Nerfs
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Garchomp
/
98 / 119 / 83 / 80 / 73 / 87 (540)
Sand Veil /
Damp (HA)
[-Stealth Rock, -Fire Blast, -Flamethrower, -Fire Fang, -Swords Dance]
I wanted to go with a decently high BST but not one that's too low. I thought that 540 is probably a good BST for the new NU Pseudo-Legendaries (and the one I'm going to use for all of them). Because its a land shark, I wanted to give it an ability that reflect the Water-type a bit while not giving it anything particularly good. Damp was chosen to go over Rough Skin, as it fit the bill perfectly. As for the movepool, Stealth Rock had to go, as it gives Garchomp too much utility. I also removed all traces of Fire-type moves from its movepool, as it helps Garchomp a lot and is a bit fitting for a landshark to not be able to control fire. Finally, I removed Swords Dance, as that could still be a strong set due to its good typing and bulk.
Metagross
/
70 / 95 / 110 / 105 / 90 / 70 (540)
Clear Body /
Light Metal (HA)
[-Stealth Rock, -Bullet Punch, -Agility, -Rock Polish, +Thunderbolt, +Thunder]
Following the challenge rules, I decided to make Metagross a mixed attacker with a higher SpA by only 10 points. Its offenses are a bit lacking, and its bulk isn't amazing now. I removed Stealth Rock from its movepool to further limit its support options. Bullet Punch also had to go, forcing Metagross to fully deal with its low speed. Following this reasoning, I also removed Agility and Rock Polish, which could otherwise be deadly sets for NU. Finally, Thunderbolt and Thunder were added to its movepool to help with its special coverage. With its new stat spread, it really doesn't excel at any one thing, which makes it a decent fit for NU imho.
Tyranitar
/
80 / 124 / 85 / 95 / 90 / 66 (540)
Sand Stream /
Unnerve (HA)
[-Pursuit, -Dragon Dance, -Rock Polish, -Fire Blast, +Rock Blast]
With its current stats, it is slightly bulk with a bad defensive typing, and strong but not fast. Just like Metagross, I removed the speed boosting moves - in this case, RocK Polish and Dragon Dance. I also removed Pursuit from its movepool, removing something that made Scarf sets so powerful. Finally, Fire Blast was removed for being strong special coverage. Keep in mind it still has Flamethrower - this just makes its mixed capabilities weaker. Finally, I gave it Rock Blast so that it has something to hit sturdy mons (even tho they resist Rock but its something) and I find it weird that it doesn't already get it. Not much else to say - I didn't change its ability because Sand Stream to me is iconic, while its typing is actually pretty bad but unique so I didn't make it Rock / Ground like I was planning too.
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Buffs
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Dewgong
/
85 / 90 / 65 / 70 / 110 / 65 (485)
Thick Fat /
Technician /
Ice Body (HA)
[+Curse]
With its new access to Technician, it's physical sets get a lot more deadly. Now it has access to Technician Ice Shard, Aqua Jet, Fake Out, and Icicle Spear. This, along with Curse, make it a powerful Pokemon. However, it still has its weaknesses - its physical bulk is pretty bad, and its typing is still kind of weak. Its also not that strong - 90 attack can only get you so far in life. Finally, it still has that bad Ice-typing, amplifying its bad physical bulk and hampering its good special bulk a bit. It still has Thick Fat and Ice Body as options for bulkier sets, but Technician is the main draw for Dewgong.
Lumineon
76 / 79 / 76 / 79 / 76 / 104 (490)
Illuminate / Storm Drain /
Shield Dust (HA)
[+Quiver Dance, +Tail Glow]
Lumineon is a weird beast - its stats are all weird. I kind of kept a similar spread to what it had before - so its stats are really bad outside of speed, which is a respectable 104. However, the reason why I think Lumineon might be viable is because of Quiver Dance and Tail Glow. Tail Glow fits imho because of Lumineon being about bioluminescence and it having a strangly bug-themed movepool. It's also not broken - it only has 79 SpA, after all. Quiver Dance is there because of the resemblance to butterfies and, again, its weird movepool. So despite its bad stats, with these two moves, I think Lumineon is just good enough to compete.
Seaking
80 / 100 / 65 / 82 / 70 / 83 (475)
Swift Swim / Water Veil /
Lightingrod (HA)
[+Aqua Jet, +Drill Peck, +Nasty Plot, +Taunt, +Recover]
Seaking is now a strange Pokemon that can either go Special or Physical, both having their pros and cons. Physical has priority in the form of Aqua Jet, and has by far the better coverage, with moves such as Megahorn, Drill Run, Drill Peck, Knock Off, and Poison Jab as options. It is also coming from the stronger attacking stat - 100 is no laughing matter. It can even use Water Veil to not get burned. However, Lightningrod boosts SpA and gives Seaking a nice immunity to electric. Also, despite only having 82 SpA, Nasty Plot can still hit decently hard, especially if you also get the Lightningrod boost. Finally Taunt and Recover give it some cute toys to use for both sets, making Seaking a pretty ok mon.