tour, but are still pretty cool nonetheless:

:gouging-fire: :serperior: :landorus-therian: :iron-crown: :samurott-hisui: :iron-valiant: Week 1 - Gouging Fire Offense
Gonna keep this one short because SOMEBODY got banned here. Gouging appreciates Serperior breaking through bulky Water- and Ground-types while it breaks through opposing Fire- and Dragon-types. Landorus-T + Iron Crown is a good pivoting core beating Mega Lopunny, Tapu Lele and other strong attackers, while Hisuian Samurott is my main speed control and secondary hazard setter. Iron Valiant is my alternative speed control and has Tera Ghost to handle Dragonite a bit better (which I despise by the way).

:charizard-mega-y: :iron-treads: :raging-bolt: :weavile: :slowbro: :serperior: Week 2 Semi-Sun + Banded Weavile
If you saw the game you know I got c-teamed hard (this was built for Omar not Hidin). Crying aside, Raging Bolt + Weavile is a very potent breaking core, which facilitates Charizard and Serperior's issues of Dragon-types very well. Iron Treads sets and removes hazards pretty well, additionally beating Tapu Koko and opposing Raging Bolt, while Slowbro is a nice anti-rain option while also providing paralysis support with Thunder Wave. It's also good to stop Mega Medicham and Mega Lopunny from spamming Fake Out and denting everything.

:landorus-therian: :iron-moth: :ogerpon-cornerstone: :urshifu-rapid-strike: :iron-valiant: :iron-crown: Week 3 Iron Moth + Ogerpon-C HO
Landorus-T sets and denies Stealth Rock for the team to sweep better. The team as a whole is just great at breaking balance builds while also doing decently versus opposing offense teams, especially with Ogerpon-C's Sturdy, Iron Crown's setup boosting and Iron Valiant's Tera Ghost. The team in general doesn't have a lot of consistent switch-ins outside of hard Stall, and because the team is kinda self-explanatory, I'm just gonna leave it at that.

:iron-treads: :iron-crown: :ceruledge: :kyurem: :iron-valiant: :serperior: Week 4 Ceruledge HO
ANOTHER HO team. Ceruledge can be funny sometimes and it did have a decent scout versus Darkness (even the team I was up against it did pretty well in, even if I was playing an uphill battle with Serperior). Again, not too much to say here apart from the fact this is a decent HO team.

Those top four are all sample submissions, these ones are much worse in quality IMO, even if they're probably more fun/interesting:

:grimmsnarl: :zapdos-galar: :serperior: :raging-bolt: :samurott-hisui: :iron-crown: Galarian Zapdos Dual Screens HO
I still genuinely think Galarian Zapdos should be ranked. It actually synergises with Grimmsnarl nicely, since Defiant punishes Defog, and it's able to stop Dark-types from leading alongside Grimmsnarl to setup. Serperior with Tera Blast Rock forms an anti-Defog core with Galarian Zapdos, able to smack Zapdos and Moltres for SE, while Raging Bolt does a similar thing. Samurott-H gives us hazards for the team, with Iron Crown rounding the team off with a better Tapu Lele and Iron Valiant switch-in, especially behind Screens.

:volcarona: :raging-bolt: :scizor-mega: :landorus-therian: :corviknight: :urshifu-rapid-strike: Substitute Volcarona + Double Bug
I made this team a while back, and to be honest I forgot why Mega Scizor is here, especially since Corviknight is my Tapu Lele answer, and my Defog option. It does give me a more reliable forme of priority I suppose. Anyways, Substitute Volcarona punishes status moves from Slowking-G and Gliscor without having to burn Tera to eat, say, Thunder Wave, giving the team more flexability, while also making revenge-killing Volcarona more challenging. It also allows Volcarona to setup on Raging Bolt clicking Thunderclap, since you can Substitute on Thunderclap, Tera Ground on the next Thunderbolt as you Quiver Dance, and if they Draco Meteor, then you can Substitute again to effectively wall them. It's pretty cool.

:iron-hands: :rillaboom: :landorus-therian: :urshifu-rapid-strike: :slowking-galar: :heatran: Iron Hands Grassy Terrain Balance
Iron Hands is goated... he's always been goated... excellent trader with almost everyone... Anyways, Rillaboom helps dent Landorus-T and Gliscor, as well as other Ground-types, and provides GTerrain support to not only add leftovers healing, but weaken opposing Earthquake. Heatran also like this, and Slowking-G, both beating opposing Fairy-, Psychic- and Fighting-types like Tapu Lele, Iron Valiant and even Iron Crown. Urhsifu-R is my main speed control, appreciating the first two dealing with Water-types like Toxapex or Alomomola, and Landorus-T is Earth Power because of GTerrain weakening Earthquake, as well as dealing with Glimmora slightly better. It's also my main Ground-type switch-in.

:hoopa-unbound: :alomomola: :mawile-mega: :urshifu-rapid-strike: :landorus-therian: :ferrothorn: AV Hoopa-U Balance
AV Hoopa-U is actually a really good trader, just like Iron Hands, but against Special attackers like Tapu Lele or Iron Crown. Wish he got Pursuit though, that'd be cool. The spread OHKOs Slowking-G with Knock Off, avoids an OHKO from Play Rough Ogerpon-W and outspeeds uninvested Skarmory. Alomomola heals it up and pivots it in safely. Mega Mawile forms a decent bulky offense core with Hoopa-U, while Urshifu-R gives us speed control and more pivoting alongside Landorus-T, our main Ground-type switch-in and hazard removal option. Ferrothorn is more anti-rain and anti-Tapu Koko, while also giving us hazards and easing the pressure on Mega Mawile to be a defensive Steel-type.

