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New and "creative" moveset/EV spread thread. Mk. 4

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^^^ But the problem is that the odds of 2 Hydro Pumps hitting is less than the chance of 1 focus blast.

I do agree that Fire Blast is a good option.
 
Trick Room
Hydro Pump
Fire Blast
Ice Beam / Hidden Power Electric [Grass Knot?]
For first I need to say that Slowking doesn't learn Hydro Pump like his cousin Slowbro, so unfortunately this option is impossible. With Hydro Pump I would choose your moveset for sure. I chose Flamethrower just for accuracy and it OHKoes Scizor anyway. However argument with Fire Blast OHKOing Weavile is good enough to consider it over Flamethrower. 85% accuracy is much better then 70% of Focus Blast. With Hydro Pump gone, Focus Blast unfortunately is a must and that's why I chose those moves. I think I'll go probably with TR/Psychic/Fire Blast/Focus Blast. I think nothing walls those three moves. However bulky waters and physics are a bit annoying right now, but this set is not supposed to beat them anyway.

In regards to Tyranitar, Surf does more than HP Fighting anyways (142.5 x 2= 285, vs HP Fighting 70 x 4 = 280). So if you were going to use Surf over Psychic, don't bother with HP Fighting, use Focus Blast. Flamethrower should still 2hko Weavile...
I chose Focus Blast anyway. And Slowking must OHKO his counters or it's really dead, as Weavile will easily OHKO Slowking back, so if I go with Flamethrower, Focus Blast really can't be replaced. And you convinced me for Fire Blast, so I'm going to drop Flamethrower.

Anyway thanks for your comments. I appreciate it.
 
He has Substitute as an option for Raichu in slot 4... Wont enigma berry heal 25% when a substitute breaks? Effectively recovering all HP lost from using the Substitute. Perhaps due to Substituting on an opponent's switch to an EQ user (say Aggron), Raichu can attack them with say Brick Break for Super Effective damage, while Aggron *if it survives* EQs the Substitute. After breaking the Substitute, Enigma Berry could activate. Ultimately allowing Raichu to finish it off, and then Substitute again

If Enigma Berry heals behind Substitute when someone attack Raichu for super-effective damage I see this set being quite viable, but I would drop Quick Attack. Without STAB it doesn't do anything important here and Raichu, especially in NU is fast enough to not use priority move and substitute is another factor which secure you from priority attacks and some random Scarf users. So yeah, I would definately drop Quick Attack. I would put in Quick Attack slot that HP Ice or Grass Knot, depending what I prefer to counter. Grass Knot for Sandslash and Marowak (and some other bulky grounds) or HP Ice for Bulky Grassers.
 
So hi Smogon. I lurk a lot, don't post much. This is my first real contributive post, so it's probably really, really stupid. I just don't know it yet. BTW, I would say this moveset belongs in UU or NU.

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Moveset Name: Recovery sweeper (couldn't think of anything better)
Raichu @ Enigma Berry
Ability: Static
EVs: 252 Atk/252 Spe/4 HP
Jolly Nature (+Spe, -SpA)
~ Volt Tackle
~ Brick Break
~ Quick Attack
~ Substitute/Hidden Power Ice (still working on this one)

The idea is to use Raichu as a counter to what seems to me an Earthquake-heavy meta. Yes, Magnet Rise does the job just as well, but this moveset will actually recover HP with a little luck. Essentially, with a good base speed, 252 speed EVs, and a Jolly nature, Raichu will go first a lot of the time. Especially since Infernape is not an issue in the lower tiers. The first move against most Pokémon should be Volt Tackle, which will likely do a fair spot of damage, but with heavy recoil. Then, since loads of Pokémon use Earthquake to deal with Electric types, presuming Earthquake is used, Raichu will not only avoid damage, but RECOVER HP as a result of Enigma Berry. The other moves are really just filler.

Quick Attack is important to deal with Focus Sash'd Pokémon before Stealth Rock is in play. Brick Break is just... there, as a decent powered Physical move that can deal damage if Raichu can't take any more recoil from Volt Tackle. I'm still looking for ideas on that last move, if anyone wants to help.

Note that this is simply a creative moveset that I don't think anyone's tried before, and I'm seeing what you guys think.

EDIT: Fuck, I don't know what I'm doing. >_<
Wouldn't focus punch make better use of the fighting moveslot then brick break, since you're behind a sub anyways. Replacing hp ice for quick attack would only improve type coverage, and 90 base speed is enough in NU.
 
