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New and "creative" moveset/EV spread thread "Mark 2"

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What about Focus Punch? ._. If you know they're going to switch, then you can get a Focus Punch in easy.. You might even want to forego Substitute, but you'll still be vulnerable to status.
 
I have playtested this set for quite a while, it proves itself to be decent. It takes out magnezones that are getting more and more common due to the fact that SkarmBliss is back. I just want some opinion on this set, so I can improve it a bit. And those random phsical Jirachis are owned by this set. It's a hard hitter, but requires a ton of prediction, if not used properly can become a big set up bait for most phsical attacker.

CounterKiss
Togetiss@lefties
252hp/120def/136sp.def
Calm
Serene Grace
-Counter
-Charm/T-wave
-Roost
-Hp-Ground

With a decent defense and a great sp.defense, Togekiss is usually seem as a sp.defense wall. So most people will try to hit this birdie from the phsical side. So counter is here to punish those who wants hit from the phsical side. It can OHKO most attackers, as they have no or little HP investment.

Charm is to reduce the damage of those hard hitters like mence, luke, and T-Boahs. While their damage is halved, the damage from counter is still doubled, so counter will still kill most of these threats. It also keeps SD and dragon dancers from setting up off you, therefore it's recommended over roost.
T-wave can also act like Charm, because it can make the attackers slower than you, allowing you to roost therefore still reducing the damage by half, but when you don't roost, the hit you hard, and if they get paralized on the turn you counter, they would know your strategy and set up on you.

Roost is here for a quick recovery, and taking off the weakness of flying types having it doing better against Magnezone.
Or wish can be used as an alternative to support your team a bit more.

Hp-Ground hits most things that are switch ins to togekiss, it hit Magnezone really hard, and so does it hit heatran hard.

Some calcs. No Charm.

LO Luke CC:-226 - 267 (60.43% - 71.39%)
LO Mence Outrage:265 - 313 (70.86% - 83.69%)
T-tar Boah Stone edge-270 - 318 (72.19% - 85.03%)
I am sure it can take 3 fire blasts from timid scarftran.

Hp-Ground damage.

Hp-Ground against: Magnezone 260 - 308 (80.25% - 95.06%)
I wanted to put some sp.atk evs to OHKO zone, but then I thought that most zones switch into kiss, taking a blow, and you outspeed it and can kill it.
 
Charm and Counter seems very redundant, as no one will attack after their attack is cut in half. With entry hazards down, sure Charm can work, but not with counter.
 
Don't know if anyone thought about this but i used it secretly during Deoxys-S in OU :P



Smeargle@Focus Sash
Own Tempo
Jolly
252hp/252speed/6def
~Magic Coat
~Spikes
~Stealth Rocks
~Spore


AMAZING lead all i have to say this thing bounces off taunts at you with magic coat and then you may spore your opponents poke then set up sr and spikes at free will ^___^.
I use rotom with this strategy and when deoxys was OU this pissed people off xD. So this is a pretty much suicide lead that tries to get sr and spikes off.


Im busy right now and i have no idea if people thought about this but give me some comments ^_^






smeargle.png

~Light-Kun

Interesting. I might end up using it if its viable in todays metagame.
 
i haven't tried this yet but it looks very good on paper

uber mix-vire
Electrivire@expert belt
Thunder
Hp-Water
Cross Chop
Ice Punch

So the goal here is to switch into one of the common thunders in rain and activate your speed boost. With 100% accurate thunder and boosted hp water. cross chop and ice punch for coverage, this probably fails completely due to lack of power, but it looks nice lol
 
i haven't tried this yet but it looks very good on paper

uber mix-vire
Electrivire@expert belt
Thunder
Hp-Water
Cross Chop
Ice Punch

So the goal here is to switch into one of the common thunders in rain and activate your speed boost. With 100% accurate thunder and boosted hp water. cross chop and ice punch for coverage, this probably fails completely due to lack of power, but it looks nice lol
what do you want to hit with hp water?
 
if groundon coms in it wil be sunny imemidately so not really

doesn't it take effect at the end of the turn so


groudon switches in
elctrivire uses hidden power
groudon faints
the sunlight turned harsh

btw did you see my post in you thread, i really need tutoring asap
 
doesn't it take effect at the end of the turn so


groudon switches in
elctrivire uses hidden power
groudon faints
the sunlight turned harsh

btw did you see my post in you thread, i really need tutoring asap
no it is

groudon switches in
the sunlight turned harsh
elctrivire uses hidden power
groudon laughs

and i can't trade now
i'll be back in a a couple hours
 
Don't know if anyone thought about this but i used it secretly during Deoxys-S in OU :P



Smeargle@Focus Sash
Own Tempo
Jolly
252hp/252speed/6def
~Magic Coat
~Spikes
~Stealth Rocks
~Spore




AMAZING lead all i have to say this thing bounces off taunts at you with magic coat and then you may spore your opponents poke then set up sr and spikes at free will ^___^.
I use rotom with this strategy and when deoxys was OU this pissed people off xD. So this is a pretty much suicide lead that tries to get sr and spikes off.