:corviknight: :tyranitar-mega: :toxapex: :tapu-lele: :iron-treads: :serperior: Bulk Up Corviknight Balance
Defensive Corviknight is lame. Bulk Up is fire. Mega Tyranitar helps to remove Psychic-types like Slowking-G who would otherwise hard wall Corviknight, offers Stealth Rock and comes into Mega Charizard Y nicely. Toxapex is our Fighting-type switch-in, as well as handling Fairy-types since Corviknight can't do it reliably anymore. Tapu Lele is our speed control and synergises offensively with Mega Tyranitar nicely, while Iron Treads removes hazards and handle Tapu Koko for us. Finally, Serperior gives us Glare support for the team, is a decent anti-rain option, and pressures out Pokemon like Alomomola, who's otherwise quite annoying.

:kartana: :iron-moth: :raging-bolt: :urshifu-rapid-strike: :landorus-therian: :scizor-mega: Generic HO with Kartana
I'm not even going to explain this is much detail like surely this is self-explanatory. Kartana beats Water-types, Iron Moth beats Grass-types, Raging Bolt beats Water-types, Urshifu-R beats Fire-types, Landorus-T is the lead and Mega Scizor beats Fairy-types. If you're wondering why it's called "omar HO" it's because I stole one of Omar's teams and literally converted it into HO.

:latias-mega: :ting-lu: :urshifu-rapid-strike: :corviknight: :tapu-koko: :iron-moth: Mega Latias + Ting Lu
Mega Latias is such a cool Pokemon in battle. Genuinely underrated, people please use her more! Anyways, Ting Lu fits very nicely with Mega Latias as a fat balance core, providing hazard support, beating Iron Crown very niclely, and coming into Dark-type attacks that Mega Latias hates. Urshifu-R beats said Dark-types while being speed control, and Corviknight defensively handles all the Fairy-types we hate, while being hazard removal. Tapu Koko + Iron Moth gives this team a bit more firepower (haha), while being secondary speed control and forming a decent pivoting core with Urshifu-R. Iron Moth is Tera Blast Fairy to beat Dragon-types like Raging Bolt better.

:tyranitar: :charizard-mega-y: :iron-crown: :kartana: :alomomola: :great-tusk: Choice Band Tyranitar + Mega Charizard Y
A very weird offensive duo. Tyranitar is able to 1v1 Dragonite and the Lati-Twins which would come into Mega Charizard Y, who handles all the Fighting- and Fairy-types for Tyranitar. Iron Crown and Alomomola are able to pivot to them very safely, the former being the Tapu Lele check and the latter healing up Tyranitar so it's able to come into Heatran consistently. Kartana is my main speed control, and with Great Tusk, they aim to remove hazards for Mega Charizard Y.

:ditto: :blissey: :corviknight: :garganacl: :toxapex: :mawile-mega: Ditto Semi-Stall
This team just sucks I don't even like Semi-Stall.

:mawile-mega: :iron-valiant: :grimmsnarl: :ceruledge: :landorus-therian: :iron-crown: Triple Fairy HO
3 Fairy-types, one as the lead, the other two as setup attackers. Landorus-T and Ceruledge are able to pressure out Slowking-G, while the former handles other Poison- and Steel-types, and the latter appreciates the Fairy-spam handling Dark-types like Mega Tyranitar. Iron Crown is here because of a similar reason, while also setting up on opposing Steel- and Poison-types barring Clodsire I guess.

:enamorus: :volcarona: :iron-crown: :tyranitar-mega: :great-tusk: :serperior: Choice Scarf Enamorus Offense
I like Enamorus. It's actually a pretty good revenge-killer versus non-ESpeed Dragonite and Garchomp. Volcarona comes into the Steel-types that Enamorus brings in like Mega Scizor or Heatran, while Iron Crown comes into most other Choice Scarf Pokemon, mostly Tapu Lele, while pivoting to and from Enamorus against Dark-types. Mega Tyranitar traps SpDef walls like Slowking-G and Clodsire which this team doesn't like facing, while Great Tusk removes hazards and forms a FuturePort core with Iron Crown. Serperior offers Glare support for the team while breaking through bulky Water-types. This team is cool, but using it a lot led me to believe its kinda bad, since unlike other Offense teams I've used, it gets worn down very quickly without doing much in return - I might come back to this someday, but for now, this team sucks.

:kommo-o: :scizor-mega: :primarina: :ting-lu: :iron-moth: :tapu-koko: Kommo-O + Mega Scizor Offense
I originally called this "anti-meta" but I'm not even sure what falls under that so nevermind. Kommo-O is super underrated, a lot of teams just straight up lack good answers into it. Mega Scizor beats the Fairy-types that Kommo-O hates, while appreciating it beating Fire- and Steel-types like Heatran for it. Mega Scizor has Sand Tomb since this core loses to Toxapex ordinarily. Primarina is a bulky Fairy-type which my team likes, beating Fire-types and Dragon-types for the other two, while just being a good attacker. Ting Lu gives me hazard support and beats Iron Crown for us, while Iron Moth + Tapu Koko are my main two pivoting options. I've used this team a lot recently, and it's been quite a bit of fun.

:iron-boulder: :tapu-koko: :landorus-therian: :iron-moth: :slowbro: :hawlucha: Choice Band Iron Boulder Electric Terrain Offense
Choice Band Iron Boulder is a nasty clicker. Tapu Koko pivots to it and speeds it up via Quark Drive, while Iron Moth likes it beating opposing Fire-types like Mega Charizard Y or Heatran. Landorus-T is my defensive switch-in to a lot of things, it gives us hazard support and is a good pivot to Iron Moth and Hawlucha, who beats all the Dark-types that Iron Boulder hates like Samurrot-H, while Iron Boulder punishes Zapdos. Finally, Slowbro is another pivot, stops this team from insta-losing to Rain, and forms a FuturePort core with both Hawlucha and Iron Boulder.

