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New and "creative" moveset/EV spread thread. Mk. 3

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Yeah, in his description he mentions common sleepers, specifically Gengar, Milotic, and Roserade, none of which you see in Ubers all too often.

It was sarcasm. I knew it was OU, I was wondering why you felt the need to state that.

I was thinking the other day about which OU/UU pokemon could be useful in Ubers, and I started thinking about the 3 most common leads in Ubers: Scarf Mewtwo, Deoxys-s, and Scarf Darkrai. So a pokemon that can counter Psychics, doesn't fear sleep, and can hit dark types...this is what I came up with. I've tested it out in Ubers and found it to be extremely effective at neutralizing leads, crippling switch ins, and picking off low health people later in the game with Sucker Punch.

UBER ANTI-LEAD

Honchkrow@Focus Sash
252 HP/252 Atk/4 Spe
Adamant/Insomnia

-Confuse Ray
-Sucker Punch
-Night Slash
-Superpower

Comments: Sucker Punch for a priority STAB SE attack on both Mewtwo and Deoxys-s. Night Slash hits Deoxys-s if it tries to set up or uses Extremespeed (outspeeding Sucker Punch and causing it to fail). Both will OHKO if he's not using Focus Sash, and 2HKO with, while Extremespeed fails to 2HKO Honchkrow. Insomnia prevents sleep from Dark Void and Superpower always OHKOs Darkrai.

Superpower also OHKOs Tyranitar and Lucario and offers a high chance to 2HKO Dialga if he comes in with Sash intact. Mewtwo has a low chance of being OHKO'd by Night Slash and a high chance of being OHKO'd by Sucker Punch.

For the last slot, Confuse Ray can be used to harass whoever comes in and tries to set up on Honchkrow (which, in all likelyhood will be a SD Rayquaza, RP Groudon or something as they'll be wary of sucker punch). It allows you to potentially wreak havoc on the opponent's team, especially with a little luck.

Damage Calcs:
Deoxys-S Extremespeed: (35.89% - 42.33%) Never 2HKOs.
Deoxys-S Superpower: (53.47% - 63.12%) Always 2HKOs, but Sucker Punch has priority.
Night Slash vs Deoxys-S: (122.82% - 145.23%)
Sucker Punch vs Deoxys-S: (140.25% - 165.15%)
Superpower vs 52 HP Darkrai: (115.65% - 136.73%)
Night slash vs 0 Def/HP Mewtwo: (84.99% - 100.28%) Slight chance to OHKO, more with extra crit chance.
Sucker Punch vs 0 Def/HP Mewtwo: (95.75% - 113.88%) 74% chance to OHKO.
Drill Peck vs 0 HP/Def Shaymin-S: (100.88% - 119.65%) Guarunteed OHKO, barring flinching.
Sucker Punch vs 0 HP/Def Shaymin-S: (58.06% - 68.62%) Guarunteed 2HKO and no possibility of flinches.

Superpower vs 0 HP/Def Dialga: 266 - 314 (78.01% - 92.08%)
-1 Sucker Punch vs 0HP/Def Dialga: 45 - 53 (13.20% - 15.54%)

I'll have to test this out, but I'm more concerned about Groudon leads, as well as Deoxys-S. Groudon gets to do it's own thing (Confuse Ray helps, but isn't sufficient), and Deoxys-S isn't stopped from getting 2 Hazards (more if you blindly Sucker Punch, as Deo-S has no problem with being sacrificed for hazards). You also forgot that Superpower drops attack, so you should live through 2 from Deo-S (if it even chooses to attack). I don't see Focus Sash being much use outside of Mewtwo, who doesn't like Sucker Punch one bit (it'll hit harder than Night Slash). My concern with it is Darkrai using Trick and surviving your Superpower (considering the opponenet is smart enough to know there's Insomnia). While I do believe it can work, the potential set up it gives the opponent is not something I would want to gamble with. Taunt would be a better option in that last slot, at least only allowing one thing Hazard from Deoxys-S while allowing you to attack with Night Slash/Sucker Punch.

