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New and "creative" moveset/EV spread thread "Mark 2"

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It looks like a lot of fun, and a beast under rain. Blizzard and Thunder still only hit 77% and Hydro Pump 88%, so its hardly reliable. Its a high risk high reward kind of Starmie. If it KOs anything that LO Starmie can't, I'm definitely putting that thing over my Kingdra.
 
Alakazam@Petaya Berry
Timid
252 spe, 252spA, 6HP

-pyhsic
-substitute
-focus blast
-shadow ball

awesome strategy that owns sucker punchers. Wanted to see what you guys thought about it. Pretty good as a lead. Kills scarfgar switching in and sto`ps bronzon
 
Yache chomp is reborn (kind of)

This set is based around the same principles as garchomp. It allows Scizor to remove it's only weakness and swords dance to boost it's 394 attack and run wild.

Scizor@Occa Berry
252 atk 252 spd 4 hp or 252 atk 252 hp 4 spd
Adamant
Swords Dance
Bullet Punch
Brick Break/X-Scizor
Night Slash/X-Scizor

This scizor is potent just like yache chomp. It has some moveslot syndrome, but it can ko a lot of its former counters. Zapdos falls to a 2+ night slash followed by bullet punch iirc. I will do calcs later. Rotom forms fall to night slash. Heatran dies to brick break if your occa has not been broken. What scizor lacks in speed he makes up for with priority bullet punch most of the time. New yache chomp anyone?

I am in no way saying that this will be as broken as yache chomp, nor that this is all that creative but I didn't know where to post this. It looks pretty solid and works well in practice.

Comments?
 
Any Fire attack with decent power behind it will still kill. Heatran's Fire Blast, Zapdos' 0 SpA Heat Wave even manages around 80%.

EDIT: And swords danced Night Slash only manages 42% maximum to 252/220 Zapdos. ehhhhh try again.
 
Skiddle that's a 2HKO with SR down
*Using the Physicaly Defensive Zapdos*

Doesn't Zapdos outspeed Scizor X_X? With that in mind, with Heat Wave does 61.05%-72.09% to a max HP Scizor holding an Occa Berry... I really don't see how Stealth Rock matters here >_>.

Now, on the flip-side, a Swords Danced Night Slash does 36.2%-42.71% to the same Zapdos. In fact, on average, it'll never 2HKO with SR down >_>.

Using this damage calc, too >_>.
 
http://www.smogon.com/dp/pokemon/lugia

I was reading the Lugia article and was dissapointed to see only two sets on a Pkmn with such a diverse movepool and a very powerful signature move, and good speed and decent attack to utalize it with.

This has a Platinum tutor move and I assume that it is okay, but if not tell me and I will change the set.

249.png

Moveset Name: Specs Lugia
Move 1: Aeroblast
Move 2: Earth Power / Shadow Ball
Move 3: Ice Beam
Move 4: Trick / Thunder
Item: Choice Specs
Ability: Pressure
Nature(s): Modest
EV's: 252 SAtk / 252 Spe / 4 Hp

[SET COMMENTS]
<p>This is mostly a set for shock value. Lugia has good speed and decent special attack which is boosted to repspectable levels with Choice Specs. Aeroblast is its primary STAB attack that will deal good damage even if it makes a nuetral hit, which is likely in ubers. Earth Power is for Steel-types such as Heatran or Metagross, but unfortunately allows Rayquazza a free switch in.. Shadow Ball is to hit the many Psychic-types, like Mewtwo, and Ice Beam is to hit the many dragons, and of course, Groudon. Trick is for making a fool out of Blissey who does a good job of walling this set, but Thunder is an option to hit Kyogre.</p>


<p>The EV's are standard Choice Specs fare, and the nature is to allow for optimum attack prowess, although timid may be used to achieve more speed, but this is not reccomended because of Lugia's rather average special attack stat. Fortunately for Lugia, its natural bulk allows it to take a few hits without much worry.</p>
i was considering a similar set and hp fight should definitely be an option as t-tar is a very common switch in to lugia and hp fight is the only way you can 2ko it
 
Thats after a swords dance, AND Zapdos is faster. If you factor in Leftovers after the Stealth Rock damage, Zapdos has 81% health, and then after taking a MAX DAMAGE NIGHT SLASH, it will have 39 + 6 or 45% health, so no, it's never a 2HKO with Stealth Rock down.
 
Alakazam@Petaya Berry
Timid
252 spe, 252spA, 6HP

-pyhsic
-substitute
-focus blast
-shadow ball

awesome strategy that owns sucker punchers. Wanted to see what you guys thought about it. Pretty good as a lead. Kills scarfgar switching in and sto`ps bronzon

This looks like a cool set, you may be able to beat Blissey with hit. You have any log to show?
Signal Beam or HP Rock or something can probably go over Shadow Ball.
 
