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New and "creative" moveset/EV spread thread "Mark 2"

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I've already posted this already.. but with different Ev's 252Def/ 252SDef and Substitute over Ice Beam. Works fine assuming that 1. Whirlpool hits and 2. Whirlpool lasts the necessary amount of time. Consider Grip Claw + Rest to almost ensure a Kill.
 
Originally Posted by Fat Shelcario
I don't know if this set was already suggested but here it is anyway:

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Lapras@Leftovers

Set Name: Bulky Perish Trapper
Bold
EVs: 252 HP/100 Def./152 SpD

-Perish Song
-Whirlpool
-Ice Beam
-Protect

The nature is to boost one of its' stats that is one of the weaker ones, this goes also along with why the EVs are the way they are. Max HP for maximum survivability, I decided to split the defense EVs to be a generally bulky perish songer to last longer. Whirlpool is there to trap the opponent along with getting some damage in, Ice Beam is for an actual STAB attack. Protect can either be for more stalling, scouting or for free lefties recovery. That's the set and sorry if it was already suggested.

Actually, I've been using this set for a little while. However, I go with this:

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Lapras @ Grip Claw
Ability: Shell Armor (To prevent untimely crits)
Nature: Bold
EVs: 252 HP - 148 Def - 104 Sp Def.

Whirlpool
Perish Song
Protect / Confuse Ray
Endure / Rest

The original Set was Confuse Ray and Rest, but I recently switched it to Protect/Endure to ensure 99% Survivability (Leech seed & Passive Damage is a problem for Pro-Dure Combo.)

For the record, I thought I was the only on that thought of this...
 
Er.. the Pro Dure combo doesn't work. Endure only has a 50% chance of working after Protect has been used, and vice versa. Don't post a set unless you have at least tested it.
 
Er.. the Pro Dure combo doesn't work. Endure only has a 50% chance of working after Protect has been used, and vice versa. Don't post a set unless you have at least tested it.

I Know.

Turn x: Perish Song | 3 Turns left
Turn x+1: Whirlpool | 2 Turns Left
Turn x+2: Protect/Endure | 1 Turn Left
Turn x+3: Switch | Opponent falls over and Explodes

Hmm...In Retrospect...

*Looks into changing Endure for something else*

Thanks for helping me to think a little more carefully about it!
 
Here is some fun shit for Rain Dance Teams: I was going to try this triple threat combo:

Floatzel @ Life Orb / Mystic Water
Ability: Swift Swim
Nature: Rash
EVs: 240 Atk / 16 Spe / 252 SpAtk
*Waterfall
*Surf
*Toxic
*Rain Dance

Smacks the shit out of anything thats not water. In which case, I toxic them then use one of these two:

Kingdra @ Leftovers
Ability: Swift Swim
Nature: Adamant
EVs: 180 HP / 212 Atk / 116 Spe
*Waterfall
*Outrage
*Substitute
*Dragon Dance

Standard, but rapes even more in the rain.

Toxicroak @ Life Orb
Ability: Dry Skin
Nature: Naive
EVs: 36 Atk / 220 Spe / 252 SpAtk
*Sludge Bomb
*Hidden Power [Water]
*Nasty Plot
*Cross Chop

Who is mixape? This thing absolutely rapes in the rain. Most people assume physical and throw in their Hippowdons, Gliscors, and Forrys, all of him get demolished by a +2 LO Hidden Power Water. In Gliscor and Forrys' case, it will still be raining and Hidden Power Water is now psuedo-STAB and will total them. Blissey's like to come in when they see I'm special only to be Cross Chopped into the next dimension. Oh yeah, he gains health in the rain... haha. And did I mention Poison / Water is only resisted by Sheddy, Empoleon, Qwilfish, and Tentacruel (and other Toxicroak's)?
 
Celebi @ Flame Orb
Ability: Natural Cure
EVs: 252 HP/80 Def/176 Spd
Timid nature (+Spd, -Atk)
- Trick
- U-turn
- Recover
- Psychic / Grass Knot

Burns the common Salamence, Scizor, Staraptor, Tyranitar, etc switch ins. Just U-Turn out to rid yourself of the status. Psychic is helpful so Heracross does not completely run over the set.
 
Skarmory @ Choice Specs
252 HP 252 Spatk
Modest
- Flash Cannon
- Air Slash
- Hidden Power (Ground)
- Icy Wind

Skarmoy's often overlooked base 70 special attack, can really surprise and opponent not expecting it.

Air Slash and Flash Cannon are necessary STAB, and provide pretty good coverage. Hidden Power Ground is good for taking out opposing steels (see Magnezone/Heatran) Icy Wind is good coverage for Dragons and Ground types, or for just support overall.
 
But why make Skarmory special oriented when Magnezone can do that job much better but without the flying and ice but, that's why he has the option of HP Ice.

Edit: Also Magnezone has 6 resistances while Skarmory only has 5, Magnezone also gets access to Magnet Rise to eliminate one of his weaknesses whereas Skarmorys' typing gives it ground immunity that's where Skarmory beats Magnezone in not wasting a move slot. But Skarmory has more weaknesses: 2(Fire,Electric) while Magnezone has one factoring in Magnet Rise and that being Fire. Defensively Skarmory has Magnezone beat in physical but special, goes to check, Skarmorys' 70 Sp. Def. base vs. Magnezones' base 90 Sp. Def. Why am I discussing this at all, well to answer that question to make Magnezone seem like the superior steel type that can perform the special sweeper role on a team rather than Skarmory.
 
