Nerfmons - Submissions Phase #7

Something else I'd like to say is that I would like to see more discussion between why we vote for X or Y.
Without discussion, we can't discuss changes for the future, and I have a feeling the meta will feel fairly haphazard once a good number of mons are done and it is playable.
 
Sorry for the delay, but The Voting Phase has begun!
If you are unsure on how to vote, please consult the OP.
Note: Submissions not fulfilling full criteria have been removed. Sorry for any inconvenience caused. If your submission is not here and you are unsure why, or if I have misinterpreted some submissions, please tag me in a post. Thanks for your cooperation.


120 / 135 / 40 / 50 / 35 / 74 (454) [+Mold Breaker, +Soundproof (HA), -Sand Rush, -Sand Force, -Mold Breaker (HA)] -Swords Dance, -Shadow Claw (Aasgier)
Justification: "Excadrill became a bit slower and lost a good portion of its bulk. It still has its HP stat, but that only makes it serve as a health bank for things like Ferroseed and Gourgeist. It even misses Shadow Claw to assist it in killing Spinblockers that resist Ground, like the aforementioned Gourgeist.
Still, Mold Breaker Earthquake is very useful in the tier and so is its typing, but it is much easier to revenge-kill.
However, if it gets in safely, it is probably going to hurt. But a lot of things can scare it out, it has enough weaknesses to pray on and due to its stat distribution it doesn't really like draining moves either, giving it a bit of an odd weakness to pick up on. It can still easily handle a good number of spinblockers though, since its Earthquakes negate levitate and coming from an attack stat like this, it is going to hurt like hell."

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90 / 115 / 70 / 70 / 75 / 88 (508) [+Hyper Cutter, +Battle Armor, -Sand Rush, -Sand Force] -Stealth Rock, -Rock Slide, -Brick Break, -Submission, -Shadow Claw (MegaGallade)
Justification: For the stat distribution, I added 30 to every stat Drilbur has, and swapped 10 in Speed to the useless Special Attack, leaving Excadrill with more bulk, but less offensive power. Hyper Cutter makes sense due to its 'cutting-edge' claws, and Battle Armor too due to the addition of metal 'armor' apon evolution, the last of which preventing anymore Sand Rush shenanigans. Lastly, removal of lead potential in Stealth Rock as well as decent coverage means Exacdrill can be walled by, interestingly, Skarmory, unless you run the not-so powerful Rock Tomb. I debated removing Swords Dance, but most sets may be Scarf anyway, and an SD set can be outsped easily."

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90 / 130 / 60 / 60 / 65 / 71 (476) [+Hyper Cutter, -Sand Rush] -Swords Dance, -Stealth Rock (zerobreaker000)
Justification: "With 71 Speed, a Jolly Scarfed Excadrill only reaches 397 Speed, making it much harder for the mole to do its revenge-killing job. The reduced overall bulk makes taking hits harder, too, and the lack of Swords Dance means Excadrill may sometimes finds itself without enough power to break through opponents. Removing Stealth Rock also stops it from laying down rocks in the face of Magic Bounce users. Oh and also, even though sand teams don't seem to be prevalent in NU, Sand Rush is probably too much for the tier to handle."

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85 / 100 / 80 / 100 / 80 / 93 (538) [+Rock Head, +Iron Barbs, -Sand Rush, -Sand Force] -Stealth Rock, -Brick Break, +Wood Hammer, +Flash Cannon, +Wild Charge (Ticktock)
Justification: "For the stat distribution, it gets more defensive capabilities at the cost of Attack, which makes it up for a better Special Attack. It also gains some Speed that makes up for Sand Rush, sort of. Rock Head is there because it's armored head makes it look like can be hard, and Iron Barbs because it's things are very pointy. Lastly, removal of lead potential in Stealth Rock as well as Brick Break which still means that the thing can still hit with some decent coverage, and after all, who uses Shadow Claw when you can use Mold Breaker Earthquake on Haunter. It gets Wood Hammer and Wild Charge to use Rock Head and Flash Cannon to use it's new Special Attack with a good STAB move."

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108 / 127 / 55 / 50 / 65 / 75 (480) [+Iron Barbs, -Sand Rush] -Shadow Claw (The Reptile)
Justification: "So this Excadrill is very much nerfed. Its speed is only decent, although it does hit pretty hard. It's bulk is alright thanks to its high HP, but it has low bulk so it's not the most tanky thing either. Removed Shadow Claw to weaken its rapid spinning powers, so now Ghosts that aren't ground weak can spinblock it. Iron Barbs can help a more defensive set, as seen on things like Garchomp and Ferrothorn. Overall a solid spinner and even rocker for NU.'"


70 / 70 / 115 / 130 / 90 / 50 (525) [+Levitate, -Magnet Pull, -Sturdy, -Analytic (HA)] -Volt Switch (Aasgier)
Justification: "I removed only 10 points from its Speed stat, and then just shredded its abilities which put even its prevolution to the edge. Not that Levitate isn't useful, what with that 4× weakness to Ground, but it does also remove much of the utility it used to have in Magnet Pull and Analytic (or even Sturdy). That, and we have a few Mold Breaker's to eat it alive anyway.
It is still very hard to switch into, but outside of Hidden Power it has no noteworthy coverage anyway. It loses Volt Switch, and with that, Magneton loses it too, so that banned bugger becomes more manageable too in the process (and now serves an entirely different role with its abilities)."

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70 / 100 / 105 / 120 / 80 / 60 (535) [+Heavy Metal (HA), -Analytic (HA)] +Heavy Slam (MegaGallade)
Justification: "Magnezone evolves from an influx of electrical energy, so this energy would be so overpowering, would it's Steel type be removed? The main reason for this is because one of the reasons Magneton was banned was because of its type. I rearranged the stats to move most of the stats into Attack, which is fairly useable now. Magnezone also gets Heavy Metal and Heavy Slam to give it at least some sort of niche, and Analytic is very powerful from 100 / 120 Attack stats."

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70 / 80 / 105 / 120 / 80 / 50 (505) [+Heavy Metal, -Sturdy] -Thunderbolt (zerobreaker000)
Justification: "Yeah, I took Thunderbolt away. Now that Magnezone has to rely on Discharge and Volt Switch, combined with its even lower speed and SpA, it doesn't quite have the ability to utilise a Scarf set. As Magnezone's main niche in OU is to trap Steel-types, I'm not about to take that away, but with how few Steel-types there are in NU, it may choose to use Analytic to pick up some extra damage instead. At least it doesn't have recovery."

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80 / 115 / 80 / 120 / 80 / 40 (515) [+Heavy Metal, +Technician, -Magnet Pull, -Sturdy] +Heavy Slam, +Drill Run, +Heat Crash, +U-Turn, -Volt Switch (Ticktock)
Justification: "Magnezone evolves from an influx of electrical energy, so it would have it's Steel type removed. Rearrangement of the stats makes it have even worse speed than before and has a lot better Attack. Magnezone also gets Heavy Metal, Technician, Heat Crash, and Heavy Slam to give it at least some niches as well as getting Drill Run for coverage against other Electric types without being Earthquake, and Analytic is very powerful from 115 / 120 Attack stats. It loses Volt Switch which it now has U-turn to patch things up a bit."

