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New and "creative" moveset/EV spread thread "Mark 2"

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Credit goes to a friend of mine for this set. Went by Sasuke2222 on shoddy, but I think he's retired from shoddy now.

This set works WONDERS when you have screens up with DS Deoxys. It can work alone as well though.

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Slowbro Trick Room/Belly Drum Sweep
Slowbro @ Leftovers
Ability: Own Tempo
EVs: 252 HP/76 Atk/180 SDef
Adamant nature (+Atk, -SAtk)
- Aqua Tail
- Zen Headbutt
- Trick Room
- Belly Drum

I'm not sure about the EVs, but man does this thing sweep. Switch in to a ScarfTran stuck on Flamethrower or w/e, and Trick Room on the switch. Then Belly Drum while your opponent hits you with something. I've had people use Explosion on him and he lived with 29% hp left after the BD. (I had Reflect up of course.) For me he gets like 3 kills a game. Sometimes more if his lefties give him enough HP to Trick Room again.

It's usually easy as hell to set up. No one expects it, so they just try to stat up or something expecting you to switch. It's a fun set. Works best with DS Deoxys setting up screens like I said.

Opnions? I know it works because I've used it many times, but are there any better suggestions as far as EVs and such go?
Wouldn't Aqua Tail/Return give you better coverage?
Otherwise, good set. How much Attack does it reach after a BD?
 
Wouldn't Aqua Tail/Return give you better coverage?
Otherwise, good set. How much Attack does it reach after a BD?

I don't know. They're both resisted by Empoleon (other than that I don't know), but Zen Headbutt at least has STAB. I think this at LEAST 2HKOs EVERY OU Pokemon with one of the moves if not resisted. (Empoleon with MAX HP and Def is still 2HKO'd despite resisting the moves. 99.41% chance of 2HKO if Empoleon has lefties. XD)

He reaches 900 atk with those EVs and nature after a BD.

If you wanted to put 252 EVs in Atk instead of SpDef, you get an Atk stat of 1092 after a BD. I don't see that as helpful though, as it pretty much either OHKOs or 2HKOs everyting anyway.
 
Sub Puncher!
images

Lucario @ Life Orb
Nature: Naughty
EVs: 172 SpA, 112 Spe, 226 Atk
- Substitute
- Focus Punch
- HP Electric
- Ice Punch/Crunch

This thing has a few things going for it: One is surprise, two is prediction safety. Sub the switch. Lucario causes loads of switches, because it is so unpredictable. Then fire off your attacks, in a TyrinaBoah style. But you've got STAB and higher SpA then Tyranitar.

EVs let you outspeed 184 Spe, Adamant DD Gyara and a garunteed OHKO on it. You also 2HKO Skarmory, and the rest of the EVs are poured into Atk. You are garunteed to kill 252 HP, Salamance AFTER Intimidate with Stealth Rocks down. Crunch can be used for Dusknoir, and you can even switch to HP Ice and use Thunder Punch.

Some advantages of Focus Punch are no defense drops, and it allows you to abuse Substitute. It also allows to attack second against Roosting Pokemon, eliminating their Flying type. These Pokes include Skarmory, and Zapdos. If you had Close Combat you'd be attacking first.

Please rate, post suggestions.
 
Sub Puncher!
images

Lucario @ Life Orb
Nature: Naughty
EVs: 172 SpA, 112 Spe, 226 Atk
- Substitute
- Focus Punch
- HP Electric
- Ice Punch/Crunch

This thing has a few things going for it: One is surprise, two is prediction safety. Sub the switch. Lucario causes loads of switches, because it is so unpredictable. Then fire off your attacks, in a TyrinaBoah style. But you've got STAB and higher SpA then Tyranitar.

EVs let you outspeed 184 Spe, Adamant DD Gyara and a garunteed OHKO on it. You also 2HKO Skarmory, and the rest of the EVs are poured into Atk. You are garunteed to kill 252 HP, Salamance AFTER Intimidate with Stealth Rocks down. Crunch can be used for Dusknoir, and you can even switch to HP Ice and use Thunder Punch.

Some advantages of Focus Punch are no defense drops, and it allows you to abuse Substitute. It also allows to attack second against Roosting Pokemon, eliminating their Flying type. These Pokes include Skarmory, and Zapdos. If you had Close Combat you'd be attacking first.

Please rate, post suggestions.