Jirachi the Fool

@ Leftovers
Ability: Serene Grace
EVs: 252 Atk / 80 Sp.Atk / 176 Spe
Nature: Hasty / Naive
-Iron Head
-Ice Punch
-Thunder
-U-Turn / Grass Knot / Water Pulse

The Fool is an extremely versatile Jirachi that specializes in playing the statistics and catching your opponent off-guard. It gambles with its primary moves to cripple and sweep, keeping its health high with leftovers. The Fool serves as a mid-game scout, status inducer, wall-breaker, and sweeper. Obviously, the set is made more reliable with Rain Dance or Gravity support.

Iron Head is your primary attack, which with 299 Atk and STAB behind it can 3HKO Blissey. Ice Punch is for easy 1HKOs on Outraging Dragons.

Thunder is the bread and butter of the set. The key to using the set is to minimize the risk while maximizing the reward. Bring the Fool in on something that will likely switch out and use Thunder on the switch, if it hits, there is normally a very nice payoff, if it misses, no harm done. 2 of the most common switch ins for Jirachi are Suicune and Heatran, both of whom pay dearly for the switch into Thunder. Suicune is an easy 2HKO with Thunder, factoring in Stealth Rock and Leftovers. Thunder with no Rain or Gravity support has a 42% chance of causing paralysis (70% for hit and 60% for para), which will completely ruin ANY Heatran set.

U-Turn is the primary choice in the fourth slot as it makes for better scouting, escapes Magnezone, and hits Defensive Celebi for 47.8%-56.2%. Grass Knot is for better handling Swampert, another common switch in, and Hippowdon but will not 1HKO either, meaning its best used to finish off a weakened foe to avoid the incoming EQ. Water Pulse can add another level of annoyance and with Rain support might do ok damage to things like a paralyzed Heatran or other fire switch ins.

176 EV's and a +Spe nature reaches 308 speed, outpacing all neutral-natured base 100's, most notably mixed Salamence and non-scarfed Flygon, as well as positive-natured base 90's like Lucario.

I think you're a little misguided here about taking on dragons. That's going to require you to sacrifice 1 and 1/2 Pokemon, considering you can force the outrage. Jirachi cannot directly switch into Outrage if you lure it either, taking 63.34% - 74.49% from +1 LO Mence. If it's not locked then you get slammed by EQ, so otherwise you have to sacrifice just to get it in. Either way this set is not practical for taking on Dragon's, and Ice Punch isn't doing much for the set. There are better ways to take out MixMence anyways (and he likely won't even stay in), who isn't even all that common.

If you catch Heatran on the switch with Thunder (not that I support randomly spamming it), you'll do 41.49% - 48.92%, not factoring in a miss or chance of not getting paralyzed. All in all your set is very obsurd, it can work, but I wouldn't recommend or nor sponsor it (really gimmicky).

@ Leftovers
Ability: Shed Skin
EVs: 252 HP/132 Def/124 SpD
Jolly nature
- Outrage
- Rest
- Light Screen
- Dragon Dance
---

I'm terrible at these but this is my DD Dragonair. Works pretty nicely thanks to typing and its ability.

Outrage is main STAB
Rest + Shed Skin = To much fun
Light Screen to allow you to setup on Milotic/ Spiritomb and other special attackers
Dragon Dance for speed and power

Ev's allow Dragonair to outspeed Mismagy after one DD. Defensive ev's to help against Phsyical Priority attacks. the rst of the evs into Hp to increase bulk.

Dragonair was hyped at the start of New UU, good to see it's still breathing. I just don't see why you'd use this set over Altaria:

Dragonair: 252 HP/132 Def/124 SpD Jolly
Stats: 326 / 204 / 199 / 158 / 207 / 193

Altaria: 142 HP/42 Atk/24 Def/252 SpD Careful (50 EVs not used)
Stats: 326 / 204 / 199 / 158 / 339 / 196

Less EVs used, more or less the same result. The primary difference is that Dragonair can take some hits if you take a turn to set up Light Screen, but at the same time Altaria has plenty of Special Defense and can take most unboosted Ice Attacks, while still tanking any other resisted hits well. Altaria has Natural Cure which can take care of Rest, though I'll budge that you lose your boost by switching (Roost is available though). Eh, typing this up I guess I can see the merits to Dragonair but I still think Altaria the better Dragon here.

Well, this is what I have for my Special Sweeper Meganium


Item: Heat Rock
EVs: 252 SA/ 252 HP/4 Defense
Moves: Solar Beam/ Sunny Day/ Synthesis/ Ancient Power

Simple, Sunny Day, then Solar Beam and Synthesis until you die. Ancient Power takes care of Fire, Poison and Flying Pokemon nicely. I have used this in OU and it holds it's own there. No, I don't have damage calculations.