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65 / 85 / 100 / 125 / 90 / 60 (525) [+Plus, +Minus, +Magnet Pull (HA), -Magnet Pull, -Sturdy] -Volt Switch (The Reptile)
Justification: "Pretty simple nerf - its stats overall outside of attack have been nerfed. Its abilities have also been changed - basically only Magnet Pull is usable now. It also loses Volt Switch, removing a lot of what made it powerful. However, it is still a potent bulky attacker in the NU tier thanks to its cool typing and decent SpA. Not having Volt Switch hurts it a lot though."


70 / 85 / 80 / 145 / 85 / 110 (575) [+Lightning Rod, -Intimidate] No moveset change. (Aasgier)
Justification: "I removed some of its Speed, so it is much more manageable and not taking Electrode's gimmick of an Electric-type with blistering speed. It now kept Lightningrod from its base form instead, which is a huge bummer but also makes it less of a catch-all check to physical attackers with Intimidate + Volt Switch.
It is a souped up Life Orb Manectric, exchanging firepower for bulk and only a little bit of speed"

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70 / 85 / 85 / 135 / 95 / 105 (575) [+Rough Skin, -Intimidate] No moveset change. (MegaGallade)
Justification: "Making Mega Manectric more bulky, as 135 speed is very good especially for NU levels, Rough Skin seemed like the obvious choice due to the amount of spikes Mega Manectric obtains. Not much else to say here."

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70 / 90 / 120 / 120 / 80 / 95 (565) [+Weak Armor, -Intimidate] No moveset change. (zerobreaker000)
Justification: "With Weak Armor and a much lower speed, Mega Manectric basically has to take a hit in order to go fast. While it's much faster at +1 Speed, with the lack of Intimidate it's much easier to take it out with priority or simply with powerful physical moves. That, and with how it has to switch out whenever it uses Overheat, it becomes much easier to be worn down."

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70 / 95 / 80 / 135 / 80 / 115 (575) [+Static, -Intimidate] No moveset change. (The Reptile)
Justification: "Basically now its a lot slower, and has higher attack which is mostly useless. Not much else changes for it. It's ability, the main thing that kept it from not being terrible, is gone, being replaced by the much weaker Static. Static to me makes sense, as Manectric has become Lighting Incarnate - even touching this electrifying beast can paralyze you! Its a pretty solid NU mon now, being a faster manectric."



90 / 85 / 79 / 65 / 89 / 80 (488) [No Ability Change] No moveset change. (Aasgier)
Justification: "Arbok is plenty dangerous when it sets up, but now with +30 added to HP and +10 to both defenses, it has a much easier time doing so, becoming a very deadly Coil sweeper in the process. A small but very powerful niche it already serves in the lwoer tiers and served in Gen V, and can now serve once more. Its attacks and coverage are deadly as it are, so I found no reason to add additional moves to its moveset. Coil, Gunk Shot, Sucker Punch, and a lot of coverage moves like Earthquake, Seed Bomb and Aqua Tail will form its main set, and an effective one nonetheless."

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80 / 95 / 79 / 60 / 89 / 85 (488) [+Contrary (HA), -Unnerve (HA)] +Draco Meteor, +Dragon Rush, +Dragon Dance, +Outrage (MegaGallade)
Justification: "The Dragon type is often associated with reptiles, dinosaurs, and thus snakes. Similarly to Serperior, Arbok gains Contrary and Draco Meteor, but with only 60 Special Attack as to not be too broken. Dragon Rush is great when used with Coil, as Coil boosts Accuracy. Dragon Dance can always be an option, and 'snake dancing' is a thing. Lastly, Outrage may be chosen over Dragon Rush due to better accuracy and base power, and is good STAB."

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60 / 95 / 79 / 60 / 89 / 100 (483) [+Regenerator (HA), -Unnerve (HA)] No moveset change. (zerobreaker000)
Justification: "As Muk already fills up the bulky Poison set-up tank role, I made Arbok much faster in order for it to have a decent speed even without investment. You can try and use a max speed Coil set with Intimidate to aid in setting up, or a CoilRest variant with Shed Skin. Regenerator, on the other hand, gives Arbok recovery whenever it switches out, allowing it to have more longevity and be able to switch in and set-up again after taking hits."

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80 / 95 / 89 / 95 / 89 / 85 (533) [+No Guard (HA), -Unnerve (HA)] +Dragon Rush, +Dragon Dance, +Dragon Pulse, +Earth Power, +Flamethrower, +Thunderbolt, +Ice Beam (Ticktock)
Justification: "The Dragon type is often associated with reptiles snakes. It has improved stats all around, with being it's Special Attack being the most improved. It gets more Dragon moves and gets some special coverage. Thanks to No Guard, Dragon Rush becomes way more usable and makes Coil not really useful. It also gets FlameBoltBeam coverage as, hey, Dragonite has it, so why not this. It gets Earth Power because, well, it gets Mud Bomb."

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82 / 95 / 69 / 45 / 99 / 90 (480) [+Multiscale (HA), -Unnerve (HA)] +Dragon Dance, +U-Turn, +Recover (The Reptile)
Justification: "Now Arbok is more of a jack-of-all-trades pokemon, having usable bulk, speed, and power, but not excelling at any 1 thing. This is to nerf out Arbok's insane Poison / Dark typing, a really solid typing for it to have. Calling back to its dragonic roots (it is in the Dragon egg group, after all), it now has Dragon Dance as an alternative boosting option. It also has U-Turn for more supportive options, and Recover makes it bulkier than it seems. It's higher SpDef works well with Intimidate, while a boosting set can use either Multiscale or Intimidate to help boostings. Finally, Shed Skin is still a stellar ability to have."


95 / 55 / 125 / 80 / 85 / 15 (460) [+Water Veil, -Hustle] No moveset change. (Aasgier)
Justification: "I first wanted to change its typing, but in the end found Water/Rock just too fitting for something that is coral - while not technically a living rock, it comes awfully close. It lives in the water, too. Instead, I just buffed it statwise, adding 40 points to HP and Def stats, making it a true defensive Rock-type that can last an entire battle. Removing Hustle - kinda useless especially when its SpA is a fair bit higher - and instead gave it a 3rd defensive ability that makes it completely immune to Burns. Not as useful as the other two abilities, but a valid choice nontheless. I also made it a great deal slower, because coral is unmoving in real life.

Much like with Arbok, it has anything it needs in its moveset. Earth Power, Scald, Power Gem, Recover, Refresh, even Stealth Rock."

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75 / 80 / 105 / 80 / 105 / 35 (490) [No Ability Change] +Horn Leech, +Giga Drain, +Energy Ball, +Spiky Shield, +Spikes (MegaGallade)
Justification: "Water/Grass may seem odd at first glance, but the reason for it is because Corsola is obviously based on Coral, marine plant life. I kept all of its abilities as they are pretty good already, Hustle being fun to play with. It gets Horn Leech due to its horn-like branches, Giga Drain for special recovery, Energy Ball for a decent special new stab move, Spiky Shield due to again, its branches, and Spikes also."

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70 / 85 / 85 / 100 / 135 / 30 (495) [+Sap Sipper, +Sturdy (HA), -Hustle, -Regenerator (HA)] +Aromatherapy, +Spikes (zerobreaker000)
Justification: "To differenciate itself from the other defensive Water/Rock types in NU, Corsola gains a huge buff to its SpD, which when combined with Sap Sipper makes it an exceptional special wall. Sap Sipper patches up its 4x weakness to Grass-type, and boosts its Stone Edge - which at +1 hits surprisingly hard, even without investment. With Aromatherapy, Corsola can also heal its party of status and boost its Atk at the same time, though keep in mind Sap Sipper negates the move's effect on Corsola itself. Using Sturdy, Corsola can also run a lead hazard setter with Spikes and Stealth Rock, though its Speed is really lacking."