I like the sound of this set. Seems to be one of the only really solid sets posted in a few pages. Good luck with it. Curious, by OHKO on Salamence with rocks down, did you mean rocks are or aren't on the field? That was unclear to me.
 
mmm.. well I sort of jumped to a conclusion then, sorry. :pirate:

Thanks. :toast:

No problem. Nice battle and nice set. I realized it was even better than i thought when I realized you didn't have to belly drum again after resetting trick room. :P About the above discussion of Return vs. Zen Headbutt, another reason to use return is its 100% acc. vs. Zen headbutt's 90%. I can see you missing at a crucial moment with zen headbutt, whereas this is clearly not possible (barring sand veil/brightpowder/acupressure) with return. Of course, the reduced power and the loss of the flinch rate would be the arguments against it. I could see the flinch rate balancing out the acc drop, now that i think about it. just a thought though.

EDIT: No offense, but I found that battle much more enjoyable with John Mayer in the background than whatever the heck that was...

Why would you go with Naughty and HP Electric instead of Adamant with Thunderpunch?

mixed sweeper/wall breaker ftw. plus surprise. you could easily hide behind a sub and us HP elec to disguise yourself as special to lure a special wall (read: blissey, if you're lucky), then crush it. or vice versa. in fact, they might even predict a focus punch once you sub and bring in their flying type as you hp electric, then bring in their special wall as you focus punch. then they get owned.
 
How does going mixed help it break walls?

I've found Mixed sweepers to be the best wall breakers out there.

MixApe, for example, owns:
Blissey, Skarmory, Forretress, Bronzong

And hurts:
Suicune, Hippowdon, Donphan

Those are just off the top of my head. With a Mixed set, you can take down both physical and special walls.
 
Hp Electric should take out Gyarados, lure Blissey, and that's all I see it doing. Ice Punch would probably be the best choice over Crunch... IMO. Life Orb is fine if you intend on it fuctioning as a full-on sweeper.
 
Heres one I've been looking into.

dpmfa477.png

Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/152 Def/104 SDef
Careful nature (+SDef, -SAtk)
- Disable
- Shadow Sneak
- Pain Split
- Thunder/Ice/Fire punch

Everyone seems to forget about Disable. Dusknoir is bulky enough to survive quite a few hits. It can tank a hit from MOST choice item users, and disable shuts them down. Pain Split to heal, and Shadow Sneak and one of the punches for offensive coverage. Thoughts?
 
Heres one I've been looking into.

dpmfa477.png

Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/152 Def/104 SDef
Careful nature (+SDef, -SAtk)
- Disable
- Shadow Sneak
- Pain Split
- Thunder/Ice/Fire punch

Everyone seems to forget about Disable. Dusknoir is bulky enough to survive quite a few hits. It can tank a hit from MOST choice item users, and disable shuts them down. Pain Split to heal, and Shadow Sneak and one of the punches for offensive coverage. Thoughts?

Sounds interesting. I think it could also be useful for setting up trick room. Disable, then trick room for free as they switch, or even better, as they try to attack for some reason. 80% acc. could be a problem though.
 
Oh?!
Hai!!

Spr_3e_225.gif

@ Life Orb
Ability: Hustle
EVs: 252 Atk/252 Spd/ 4 SpA
Naughty nature (+Atk, -SDef)
- Icy Wind
- Ice Punch
- Seed Bomb
- Aerial Ace/ Focus Punch
---

Icy Wind the switch.
STABed Ice Punch for ignorant pokemon.
Seed Bomb for annoying Water types. ;)
Aerial Ace to abuse Hustle or Focus Punch to make pain.

Edited: Thnx AL.
Edit 2: New Poke!

Lead FearKip?
I herd u liek me!
Spr_3e_258.gif

Focus Sash
Ability: Torrent
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Counter
- Mirror Coat
- Swagger
- Endeavor
---
CounterCoat for easy KO.
Slow pokemon get Endeavored/ Swaggered.

At first it was a joke set. But my god does it ever rock.

I'm on a freaking tear!
 
Heres one I've been looking into.

dpmfa477.png

Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/152 Def/104 SDef
Careful nature (+SDef, -SAtk)
- Disable
- Shadow Sneak
- Pain Split
- Thunder/Ice/Fire punch

Everyone seems to forget about Disable. Dusknoir is bulky enough to survive quite a few hits. It can tank a hit from MOST choice item users, and disable shuts them down. Pain Split to heal, and Shadow Sneak and one of the punches for offensive coverage. Thoughts?
Couldn't torment be a worthy replacement of disable since it has never failing accuracy and still screws up choice item users?

Edit: Btw, no one commented on my Beautifly set ;( is it because I put it in analysis format?

Edit 2:
Oh?!
Hai!!

Spr_3e_225.gif

@ Life Orb
Ability: Hustle
EVs: 252 Atk/4 Def/252 Spd
Naughty nature (+Atk, -SDef)
- Icy Wind
- Ice Punch
- Seed Bomb
- Aerial Ace/ Focus Punch
---

Icy Wind the switch.
STABed Ice Punch for ignorant pokemon.
Seed Bomb for annoying Grass types.
Aerial Ace to abuse Hustle or Focus Punch to make pain.