It'd be nice to know the nature :P. I'll be speaking from a Shoddy perspective, mainly because you can't make certain alterations to the set instantly. I'd use HP Fire over Ancient Power as it provides better coverage (Steels mainly, though you lose Super Effective Crobat coverage I guess).

Actually I could see that set working as Substitute + Salac, Timid + Salac outspeed everything outside of random scarfs, Overgrow + Solar Beam will hit pretty hard, while the sun gives HP Fire Pseudo-STAB. It'd work better with some way to boost Special Attack though, because Registeel can wall it pretty hard.

Don't have anything to say on your Swords Dance set except that I wouldn't use Outrage, but with the lack of Steel types it might be worthwhile.

Luke@Leftovers/Salac Berry
Ability: Steadfast
EVs: 252 SpA / 252 Spd / 4 SpDef
Nature: Modest
-Substitute
-Calm Mind
-Aura Sphere
-Shadow Ball

I'm really surprised this very basic, very effective set is not listed in the analysis, or used more often. Lucarios scares many Pokemon with the threat of Close Combat, and Sword Dance, so it easily creates switches, giving it the chance to setup a Substitute. Once you have a Substitute up, your opponent will be in for a lot of trouble. If something like Cresselia switches into you, you've hit pay dirt, being able to setup one Calm Mind behind a Substitute and other as you're hit with a very weak Psychic.

If they decide to go for Blissey after your first Calm Mind, they're screwed. Blissey is easily 2HKOed after two Calm Minds, and will struggle to break your Substitutes, barring Flamethrower/Seismic Toss. Lucario can afford to eat a Flamethrower as well, to setup another Calm Mind.

This pairs well with Screens from Latias, and as an Offensive partner with Gyarados. With Screens up, Lucario has many more Pokemon it can setup on, easily packing multiple Calm Minds before sweeping.

I've used mostly Leftovers, but Salac Berry can work if you're content on using Lucario as an all, or nothing sweeper. He definitely benefits from the speed boost. The reason Modest is used over Timid is that this Lucario wants power, and can't afford the massive drop by running a +Speed nature.

I really like this, will definitely see what it can do personally. Calm Mind has been kept of the analysis because Lucario doesn't mind constant switching, making Specs the better option. However, with Substitute, this can catch a few things off guard and really mess up common counters. I would use Inner Focus though; while the speed boost is nice if you managed to get flinched, Lucario does not like taking any hit, let alone losing a turn because of it. Very helpful to have, especially when Scarf Jirachi is capable of doing it twice before you pose a threat, which can leave a noticable mark (especially if you haven't/can't set up in that time).
 
One set I was trying out for fun and it worked pretty well is:

Porygon-Z
@ Life Orb/Leftovers/Salac Berry/Petaya Berry
Timid
Download/Adaptability
EVs: 4 HP/ 252 Spe/ 252 SpA

Move Set:
Shadow Ball
HP Fighting
Conversion
Substitute

Comment: The idea here is to switch in and use Substitute on the switch bluffing a Nasty Plot set and hopefully drawing something like Lucario or Infernape or some other Fighting type. Use Conversion as they likely break your sub with a Priority move or Close Combat and become a Ghost type. This nets you immunity to many priority moves and gives you a super strong Shadow Ball (as strong as Tri Attack) to attack with. Download is a more all or nothing ability as either both moves get a boost or neither do. Adaptability ensures Shadow Ball hurts a lot but HP Fighting will be left weak. Since there is no Nasty Plot, Life Orb is nice for power but Leftovers turns Porygon-Z into a more defensive beast able to make many subs to prevent status while swapping between Ghost and Normal types (HP Fighting counts as Normal for this). You can also run a Berry and sub down to activate it an try to sweep. Basically, you mess with your opponent's head by being able to switch types to fairly complimentary types while keeping un-resisted coverage and packing some solid power.

I think a similar set is mentioned in other options but this specific combo is much more defensive and boasts better type coverage at the cost of Nasty Plot.
 