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90 / 100 / 105 / 100 / 105 / 25 (525) [+Water Absorb, -Hustle] +Horn Leech, +Giga Drain, +Energy Ball, +Spiky Shield, +Spikes, +Hydro Pump, +Waterfall, +Leaf Blade, +Toxic Spikes (Ticktock)
Justification: "It's new typing reflects on Coral, which is plant life. It has much improved stats all around, especially in it's offensives. It gets Horn Leech for physical STAB recovery, Giga Drain for special STAB recovery, Energy Ball and Leaf Blade for decent new STAB moves, Spiky Shield due to it's spikes, Spikes and Toxic Spikes also because of it's spikes, and Hydro Pump and Waterfall being good Water moves if running a slow Offensive set."

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75 / 65 / 105 / 55 / 85 / 35 (420) [+Rough Skin, -Hustle] No moveset change. (The Reptile)
Justification: "Corsola now becomes a scary wall to bird pokemon, sporting decent 75/105 physical bulk. Birds without coverage for this thing are in trouble. It also works as a general wall - it's special bulk is a bit lacking, but physically its bulk is nice. It has 3 great abilities to choose from - Rough Skin punishes birds even harder, especially if they use Brave Bird. Natural Cure is also good due to its status healing, but the main other ability here is Regenerator, keeping the bird check constantly healthy. Overall a solid wall with (again) an exploitable weakness."


99 / 88 / 88 / 77 / 88 / 66 (506) [+Overgrowth (HA), -Solar Power, -Harvest (HA)] No moveset changes. (Aasgier)
Justification: "Harvest sets are out of the equation now, because they are annoying as heck. However, its Dragon Dance and Sun Sweeper sets both became a great deal more viable with its newfound attack buffs. But even after a Dragon Dance it is easily revenged due to the lack of priority and the fact it isn't THAT fast, and we have a few Ice Shard users in the tier. It can also still run a defensive set with Leech Seed, Roost and Giga Drain in its moveset, but it is just a great deal less annoying than the Harvest set it used to have.
And yes, I could not resist this stat distribution. I'm sorry."

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99 / 88 / 83 / 92 / 97 / 81 (540) [+Regenerator, -Solar Power] +Weather Ball, +Brave Bird, +Earth Power, +Defog, +Hurricane (MegaGallade)
Justification: "Making Tropius much more balanced, Tropius gets Regenerator due to the facts its fruit apparently regrows, or regenerates, over time. Weather Ball is good for weather teams, and good to make use of Chlorophyll, and Brave Bird is reliable physical STAB, as Tropius gets Dragon Dance. Earth Power since Tropius gets Earthquake already, Defog for a more defensive option and for Harvest compatibility, and Hurricane again for Flying STAB."

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99 / 88 / 93 / 72 / 87 / 61 (500) [+Adaptability, +Filter, -Chlorophyll, -Solar Power] +Power Whip, +Drill Peck, +Stone Edge (zerobreaker000)
Justification: "Adaptability makes a Dragon Dance set incredibly dangerous, as with a single boost, an Adamant LO set with max investment can cleanly 2HKO the whole tier save for a small chance of only 3HKOing Steelix. However, it's still not that fast with a single DD, and can be easily revenge killed. With Filter and the buffed bulk, Tropius can also tank a ridiculous amount of hits. It can run a SubSeed set with either Harvest for general tanking or Filter to counteract its unfortunately huge amount of weaknesses."

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99 / 98 / 97 / 98 / 97 / 71 (560) [+Regenerator, -Solar Power] +Brave Bird, +Earth Power, +Hurricane, +Draco Meteor, +Dragon Claw, +Calm Mind (Ticktock)
Justification: "Having above average stats it does have now does not mean that it gets no allowment in NU. With access to Dragon Dance and Calm Mind as well as good coverage and STAB moves gives it the chance to shine in NU. It gets the Dragon typing and Regenerator for maximum power and defensive capabilities."

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99 / 80 / 81 / 80 / 89 / 71 (500) [+Technician, +Thick Fat, -Chlorophyll, -Solar Power] +Bulk Up, +Calm Mind (The Reptile)
Justification: "Tropius is a weird mon now. It still has Harvest shenanigans to do, but now it has some alternatives that are pretty decent. Thick Fat removes that big x4 Ice Weakness and removes its Fire weakness, making it a very solid option for Tropius. Of course, set-up is also a thing. Technician is mainly there to help physical sets - technician Aerial Ace and Bullet Seed are very nice. It also gets 2 bulky set-up moves. Overall a solid mon."

Please PM me (not runbabyrun) with your votes and the voting phase will end by Wednesday (hopefully) Thursday!
Note: It is confirmed that the winning tied submissions both go to MegaGallade
Note: There have been a lot of suggestions for Pokemon to nerf that are UU. Remember we won't do UU until all of OU / BL is nerfed, just a reminder!


Some points that could be discussed:
  • Which submissions do you disagree with and why? [Remember: Be to the point and decisive: No hate]
  • What Pokemon do you want to nerf / buff soon and why? (Preferably PU / BL4 and OU / BL please :])
  • What sets could be made from last week's nerfs and buffs?
  • What schedule do you think should the submission phase / voting phase circulate at?
  • What challenges so far did you find the most interesting and why?

Thanks for reading!
 
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Your name is there twice in the Arbok submissions. And you have said +Mold Breaker and -Mold Breaker in my own submission of Excadrill - probably because I swapped it around from HA to normal ability.

Anyway, with ALL submissions there is something I disagree with, lol.

Time to start the discussion I missed last rounds, I guess:<br />
<br />
Excadrill:
Well, there are 5 submissions of which 2 seriously nerf its attack and 3 seriously reduce its speed. One reduces its bulk, whereas others opt to increase it.
Another thing commonly taken away is Shadow Claw, leaving Exca to rely on Mold Breaker Earthquake.

Outside of that, generally less attack means higher defences... oddly enough not more bulk since they reduced its HP as well.
Some of the bulkier versions made also added Special Attack, but I do not think Excadrill should be a mixed attacker. He just doesn't fit that if you ask me.

All-in-all, there are four fairly similar submissions and one that stands out but I do not like at all.


Tropius:
Now THIS is where the different submissions start. A nice restriction (max stat number of 99) and yet enough freedom to give each mon an unique function - something the forced Mold Breaker on Excadrill really prevented. Forced abilities can be a pain especially with a mon that also is pretty much forced into a typing (Ground/Steel in Exca's case), similar to Bastiodon last round, which was forced into its Rock/Steel typing.

I don't get why some gave it a Dragon-type AND 560 BST... that's kinda stretching it. I really like the idea of Dragon-Tropius /w Regenerator, but not with that stat distribution. In NU mons should not really have a high BST and a good typing simultaneously, because then they lose what made them NU in the first place.

There is also an ability like Adaptability which you should be fairly careful with in NU since it so easily breaks things... oh well.

