• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

New and "creative" moveset/EV spread thread "Mark 2"

Status
Not open for further replies.
I have to be doing something wrong. Metalkid's calculator says a max SpAtt, positive Magnezone's T-Bolt does 37.87%-44.38%.
Which is a 3HKO. Your Zong's HP Fire is a 4HKO on Magnezone. So it goes like Zone Magnet Rises, you predicted it and used HP Fire, Zone TBolts, you HP Fire, Zone TBolts, you HP Fire (and Zone survives), in which he finishes you off with a Thunderbolt.

Of course, what I'm saying is that your set does indeed eliminate Zone as a counter, but it can't take it head on one on one. In other words: Be careful.
 
Mewtwo @ Leftovers
Trait: Pressure
EVs: 212 HP / 252 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Will-o-Wisp
- Taunt
- Thunder
- Recover

EDIT: if you want 334 Speed, use this spread:
224 HP / 252 Def / 32 Spd Timid. It has roughly 1.09x less Defense than the Bold one but it won't hurt much

Jibaku, I'll go ahead and do some testing on the ubers ladder with it. More likely than not, I'll fail with it since I'm a more offensive oriented player. However, I should be able to get just the basics down for this. It looks intresting, to say at the least. @_@
 
I don't know if Politoed is fast enough for this, but I thought of this.

Politoed @ Focus Sash
Hasty
252 SpA/252 Spe
Counter
Hypnosis
Endeavor
Surf

Obviously, this would work better with Poliwhirl or Poliwag as they both have 20 more base speed than Politoed, but they are NFE and not allowed in UU.

This moveset is a perfect example of a non-obvious case where an NFE is significantly distinct enough from its final form to allow it legality. Besides, I believe on the previous NFE list Poliwhirl was one of those regarded as legal for UU.

EDIT: Also, at the Bronzong moveset above, even though crippling Magnezone is the most Bronzong could hope for, HP Ice could threaten dragons and cover Celebi, and Earthquake could cover Zone on the switch-in if you predicted...
 
Jibaku said:
Mewtwo @ Leftovers
Trait: Pressure
EVs: 212 HP / 252 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Will-o-Wisp
- Taunt
- Thunder
- Recover

EDIT: if you want 334 Speed, use this spread:
224 HP / 252 Def / 32 Spd Timid. It has roughly 1.09x less Defense than the Bold one but it won't hurt much

You might want to try ice beam over thunder for the attacking move. It takes care of groudon and ray which are easily bigger threats to your uber team physically than metagross and scizor especially after those two have been burned. For the ho-oh and kyogre issue...if you have SR down ho-oh has to roost (or if it is choiced fires off it's one attack) and then dies. Kyogre doesn't like the constant damage from wisp taking away power from its water spout and if it is a rest/talk version taunt shuts that up. Obviously you need to switch out vs both but they seem relatively easy to handle. IB also handles celebi who doesn't really care about wisps or thunders. You're also doing more damage to dialga but it's probably only significant over the course of an entire match. The Latis who don't really care about burns are hit far harder by ib and you can taunt their recovery so it's worthwhile. Plus IB is more accurate.
 
Surprise Trap-passing Umbreon
dpmfa197.png

Umbreon @ Chople Berry
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold
- Mean Look
- Yawn
- Protect
- Baton Pass


Obviously, the goal is to Baton Pass a Mean Look, complimented with a nifty sleep status.

Many people anticipate the Trap Pass when you switch in Umbreon, and switch in a Fighting Pokemon. This set aims to surprise them by Trap Passing anyways, by guaranteeing sleep with Yawn/Protect and weakening their first Fighting hit with the Chople Berry. Switch Umbreon in on something that can't kill it, Mean Look whatever they switch in. If it's a Fighting type, you're golden. Yawn, Protect, then Baton Pass away. Protect can also screw over attempts at exploding in your face by the likes of Bronzong or Forretress.

You can do the obvious and set up DD Gyarados after the pass, but since you're going to be putting the opponent to sleep as well, you can do something bolder and go to Smeargle if you dare. People have always needed to watch out for [Spore] / Substitute / Belly Drum / Baton Pass Smeargles, but having a trapped, sleeping opponent makes the job a heck lot easier.