One set I was trying out for fun and it worked pretty well is:

Porygon-Z
@ Life Orb/Leftovers/Salac Berry/Petaya Berry
Timid
Download/Adaptability
EVs: 4 HP/ 252 Spe/ 252 SpA

Move Set:
Shadow Ball
HP Fighting
Conversion
Substitute

Comment: The idea here is to switch in and use Substitute on the switch bluffing a Nasty Plot set and hopefully drawing something like Lucario or Infernape or some other Fighting type. Use Conversion as they likely break your sub with a Priority move or Close Combat and become a Ghost type. This nets you immunity to many priority moves and gives you a super strong Shadow Ball (as strong as Tri Attack) to attack with. Download is a more all or nothing ability as either both moves get a boost or neither do. Adaptability ensures Shadow Ball hurts a lot but HP Fighting will be left weak. Since there is no Nasty Plot, Life Orb is nice for power but Leftovers turns Porygon-Z into a more defensive beast able to make many subs to prevent status while swapping between Ghost and Normal types (HP Fighting counts as Normal for this). You can also run a Berry and sub down to activate it an try to sweep. Basically, you mess with your opponent's head by being able to switch types to fairly complimentary types while keeping un-resisted coverage and packing some solid power.

I think a similar set is mentioned in other options but this specific combo is much more defensive and boasts better type coverage at the cost of Nasty Plot.
Use Life Orb, because Porygonz just doesn't have enough power to use Leftovers. Conversion will rarely work on Porygonz's switch-ins, since Infernape wouldn't be tempted to come in. The Scarf Porygonz set, the most common one, easily OHKOs it. Two common switch-ins to Porygonz, Scizor and Blissey, both laugh at the set, as long as Blissey has an attacking move other than Seismic Toss.
 
tyranitar.png

Tyranitar @ Liechi Berry
~Sandstream
~Jolly
EV's: 4 Hp/252 Atk/252 Spd

-Dragon Dance
-Crunch
-Stone Edge
-Substitute

SubDance Tyranitar, a set I came up with and have been testing with great success. It comes in on a resisted attack, Dragon Dances on the switch, subs down to a Liechi Boost and sweeps. Simple. Obviously this works best with Magnezone support, or else you'll get stopped by Lucario/Scizor/Skarmory all the time. But once those threats are removed, there's really not much to stop this thing.
 
I think you're a little misguided here about taking on dragons. That's going to require you to sacrifice 1 and 1/2 Pokemon, considering you can force the outrage. Jirachi cannot directly switch into Outrage if you lure it either, taking 63.34% - 74.49% from +1 LO Mence. If it's not locked then you get slammed by EQ, so otherwise you have to sacrifice just to get it in. Either way this set is not practical for taking on Dragon's, and Ice Punch isn't doing much for the set. There are better ways to take out MixMence anyways (and he likely won't even stay in), who isn't even all that common.

If you catch Heatran on the switch with Thunder (not that I support randomly spamming it), you'll do 41.49% - 48.92%, not factoring in a miss or chance of not getting paralyzed. All in all your set is very obsurd, it can work, but I wouldn't recommend or nor sponsor it (really gimmicky).

The set is pretty gimmicky but its actually been very reliable even after they've seen what the set holds. I don't recommend it to anyone who doesn't like the idea of relying on hax.

Ice punch is more of a check and it probably only works because of the rest of my team. I typically use Flygon and my other pokes to deal with dragons but if one outrages on me and KO's I bring in Jirachi for the garunteed finish. I use it reactively rather than proactively most of the time.

And with Heatran, you don't stay in after Thundering on the switch. It's hit or miss on the paralyze. But most heatran are easily handled by anyone else after being paralyzed.

I've been using the set for a couple months now and I can attest to its usefullness. There are countless games where Jirachi handles 4/6 pokemon on their team and I only really have to work around 1 or 2 before sitting pretty.
 
So I'm trying to get back into the game after taking a year+ off. Here's a neat little latias set that I've been toying around with.

Latias @ Petaya/Salac Berry
4HP/252SpAtk/252Spd
Timid (-Atk, +Spd)
- Calm Mind
- Substitute
- Dragon Pulse
- Hidden Power Fighting/Hidden Power Fire

Dragon Pulse+HP Fighting/Fire give excellent coverage dealing atleast neutral to everything. I can't really decide between fighting and fire though, cause hp fire hits scizor/heatran hard but hp fighting hurts tyranitar/heatran. Sub blocks any of the opponents attempts at spoiling your fun with twave/toxic, while also giving you something to hide behind while youre calm minding, and also lowering you down to activate your petaya/salac boost.
 