Mega-Manectric:
BOOOOOOOOOOOOOOOOOOOOORING! All of them, my own included. *yawns*

Magnezone:
Some interesting submissions but the polar opposite from Manectric since some don't make sense (Drill Run? U-Turn?? Heat Crash???). It is a floating object made of steel (keep its Steel-typing, guys!) that revolves around its Electric abilities, so that needs to be kept too. Thunderbolt is the principle STAB move of Electric mons, since Gen I... Taking that away feels a bit odd.


Corsola:
Interesting defensive submissions, certainly compared with Manectric shenanigans that make me facepalm now. Its typing was generally chosen on what we wanted Corsola to check. All defensive mons, and some of us wanted it to check Water-types (Water/Grass typing) whereas others wanted it to check Flying-types (keeping Rock-type). A huge difference. All submissions are highly defensive.

I considered Sap Sipper myself on Corsola but deemed it overpowered, so I scrapped that and replaced it with Water Veil.

That leaves Arbok to talk about:
Arbok feels best left as a pure Poison-type to me. I considered a Dragon-typing for it but then immidiately thought of Seviper instead.
A Dark-typing is interesting, but I don't feel that it fits Arbok overly well. Arbok is everything that a snake represents, and "evil" is not amongst those.

Also realize that Arbok already has a fairly good movepool as it is, adding more stuff to it would only make it too good. It is already incredibly powerful when it sets up after all.
 
Your name is there twice in the Arbok submissions. And you have said +Mold Breaker and -Mold Breaker in my own submission of Excadrill - probably because I swapped it around from HA to normal ability.
Should be fixed now. And yes, that's the reason I have +-Mold Breaker. Thanks for the feedback!
 
This all being said, I don't want to use a dice again to decide my vote.

Of all the things being voted up to now, the only thing that has me kinda annoyed is Gigalith. I really like that mon, yet we get something kinda useless.
Sure, Analytic is cool on it, but it is still outclassed by Regirock (it is too slow to utilize Swords Dance well), even with Diamond Storm as an amazing STAB move. Part of the reason I gave Gigalith access to Recover.

This is actually important now; if we had Gigalith with Recover access, I'd have voted for a Water/Grass Corsola, but now I'll vote for a Water/Rock Corsola. NU really needs a birdcheck with reliable recovery, preferably one that isn't really hindered by Will-O-Wisp, and we don't have that as it is.
 
This all being said, I don't want to use a dice again to decide my vote.

Of all the things being voted up to now, the only thing that has me kinda annoyed is Gigalith. I really like that mon, yet we get something kinda useless.
Sure, Analytic is cool on it, but it is still outclassed by Regirock (it is too slow to utilize Swords Dance well), even with Diamond Storm as an amazing STAB move. Part of the reason I gave Gigalith access to Recover.

This is actually important now; if we had Gigalith with Recover access, I'd have voted for a Water/Grass Corsola, but now I'll vote for a Water/Rock Corsola. NU really needs a birdcheck with reliable recovery, preferably one that isn't really hindered by Will-O-Wisp, and we don't have that as it is.
Yeah, I thought of Recover, but I though it was a Little too Much.
 
On a pure Rock-type mon with stats fairly similar to Golem (even with more SpDef) Recover won't be broken anytime soon.
Gigalith is probably the 1st mon to be revisited as it stands because it won't be used (because while its higher SDef opposed to Golem is cool, Regirock still exists and has T-Wave and better coverage, and better initial Defence up to the point it can survive Adamant Choice Band Sawk's Close Combat)
 

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Alright, this time I'd like to suggest the following OU Pokemon to be nerfed.

Garchomp: probably best check to VoltTurn in the game.
Starmie: offensive Rapid Spinner with great coverage.

And here some PU Pokemon that could need a buff.^^

Dedenne: has lots of potential with interesting typing and movepool.
Noctowl: unconventional flying type, that's held back by poor stats.
 
When I submitted my votes, it made me realize a combination of all submissions for Tropius would be more fun than any of the things actually submitted.

Tropius:
Typing: Grass / Dragon
Stats: 99 / 88 / 88 / 77 / 88 / 66 (506)
Ability: Regenerator / Filter / Thick Fat or Harvest (HA)
Movepool: +Bulk Up, +Calm Mind, +Dragon Claw, +Draco Meteor, +Defog


Hm, for buffs: Magcargo seems interesting, especially with that crap typing.
For nerfs... Heatran maybe? Tyranitar and Aegislash sound interesting too.
 
The Voting Phase is over! Here are the results:

Excadrill
108 / 127 / 55 / 50 / 65 / 75 (480) [New Abilities: +Iron Barbs, -Sand Rush] -Shadow Claw (By The Reptile )
Magnezone
70 / 70 / 115 / 130 / 90 / 50 (525) [New Abilities: +Levitate, -Magnet Pull, -Sturdy, -Analytic (HA)] -Volt Switch (By Aasgier )
Mega Manectric
70 / 85 / 85 / 135 / 95 / 105 (575) [New Abilities: +Rough Skin, -Intimidate] No moveset change. (By MegaGallade )

Arbok
60 / 95 / 79 / 60 / 89 / 100 (483) [New Abilities: +Regenerator (HA), -Unnerve (HA)] No moveset change. (By zerobreaker000 )
Corsola
75 / 65 / 105 / 55 / 85 / 35 (420) [New Abilities: +Rough Skin, -Hustle] No moveset change. (By The Reptile )
Tropius
99 / 80 / 81 / 80 / 89 / 71 (500) [New Abilities: +Technician, +Thick Fat, -Chlorophyll, -Solar Power] +Bulk Up, +Calm Mind (By The Reptile )


Thanks for all who posted submissions and thanks for all who voted! These changes will be added to the spreadsheet soon!
Anyways, here are the New Pokemon for modification:

Nerfs: (Note: We are not nerfing their Mega Evolutions, yet)
Garchomp
| Current Stats: 108 / 130 / 95 / 80 / 85 / 102 (600)
Metagross
| Current Stats: 80 / 135 / 130 / 95 / 90 / 70 (600)
Tyranitar | Current Stats: 100 / 134 / 110 / 95 / 100 / 61 (600)


Buffs: (Time for some sea life!)
Dewgong | Current Stats: 90 / 70 / 80 / 70 / 95 / 70 (475)
Lumineon
| Current Stats: 69 / 69 / 76 / 69 / 86 / 91 (460)
Seaking | Current Stats: 80 / 92 / 65 / 65 / 80 / 68 (450)


For the challenges this week, the Pokedex states Metagross has a mind like a computer right? This means Metagross must have a higher Special Attack stat than its attack. Also, in a fashion similar to what we did with the 'Plant Buffs', all Buffed Pokemon this week are limited to ONE stat over 100 maximum.

Note: In the spreadsheet in the 'Extra' column you can see that some Pokemon have the column filled out with something like 'IVs: blah', while others don't. These IVs are actually how you can simulate these Pokemon's new stats (equivalent 31IV) without the use of a mod. There is no need to have this in mind when submitting new Pokemon submissions, as this may be eventually coded anyway. For now, they are there, so if you want to Custom Game challenge anyone you can use those Pokemon, with removed moves/abilities/etc. in mind.
Pokemon currently able to simulate: Keldeo, Excadrill, Magnezone

Thanks for reading and good luck!
 
