Just popping in with some random thoughts and feelings as well as talking about some cool stuff post Zama. The metagame has definitely felt better with its absence. No longer having to bend over backwards with such specific structures or pokemon makes teambuilding a lot more free feeling. There are some challenging mons to answer still but it definitely feels like a sizable improvement. There's a good deal of room for innovation and experimentation and I like that.
Speaking of which
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Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Grass
EVs: 136 Atk / 4 Def / 208 SpD / 160 Spe
Adamant Nature
- Ice Punch
- Drain Punch
- Wild Charge
- Earthquake
This mon still feels a little awkward in some match ups at times but it has also felt a decent bit more helpful now that it doesn't have to worry about thudding into Zama who could then start boosting potentially in front of it. I think AV Hands has a decent niche for now as a Dark type check that especially is strong into Darkrai, beating most of its sets well. The bulk is also useful for trading blows with other special attackers that can let it sort of emergency check things in a pinch, such as being able to stomach ZardY hits and threaten it out. Or if you get put in an awkward spot by Mega Diancie and need something to threaten it after losing a mon,
228 SpA Diancie-Mega Moonblast vs. 0 HP / 208 SpD Assault Vest Iron Hands: 254-300 (56.5 - 66.8%) -- guaranteed 2HKO
AV Hands can do that. I think this set does well especially paired with Wish Mola for back up to ensure it stays around as long as possible. And again, helpful to stomach dark type threats such as MTtar and Samurott-H. Though having back up is also necessary but I think this set is alright for now.
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Darkrai @ Heavy-Duty Boots
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Ice Beam
- Knock Off
- Will-O-Wisp
This one I've been toying around with and I actually enjoy the utility aspect of Darkrai almost more than its sheer breaking power. Playing more to a longer game by knocking off the items of would be switch ins like Heatran or Garganacl, maybe even Koko, while threatening other switch ins like Samurott-H, Weavile and MTtar with burns. Ice Beam is mainly there to ensure Gliscor is covered, and it helps vs Lando if necessary and can be used to beat Dragonites that may pop up. It's an unorthodox set but I think it's fun, and interesting.