Alright, I made and tested a Lopunny set a while ago on Shoddy with success against most OU leads only to have problems with Suiciding Infernape leads for which I use a RestTalking Rotom-W to beat it with (soon to be Latias on the suspect ladder). Just hoping to perfect it so I can use it more effectively or just post it in the Platinum Updates >_>.

lopunnyplat-1.jpg

Name: Leadbunny
Move 1: Fake Out
Move 2: Switcheroo
Move 3: Substitute / Agility / Thunder Wave
Move 4: Encore / Baton Pass / Thunder Wave
Item: Choice Scarf
Ability: Klutz
Nature: Jolly
EV's: 252 HP / 252 Spe / 4 SpD

[SET COMMENTS]
<p>Lopunny is the only Pokemon in UU (or any tier for that matter) to have the ability to Baton Pass, Encore and Switcheroo effectively without worry of the item it recieves due to Klutz. Lopunny also has a great base 105 Speed to use this from as well as some respectable bulk allowing to take on powerful leads such as Tyranitar, Weavile and Salamence. This set emphisizes on Lopunny's ability to take hits and mess up other leads (or others if you decide to bring Lopunny back in later). </p>

<p>The first two moveslots are simple. Fake Out stops Focus Sash leads, namely suicide leads and can scout your opponent's team while Switcheroo messes up other leads and punishes most switch ins to Lopunny. The last two moveslots are preference since a combination of the last two moves cam serve a different purpose to your team or to Lopunny itself. Substitute allows for Lopunny to stay safe against leads who set up for a sweep such as Weavile, Tyranitar and Shaymin -s. Encore allows for Lopunny to not have to resort to Switcheroo on the first turn, which proves to be useful later in the game when your team is having problems with a Pokemon that wouldn't like a Choice Scarf. Encore also keeps Baton Pass users at bay while another Pokemon on your team can get in safely. Encore and Substitute work well together in scouting your opponent's moveset, getting one of your sweepers in safely, forcing switches, and more. Baton Pass works great with scouting since Switcheroo will most likely force switches in the end. Agility gives Lopunny an easier jump above most leads with Encore and it works well with Baton Pass since she can easily Baton Pass a +2 Speed boost from the start. With Substitute, Lopunny can get a switch in safely on a threat that either already has a Choice Scarf or, if Lopunny is brought back in late game. Thunder Wave basically negates the Choice Scarf boost you give to your opponent.</p>

<p>The EVs give Lopunny enough bulky to survive the wrath of a lot of OU leads gives Lopunny a 100% chance of surviving a Jolly Choice Band Weavile's Brick Break and an Adamant Choice Scarf Tyranitar's Stone Edge. Alternatively, you can run 252 HP / 216 Spe / 40 SpD with a Careful Nature to ensure that Lopunny only a 61%% chance of surving a Timid, Life Orb Gengar's Focus Blast while being able to hit with Encore so setup with another Pokemon is possible or cripple it with the mentioned but, not suggested Thunder Wave while maintaining a 300 Speed, outdoing most base 100 Pokemon. If you don't care much about outspeeding base 100 Pokemon, you can run 252 HP / 124 Spe / 132 SpD with a Careful nature so that Lopunny will always survive a Life Orb Gengar's Focus Blast while outspeeding Timid, max Speed Heatran and Adamant Lucario. If you plan to run Thunder Wave, you can drop the Speed EVs so Lopunny can add to its Defenses more effectively.</p>


I myself run Fake Out/Switcheroo/Encore/Substitute with the Jolly EV spread to ensure that Lopunny doesn't fall to positive base 100's nor Baton Pass chains with Ninjask. However, I did test out the first Careful EV Spread with great success.

I hate bumping my own things, but, I never got any helpful comments on this set >_>.
 
If you hate bumping it then please don't. This is like the 4th time that set has been bumped. It clutters up the thread and is very annoying.

The set itself has some problems. Namely, why would you run Fake Out and Trick on the same set? And once they've been tricked with a scarf, what is the point of Encore?

I would change the set around to make it:

  • Switecheroo
  • Substitute
  • Agility
  • Baton Pass


This way it actually gets something done.

LR.
 
Okay, so I bumped my Articuno set once or twice (and still want to - seeing as few people even noticed it)...

Encore has its uses, though. After tricking your Scarf, you can Encore a new opponent's move and switch something into it with a heavy resist or immunity and basically get in free.
 
Guys, lopunny has Klutz so it isn't affected by it's choice item, it's as if it has no item at all. So yes, you can use Fake Out on Lopunny and Switcheroo after.
 
Guys, lopunny has Klutz so it isn't affected by it's choice item, it's as if it has no item at all. So yes, you can use Fake Out on Lopunny and Switcheroo after.

I know that Skiddle. I was saying it because why would you want to break the sash on an opposing lead when you can just give them a scarf and take the sash from them, acheiving the exact same thing but without wasting a moveslot.

LR.
 