Lead Torterra (don't lol).

torterra.png



Torterra @ Occa Berry
Adamant
252 Hp, 252 Atk, 4 Def

~Earthquake
~Wood Hammer
~Stealth Rock
~Roar/Protect/Leech Seed

Well, this is it. Basically, this counters or takes care of most of the common leads today. Some damage calculations:

Earthquake vs.

252 Hp/8 Def Neutral Nature Metagross:

70.05% - 82.42%
(2HKO)

80 Hp Neutral Nature Jirachi:

88.92% - 104.71% (low chance for a OHKO, otherwise 2HKO)

240 Hp/48 Def Neutral Nature Tyranitar:

70.57% - 83.04%
(2HKO)


Min Hp/Def Heatran w/ Shuca Berry:

95.99% - 112.96% (likely OHKO!)

Wood Hammer vs.

240 Hp/48 Def Neutral Nature Tyranitar:

84.54% - 99.50% (2HKO, but Earthquake will be preferred because of recoil)


Min Hp/Def Neutral Nature Azelf

88.32% - 103.78%
(possible OHKO)


Min Hp/Def Neutral Nature Aerodactyl

90.37% - 106.31%
(possible OHKO)


I've omitted some results for obvious OHKO's, like Infernape and Swampert, but then again, Torterra will not be able to handle Infernape if it runs Focus Sash. Also, Bronzong might be a slight problem. But the point is, Torterra just sets up Stealth Rock, while Bronzong does nothing against it, and Torterra starts shuffling with Roar.

Also, it might not be able to kill Sashed Azelf and Aerodactyl, so you can either Stealth Rock and switch to Gyarados or another pokemon to set-up or you can, for Aerodactyl's case, Wood Hammer it while it Stealth Rocks, and Stealth Rock while it does nothing, then switch in a pokemon that counters it and can set-up since Aero will die once it switches in again due to SR anyway. Same thing for Azelf, though it'll be riskier since Azelf 2HKOs with FB/Flamethrower even with Occa Berry.

The best thing about Torterra is that it laughs off most hits that common lead pokemon can deal, like from Metagross, Tyranitar, Swampert (not running Ice Beam, most Swampert that are leads don't run Ice Beam iirc), Aerodactyl, Bronzong, Jirachi (barring U-Turn) and others. Gengar isn't that common any more and you can just SR and run.

The only leads that might pose some problems to this Torterra might be Infernape and Mamoswine.


P.S. I do realize that this Torterra set isn't new, but I'm sure it isn't commonly used as a lead and I think that it definitely deserves more play.
 
So I'm trying to get back into the game after taking a year+ off. Here's a neat little latias set that I've been toying around with.

Latias @ Petaya/Salac Berry
4HP/252SpAtk/252Spd
Timid (-Atk, +Spd)
- Calm Mind
- Substitute
- Dragon Pulse
- Hidden Power Fighting/Hidden Power Fire

Dragon Pulse+HP Fighting/Fire give excellent coverage dealing atleast neutral to everything. I can't really decide between fighting and fire though, cause hp fire hits scizor/heatran hard but hp fighting hurts tyranitar/heatran. Sub blocks any of the opponents attempts at spoiling your fun with twave/toxic, while also giving you something to hide behind while youre calm minding, and also lowering you down to activate your petaya/salac boost.

Heatran is immune to fire moves thanks to flash fire. However, I believe that on a calm-mind Latias, recover is almost always the superior choice since after a few calm minds you'll be able to absorb even super effective special attacks easily. I don't know how much effective this set would be, but if I were you, then I would try surf in the last slot: it hits both TTar and Heatran for super effective damage and gives perfect neutral coverage along with dragon pulse (only Empoleon resists this combo in OU).
 
Lead Torterra (don't lol).

torterra.png



Torterra @ Occa Berry
Adamant
252 Hp, 252 Atk, 4 Def

~Earthquake
~Wood Hammer
~Stealth Rock
~Roar/Protect/Leech Seed

Well, this is it. Basically, this counters or takes care of most of the common leads today. Some damage calculations:

Earthquake vs.