This set has no way of healing itself, but the thing is that you're not supposed to need to switch in again if you successfully pull off a Trap Pass. (If your recipient can't pull off a 6-0 sweep after this kind of set up, you need to get a new one.) In any case, some Wish support does help if you can't pull off the Trap Pass right away.

The EV's are in Defense because physical attacks are more common in today's metagame, especially with Umbreon being the Fighting magnet that he is.

This set is obviously countered by anything that has Substitute or Taunt. Leech Seed isn't fun either since you pass that to your recipient as well. Status moves can screw up Yawn because of Umbreon's Synchronize (which you can't get rid of as it's its only ability). Bug moves still hit for super-effective damage, but they are considerably rarer than Fighting attacks. There are a lot of things that stop this set, but the obvious and beginner tactic (send in a fighting type, use close combat) fails and allows you to get the deadly set up going.

This is a highly effective set, I used it a few months ago to pass belly drums to a flygon haha. If you pull it off, your guarenteed to win. The recipient IMO should be Gyarados or Salamence... not only will a fighting pokemon be sleeping, but a CB Heracross will have to fight its way through a bulky DD Salamence that DDs its way to victory...


So I'm posting this set because I need some testers for it.

dpmfa149.png

Dragonite @ Life Orb
Ability: Inner Focus
Nature: Lonely
EVs: 60 Atk / 228 Spe / 220 SpA
*Outrage
*Draco Meteor
*Fire Blast / Earthquake / Thunderbolt
*Agility

This set was pretty promising from my trials. The idea is to scout counters on your first appearance by Draco Meteoring something into oblivion. With this spread, you do 86% minimum damage to Gliscor with Draco Meteor, 87% minimum to Skarmory if you opt to use Thunderbolt, and 50% minimum to Vaporeon with Thunderbolt. The third move is a "pick your poison" move to help you deal with your counters better; fire blast does over 70% to Celebi and Bronzong; Thunderbolt + Draco Meteor allows for 2HKOs on every water in the game, and Earthquake can deal with steels. You reach 253 speed, which after an agility puts you past Deoxys-E, and puts you past pokemon sitting at the 245ish range before it. So after you dispatch of the counters with one of your overly bloated base power moves, you can proceed to agility on your next appearance and attempt to sweep. Draco Meteor can usually net a kill and Outrage to clean up scraps. You may ask... does this hit hard enough? Well, with... 455 and 378 attacks and 120 and 140 BP STAB moves.... you do the math.
 
@husk
Thanks for the input. I considered Ice Beam in the past, but I've been away from Pokemon for some time now and I'm not sure whether hitting Groudon/Ray is worth over taking Kyogre down, or being able to toss in random paralysis. Now that you mentioned what Ice Beam has over Thunder, I think that Beam is actually a good option over Thunder, maybe even surpassing it in terms of viability

Now only time will tell whether this set works or not, and thanks to those who are willing to try it out since Shoddy doesn't work for me >_>
 
Hmm. That there is an interesting Dragonite, and it makes me wonder if a specs/focus punch set is viable at all? I'm not sure of the IVs needed to kill specific targets with Focus Punch (since I'm working on F2 I think my big concern would be OHKOing regice) but it would likely be similar to what you've got...
 
Which is a 3HKO. Your Zong's HP Fire is a 4HKO on Magnezone. So it goes like Zone Magnet Rises, you predicted it and used HP Fire, Zone TBolts, you HP Fire, Zone TBolts, you HP Fire (and Zone survives), in which he finishes you off with a Thunderbolt.

Of course, what I'm saying is that your set does indeed eliminate Zone as a counter, but it can't take it head on one on one. In other words: Be careful.
Possibly if you give it Calm Mind instead of Charge Beam, you'd be able to take an extra Thunderbolt and kill Zone in one fewer turn?
 
Possibly if you give it Calm Mind instead of Charge Beam, you'd be able to take an extra Thunderbolt and kill Zone in one fewer turn?
Yeah, although that will leave Zong with only HP Fire to use with Calm Mind, and Quake as a secondary attack. I suppose putting CM on the last slot could work, provided someone else can do whatever the last moveslot of Bronzong's intended to do, and probably Grass Knot > Charge Beam as that gets rid of water types easier, along with the added bonus of hitting Swampert and Hippowdon, both who otherwise laugh at the set.

EDIT: We just changed the set almost completely lol
 
Psychic/Fire gives pretty decent coverage, I think. Or Psychic/Fight, to hit Magnezone all the same.