Wouldn't focus punch make better use of the fighting moveslot then brick break, since you're behind a sub anyways. Replacing hp ice for quick attack would only improve type coverage, and 90 base speed is enough in NU.

Focus Punch will work only once, because opponents next time won't let you set it up to use it with good effect and if opponents second switch can't be seriously hurt with Volt Tackle and Quick Attack/Grass Knot/HP Ice, ur screwed. Focus Punch fits much better pokemon, which are bulky or don't need that much coverage in his attacks. And Raichu has 100 base speed, which makes a difference.
 
weezing.png


Weezing(M)@Life Orb
Nature:Quiet/Modest
Ability:Levitate
Ev's:252HP/4Def/252SpA
-Sludge Bomb
-Fire Blast/Flamethrower
-Thunderbolt
-Explosion/Pain Split

Introducing, LO Weezing, functions similar to LOMilotic. Been using it on my Bulky Offense team and it's very effective. It's typing and bulk allow it to come into Fighters/Torterra/Drapion/Steelix and fire off strong special attacks. When Chansey comes in or Weezing is ready to go out with a bang, explode. Now your Espeon, Ninetails, whatever can sweep. Pain Split can be useful if you don't have Wish support. Shadow Ball can also be put if you want to hit Mismagius and Psychics harder.

Ev's can be tailored to your needs, really. This ones simple max/max for a mix of bulk and power.
 
Smeargle @Focus Sash
EVs: 252 Atk / 252 Spd / 4 HP
Nature: Jolly
- Imprison
- Stealth Rock
- Baton Pass
- U-turn

This thing works as a pseudo-anti lead. Imprison on anything slower that would try setting up stealth rocks and Ninjask, stopping it's goddamn Baton Pass short. Otherwise use U-turn. This thing is the anti-Ninjask strategy :D
 
Doesn't Taunt do everything you want Imprison to do and more?And then you could dump BP for something better like Spore, or dump uturn for a stat up to BP
 
He Protects first turn, subs second, even if you Imprison, he 2HKO's you with X-Scissor, and if you switch out, he can Baton Pass because you lose Imprison. Even if you pass with Smeargle, he can keep setting up on whoever comes in with Sub/Protect until Imprison wears off.

Replace it with Spore, then you Block on the first turn (usually SR) then Spore them to sleep, pass to someone who can set up. Then again, that's hardly "new" or "creative" as it's been in use for a long time.
 
I would run Explosion on that Smeargle, to prevent Azelf/Metagross from screwing you. Metagross has to Meteor Mash, since you prevent it from setting up rocks AND exploding.
 
Why would Azelf/Metagross explode on Smeargle in the first place when any other attack of theirs will 2HKO Smeargle? Also, Azelf is faster than Smeargle and will be able to get Stealth Rock up before Imprison anyway.
 
If Enigma Berry heals behind Substitute when someone attack Raichu for super-effective damage I see this set being quite viable, but I would drop Quick Attack. Without STAB it doesn't do anything important here and Raichu, especially in NU is fast enough to not use priority move and substitute is another factor which secure you from priority attacks and some random Scarf users. So yeah, I would definately drop Quick Attack. I would put in Quick Attack slot that HP Ice or Grass Knot, depending what I prefer to counter. Grass Knot for Sandslash and Marowak (and some other bulky grounds) or HP Ice for Bulky Grassers.

Sadly, Enigma berry doesn't work behind Substitute.

http://www.smogon.com/dp/moves/substitute

Enigma Berry, Jaboca Berry, and Rowap Berry do not activate on a Substituted Pokemon.

That makes this set unviable, as Raichu isn't going to take an Earthquake from just about any Pokemon and live.
 
Just a little set I came up with for Registeel that really takes people by surprise. I first used it as a Blaziken/Fire lure, but now I have upgraded it to deal with the coming of Dugtrio.

registeel.png

Registeel(?)@Expert Belt
Nature:Careful
Ability:Clear Body
Ev's:252HP/248Atk/8Spe
-Substitute
-Iron Head/Focus Punch
-Earthquake
-Ice Punch/Toxic/Explosion