Im busy right now and i have no idea if people thought about this but give me some comments ^_^






smeargle.png

~Light-Kun
Does magic coat actually work on taunt? If so then I think you have given us a legitimate use for smeargle outside BP as an anti-lead.
 
The problem with using that Electivire in Ubers is that it just can't do enough damage to Groudon with any of those moves, even Ice Punch. Letting Groudon get set up is a good way to lose a match. Electivire's usefulness (if any) lies in its ability to hit many types supereffective; this is less of an advantage in Ubers, where many common pokemon have the ability to effortlessly tank even supereffective hits (like Groudon, Dialga and Giratin). Giratina in particular walls Electivire from now till the Miltanks come home.
 
Don't know if anyone thought about this but i used it secretly during Deoxys-S in OU :P



Smeargle@Focus Sash
Own Tempo
Jolly
252hp/252speed/6def
~Magic Coat
~Spikes
~Stealth Rocks
~Spore


AMAZING lead all i have to say this thing bounces off taunts at you with magic coat

Taunt doesn't bounce it back to them..
 
Taunt doesn't bounce it back to them..
It does work since Taunt doesn't do damage and only induce a status (a status where you must attack). MC also work on encore.
Charm and Counter seems very redundant, as no one will attack after their attack is cut in half. With entry hazards down, sure Charm can work, but not with counter.
Counter already doubles the damage and kiss has lots of HP, so it wouldn't mind if the damage lessens, counter can still do a lot.

No more comments on my counter kiss?
 
From Smogon's Moves Page:

The following moves will not affect the user of Magic Coat, but rather, are bounced back at their user:

All moves that induce status as their only effect (including Yawn), except Teeter Dance
All moves that do no damage but alter the target's stats (including Flatter and Swagger), except Defog and Memento
Attract
Block
Gastro Acid
Leech Seed
Mean Look
Spider Web
Worry Seed

Note that taunt does not induce status, does not alter the target's stats, and is not one of the listed moves, therefore it should not be reflected by Magic Coat.
 
There is a glitch on shoddy that lets Magic Coat reflect Taunt. I don't know if it's fixed yet or not, but I just wanted to point that out.
 
It does work since Taunt doesn't do damage and only induce a status (a status where you must attack). MC also work on encore.

Counter already doubles the damage and kiss has lots of HP, so it wouldn't mind if the damage lessens, counter can still do a lot.

No more comments on my counter kiss?

Then what is the point? No one will attack with physical attacks after Charm anyways. If they do, your surprise is up.

It really doesn't work well...
 
I love how you would double post that, instead of just editing, and not give any proof. I trust you so much more than Smogon researchers.

Have you done anything but insult everyone since you've been here?
</offtopic>

Here's a Froslass set I've been using recently. It combines a lot of the components of each of the standard sets, but for a different reason.

Froslass @ Focus Sash
Timid
EVs: 4 HP / 252 Sp.ATK / 252 SPD
-Ice Beam
-Thunderbolt
-Thunder Wave
-Destiny Bond

This set should obviously only be used when you have another Spiker, as Froslass should be considered for that role first IMO. This set is more of a utility. BoltBeam helps pick off weakened pokes, almost always dealing at least neutral damage, and 110 Base Speed allows Froslass to get in quick and finish a weakened opponent. T-Wave can cripple sweepers or, my favorite, be used in tandem with Destiny Bond to get rid of a threat to the team. Paralyze with T-Wave, hang on with Sash, and go first next turn (save Bullet Punch or Ice Shard) and secure a K.O. with Destiny Bond. Not so much a new concept, but works nonetheless.

Not saying it'll show up as a standard set any time soon, but certainly fun to use! Just make sure you have Rapid Spin for those Rocks. >.<
 
Seriously?
Still no comment on my counter kiss set? :(
You can at least try it.

I am not making a new set till some comments are made on my counter kiss.

The choiced u-turn glitch is still not fixed on shoddy. :(
 
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