HP Fire or Fighting/Psychic/Calm Mind/Hypnosis might make a decent set.
 
Politoed @ Focus Sash
Hasty
252 SpA/252 Spe
Counter
Hypnosis
Endeavor
Surf/ Waterfall

Cool set. Except, Poliwhirl would probably make better use of the Sash since he tends to be less "bulky" than Politoed. Waterfall would then be a good option as well.
 
I don't know if 253 speed is necessary on Dragonite. How many people actually run MAX speed Deoxys?

Great set though!
 
So the set would look like this:

dpmfsa437.png
@Leftovers
Name: Counter Destroyer Zong
Ability:Heatproof
Nature: Relaxed/Sassy
EV's: 252 HP, 70 Att, 90 SpAtt, 94 SpDef
~HP {Fire}
~Earthquake/Psychic/Calm Mind
~Grass Knot/Calm Mind
~Stealth Rock/Hypnosis/Trick Room

This set is made to eleminate Zong's counters: Bulky Waters, Magnezone, Heatran, Celebi and Infernape while somewhat keeping it's ability to set up SR or sleep. Bulky waters are taken care by Charge Beam, Magnezone and Celebi are taken care off with HP {Fire} and Heatran and Infernape are taken care with Earthquake. This Zong should mostly be used as a Special wall. Or you could move those SpDef EV's to Def and call a Physical wall. The nature depends on where you place the SpDef EV's, keep them in SpDef or move them to Def. Heatproof is the preffered option over Levitate because the oppenent would never use a Ground type attack on Zong, but they will use a Fire attack. And you could keep the facade up with a spinner to spin away Spikes. Though you shouldn't keep him in on Swampert because he walls this set. If you meet Pert with this set you should sleep him or set up SR or TR.
 
Porygon Z

Pokemon Name: Porygon Z
Moveset Name: Wallbegon EZ
Move 1: Agility/Nasty Plot
Move 2: Ice Beam
Move 3: Return
Move 4:Tri Attack
Item:Life orb
Ability: Download
EV's:0/252/0/252/0/4

Stats:
Hp:311
Attack:284
Defence: 176
Special Attack: 369
Special Defence: 167
Speed: 217

Hey, i just stumbled across this thread today and i decided I would reveal this guy. I made it to support my offensive sweeping team. What it does basically is come in against whatever they have out as a wall raise its stats against whatever their wall is weaker against. This serves more purpose than just increasing its stat, it is also good for differentiating things like special defence or defence Bronzongs.
I have made alot of calculations on which walls it one shots and which it 2 shots. It 1 shots most walls and 2 shots the rest. The only wall it really has any trouble with is a defensive Bronzong, but this pokemon works phenomenally in tandem with Magnezone.
As for Agility vs Nasty plot it is really a matter of having it work after the wall is dead against the faster oponents or getting that extra power boost on a switch. Of course you can also switch it out to get more type coverage with another attack, or if you feel confident in your prediction and want to piss people off magic coat is another good option.
Also be aware that when most people see a Porygon z they default straight to their special wall, so if your switching in on a non-wall try to go in on a pokemon with a low defence.
 
dpffa485.png

Moveset Name: Stealth Rocks Heatran? 0_o Plus Metal Sound or something
Move 1: Stealth Rock
Move 2: Metal Sound
Move 3: Fire Blast/Lava Plume
Move 4: HP Grass/Ice
Item: Leftovers/Life Orb
Ability: Flash Fire
Nature(s): Tmid/Modest
EVs: 252 Sp Atk./128 Speed/128 HP

Some kind of insane mish-mash of Heatran's moves? I dunno, just wanted to see if peeps thought this would work... I'm terrible at EVs, so maybe someone can help meh out. Thought it would be cool to have a Timid, faster Heatran that could Metal Sound incoming counters, then throw Stealth rocks up as they run for the hills. Meh?

Never got any related feedback on this crud. Everytime I think about it, it seems like a good idea, but I guess not... ?
 
If you run Agility on Pory-Z, you will need a healthy chunk of EV investment in Speed. Something around 200 will outspeed +1 115-120s. Max Speed will outspeed +1 125-130s. I like the idea of a mixed Sweeping Porygon-Z, but the set with Adaptability works better IMO. The Download boost work well with Agility, but it's not worth it if you only have 1 physical attack. If Shadow ball was still physical, this set would have been better, but as it stands, Porygon-Z only has Aerial Ace and Iron Tail as other physical Attacks.
 