Nerfs

Pokemon: Metagross
Type:
/

New Stats: 80/100/80/105/80/70 [515 BST]
New Ability: [No Change]
Added/Removed Moves: -Stealth Rock/ -Bullet Punch/ -Trick Room/ -Agility/ -Rock Polish
Justification: I Tweaked some of Metagross stats so now he has sp.attack as his highest stat at 105 his attack is still decent even at a base 100 it's still strong plus his bulk is bad at 80/80/80 i removed his ability to set up rocks agility rock polish and trick room i also removed bullet punch so now he'll have to rely on his bad speed with no way to abuse it.

Buffs


Pokemon:
Dewgong
New Type:
/

New Stats:
90/70/90/100/95/95 [540 BST]
New Ability: Thick Fat/Hydration/Rain Dish
Added/Removed Moves:
+Earth Power/ +Recover
Justification:
First Thing i did was Change Dewgong's Type to Water/Ground i then buffed his stats so now he has 90/90/95 bulk also a really decent base 100 sp.attack and base 95 speed also he's not an ice type anymore i replaced ice body with rain dish which basically does the same thing exept in rain for moves i gave him earth power for a nice stab ground move and also recover for a nice recovery as if he didn't have one already.


Pokemon: Lumineon
Type:
/

New Stats: 80/69/95/100/95/90 [529 BST]
New Ability: Swift Swim/Storm Drain/Tinted Lens
Added/Removed Moves: +Dazzling Gleam/ +Moonblast/ +Quiver Dance
Justification:
I Changed Lumineon's Type to Water/Fairy First Buffed his stats so now he has 80/95/95 Bulk 100 Sp.Attack Like Dewgong and 90 Speed I replaced Water Veil For Tinted Lens since Water Veil Did Nothing for Him and For Moves I Gave Him Dazzling Gleam and Moonblast for Stab Fairy Attacks and Also Quiver Dance For Setting Up.
 
Last edited:

Garchomp
Type:
(unchanged)
New stats: 98 / 105 / 75 / 80 / 65 / 97 (520)
(New) Abilities: No change
Added/Removed Moves: -Fire Blast, -Stealth Rock, -Swords Dance, -Flamethrower, -Shadow Claw

Justification: Now in a similar way to both Excadrill thanks to its movepool, and Flygon also due to its stat distribution, I made sure Garchomp had 520 BST to follow its pre-evolutionary trend (Gible has 300 BST, Gabite 410 BST, so 520 BST is next in line). It's Abilities stay the same, again, due to the evolutionary trend. Lastly, moves. It doesn't make much sense that Garchomp gets Fire Blast and Flamethrower. Sure, it's a dragon, but if anything it's more 'Shark'. This also makes Ferroseed more of a wall too it (not complete counter, as the terrible Fire Fang is still there). Stealth Rock removed as to make a difference with Excadrill, Swords Dance discussed already, and lack of Shadow Claw for ghost-types to wall it better. In all, it still has a niche with Hone Claws, although it hasn't got much speed. It still has a niche with Scarf, although that doesn't have much attack. In all, much like Flygon again, in many cases, but I think it fits well in NU.


Metagross
Type:
(unchanged)
New stats: 85 / 90 / 110 / 95 / 90 / 70 (540)
(New) abilities: No change
Added/Removed Moves: -Stealth Rock, +Thunder, +Thunderbolt, +Thunder Wave
Justification: Much like Garchomp, I made sure its BST was 540 to follow its pre-evolutionary trend (300BST, 420BST). I removed Stealth Rock since there isn't anything much 'rock-like' about Metagross to begin with. But with meh offensive and defensive stats, I think it was nerfed enough, so I gave it some electric-type moves due to its 'computer-like' mind.


Godzilla Tyranitar
Type:
(unchanged)
New stats: 90 / 104 / 90 / 85 / 90 / 61 (520)
(New) ability: Intimidate / Unnerve
Added/Removed Moves: None
Justification: Rock / Dark is actually a quite-bad defensive typing, but debatably not as worse as Rock/Ground, so I kept it. Again with my previous submissions, it keeps 520 BST due to pre-evolutionary trend blah blah. However, its stats are kinda meh-looking already, on top of that bad defensive typing. Sand Stream just may be too much, so I gave it Intimidate as its flavor is similar to Unnerve. Lastly, I didn't remove any moves as Tyranitar, despite its good movepool, is quite slow, even with scarf. By not removing any moves, I think it will do well in NU despite these problems.



Dewgong
Type:
(unchanged)
New stats: 90 / 85 / 90 / 85 / 105 / 75 (520)
(New) abilities: Swift Swim / Thick Fat / Ice Body
Added/Removed Moves: +Slack Off, +Scald, +Icicle Crash, +Megahorn, +Freeze-Dry
Justification: A straight-up improvement of Dewgong. Keeping the meh typing is obvious, and the stat I chose to be over 100 was SpDef, as that was Dewgong's highest stat to begin with. It gains Swift Swim to improve its viability as Yellow dex entry states; 'it swims powerfully in (icy) waters', and it also has speed in between the other swift-swimmers of the tier, Ludicolo and Kabutops. It gets Slack Off for recovery and as it's RS dex entry states; 'DEWGONG loves to snooze', and its gets Scald as its RBG dex entry states it 'Stores thermal energy in its body'. Lastly, Icicle Crash and Megahorn are good physical moves that fit flavor-wise. All-in-all, a versatile Pokemon I think will do well.
EDIT: Freeze-Dry is nice STAB.



Lumineon
Type:

New stats: 79 / 69 / 76 / 89 / 86 / 101 (500)
(New) abilities: Illuminate / Storm Drain / Water Veil
Added/Removed Moves: +Quiver Dance, +Hurricane, +Dazzling Gleam
Justification: Lumineon produces light, and visually suits something Fairy-type (its pre-evolution especially). Anyway, the stat I chose over 100 was Speed as it was the highest already, and 101 gives it a nice speed tier in NU. Lumineon, also visually, looks very butterfly-like in appearance (its pre-evolution especially), and learns a few bug moves already, so I gave it Quiver Dance. It also learns Flying-moves, and as the Butterfly Vivillon can learn it, Lumineon gets Hurricane too. Dazzling Gleam for STAB. Also Illuminate seems like a nerf at first, but it kinda is, as 101 Speed with Swift Swim? No thanks.
Note: This was partially inspired from DDT's Lumineon, if you know what that is. :I



Seaking
Type:
(unchanged)

New stats: 85 / 107 / 70 / 65 / 80 / 98 (500)
(New) abilities: Drill Horn ['Horn', 'Jab', 'Peck' and 'Drill' Attacks deal 1.25x damage] / Water Veil / Lightning Rod
Added/Removed Moves: +Drill Peck, +Aqua Jet
Justification: Seaking seems too regular to be another type, imo. Otherwise, it's 100+ stat is Attack. Gaining a unique ability due to many of its dex entries mentioning its powerful horn, Drill Horn gives Seaking a wide variety of moves too use, as its Physical movepool is otherwise almost lacking. The only move it gets is Drill Peck, which may seem strange, but it learns 'Peck' already, interestingly, as well as 'Drill Run', so Drill Peck isn't a stretch. All in all, nice (probably Scarfed) attacker. Also, I removed Swift Swim as it might be OP with 98 base speed and decently good attack. Lack of Drill Horn STAB makes sure it isn't too OP.
EDIT: Also, Aqua Jet is good due to its low speed, and another fish with the same speed, Basculin, can learn it.
 