That's all my teams for now, if you like them and wanna use them, you don't have to ask, thanks for reading and have a good day or night which ever it is for you!

spud.jpg


MY FAMILY'S DEAD WHAT DO I DO
 
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Hey guys. I am back again but with a new team.

Mixed Iron Valiant in Electric Terrain + Mega Sceptile and The return of choice band Tyranitar - Peak 1678

I decided to make use of mixed iron valiant with a set of close combat, moonblast, thunderbolt and psyshock. Its like gen 4 OU mixed attacking Infernape but with even more power. CC is for chansey,blissey and darks and is strong stab. Moonblast is stab, Tbolt takes care of corv and pex and hits harder in electric terrain and with stab it really stings. Psyshock is for Clodsire. I have gone for 40 attack 216 spa and 252 speed and it gets a speed boost in e-terrain.

Koko is taunt to prevent opposing webs and fairium z to hit grounds as hard as possible and tbolt is stab and calm mind can work to give it more power. It supports Iron valiant.

I brought back choice banded Tyranitar who is an old school classic in competitive. Tyranitar is banded with Stone edge, Pursuit, Fire Punch and Earthquake. Stone Edge hits hard and its stab and destroys birbs and has a good chance to 2hko even corv. Pursuit helps it trap Slowking-Galar who is a problem for my iron valiant. Fire Punch is for Mega Scizor and Tera Fire helps it against mega scizor. Earthquake is for Heatran and mega tyranitar and electrics.

Tinkaton is the ice resist,rocker and knocker of the team with good defensive utility. Thunder wave to cripple offence and giganton hammer for strong stab. The ev spread is outspeed base 65s and standard raging bolt spread. Tera Ghost to block rapid spins from great tusk. Tinkaton is the Lele switch in.

Mega Sceptile is my fast special attacker and check to water types. Giga Drain is for damage and recovery and to kill frailer waters instead of using leaf storm. Giga Drain even ohkoes standard Tusk. Leaf Storm is to hit as hard as possible and is stab too and to ohko Alamamola and threaten fat waters. Focus Blast is for Heatran and Mega Tyranitar and to ohko mega lopunny at neutral. Dragon Pulse is for stab to hit dragons. Mega Sceptile outspeeds Mega Lopunny which is pretty useful. Its my favourite pokemon too and mega. It also has lightning rod to block volt switch and absorb twaves to get spa boosts.

Thundurus-Therian is my scarfer with volt switch, hidden power ice, focus blast and defog. It outspeeds Scarf urshifu which is huge and kills it with volt switch. hidden power ice for garchomp, landorus-t and gliscor. Focus blast for heatran though i am considering grass knot too. Defog is mainly to remove hazards if they get too stacked up and especially removing webs because my mega sceptile does not like webs and so do iron valiant and koko. Tera fairy is too stone wall raging bolt and thundurus blocks volt switch and serves as an electric immunity before sceptile mega evolves.

https://pokepast.es/27240799d9b1e16f - Here is the team and I did get top 500 with it as above 1650 is top 500 for over a month now.

Here are some replays


https://replay.pokemonshowdown.com/gen9nationaldex-2190472771-uaro8vnxgadtdoxti2m42xn2a7ku7abpw?p2 - official Peak 1678 with Mega Sceptile sealing it
https://replay.pokemonshowdown.com/gen9nationaldex-2203446822-4j5mzn0w5x9iv6l1ph1p6suc95f5y52pw?p2 - Peak 1671 and a great mega sceptile performance vs rain
https://replay.pokemonshowdown.com/gen9nationaldex-2210112896-vdut979noxrdq0x0lcf0k2qlrdjn9n9pw?p2 - Reached 1668 and mixed iron valiant was threatening here
https://replay.pokemonshowdown.com/gen9nationaldex-2207186125-cqutaqbnlzusmiax3rily3jm01n4hicpw?p2 - Tera Fire Tyranitar to the rescue
https://replay.pokemonshowdown.com/gen9nationaldex-2207175919-bliepuwd54dyf3xgk8ff9ricy039o4jpw
https://replay.pokemonshowdown.com/gen9nationaldex-2207181863-k960odf1tkibqskimfjxm3itiujq36cpw?p2 - Iron Hands was too fat but we came through with Mega Sceptile sealing the win
https://replay.pokemonshowdown.com/gen9nationaldex-2203445686-eodqowwwy3uqb82qpq070zxq4ohg1u9pw - Mixed iron valiant comes to the fore
https://replay.pokemonshowdown.com/gen9nationaldex-2202792578-3p9jkksnx9v17hzc0xjwa2pazz19216pw?p2 Mega Sceptile does it
https://replay.pokemonshowdown.com/gen9nationaldex-2190445964-ck0x7u2augsqb937bar0wztdn4h70d9pw?p2 Koko seals it. Tyranitar forces a tera on glowking which allowed mixed valiant to break it later in the game.

Its an interesting team and worthy of trying out

Additional Note - I surpassed my peak to 1655 with my SD Mega Sceptile + Blastoise team - https://pokepast.es/d3e507fe2357a7ed and this replay https://replay.pokemonshowdown.com/gen9nationaldex-2188008587-ytelxb4lt619fel2kzvvcf6kkv77rd3pw?p2.

I have already posted this team in the bazaar so people can view the team so people can see the description of this team if they want to see its functionality on page 11 of the bazaar.
 