Yes, you read correctly. Substitute. This helps ease prediction immensely, and helps against slower pokemon like Slowbro that try to status you. For some reason people switch in Blaziken on Registeel, that's when you set up a sub. Then you EQ it for the KO! Same with Dugtrio, who'll have more balls to switch in because he's immune to Thunder Wave, Ice Punch him to hell. Ice Punch is also useful as it makes this a great counter to Roserade and any Altaria. Iron Head for STAB and makes him yet again a good check for Missy. The moves can be moved around any way you please, but Earthquake usually stays atleast for me because my teams are slower so Blaziken's a bitch. Toxic can be used so Registeel can stall out bulky waters like Slowbro and Recover Milotic. Explosion is always a good choice, especially since this Registeel is more offensive. Ev's for bulkyness and power. 8 ev's in Speed to outspeed 4 Spe Chansey and Iron Head it to death. Because of the added offense, pokemon like Azumarill and Hariyama that could've set up a sub on you before can't. Moltres is still annoying.

EDIT:Focus Punch for Chansey/coverage.

Here are some damage calcs:

Earthquake vs 0/0 Rash Blaziken = 89.04% - 104.98% OHKO with SR

Earthquake vs 192/0 Adamant Arcanine = 65.31% - 76.96% 2HKO. Unfortunately this is a bit more bulkier then other fires

Earthquake vs 40/0 Timid Houndoom = 114.95% - 135.22% OHKO

Earthquake vs 0/0 Modest Magmortar = 95.53% - 112.37% High chance to OHKO

Earthquake vs 4/0 Adamant Toxicroak = 92.21% - 108.44% With rocks it's almost a guaranteed OHKO

Ice Punch vs 252/0 Calm Roserade = 75.00% - 88.27% OHKO with just a little bit of damage beforehand, and this is the bulkiest variant you'll find.

Ice Punch vs 40/0 Jolly Dugtrio = 117.65% - 138.46% OHKO

Ice Punch vs 72/0 Adamant Altaria = 106.80% - 125.89% OHKO

Ice Punch vs 56/200 Timid Sceptile = 55.93% - 65.76% 2HKO

Ice Punch vs 0/104 Timid Yanmega = 48.88% - 57.51% High chance to OHKO with rocks up.

Ice Punch vs 212/252 Impish Torterra = 55.47% - 65.36% The most defensive of Torterra are 2HKO'd.

Ice Punch vs 0/4 Adamant Torterra = 87.61% - 103.02% The increasingly popular RP Torterra will be OHKO'd after just a smidge of prior damage, while it fails to OHKO you.

Iron Head vs 48/0 Timid Mismagius = 55.68% - 65.57% 2HKO

Iron Head vs 4/0 Timid Espeon = 55.88% - 65.81% 2HKO

Iron Head vs 0/252 Calm Chansey = 33.70% - 39.78% Meh. A bit better then the standard. Can work if you get lucky flinches or TS is up.

Iron Head vs 40/0 -1Def Adamant Hitmonlee = 99.20% - 116.73% If it comes in on Sub and CC's, it's OHKO'd next turn.


Thoughts??
 
If I were you, I'd try subbing out Iron Head for ThunderPunch or Focus Punch. It's purely theorymon, but if you're behind a Sub, Focus Punch will deal significantly more damage than Iron Head, and ThunderPunch completes the BoltBeam combination.
 
Thunderpunch is a lesser option IMO. The only notable hit is on Azumarill, as Milotic and Slowbro can take it anyday. Focus Punch seems like a decent enough option, I think. But it'll only really work for one hit, after that they'll just smack the sub.
 
True, but Subpunching works so well with other Pokemon, it's worth a mention, imo.

Besides, getting rid of Chansey is always a relief, no matter if the move is geared specifically towards her; there's always a time when it'll come in handy. I mena, would you pass up a 150 BP move combo, even if it is neutral?
 
Mmkay, i'll add it to the set. I was just a bit reluctant because without Iron Head getting rid of Mismagius and Espeon would be harder. And Mismagius is way more common.
 
376.png

Metagross @ Lum Berry
252 HP / 232 Atk / 12 Def / 8 Spe
Bullet Punch
Explosion
Meteor Mash
Earthquake

This Metagross is designed as a lead, and is not dissimilar to the one on the analysis. This Metagross has worked wonders for me, dropping Stealth Rock for the ability to beat more leads. Swampert is a good partner after exploding, as you essentially have another lead opportunity. Any makeshift lead can work, but focus sash leads may not be as good as Aerodactyl leads and the like will still get up Stealth Rock.

I personally like Lum Berry with the recent advent in usage of Roserade, Smeargle, and Scarf Breloom leads, effectively ruining all of their set ups.