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Nerfs

~~~~


Garchomp

/

98 / 119 / 83 / 80 / 73 / 87 (540)
Sand Veil / Damp (HA)
[-Stealth Rock, -Fire Blast, -Flamethrower, -Fire Fang, -Swords Dance]

I wanted to go with a decently high BST but not one that's too low. I thought that 540 is probably a good BST for the new NU Pseudo-Legendaries (and the one I'm going to use for all of them). Because its a land shark, I wanted to give it an ability that reflect the Water-type a bit while not giving it anything particularly good. Damp was chosen to go over Rough Skin, as it fit the bill perfectly. As for the movepool, Stealth Rock had to go, as it gives Garchomp too much utility. I also removed all traces of Fire-type moves from its movepool, as it helps Garchomp a lot and is a bit fitting for a landshark to not be able to control fire. Finally, I removed Swords Dance, as that could still be a strong set due to its good typing and bulk.


Metagross

/

70 / 95 / 110 / 105 / 90 / 70 (540)
Clear Body / Light Metal (HA)
[-Stealth Rock, -Bullet Punch, -Agility, -Rock Polish, +Thunderbolt, +Thunder]

Following the challenge rules, I decided to make Metagross a mixed attacker with a higher SpA by only 10 points. Its offenses are a bit lacking, and its bulk isn't amazing now. I removed Stealth Rock from its movepool to further limit its support options. Bullet Punch also had to go, forcing Metagross to fully deal with its low speed. Following this reasoning, I also removed Agility and Rock Polish, which could otherwise be deadly sets for NU. Finally, Thunderbolt and Thunder were added to its movepool to help with its special coverage. With its new stat spread, it really doesn't excel at any one thing, which makes it a decent fit for NU imho.


Tyranitar

/

80 / 124 / 85 / 95 / 90 / 66 (540)
Sand Stream / Unnerve (HA)
[-Pursuit, -Dragon Dance, -Rock Polish, -Fire Blast, +Rock Blast]

With its current stats, it is slightly bulk with a bad defensive typing, and strong but not fast. Just like Metagross, I removed the speed boosting moves - in this case, RocK Polish and Dragon Dance. I also removed Pursuit from its movepool, removing something that made Scarf sets so powerful. Finally, Fire Blast was removed for being strong special coverage. Keep in mind it still has Flamethrower - this just makes its mixed capabilities weaker. Finally, I gave it Rock Blast so that it has something to hit sturdy mons (even tho they resist Rock but its something) and I find it weird that it doesn't already get it. Not much else to say - I didn't change its ability because Sand Stream to me is iconic, while its typing is actually pretty bad but unique so I didn't make it Rock / Ground like I was planning too.

~~~

Buffs
~~~~


Dewgong

/

85 / 90 / 65 / 70 / 110 / 65 (485)
Thick Fat / Technician / Ice Body (HA)
[+Curse]

With its new access to Technician, it's physical sets get a lot more deadly. Now it has access to Technician Ice Shard, Aqua Jet, Fake Out, and Icicle Spear. This, along with Curse, make it a powerful Pokemon. However, it still has its weaknesses - its physical bulk is pretty bad, and its typing is still kind of weak. Its also not that strong - 90 attack can only get you so far in life. Finally, it still has that bad Ice-typing, amplifying its bad physical bulk and hampering its good special bulk a bit. It still has Thick Fat and Ice Body as options for bulkier sets, but Technician is the main draw for Dewgong.


Lumineon


76 / 79 / 76 / 79 / 76 / 104 (490)
Illuminate / Storm Drain / Shield Dust (HA)
[+Quiver Dance, +Tail Glow]

Lumineon is a weird beast - its stats are all weird. I kind of kept a similar spread to what it had before - so its stats are really bad outside of speed, which is a respectable 104. However, the reason why I think Lumineon might be viable is because of Quiver Dance and Tail Glow. Tail Glow fits imho because of Lumineon being about bioluminescence and it having a strangly bug-themed movepool. It's also not broken - it only has 79 SpA, after all. Quiver Dance is there because of the resemblance to butterfies and, again, its weird movepool. So despite its bad stats, with these two moves, I think Lumineon is just good enough to compete.


Seaking


80 / 100 / 65 / 82 / 70 / 83 (475)
Swift Swim / Water Veil / Lightingrod (HA)
[+Aqua Jet, +Drill Peck, +Nasty Plot, +Taunt, +Recover]

Seaking is now a strange Pokemon that can either go Special or Physical, both having their pros and cons. Physical has priority in the form of Aqua Jet, and has by far the better coverage, with moves such as Megahorn, Drill Run, Drill Peck, Knock Off, and Poison Jab as options. It is also coming from the stronger attacking stat - 100 is no laughing matter. It can even use Water Veil to not get burned. However, Lightningrod boosts SpA and gives Seaking a nice immunity to electric. Also, despite only having 82 SpA, Nasty Plot can still hit decently hard, especially if you also get the Lightningrod boost. Finally Taunt and Recover give it some cute toys to use for both sets, making Seaking a pretty ok mon.​
 

SpartanMalice

Y'all jokers must be crazy
Justification: I Tweaked some of Metagross stats so now he has sp.attack as his highest stat at 105 his attack is still decent even at a base 100 it's still strong plus his bulk is bad at 80/80/80 i removed his ability to set up rocks and trick room i also removed bullet punch so now he'll have to rely on his bad speed with no way to abuse it.
It still has Agility.
 
Nerfs
~~~~


Garchomp

/

108 / 118 / 77 / 76 / 99 / 87 (565)
Sand Force / Rough Skin (HA)
[-Stealth Rock, -Fire Blast, -Flamethrower, -Stone Edge, -Swords Dance]
I prefer a fairly high BST for the pseudo-legendaries. 565 seems nice, being above the other mons (like Arcanine and Ledian(!))
Much like the others, I believe Garchomp should not have any Fire-attacks at its disposal, but I kept Fire Fang because many things learn it that have nothing to do with Dragons or Fire-types (Luxray and Arbok, to give a few random examples). Instead I removed Stone Edge, making wallable for a variety of Flying-types even if it still has Rock Slide - but Rock Slide deals much less damage anyway and Skarmory can easily take it. Or Fire Fang for that matter, now that Garchomp no longer has a way to boost it.


Metagross

/

60 / 85 / 140 / 115 / 80 / 80 (565)
Clear Body / Light Metal (HA)
[-Stealth Rock, -Bullet Punch, -Agility, -Rock Polish, +Thunderbolt, +Calm Mind]

All those mixed Metagross'es... no, I chose for a purely Special Metagross. It hits hard and has a ton of bulk, and can set up
Calm Mind to boot. It misses the versatility of Gardevoir or Jynx in its moveset but instead has the physical bulk they lack with a massive 140 Def. Thunderbolt because it is a computer which works with electricity, but no Thunder.

Stealth Rock is something way too many mons have, and Metagross is no exception.