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Specs Moth Cornerpon Balance - Peaked 1786 or 75th on ladder (Sample submission so i have a nicknameless one)
:Corviknight::urshifu rapid strike::iron moth::garchomp::slowking galar::ogerpon cornerstone: (Click on sprites for paste)

:corviknight::urshifu rapid strike::iron moth::garchomp::slowking galar::ogerpon cornerstone: (With nicknames)

:sv/iron moth:
I AM THE DEVIL (Iron Moth) @ Choice Specs
Ability: Quark Drive
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Sludge Wave
- Tera Blast
- Energy Ball/Dazzling Gleam/Discharge

Wanted to build around specs moth since it can claim some really nice OHKOs on stuff like defensive lando-t, and 2HKO most of the tier with overheat, even resistances after rocks. It has its STABs, energy ball to hit water types and tera blast ground for stuff like glowking and heatran. if they have a heatran and ground immune like corv or lando, then it becomes a bit more prediction reliant, but just outpredict them ez. You could justify dgleam over eball, for dragons like rbolt, but i like to hit alo and dozo. Discharge can also be considered to not have to predict flying types on alo and dozo switching out, along with the para chance, but it makes the team weaker to chomp

:sv/ogerpon cornerstone:
COMING WITH ME (Ogerpon-Cornerstone) (F) @ Cornerstone Mask
Ability: Sturdy
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Horn Leech/power Whip
- Superpower

Cornerpon seemed like an obvious fit, dealing with stuff like moltres and water types switching in on overheat. Its STABs also complement moth and sturdy is a nice fallback in case a sweep gets out of hand. I have horn leech here to get back to sturdy, but it could be swapped out for power whip for more immediate damage

:sv/corviknight:
I AM THE RIGHTEOUS (Corviknight) @ Rocky Helmet
Ability: Pressure
Tera Type: Dragon
EVs: 248 HP / 184 Def / 76 SpD
Impish Nature
- Roost
- Brave Bird
- Defog
- U-turn

I needed a fogger as both moth and cornerpon hate hazards, it also helps against the kart, urshifu and lele mu while being my ground immune for stuff like chomp and tusk

:sv/urshifu rapid strike:
HAND OF GOD (Urshifu-Rapid-Strike) @ Choice Scarf
Ability: Unseen Fist
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Aqua Jet

Urshifu is my scarfer of choice, beating out scarfed lele and things like mttar and scarfed hamu which moth hates, while moth can deal with things like ferro, corv and skarm. It also finishes out the fwg core

:sv/garchomp:
THAT YOU FORGOT (Garchomp) @ Dragonium Z
Ability: Rough Skin
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Stealth Rock
- Swords Dance

Garchomp provides pressure on things like dragonite and tusk after a sd and its z move, complementing moth against walls like blissey and glowking, while moth deals with the aformentioned corv and skarm. It's also my hazard setter of choice, taking advantage of its mu against spinners like treads and exca, and foggers like zapdos

:sv/slowking galar:
AND THAT HELL'S (Slowking-Galar) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Sludge Bomb
- Chilly Reception
- Thunder Wave

Finally, I needed something to help against strong special attackers like booster ival or raging bolt, so glowking was the obvious choice. It can safely pivot in moth to spam strong overheats and stack pressure with future sight+urshifu/cornerpon. Also helps against the weather mu by overriding it

https://replay.pokemonshowdown.com/gen9nationaldex-2226326411 - Former Peak (1725)
https://replay.pokemonshowdown.com/gen9nationaldex-2228253097 - Former Peak (1752)
https://replay.pokemonshowdown.com/gen9nationaldex-2228820069-4kk9rql5tru5btqssrxujlfgykmimo0pw - Former Peak (1774)
https://replay.pokemonshowdown.com/gen9nationaldex-2229738002 - How to win against stall (Also New Peak (1787))
 
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Sample submissions
:Blacephalon: :Medicham-Mega: :Zapdos: :Ferrothorn: :Garchomp: :Alomomola:
https://pokepast.es/1b6cbbbf418e613a
Combination of Medicham, Garchomp, and spikes puts a lot of pressure on teams and sets up Blace for cleaning end games. Very consistent defensive core which allows easy pivots into your breakers and keeps them healthy with wish. Medicham also takes full advantage of most Blace pivots which allows for easy doubles to get it in.

:Lopunny-Mega: :Samurott-Hisui: :corviknight: :slowking-galar: :raging bolt: :ting-lu:
https://pokepast.es/dde05b463e33d744
This is a rendition of a team i made during zama meta with lando over ting. Crown being on every team was bad for that version so i replaced it with ting. Overall very solid offensive core that compliment eachother well with Lop + double prio as speed control.

:Diancie-Mega: :Iron Crown: :Iron Moth: :Great Tusk: :Dragonite: :Ogerpon-Wellspring:
https://pokepast.es/3e3ab6b089b8a075
Everyone's made a version of this team this is the one that I like and works for me.

:latias-mega: :gliscor: :garganacl: :toxapex: :ferrothorn: :weavile:
https://pokepast.es/47eacc59dc56b27d
The star of this team is gliscor fast taunt is super good and fun to use. Generally you would go faster for max speed lando but you have weavile on this team to prevent hazards vs HO. There are a lot of set changes that can be made due to preference like lati can be twave 2 attacks, weav can be banded/low kick 4 attacks, and tspikes pex is an option.

:Necrozma: :mawile-mega: :Landorus-Therian: :iron moth: :Hatterene: :dragonite:
https://pokepast.es/74cb337c418f9a60
A little bit more heat but i think psuedo tr is a legitimate playstyle in the current meta because of how well it does into hyper offense. Necrozma can generally claim 2-3 mons and Mawile with trick room support is always scary. Lando being bulky is helpful for pivoting when getting up trick room isnt super easy and dnite+iron moth do a lot defensively and offensively for the team.

:medicham-mega: :dragonite: :heatran: :kartana: :Landorus-Therian: :Alomomola:
https://pokepast.es/5215c9a8ff76c9cd
This team is all about setting up a kartana/dnite endgame. Medicham breaks super well for these 2 as well as z lando. It has enough attack to always ohko mola at plus 2. Dnite outspeeds lele after 2 dd's rest in bulk allows it to be a better check to fires and waters.