But why make Skarmory special oriented when Magnezone can do that job much better but without the flying and ice but, that's why he has the option of HP Ice.

Edit: Also Magnezone has 6 resistances while Skarmory only has 5, Magnezone also gets access to Magnet Rise to eliminate one of his weaknesses whereas Skarmorys' typing gives it ground immunity that's where Skarmory beats Magnezone in not wasting a move slot. But Skarmory has more weaknesses: 2(Fire,Electric) while Magnezone has one factoring in Magnet Rise and that being Fire. Defensively Skarmory has Magnezone beat in physical but special, goes to check, Skarmorys' 70 Sp. Def. base vs. Magnezones' base 90 Sp. Def. Why am I discussing this at all, well to answer that question to make Magnezone seem like the superior steel type that can perform the special sweeper role on a team rather than Skarmory.

But no one will expect it, so there is a major surprise factor.
 
Even with Choice Specs it only has 393 special attack, which is lower than many special sweepers without boosting items. Also, it can't recover, and it can't wall anything with it's severely hampered defense stat.
 
Uhh, guys Skarmory has base 40 Special Attack, and that set isn't even remotely usable. We're better off not responding to sets like that.
 
Here's something Vastly disgusting I've been testing.

Swampert @ Cutsap Berry
Nature: Sassy
Ability: Torrent
EVs: 252 HP - 128 Def - 128 SP Def

Counter
Mirror Coat
Endure
Endeavor

Step 1: Counter/Mirror Coat your opponent into Blowup-ville.
Step 2: Stare at your opponent's Revenge Killer for a second or two.
Step 3: Endure - Survive thier attack with 1HP
Step 4: Use Endeavor. The Cutsap Berry will insure you First strike with you measly 1HP Left. Your opponent's fresh, new Poke is now at 1HP.
Step 5: If you have a Sandstorm going, Unless said revenge killer is a Ground, rock or steel type, it will die.

Congratulations, you just took down 2 of your opponent's Pokes!

An alternative would be to switch the Swampert out and save the Endure/Endeavor for later.
 
Here's something Vastly disgusting I've been testing.

Swampert @ Cutsap Berry
Nature: Sassy
Ability: Torrent
EVs: 252 HP - 128 Def - 128 SP Def

Counter
Mirror Coat
Endure
Endeavor

Step 1: Counter/Mirror Coat your opponent into Blowup-ville.
Step 2: Stare at your opponent's Revenge Killer for a second or two.
Step 3: Endure - Survive thier attack with 1HP
Step 4: Use Endeavor. The Cutsap Berry will insure you First strike with you measly 1HP Left. Your opponent's fresh, new Poke is now at 1HP.
Step 5: If you have a Sandstorm going, Unless said revenge killer is a Ground, rock or steel type, it will die.

Congratulations, you just took down 2 of your opponent's Pokes!

An alternative would be to switch the Swampert out and save the Endure/Endeavor for later.

taunt ftl though
 
Azelf
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Choice Band
--Return
--Explosion/Payback/Iron Tail
--Flamethrower/Fire Blast
--U-Turn/Exposion
Choice Band
Levitate
Naive/Naughty
40/252/0/0/0/212

I guess this could work. Since it lacks STAB return deals big dents with 102 base power. Explosion always deals huge damage but you might want to include payback for ghosts. However iron tail does have higher base power.
U-turn is for going to the counter. The fire moves let you hit bronzong and scarmory that otherwise wall you
Interesting Set never saw a physical Azelf before.

I agree with Stathakis. The previous thread was a mess..

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@Leftovers
Name: Counter Destroyer Zong
Ability:Heatproof
Nature: Relaxed/Sassy
EV's: 252 HP, 70 Att, 90 SpAtt, 94 SpDef
~HP {Fire}
~Earthquake/Psychic/Calm Mind
~Grass Knot/Calm Mind
~Stealth Rock/Hypnosis/Trick Room

This set is made to eleminate Zong's counters: Bulky Waters, Magnezone, Heatran, Celebi and Infernape while somewhat keeping it's ability to set up SR or sleep. Bulky waters are taken care by Charge Beam, Magnezone and Celebi are taken care off with HP {Fire} and Heatran and Infernape are taken care with Earthquake. This Zong should mostly be used as a Special wall. Or you could move those SpDef EV's to Def and call a Physical wall. The nature depends on where you place the SpDef EV's, keep them in SpDef or move them to Def. Heatproof is the preffered option over Levitate because the oppenent would never use a Ground type attack on Zong, but they will use a Fire attack. And you could keep the facade up with a spinner to spin away Spikes. Though you shouldn't keep him in on Swampert because he walls this set if you don't have Grass Knot or Psychic. If you meet Pert with this set you should sleep him or set up SR or TR.

Changes/Suggestions in Bold.
I like this Bronzong set it counter Water and ground type and with heat prof it kinda resists it now.
 
Interesting Swampert set. Though the recent fad seems to be to Trick any choice object on to Swampert in order to stop it. So that prevents some of it's usefulness.
 
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