Seed Bomb for annoying Water Types you mean right? Also wouldn't it be better to put those 4 extra evs in SpA though it doesn't matter with
Spr_3e_225.gif
low stats ^^.
 
Sub Puncher!
images

Lucario @ Life Orb
Nature: Naughty
EVs: 172 SpA, 112 Spe, 226 Atk
- Substitute
- Focus Punch
- HP Electric
- Ice Punch/Crunch

This thing has a few things going for it: One is surprise, two is prediction safety. Sub the switch. Lucario causes loads of switches, because it is so unpredictable. Then fire off your attacks, in a TyrinaBoah style. But you've got STAB and higher SpA then Tyranitar.

EVs let you outspeed 184 Spe, Adamant DD Gyara and a garunteed OHKO on it. You also 2HKO Skarmory, and the rest of the EVs are poured into Atk. You are garunteed to kill 252 HP, Salamance AFTER Intimidate with Stealth Rocks down. Crunch can be used for Dusknoir, and you can even switch to HP Ice and use Thunder Punch.

Some advantages of Focus Punch are no defense drops, and it allows you to abuse Substitute. It also allows to attack second against Roosting Pokemon, eliminating their Flying type. These Pokes include Skarmory, and Zapdos. If you had Close Combat you'd be attacking first.

Please rate, post suggestions.

HP Power Electric > Thunder Punch so you can easily 2HKO Skarmory.

It also does decent damage to physical defensive Suicune. You can switch to HP Ice, and Thunder Punch if you're really afraid of Hippodown. It's meant to tear apart offensive tanks, not so many walls (though Blissey goes down easily). Things like Salamance, and such. I have yet to test it.

Expert Belt will work, but you lose garunteed OHKO on Gyarados. (still a good chance though) With Stealth Rocks up, and with -1 you will OHKO Salamance.


Thanks for comments.
 
on the topic of mixed sweepers, I really don't think anyone wants to switch into a lucario with a sub up without really scouting it. and when we're talking about the best wallbreakers, I thought that they were cbmence and specsluke, who can 2HKO everything pretty much. iirc cbmence is all physical and specsluke is all special.
 
Has anyone suggested special Floatzel before?

dpfba419.png


All 3 sets in the analysis are physical, but I think a special version of the Rain Dance set could work. His base special attack is only 85 compared to his 105 attack, but going special allows him to use Surf and Ice Beam, compared to the weaker Waterfall and Ice Fang. Special Floatzel actually does more damage than physical when both stats are maxed out (similarly to E-Vire's Bolt/Punch):

Adamant Floatzel's Waterfall = 339 x 80 = 27120
Modest Floatzel's Surf = 295 x 95 = 28025

Similarly, Ice Beam will deal more damage than Ice Fang.

Special Floatzel does not pack nearly as much power as Omastar or Gorebyss, but it does have the element of surprise, as no one expects Floatzel to be Special, so it can do a ton of damage to its usual counters like Tangrowth (it laughs off Ice Fang but gets mauled by Ice Beam). Physical Floatzel also cannot hit other water types with a super effective move, but special Floatzel can use Hidden Power to do so.

Floatzel @ Life Orb
Nature: Modest
Ability: Swift Swim
72 HP / 64 Def / 252 SpA / 104 SpD / 16 Spe (this is the same exact spread as the physical Rain Dance set with attack switched with SpA obv)
- Rain Dance
- Surf
- Ice Beam
- HP Electric / HP Grass
 
2HKO Blissey with Waterfall in the rain ?

Edit:
Neutral Nature Waterfall Vs. Bold 252Def Blissey
49.00% - 57.76% Damage... I believe

I'm unsure if it would be wise to give up your coverage though. Maybe Mix up the Ev's a bit and use Waterfall-Ice Beam-Hp Grass/ Electric-Rain Dance.
 
I don't know if this set was already suggested but here it is anyway:

dpmfa131.png


Lapras@Leftovers

Set Name: Bulky Perish Trapper
Bold
EVs: 252 HP/100 Def./152 SpD

-Perish Song
-Whirlpool
-Ice Beam
-Protect

The nature is to boost one of its' stats that is one of the weaker ones, this goes also along with why the EVs are the way they are. Max HP for maximum survivability, I decided to split the defense EVs to be a generally bulky perish songer to last longer. Whirlpool is there to trap the opponent along with getting some damage in, Ice Beam is for an actual STAB attack. Protect can either be for more stalling, scouting or for free lefties recovery. That's the set and sorry if it was already suggested.

Reposting because I didn't get any comments/suggestions on it.
 
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