:skeledirge: :venusaur-mega: :gliscor: :blissey: :corviknight: :weavile:
https://pokepast.es/e07c25e85f600795
This borders on very fat balance/semi stall this team matches up very well into offense. You're usually investing your tera in phsy def dirge vs these teams as it shuts down pretty much all physical setup sweepers primarily dnite+kyu the 2 best in the tier. Venusaur is pretty sleeper imo matches up well into a lot of structures and a solid defensive mon overall. Weavile helps a lot vs lele and future sight spam that would potentially dismantle the team.
 
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got drafted in NDFL and played 6/7 weeks so figured i'd share my teams since i thought they were all good + there is no dedicated place to dump trash tier FL gamer stuff 8)
haha just kidding go here for the NDFL II dump
besides NDFL, I have a few more teams that i've recently come to love using.
:charizard-mega-y::raging-bolt::blacephalon::landorus-therian::iron-treads::alomomola:
https://pokepast.es/e6bb29bd3ea5d3d1
main structure taken from a ryuji NDPL sun team with band tini over the blace slot. mind blown can be replaced, but tera fire mind blown in sun with wish support is pretty fucking dumb. this is my most successful ladder team, though obviously it's just a reskin of someone else's. specs bolt is nuts also -- once again s/o bruh for the idea from his above post.
:charizard-mega-y::great-tusk::raging-bolt::weavile::slowking-galar::ferrothorn:
https://pokepast.es/6d6915012afd9c10
another sun inspired by LusterSN on youtube. gking + bolt weather ball on sun is really great. you can snipe so many things with fire/ice bolt 8)
:aegislash::iron-valiant::urshifu-rapid-strike::landorus-therian::kyurem::scizor-mega:
https://pokepast.es/e42d7c3cafe56635
Xurkibruh helped me to fill out the team after the first 3 mons, and he posted a W with this team in NDPL or something else recently. it was wild. definitely didn't expect band aegi to win. i've been trying to make aegi work in many ways, and it's still basically just a handful of sets it can use comfortably, most notably toxic with kings shield and 2 other moves of your choice. s/o vac wave ival.
:aegislash::slowbro::corviknight::great-tusk::weavile::raging-bolt:
https://pokepast.es/4cfa4a64ba52625a
mixed aegislash is cool. this team could use some tweaks, and also have been experimenting with low kick and crash over pursuit on weavile, just because sometimes that move feels like trash (don't drop it probly lol). bolt leftovers/boots feels necessary given the amount of mid MUs this team has. volt > cm is also an option.

last but not least, some hzoro cheese teams
:scizor-mega::zoroark-hisui::samurott-hisui::zapdos::iron-treads::slowking-galar:
https://pokepast.es/cccea0ed3e474041 SD
+1 ghost z can OHKO lando after rocks. yay.
:diancie-mega::zoroark-hisui::tornadus-therian::kyurem::urshifu-rapid-strike::iron-treads:
https://pokepast.es/35afbd8bbb7e14b2 NP (edit2: run shadow ball)
1730246441504.png
not sure you'll get far with these two, but they are pretty fun.
hope you enjoy, peace!
 
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Summer seasonal/last chance team dump
These are sample submissions.
Had an unfortunate elim in both last chance and ssnl I’m happy with both my performances but here are some of the teams I feel are worthy of this thread.

Orthworm BO “unbreaking III”
:orthworm:-:alomomola:-:weavile:-:great-tusk:-:serperior:-:goodra-hisui:

This team is prob my fav team in the builder worm mola goodra is like the most unbreakable core of all time and its a really fun team to use.

:orthworm: - This is one of the most underrated mons in the entire tier, being one of the best
kyurem checks to one of the best mega mawile checks this thing runs double hazards idbp to wall different phys attackers and just get max hazards.

:alomomola: - this was my first option when adding orthworm to help with orthworms lack of recovery. This mon also helps with the longevity of serp checking waterpon and provides a slow pivot into mons like tusk to rapid spin or wallbreak or weavile to knock off boots mons. This mon is also a good counter to subless sweepers clicking toxic.

:weavile: - Weavile works great with orthworm due to it being the best knocker in the tier with the only thing absorbing this things knock that doesn't get sd taxel shit on is pex which gets dogged on by every other mon on the squad, Weavile also provides a great late game sweeper and a tera dragon dozo punisher for when it tera dragons on serp

:Great Tusk: - boots knock spin tusk is one of the best mons for hazard control due to it knocking all the ghost types who come in on rapid spin making them subjectable to orthworm tera water is for the tera ghost kyurem sets that beat orthworm 1v1.

:serperior: - this mon is great for speed control clicking glare on everything, glare is good for this team because it opens up tusk to wall break even further and push its capabilities while also being a good cleaner in itself.

:goodra-hisui: -This mon is so slept on, paired with mola idt there's a single sptaker in the tier that breaks through this. Tera fairy is used on this to tank different focus blasts from thinks like specs ival, knock off is ran to help with item taking when weavile/tusk cant consistently enter the arena in bad mus, dragon tail allows it to waste a booster on mons like crown to setup a weavile endgame and or just be used to stop mons from sweeping that arent a fairy type (which flash cannon covers).

Worms replays
Vs balance
https://replay.pokemonshowdown.com/gen9nationaldex-2231339482-56qzi5a5icws9q4ovo1qp8lt925b1pgpw
https://replay.pokemonshowdown.com/gen9nationaldex-2233279947-0qi7no9s4d6zk5i4ysuc9133p90bm8vpw?p2

Vs offense
https://replay.pokemonshowdown.com/gen9nationaldex-2233608453-31b7yqdnwnxbng3n84ac1szl7nl8r6lpw

Vs stall
https://replay.pokemonshowdown.com/gen9nationaldex-2234034958-shu2n624ug421us39efgwsg0sukg9iypw

Sammu hstack “devious dave”
:samurott-hisui:-:slowking-galar:-:landorus-therian:-:raging-bolt:-:Heatran:-:lopunny-mega:

This team debuted against scish in lc round 2. I put up a masterclass with it if I do say so myself.