252 Hp/8 Def Neutral Nature Metagross:

70.05% - 82.42%
(2HKO)

80 Hp Neutral Nature Jirachi:

88.92% - 104.71% (low chance for a OHKO, otherwise 2HKO)

240 Hp/48 Def Neutral Nature Tyranitar:

70.57% - 83.04%
(2HKO)


Min Hp/Def Heatran w/ Shuca Berry:

95.99% - 112.96% (likely OHKO!)

Wood Hammer vs.

240 Hp/48 Def Neutral Nature Tyranitar:

84.54% - 99.50% (2HKO, but Earthquake will be preferred because of recoil)


Min Hp/Def Neutral Nature Azelf

88.32% - 103.78%
(possible OHKO)


Min Hp/Def Neutral Nature Aerodactyl

90.37% - 106.31%
(possible OHKO)


I've omitted some results for obvious OHKO's, like Infernape and Swampert, but then again, Torterra will not be able to handle Infernape if it runs Focus Sash. Also, Bronzong might be a slight problem. But the point is, Torterra just sets up Stealth Rock, while Bronzong does nothing against it, and Torterra starts shuffling with Roar.

Also, it might not be able to kill Sashed Azelf and Aerodactyl, so you can either Stealth Rock and switch to Gyarados or another pokemon to set-up or you can, for Aerodactyl's case, Wood Hammer it while it Stealth Rocks, and Stealth Rock while it does nothing, then switch in a pokemon that counters it and can set-up since Aero will die once it switches in again due to SR anyway. Same thing for Azelf, though it'll be riskier since Azelf 2HKOs with FB/Flamethrower even with Occa Berry.

The best thing about Torterra is that it laughs off most hits that common lead pokemon can deal, like from Metagross, Tyranitar, Swampert (not running Ice Beam, most Swampert that are leads don't run Ice Beam iirc), Aerodactyl, Bronzong, Jirachi (barring U-Turn) and others. Gengar isn't that common any more and you can just SR and run.

The only leads that might pose some problems to this Torterra might be Infernape and Mamoswine.


P.S. I do realize that this Torterra set isn't new, but I'm sure it isn't commonly used as a lead and I think that it definitely deserves more play.

I was just about to post that. I use that as my lead, beating up pretty much every other bulky lead. Swampert and Heatran are typically OHKOed, Metagross is outsped due to minimal investment and 2HKO. HaxRachi can be a bitch, especially if they have Ice Punch, but other than that he is really the best anti-lead ATM imo. Aerodactyl stands no chance, and I would run Stone Edge since it really helps against Salamence switchins, looking for a free DD, who you can finish off later with a priority attack. Hippowdon is also 2HKOed by Wood Hammer, and he can't do shit back, so typically Stealth Rock is the way to go against that matchup. I can honestly say Torterra is the best lead I have used ATM, however, your spread needs some optimization in order to contend like my own. Atleast 148 Speed EVs are necessary to outrun 32 Spe Metagross(the most speed I have seen Adamant ones run), or else you will be Exploded on(not good). 108 HP allows for greater survivability against Ice Shards and the rest in attack for massive damage output. You really don't want to mess around with him once he is in the Overgrow range, as anything that doesn't resist is going to be 2HKOed by Wood Hammer(tho admittedly killing yourself).

EDIT: Also note that it beats Infernape leads if they opt to use Stealth Rock turn 1, as you Wood Hammer to remove their Sash without activating Blaze, then Earthquake to finish them off. PS: That pic makes Torterra look... weird.
 
Torterra @ Occa Berry
Adamant
108 Hp, 252 Atk, 148 Spe

~Earthquake
~Wood Hammer
~Stealth Rock
~Stone Edge


I think this would be the preferred set, if someone wants to write this up for analysis im sure that would be appreciated. Im happy to do it if no one else wants to.
 
Torterra @ Occa Berry
Adamant
108 Hp, 252 Atk, 148 Spe

~Earthquake
~Wood Hammer
~Stealth Rock
~Stone Edge


I think this would be the preferred set, if someone wants to write this up for analysis im sure that would be appreciated. Im happy to do it if no one else wants to.

Agreed. Stone Edge pairs incredibly well with his STAB moves, hitting every pokemon except Bronzong for neutral damage. I think the EVs might need to be optimized, but those were working for me pretty well.
 
Plus, considering some people run Heatproof Bronzongs these days, you might be able to EQ them.

Although there's plenty of levitating Brozong still around.....
 
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