Tyranitar

/

83 / 93 / 88 / 134 / 114 / 53 (565)
Defiant / Unnerve (HA)
[-Pursuit, -Rock Polish, -Stealth Rock]

T-Tar essentially became a very powerful special attacker. It lost Rock Polish, but it kept Dragon Dance... since Dragon Dance only boosts its Attack and can no longer simultaneously boost its highest attack stat as well as Speed.
It can still run a conventional Dragon Dance set, but with 53 Speed it cannot outspeed anything with a Base Speed of 105 assuming both have a similar nature, which prevents T-Tar from sweeping easily. It can also run a powerful Assault Vest set, but that would need Wish support to remain healthy throughout the match.
Its typing has been kept because Tyranitar is the only mon in the game with that typing, and we need more unique typings as it is. Unlike many Rock-types, it finds itself uncapable of setting up Stealth Rock.

~~~

Buffs
~~~~


Dewgong

/

85 / 85 / 60 / 65 / 95 / 60 (450)
Thick Fat / Submerge (On its first turn out, it evades most attacks as long as Dewgong uses a contact move) / Ice Body (HA)
[+Megahorn]

Who needs powerful attacks or even a single stat above 100 when you have an ability like that? Dewgong is now the ultimate revenge killer, no longer even needing Fake Out + other priority to do so. It can revenge a ton of stuff without having sweeping potential like a Gale Wings abuser, keeping it in check, especially combined with a weakness to all hazards which is bad for something that enjoys switching in and out often.

Note however that Submerge does not prevent Dewgong from taking damage if it switches into an attack. Let's say it switches into Tyranitar, which uses Dragon Dance. If it had used Stone Edge, it would have hit (the 2nd requirement having not been fulfilled). Now, on the next turn, Dewgong uses Megahorn. Tyranitar outspeeds, uses Stone Edge and misses (Submerge kicks in; similar to how Fake Out works).
Also note that Submerge does not help in evading attacks that do not miss (like Shockwave, or Thunder and Hurricane in Rain), or attacks that are aided by No Guard.​


Lumineon

/

76 / 69 / 79 / 82 / 89 / 107 (500)
Illuminate / Storm Drain / Water Veil (HA)
[+Dazzling Gleam, +Taunt, +Defog]

Weird stat distributions are fun! Very fun! Illuminate is stupidly obvious and kinda boring, but Lumineon without it feels out of place. Its stat distribution is left similar to what it was, but it slightly buffed on all stats bar Attack since Lumineon doesn't look like it can hit something hard physically anyway. Its Speed stat is exactly one point above Pyroar's, ensuring Lumineon outspeeds it. It gained Dazzling Gleam since it is really in flavor. No Quiver Dance or Tail Glow it has some other uses now, with Taunt, and has Defog without restrictions now, being moved from a Gen IV Tutor move to a level-up move.

Water/Fairy is a cool but fairly rare typing, and it is good something other than Azumarill has it.​


Seaking


90 / 115 / 65 / 72 / 80 / 83 (500)
Swift Swim / Water Veil / Lightingrod (HA)
[+Aqua Jet, +Drill Peck, +Encore, +Wild Charge (Dream World)]

Seaking is a bit of an odd Pokémon. I always saw Lightningrod more as an ability to give it an immunity than an ability to take advantage of (in regards to boosted SpA). It already has Megahorn and Drill Run, which gives it an odd physical moveset and I wanted Seaking to take advantage of that to the fullest.
Immunity to Burns is pretty nifty and Seaking has to choose between either immunity. Encore is a disruption move, which I find more fitting for Seaking than Taunt or such. Wild Charge would mean Seaking is the only Water-type with a physical Electric move, but however, it is unable to be used in conjunction with Swift Swim or Water Veil.​
 

Pokemon:
Garchomp
Typing Change: Water/Ground
New Stats: 73/110/90/95/65/97 (530)
New Ability: Quick Feet/Rough Skin
Added/Removed Moves: -Draco Meteor, -Fire Blast, -Stone Edge, -Flamethrower, -Brick Break
Justification: Losing the Dragon typing is a big thing; without it, Garchomp now loses STAB on Dragon Tail for tank sets, and Draco Meteor for breaking through physical walls. Now its STABs are walled by Grass types, having to rely on Poison Jab, Fire Fang or even Incinerate to break through. At the same time, it has pretty bad special bulk, being OHKOed by many offensive Grass-types even with full investment, much less without. However, it does get a better SpA, making mixed sets more viable.


Pokemon:
Metagross
Typing Change: Steel/Psychic
New Stats: 65/85/80/120/110/70 (530)
New Ability: Clear Body/Light Metal
Added/Removed Moves: -Stealth Rock, -Hammer Arm, -Ice Punch
Justification: As usual, Metagross has 4MSS, though now that it's strictly special, it actually can hit the whole tier neutrally with its STAB plus Shadow Ball. However, Metagross has no way of boosting its SpA, and its lower Def makes it weak to the ever-common Knock Off. It does have Rock Polish/Agility for sweeping, but then it has to choose between bulk or physical move as coverage. Even then, the lack of Hammer Arm and Ice Punch leaves it easily walled the likes of Ferroseed and Vullaby.


Pokemon:
Tyranitar
Typing Change: Rock/Dark
New Stats: 90/124/60/75/130/51 (530)
New Ability: Sand Stream/Unnerve
Added/Removed Moves: -Rock Polish, -Dragon Dance, -Fire Blast, -Superpower, -Power-Up Punch, -Hone Claws
Justification: Its SpD may look really good, but then you see the Def. the great special bulk combined with Sand Stream may make Tyranitar an impressive special wall, but just about any SE physical moves takes it down - and Rock/Dark has a lot of weaknesses. Now that it has absolutely no boosting moves, Tyranitar has to rely on its decent 124 Atk to attack, but it doesn't quite have the speed to wield a Choice Scarf now; this basically forces it to use Choice Band or Life Orb if it wishes to go offensive. It doesn't even have the SpA to abuse its wide special movepool. Despite this, 124 Atk is still nothing to scoff at, and Tyranitar can still be a great wallbreaker.


Pokemon:
Dewgong
Typing Change: Water/Ice
New Stats: 90/60/80/80/125/70 (505)
New Ability: Thick Fat/Lightning Rod/Ice Body
Added/Removed Moves: +Freeze-Dry, +Slack Off, +Scald, +Power Gem
Justification: The new Dewgong is a great special wall, able to tank many special hits and recover it all in one go with Slack Off. With Lightning Rod, it can completely wall out the BoltBeam combo, as well as having one of its weakness negated; Additionally, it also boosts its SpA, allowing it to have some offensive presence even with a defensive set.


Pokemon:
Lumineon
Typing Change: Water
New Stats: 78/60/96/89/86/111 (520)
New Ability: Swift Swim/Storm Drain/Water Absorb
Added/Removed Moves:
+Whirlwind, +Quiver Dance, +Draining Kiss, +Air Slash, +Hurricane, +Wish, +Energy Ball
Justification: Being the only Defogger in NU that isn't weak to Rock-type, Lumineon can now fill the niche of a Defogger than can switch into common rock setters, having a 111 Speed, putting it just right above Archeops. Its buffed Def lets it take Rock-type moves which are mostly physical, and Energy Ball and Air Slash take cares of those that are immune to Water. As it has no reliable recovery, Water Absorb is there for Lumineon to come in onto a Water-type move and recovery some of its HP.