:Samurott-Hisui:-this mon is just guaranteed progress 24/7 being the best spike setter in the tier and being amazing into stall with knock taunt. Tera ghost blocks rapid spin, fake out and different mons trying to use fighting moves to ko you. Taunt allows it to beat corv and stop mons from defogging on you to effectively keep your hazards up.

:slowking-Galar:-this mon is just another one of those guaranteed progress mons with chilly reception, chilly reception allows a good mu into different weathers as it provides a slow pivot that switches the weather. This also lures in different ground types like glisc and lando to kill them with ice beam while future sight goes hand in hand with mega lopunny

:landorus-Therian:- Lando is the fogger for this build you can run leftovers if you want it to have more longevity but I prefer helmet to punish mons trying to attack into this team. Taunt allows it to stop other mons from getting rocks up or defogging.

:Raging Bolt:- this in my opinion is one of the best mons in the game paired with tera this thing is a trading machine and is an op cleaner. Ice beam glowking opens this thing up killing its offensive checks that try to revenge kill it like garchomp, landorus or even some of its defensive ones like gliscor. Z move lets it nuke the survivors of heatran to effectively break the opposing team.

:Heatran:- this mon also opens up raging bolt as it lures in different ground types that usually beat or force bolt to tera like gliscor or lando even 1v1ing ting lu and blissey which are raging bolts most annoying checks also punishing ferrothorn/corviknight for showing its face around town.

:lopunny-mega:-this mon is one of the best revenge killers and one of the best mons into ho, being a fast uturner with access to fake out. With hazards setup correctly this mon does as it pleases 24/7 and forces a wild number of sacrifices.

Weavile offense “spank bank”
:weavile:-:volcarona:-:landorus-therian:-:primarina:-:scizor-mega:-:dragonite:

This team was used by tempo in ndpl and fragments in lc both lost but it has learned from its mistakes and edited after the losses for instance tusk was pretty strong into the team if you didn't get prim on the field in time so i added earth power on lando to help combat the bulk up sets.

:weavile:- Weavile is one of the most annoying late game sweepers to deal with if played right, paired with volcarona to destroy scizors attempting to bullet punch or dragonite to bait in different steel types to either fire punch or eq kill them this mon becomes dangerous asf.

:volcarona: this is surprisingly one of the least prepped for mons in the tier, tera ground allows it to dogwalk slowkings trying to switch in and bug buzz provides a strong stab to just nuke everything.

:landorus-Therian:- This mon is one of the best stealth rock setters in the tier 140 speed is to outspeed different raging bolt and other stealth rock landorus so you can taunt and get up your hazards and or check raging bolt offensively. It also has earth power for grassy terrain/bulk up tusk mostly bu tusk bc prim doesn’t like taking so much from headlong.

:primarina:- This mon has probably the best mu into stall in the entire tier, checks shifu and weavile. Tera ghost allows it to block seismic toss paired with sub it makes it so you cant be statused while psychic noise +burn makes it so you can't get pp stalled by toxapex if you set yourself up right

:scizor-mega:- Scizor is a reliable defogger who is capable of checking lele and weavile at the same time for this team i think it's a no brainer, 144 spdef baits lele to tera psychic to make it weak to volcarona bug buzz which lets volc sweep much easier.

:dragonite:- Not much to be said apart from that this is the biggest z abuser in the tier often forcing teams to sack 2 and a half mons to kill it opening up everything else.
 
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Hey there. I have got more interesting teams where I used lower tiers mons + some of my favourites including my favourite megas, starters and legendries too.

Choice Banded Incineroar + Mega Sceptile + Groundium Z Enamorus.


This offensive team is starightforward. Explantions below -

I really wanted to use Incineroar in National Dex and he is my third favourite fire starter and I wanted to give him a go. Hence I decided to give him a choice band set. I went for adamant max attack to hit as hard as possible. U-turn is for momentum and super effective hits on darks, psychics and grasses. Blaze Kick for stab and since fire punch is too weak and flare blitz gives you recoil, I felt Blaze kick is the best option for fire stab. Knock off is stab and hits hard and removes items. Earthquake is for Heatran and Toxapex. The speed evs are too outspeed adamant mega mawile and base 50s like Ursuluna. The rest are in HP to give it more bulk and its typing plus initmidate give good defensive utility against Ceruledge and Weavile. Tera Fire for a strong blaze kick.

Mega Sceptile is my favourite mega of all time. I also feel its good special attack and amazing speed give it some unique perks. Giga Drain is for stab and recovery + damage. Dragon Pulse is stab and Leaf Storm is a strong grass move to ohko stuff like Alamamola and Donozo. Dont forget he outspeeds mega lopunny and tapu koko which is huge.

Feraligatr is my favourite water starter of all time. It's Water with 4 attacks and Liquidation with adamant sheer force is the selling point. Crunch for psychics, Ice Punch for Dragons and Aqua Jet for frail fires. The speed is for base 70s and some HP for a bit of bulk. Did not go for Dragon Dance, Swords Dance or agility as its not fast not enough and not exactly powerful enough for an agility sweep.

Enamorus is the special breaker with calm mind + taunt and groundium z. Groundium ohkoes Heatran and can ohko pdef toxapex if it runs no spdef. Taunt is to prevent annoying shit. Moonblast is for stab and Earth power for coverage. The ev spread is standard.

Latios is the special scarfer with trick, luster purge,mystical fire and draco meteor. It outspeeds even mega pert in rain which is phenomenal and tera dragon is for a strong draco.