With no Stealth Rock, you now have the ability to just blow up on Hippowdons, Swamperts, and other bulky leads that may interfere with a sweep later on. From turn one an explosion just may seem redundant, but elimiating a Swampert which may end a Dragon Dance Ttar or Salamence's sweep is always nice.
 
376.png

Metagross @ Lum Berry
252 HP / 232 Atk / 12 Def / 8 Spe
Bullet Punch
Explosion
Meteor Mash
Earthquake

This Metagross is designed as a lead, and is not dissimilar to the one on the analysis. This Metagross has worked wonders for me, dropping Stealth Rock for the ability to beat more leads. Swampert is a good partner after exploding, as you essentially have another lead opportunity. Any makeshift lead can work, but focus sash leads may not be as good as Aerodactyl leads and the like will still get up Stealth Rock.

I personally like Lum Berry with the recent advent in usage of Roserade, Smeargle, and Scarf Breloom leads, effectively ruining all of their set ups.

With no Stealth Rock, you now have the ability to just blow up on Hippowdons, Swamperts, and other bulky leads that may interfere with a sweep later on. From turn one an explosion just may seem redundant, but elimiating a Swampert which may end a Dragon Dance Ttar or Salamence's sweep is always nice.

The choice of item on Lead Gross is really dependent on what you need it to deal with. Occa Berry is the preferred item for dealing with the aforementioned Fire-types, but it is only of real use if you are also running Earthquake as well in order to do something back to them. With the given EV spread, Metagross will never be OHKOed by a Modest Life Orb Heatran's Fire Blast taking Occa Berry into account. If you choose to forego Earthquake for Meteor Mash, other Berries, such as Lum and Shuca, are viable choices as well. Lum Berry allows Metagross to take on Roserade, Yanmega, and Gengar leads, and also helps deal with the rare Hypnosis from Bronzong. It can also be very useful in healing Metagross of random burns and paralysis. Shuca Berry allows Metagross to take Earthquakes easier, but with its impressive Defense, they won't be OHKOing even without it.

Your set is already in the analysis.
 
Slowbro
Lurebro
dpmfa080.png

Trick Room
Flamethrower
Surf / Slack Off
HP Electric
Item : Leftovers
Bold Nature
252 Def / 252 SpAtk / 6HP
This set is meant to beat some of it's OU contenders, such as Gyrados and Scizor. With Trick Room, Slowbro can outrun all of these pokemon. Flamethrower OHKO's Scizor. HP Electric OHKO's Gyrados. Surf gets STAB, but you can use Slack Off if you want it to be a wall as well.
 
134.png

Substitute Vaporeon
60 HP/252 Def/196 SpA
Bold Nature
-Surf
-Substitute
-Wish
-Toxic/Baton Pass/Ice Beam


416 hp is a leftovers number, defense is maximized, the rest of the evs are in special attack, but as many special attack EVs can be moved into speed to outrun certain threats, but vaporeon wont be getting very far with its low base speed
sub prevents nasty status, and 104 hp is great vs blissey
for the last move, first, HP electric is not listed. toxic nails a lot of the stuff that hp electric would handle (gyarados and waters-tentacruel, tentacrel laughs at HP electric anyways) and a little more including swamperts and stuff, and can let you come on top vs blissey, ice beam handles dragons, and baton passing 104 hp subs can come in handy, and you can pass substitutes to better deal with what comes out, like passing to something that can take kingdra or can deal with tentacruel setting up tspikes in yo' face.
 
134.png

Substitute Vaporeon
60 HP/252 Def/196 SpA
Bold Nature
-Surf
-Substitute
-Wish
-Toxic/Baton Pass/Ice Beam


416 hp is a leftovers number, defense is maximized, the rest of the evs are in special attack, but as many special attack EVs can be moved into speed to outrun certain threats, but vaporeon wont be getting very far with its low base speed
sub prevents nasty status, and 104 hp is great vs blissey
for the last move, first, HP electric is not listed. toxic nails a lot of the stuff that hp electric would handle (gyarados and waters-tentacruel, tentacrel laughs at HP electric anyways) and a little more including swamperts and stuff, and can let you come on top vs blissey, ice beam handles dragons, and baton passing 104 hp subs can come in handy, and you can pass substitutes to better deal with what comes out, like passing to something that can take kingdra or can deal with tentacruel setting up tspikes in yo' face.

This is just the standard Baton Pass vaporeon with slightly different EVs
 
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