Never got any related feedback on this crud. Everytime I think about it, it seems like a good idea, but I guess not... ?

I very much dislike when people request for feedback. Your set will be recognized if it is unique and/ or needs touched up. Otherwise it has already been done or it is gimmicky. I am, of course, speaking for myself. There has been to many bumps... "Please recognize me for such a great set"... Now to hopefully make this a more productive post...

Lapras (M) @ Leftovers/ Zoom Lens/ Wide Lens
Ability: Water Absorb
EVs: 12 HP/252 Def/244 SDef
Bold nature (+Def, -Atk)
- Whirlpool
- Perish Song
- Protect
- Substitute/ Heal Bell/ Rest/ Safeguard/ Sing

Perish Trapper. Whirlpool traps, Protect Stalls, and PS does the killing obviously. Last move is filler. I run Sub for status protection and helps throughout the trapping process.
 
If you run Agility on Pory-Z, you will need a healthy chunk of EV investment in Speed. Something around 200 will outspeed +1 115-120s. Max Speed will outspeed +1 125-130s. I like the idea of a mixed Sweeping Porygon-Z, but the set with Adaptability works better IMO. The Download boost work well with Agility, but it's not worth it if you only have 1 physical attack. If Shadow ball was still physical, this set would have been better, but as it stands, Porygon-Z only has Aerial Ace and Iron Tail as other physical Attacks.


The agility is only so it will be able to get ahead of the walls and hit first so the speed EVs aren't too important. And Return is there to take out Special walls. This Pokemons purpose is to take out any wall and with only special attacks it won't accomplish that.
 
@Raikoulover's Dragonite: I used to run a somewhat similar mixed dragonite set, I think I ran Outrage/Draco Meteor/Ice Punch/Thunder Punch, it worked pretty well at luring in physical walls just to break them down so Garchomp has an easier sweep. I found it highly effective even with it somewhat living in Chainchomp's shadow due to species clause, it was much more effective to have a mixed dragonite to bust a wall or two simply because it allowed me to also have a yachechomp. I didn't bother with setup moves because after the first round or two of him in he already did his job which was usually crippling/killing the best Garchomp switch in on the enemy's team.

That set in particular may be something worth looking into more on the suspect test ladder because you won't need that much speed without Deoxys to worry about and cleanup dragonite looks a lot more appealing in a game without Garchomp around.
 
I very much dislike when people request for feedback. Your set will be recognized if it is unique and/ or needs touched up. Otherwise it has already been done or it is gimmicky. I am, of course, speaking for myself. There has been to many bumps... "Please recognize me for such a great set"... Now to hopefully make this a more productive post...

Lapras (M) @ Leftovers/ Zoom Lens/ Wide Lens
Ability: Water Absorb
EVs: 12 HP/252 Def/244 SDef
Bold nature (+Def, -Atk)
- Whirlpool
- Perish Song
- Protect
- Substitute/ Heal Bell/ Rest/ Safeguard/ Sing

Perish Trapper. Whirlpool traps, Protect Stalls, and PS does the killing obviously. Last move is filler. I run Sub for status protection and helps throughout the trapping process.


Wow never thought I'd see Whirlpool being so useful, good set, wish I would have thought of it:)
 
36.png
@ LifeOrb

Ability: Magic Guard

Evs: 252SpAtk 252HP 6SpDef

Nature: Modest
  • Softboiled
  • HP Fight
  • Shadow Ball
  • Ice Beam
Basicly this Clefable is a sturdy special sweeper built for OU. With magic guard life orb has no recoil so you're free to nail things like T-tar, Gengar (if someone is already asleep), and all these psychic suicide leads, while they taunt you cause they dont know what Clefable is capable of, with out worring about diminishing your HP. Ice Beam is obiously for the dragons and softboiled works with Clefable's ability to take hits, just watch out for fighting moves. Also you could switch out softboiled or shadow ball for t-bolt or grass knot for things like Garados or Swampert, but i like shadowball's coverage with hp fight.

Rate away!!! and could someone help me with the 252 HP part? i'm not sure how to get the most out of those extra EVs, thanks.
 
Sorry to rain on your parade, but the Calm Mind Clefable can perform the Sweeper part better.
 
Status
Not open for further replies.
Back
Top