Peak - 1731

The Team - https://pokepast.es/97add7a020bd0528

Here are the replays
https://replay.pokemonshowdown.com/gen9nationaldex-2235360650-yakcnn1196mj92wk81f2biw0biyf8n5pw - Proof of Peak at 1731 vs webs HO
https://replay.pokemonshowdown.com/gen9nationaldex-2235238247-anu1cq1u8wek4g9obug9p3epv6b5wp6pw - Proof of initial Peak at 1712
https://replay.pokemonshowdown.com/gen9nationaldex-2225739084-b4eyacu2jk4zgj43gdkp4cymnmduxxqpw?p2 - Beating stall
https://replay.pokemonshowdown.com/gen9nationaldex-2226937641-esast7ilmz7pqxxh77b358eknstnnrwpw?p2 - vs mega sharpedo psychic terrain
https://replay.pokemonshowdown.com/gen9nationaldex-2226939572-wm2g9hu56kb144y4hwss14k5f2nfdxnpw?p2 - vs sand or HO i guess
https://replay.pokemonshowdown.com/gen9nationaldex-2227518413-tb30grbrb4chm6qt3wrxvbqfsl6nmgcpw - vs sand
https://replay.pokemonshowdown.com/gen9nationaldex-2227523619-uqqifc9rslz6vzkk1z0tcg8ntxah57zpw?p2 - vs rain
https://replay.pokemonshowdown.com/gen9nationaldex-2227524677-1b7wiy1upm13q6mfgl7c6zg4onsjcdgpw- vs HO
https://replay.pokemonshowdown.com/gen9nationaldex-2227520688-i75spg4s9mxveo5ke576hv8ojdndrlrpw?p2 - vs HO where incineroar wins it late game and mega sceptile outspeeds dragonite at +1 even if its jolly
https://replay.pokemonshowdown.com/gen9nationaldex-2227532250-htshutqxrlwz17iw0wxlq5tjovlo7w7pw?p2 - Latios sweeps and even though Incineroar did not attack much it forced kept cerluedge under control with intimidate which allowed Gatr later
https://replay.pokemonshowdown.com/gen9nationaldex-2227542893-vo37gycar56otiqq27p5o7assm5plggpw?p2 - vs sun
https://replay.pokemonshowdown.com/gen9nationaldex-2227544510-ekb8soutru9xsw10jtauaqdpubva0w7pw - vs 1800 fat where z enam almost kills pex from full
https://replay.pokemonshowdown.com/gen9nationaldex-2227548133-ezgxivna587288rl2qlybpksm5hhio0pw - Scarf Latios sweep vs dracozolt sand
https://replay.pokemonshowdown.com/gen9nationaldex-2227549638-56iw9px7oaj8v2bup4g05v1vu6jbvy1pw?p2 - vs rain
https://replay.pokemonshowdown.com/gen9nationaldex-2227553681-eqro5lxt7dawjcgljqqbvgdukbqf7lepw vs mega banette cheese againt 1700 opp. Incineroar was pretty vital here.
https://replay.pokemonshowdown.com/gen9nationaldex-2227555473-cl83rrdeu6w5tvp8o6ym5qmf02y0o9rpw?p2 vs mega lop balance and Feraligatr goes in hard
https://replay.pokemonshowdown.com/gen9nationaldex-2227875969-tvva1ocyftiiypm7sbdko79w3wku7udpw Vs Gzap Kyurem offence
https://replay.pokemonshowdown.com/gen9nationaldex-2227877535-ubmrq56oz29dufb5nxxgnx976434j58pw?p2 vs banded zeraora
https://replay.pokemonshowdown.com/gen9nationaldex-2227865087-0yds6wzq66klhgxdyphg0sot2gkyakipw vs chansey/garchomp balance
https://replay.pokemonshowdown.com/gen9nationaldex-2227750687-46b05gf3c6ql9gpgzpr4ntld7akbb96pw?p2 - Latios dracos vs rain
https://replay.pokemonshowdown.com/gen9nationaldex-2227813287-b8kwsjwcjeqr7v08nc9r5n1604dxupepw - vs rillaboom
https://replay.pokemonshowdown.com/gen9nationaldex-2227774483-j9tw6h25aatjmi31bvccq9isxr8pn7vpw incineroar does it
https://replay.pokemonshowdown.com/gen9nationaldex-2227772764-ndwse4alxm7qw27nx6j18e06s3whmgkpw Gatr Aqua Jet does it
https://replay.pokemonshowdown.com/gen9nationaldex-2227748933-ggm62hgstybie01c0eswn3c7qye0x68pw vs trick room
https://replay.pokemonshowdown.com/gen9nationaldex-2227733834-oq4psnyv042v83urc4tp00v1jt9cae0pw?p2 Incineraor was good here
https://replay.pokemonshowdown.com/gen9nationaldex-2227727255-bj90kig41tqqn1rqmhbg3rpun10llwppw vs electric terrain
https://replay.pokemonshowdown.com/gen9nationaldex-2227713884-1oevvz4jpk78v00g7l4rvxrukc8sbx8pw?p2 scarf Latios again
https://replay.pokemonshowdown.com/gen9nationaldex-2227810049-pfk2zvnkt88ujkkfkhyi69gjru3fbjgpw - vs skarmory stall


DragMag in a different way - Choice Band Dragonite + The Return of Magnezone + Scarf Infernape

Peak - 1706

I decided to pry a pseduo dragmag. Of course, I still love my boy Mega Sceptile and he is here in this team. But this is not so much about him but about Dragonite + Magnezone.