Pokemon:
Seaking
Typing Change: Water
New Stats: 95/102/75/55/85/68 (480)
New Ability: Unburden/Water Veil/Hustle
Added/Removed Moves:
+Bulk Up, +Drill Peck, +Superpower
Justification: With the aid of Hustle, Seaking can run a Bulk Up set, easily 2HKO almost the entire tier at +1 save for Ferroseed, but its 4MSS stops it from easily punching through teams. You can also run an Unburden set with, once again, Bulk Up and Sitrus Berry, allowing Seaking to live more hits. Water Veil is kept because it stops Seaking from being burnt, which is pretty important for a set-up tank. Its unboosted bulk is pretty good too, able to take quite a few non-SE hits.
 

picksome

Banned deucer.
NERFS

Garchomp
Type:
/
New stats: 93 / 101 / 87 / 99 / 83 / 102 (561)
(New) Abilities: Technician / Rough Skin (HA)
Added/Removed Moves: -Fire Blast, -Stealth Rock, -Swords Dance, -Outrage, -Stone Edge, +Air Slash, +Acrobatics, +Bounce
Justification: Well, it's a different approach. First off, it has the Flying type now instead of Dragon type due to the fact that it's Pokedex entries and anime show and tell that it can fly at supersonic speeds, so the type did made scene. For stats, it gets less Attack, and bulk in exchange for a more useable Special Attack. Speed remains unchanged because of the same reason as the typing. In moves, it gets no more Fire Blast, making it rely on the pretty useable Flamethrower, no Stealth Rock because it does not make scene, no Swords Dance, making it run Hone Claws for it, no Outrage as Dragon Claw is better, even with less power, and no Stone Edge as Rock Slide is still pretty good and it gains some Flying moves with Air Slash, Bounce, and Acrobatics. For abilities, it keeps Rough Skin, but gets Technician to do some more shenanigans with STAB Aerial Ace and Bulldoze boosted by Technician as well as some other ones like Dragonbreath.

Metagross
Type:

New stats:
80 / 100 / 90 / 115 / 90 / 70 (545)
(New) abilities: No change
Added/Removed Moves: -Stealth Rock, -Agility, +Thunderbolt, +Earth Power, +Thunder Wave
Justification: Not much for a change, it eliminates the Psychic typing as it does not have any signs of Psychic things in it's design. What makes it unique, though, is the fact that is now one of the few Steel-type Special Attackers. It has less bulk and Attack and the same Speed, as it has a Mega that does make it faster. For moves, it just gets Agility and Stealth Rock remove as the other moves can be exploited. It does gains a little bit of coverage with Thunderbolt and Earth Power. It does get Thunder Wave to paralyze opponents so that it can outpace them.

Tyranitar
Type:
/
New stats: 90 / 104 / 100 / 95 / 100 / 61 (550)
(New) ability: Intimidate / Unnerve (HA)
Added/Removed Moves: -Stealth Rock, -Pursuit
Justification: Speed does sort of matter when it comes to the NU metagame, but being Tyranitar is not a good thing. Without a high Attack, pretty low speed, and the fact it has no Sand Stream makes this even weaker. Not much else to say other than it can not have Stealth Rock and Pursuit anymore.


BUFFS


Dewgong
Type:
/ (unchanged)
New stats: 80 / 91 / 80 / 91 / 95 / 101 (538)
(New) abilities: Swift Swim / Technician / Ice Body (HA)
Added/Removed Moves: +Freeze-Dry, +Scald, +Megahorn, +Bulk Up, +Calm Mind
Justification: A straight-up improvement of Dewgong. Keeping the type is obvious, but it now has better offensives, and 2 new abilities that go with those new stats, Technician and Swift Swim. Both abilities help it and having access to more moves, including some set-up moves which it drastically needed. It gets Freeze-Dry for a way to hit Water-types for Super-Effective damage, Scald because it's a Water-type, Megahorn because it has a horn, and Bulk Up and Calm Mind for a bulky set of each spectrum. It does have flaws. It's type does not help with it's bulky nature, as Ice sucks as a defensive typing. It's attacking stats, while decent, it definately sucks without some boosts.

Lumineon
Type:
/
New stats:
79 / 59 / 86 / 99 / 86 / 101 (510)
(New) abilities: Torrent / Storm Drain / Water Veil (HA)
Added/Removed Moves: +Quiver Dance, +Hurricane, +Moonblast, +Hydro Pump
Justification: Well, it has a very feminine look and the Fairy type helps with it. It gets much better Special Attack and Speed, which does make it even better as a sweeper. It gets Quiver Dance due to it's butterfly like design, Hydro Pump because it needed it, Hurricane because Vivillion gets it, and Moonblast for new STAB. It gets Torrent in place of Swift Swim as with that speed, it's pretty OP.

Seaking
Type:
(unchanged)
New stats: 85 / 101 / 70 / 90 / 80 / 98 (524)
(New) abilities: Power Drill [Boosts all Peck, Drill, and Horn moves by 1.29x. Also, Horn Drill will never miss and will now have 120 power instead of being a OHKO move. It also has 33% recoil and becomes Fighting type. This will not be affected by other Pokemon] / Water Veil / Motor Drive (HA)
Added/Removed Moves: +Drill Peck, +Wild Charge
Justification: Seaking seems too regular to be another type. The fact it has a Horn and some Horn moves, there's no reason why it has the new ability that makes it unique. Not only it boosts it's power of it's moves, but it makes Horn Drill much better in the compeditive scene. It trades Lightning Rod for Motor Drive to get some Speed. It gains some moves that makes it even better for the goldfish. It gets Drill Peck for the new Ability and Wild Charge for some uniqueness. As in stats, it gains more Special Attack and Speed as well as some more Attack. It does get a little more bulk as well.
 
Since my train got late and I have some spare time, I'll do this real quick. But I'm only doing buffs.


Type:

New Stats: 110 / 80 / 50 / 80 / 95 / 40
New Abilites: +Refrigerate, -Ice Body,
Added/Removed Moves: +Hyper Voice, +Slack Off
Justification: Here's Dewgong's X entry: Its body is covered with a pure white fur. The colder the weather, the more active it becomes. So it makes sense it would get Refrigerate, right? However Dewgong's Defense and Speed is lowered severely, but it has higher HP which means that with Refrigerate this thing can be quite amazing. Fake Out Refrigerate go!


Type:

New Stats: 119 / 69 / 86 / 69 / 86 / 91
New Abilities: +Regenerator, -Water Veil
Added/Removed Moves: +Wish, +Heal Bell, +Defog, +Volt Switch, +Thunderbolt, +Thunder Wave
Justification: I made Lumineon more bulky and gave it the ability to be more of a cleric thanks to Wish passing, and Heal Bell along with Regenerator. It also learns Defog with no incompatibilities now. I have it an Electric typing, because it's glowing isn't it? And it's B2 and W2 entries say it competes for food with Lanturn. Electric moves are a no-brainer.


Type:

New Stats: 80 / 112 / 85 / 65 / 80 / 78
New Ability: Whirlpool: Gives the Whirlpool Effect if Seaking uses a contact move.(Whirlpool inflicts damage on the first turn then traps the opponent in the vortex, causing them to lose 1⁄16 of their maximum HP after each turn, for 4-5 turns) - Water Veil
Added/Removed Moves: +Drill Run, +Superpower, +Swords Dance


This is all I'm gonna do because I have a train to catch!
 
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Something I notice is that people are stating what they did or that something is good:
I added xxxx to xxxx. It's very good!
Instead of actually giving justification:
I added xxxx to xxx because xxxx. It's very good because xxxx.
Not everyone has done this, but I'll let any cases of it slide for now. Just a message to people for next time.
Otherwise, just letting people know voting phase starts tomorrow. :]
 

SpartanMalice

Y'all jokers must be crazy
MegaGallade, are users actually supposed to add new, custom abilities to Pokemon or assign an existing one? I've never seen custom abilities in Nerfmons before.
 

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