Paraflinch Dragonite

I havent senn this posted and searched, so pardon me if it has been posted before. I currently use this set with pretty good success

149.png

"Paraflinch" Dragonite@ leftovers
Ability: Inner Focus
EVs: 252 HP/144Atk/114Spe
Nature:Careful/Adamant
-Dragon Rush
-Roost
-Thunder Wave
-Heal Bell/Waterfall
Paraflinch may look weird on a non-serene grace pokemon, but i like it, especially since it dolnt really like using mainstream sets at all. Switch in, paralyze and then roost if need, or proceed to Dragon rush. Right now im not so positive on the EVs, just some random numbers but i do want to make him bulky enough to pull this off. Dragon Rush is such a shunned move, its never talked about, ever. While its accuracy can put me in a bad situation, it like it on this set over the power of dragon claw. I use heal bell to have a cleric, but am contemplating waterfall for coverage over rocks and steels
 
Honestly, that Dragonite just looks like the bulky DDnite mixed with the supporter but with a worse EV spread, a bad STAB attack, and inability to touch bulky waters.

Aerodactyl does it better without setup with Rock Slide, and can do more than just hope to flinch.
 
I know that Skiddle. I was saying it because why would you want to break the sash on an opposing lead when you can just give them a scarf and take the sash from them, acheiving the exact same thing but without wasting a moveslot.

LR.

Fake Out is a pretty good move, I don't know how it's a waste of a moveslot to be honest. Though you're right, it'd be faster to just Switcheroo straight up, Fake Out still deserves a spot on the set.
 
Skiddle, think about it. Fake Out's whole purpose is to stop the opposing pokemon from using its sash. Switcheroo does that as well. It's not like Lopunny will follow up the Fake Out with an attack that will kill the Azelf or whatever. Then, when the opponent is locked into their Stealth Rock or whatever, Loppunny can proceed to set up a sub, get some speed, and pass it off. Why would you waste a moveslot with the sole purpose of getting rid of Focus Sashes when you are going to steal the Focus Sash anyway?
 
Skiddle, think about it. Fake Out's whole purpose is to stop the opposing pokemon from using its sash. Switcheroo does that as well. It's not like Lopunny will follow up the Fake Out with an attack that will kill the Azelf or whatever. Then, when the opponent is locked into their Stealth Rock or whatever, Loppunny can proceed to set up a sub, get some speed, and pass it off. Why would you waste a moveslot with the sole purpose of getting rid of Focus Sashes when you are going to steal the Focus Sash anyway?

The main point of Fake Out was for scouting and for keeping Taunting Suicide leads (who will actually be faster >_>) from just setting up Stealth Rock and causing damage to something. Switcheroo really doesn't have to be used right off the bat, anyway. The whole point of Encore would be so Lopunny doesn't have to relinquish her Choice Scarf so early while still having the capability to get something in safely. The set wasn't really intended to be a Switcheroo/Baton Pass thing, I could just mention that moveset >_>.
 
Skiddle, think about it. Fake Out's whole purpose is to stop the opposing pokemon from using its sash. Switcheroo does that as well. It's not like Lopunny will follow up the Fake Out with an attack that will kill the Azelf or whatever. Then, when the opponent is locked into their Stealth Rock or whatever, Loppunny can proceed to set up a sub, get some speed, and pass it off. Why would you waste a moveslot with the sole purpose of getting rid of Focus Sashes when you are going to steal the Focus Sash anyway?

Fake Out is also a STAB Priority move and essentially free damage. I dunno, I would take advantage of STAB Fake Out whenever given the chance, it's pretty nice if you ask me, even coming off of Lopunny's lackluster Attack stat.
 
Starmie.gif


Name: ScarfStar
Move 1: Surf/Hydro Pump
Move 2: Ice Beam
Move 3: Thunderbolt
Move 4: Hidden Power Fire
Item: Choice Scarf
Ability: Natural Cure
Nature: Timid
EVs: HP 116, Sp. Atk 252, Spe 140

Basically it's a counter to some forces of the metagame. With those EVs and Timid it outspeeds Jolly Salamence after a DD. Max special attack is important to ensure damage against targets, and the remainder goes into HP to allow more durability. HP Fire is to counter Scizor. With the combination of Scizor and Heatran being so common, having an unexpected Fire attack to KO Scizor is invaluable, especially since Heatran would never even consider switching in on Starmie. Adamant Life Orb Bullet Punch with 252 Attack EVs and Swords Dance pulls off damage in the neighborhood of 55%. A 2HKO, meaning you can switch in on the SD and KO. Thunderbolt is coverage for other waters, and like Mence Gyara is outrun after a DD and KOed. Surf is for general STAB, with Hydro Pump being an option if you want more power. It's not going to sweep teams, but racks up unexpected KOs with it's speed and HP Fire, and is a great revenger killer with it's coverage.
 
There is a similar set in the Starmie Revamp in the contribution section.

Trick deserves a mention.

Also, if you get locked into the wrong move then your Starmie is very vulnerable to pursuit. Say, you try to Ice Beam a Salamence and then CBScizor swaps in. You're gonna get killed by something you're supposed to beat.
 
Also, I would never try to switch into a Scizor's Swords Dance with Starmie. CB U-Turn = lol Starmie, and a lot of Scizor I've seen will just come in and U-Turn to try and bait stuff like Heatran, Zapdos, and other stuff.
 
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