Dragonite is adamant banded with tera normal. Outrage is for a strong stab albeit it with drawbacks like confusion or when hitting fairies. But adamant banded outrage from Dragonite is very powerful and capable of 2hkoing everything if hit for neutraly barring maybe dondozo. Earthquake for steels like Heatran, Ice Spinner is for Landorus, Gliscor and Garchomp. Extremespeed for the strongest priority in the game and multiscale helps Dragonite tank a hit from when necessary. Standard max attack and max speed spread. Tera normal for the hardest extreme speed.

Magnezone is electrium Z. Its main purpose is to trap Corvknight, Skarmory, Ferrothorn, Celesteela and slower version of Mega Scizor. Corvknight is the ladder favourite even though I personally do not rate corvknight much but the ladder values it too highly and i find its presence a bit annoying. Now I brought Magnezone to make corv suffer. Substitute is too annoy Ferrothorn and its the easiest move to click vs alamamola. Flash canon is for stab and fairies. Hidden Power is for Ferrothorn and Mega Scizor. Thunderbolt is for stab and Magnezone allows Dragonite and Mega Sceptile to often make progress against steels who aren't bothered by earthquake.

Mega Sceptile is a standard fast special attacker. The explanation for the moveset here is the same as the above but here its a source of a speed control who is specially offensive plus blocking volt switch when necessary.

Primarina is assault vest and the fairy who can take special hits and dish out damage of its own. The ev spread is to outspeed base 50s max speed like adamant ursuluna and mega mawile and near max special attacks and some hp investment. It completes the dragon + fairy + steel core. Tera Poison is to resist grass and absorb toxic or toxic spikes later.

Infernape is the scarfer and speed control of the team. It has Flare Blitz and close combat for stab. U-turn for pivoting and trick for annoying fat. Jolly max attack and max speed.

Great tusk is the physical wall. I took the ev spread from lord emvee for the defensive set. It has rocky helmet to chip phys attackers, its the knocker of the team + stealth rocker and spinner too. Earthquake is for stab and tera steel for defensive purpose.

The Team - https://pokepast.es/efd105174ba78ac5

Replays -

https://replay.pokemonshowdown.com/gen9nationaldex-2232411202-tu913mj9iozut6vlej1iown8z94utb4pw?p2
https://replay.pokemonshowdown.com/gen9nationaldex-2232415566-5j2hq3z95kepqlii67splwuz5w8n1d9pw?p2 vs stall and proof of peak - 1706
https://replay.pokemonshowdown.com/gen9nationaldex-2232543350-s9v5k50k3xwsjc5dtsea0ozvkfmvss0pw?p2 vs galarian moltres offence
https://replay.pokemonshowdown.com/gen9nationaldex-2232541013-lrs2y670k8hrnqxido7xma9zsq4yo6epw?p2 vs mega venusaur balance
https://replay.pokemonshowdown.com/gen9nationaldex-2232539215-ixlqiwanz397ll064cockn993yyk0p1pw?p2 - vs rillaboom + mega camerupt
https://replay.pokemonshowdown.com/gen9nationaldex-2232491669-fe25qy2r9mnemz6axsoaeag74xakm8ppw vs HO
https://replay.pokemonshowdown.com/gen9nationaldex-2232502181-przrro0lwmnm956qqrgqvxy4hjfpd0upw vs HO
https://replay.pokemonshowdown.com/gen9nationaldex-2232516347-zzrp1w2jw2pbu3lre8d0r7zj6r1s536pw?p2 vs mega diancie offence
https://replay.pokemonshowdown.com/gen9nationaldex-2232489836-ys9d5b8tltoxbf8l098uw4u4jtsypcnpw?p2 vs mega gyara offence
https://replay.pokemonshowdown.com/gen9nationaldex-2232488194-40yjjmkxb9ysk9chmlwkcfk1zmpnr8gpw?p2 vs blaziken
https://replay.pokemonshowdown.com/gen9nationaldex-2232511669-77l6p9mwomc2htptcutrt7f0ppyoxoipw vs Koko
https://replay.pokemonshowdown.com/gen9nationaldex-2232498077-v7e3roykfi3mbf4wjcjmp95nvho09f5pw - Mega Sceptile outspeeds Dragonite at +1 again

Perhaps these teams are not so optimal. But overall, I must say these teams are fun and its certainly worth giving these teams a shot on the ladder.
 
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I don't intend on doing a team dump here but I want to show off something I just wrapped up. In the below paste, there's like a lot of sets with notes on them and all that are applicable to most Pokemon in the metagame. I use most of these myself for teambuilding and want to share it to the public for hopefully helping others build and just have an idea of what can be brought, used, and seen in the metagame. Take the aforementioned factor of being "seen" with a large grain of salt though. Hope y'all enjoy!

https://pokepast.es/fbfb2dafa5adab1f
 
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Sample submissions
All these teams might be dated after sus so might asw post

:Medicham-Mega: :Tinkaton: :Blacephalon: :Zapdos: :Ogerpon-Wellspring: :Ting-Lu:
https://pokepast.es/9b1604bd0d7c646e
This team looks ass on paper and it might be ass but it never loses and tink is shiest.

:Alakazam: :Lopunny-Mega: :Gliscor: :ferrothorn: :Alomomola: :Zapdos:
https://pokepast.es/6b1f758690f7f3c1
Super fun team zams a sleeper threat 6-0s fat. Tera can be experimented with i can see ghost having merit but psychics nice for just clicking.

:latios-mega: :cinderace: :ursaluna: :ferrothorn: :Landorus-Therian: :Alomomola:
https://pokepast.es/239df2f0a22e65e7
Havent built ursa in a minute this teams cool bring it in as much as possible and keep it healthy with wish nothing groundbreaking.

:tyranitar-mega: :excadrill: :aegislash: :clefable: :Tornadus-Therian: :Alomomola:
https://pokepast.es/fe82fb4b2b42082f
Aegis mad fun to use some teams cant handle it. I think lo clefs cool especially when you can trap slowking.
 
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