That's an awesome Quaggy set, kudos to you!
I would run Water Absorb over Damp on that Quagsire. That way you have a decent switch-in to Gyarados, Suicune, Empoleon, etc. and Encore them into a non-STAB move. Since you're Encoring every exploding lead anyway, Damp won't be that big a deal.
Ok, after looking at an overused leads thread i got an idea for this..
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Alakazam @ focus sash
Ability: inner focus
EV's:4 Hp/ 252 Spatk/ 252 Spe
Timid nature (+ Spe, -Atk)
-Hidden Power Fire
-Focus Blast
-Taunt
-Shadow Ball
Lead-kazam. I designed this guy to be a taunt lead(obviously) and to be faster than the other leads today, while killing off some of the other leads in todays metagame. Hidden Power Fire takes care of abomasnow, jirachi,metagross,and takes a decent chunk out of bronzong. Focus blast will hit aerodactyl, heatran, and tyranitar hard, if it doesn't score a KO. Shadow ball hits azelf. tuant is there because alakazam is so fast that it can beat most SR leads in speed. I think that this thing could potentially be alot of use. I'm working on a anti-lead for him at the moment, i will post it later, tell me what you think of this, thanks.
Well, here's my first attempt at a lead. Its not on smogon's page, so I'm assuming its not made yet. Well, here goes:
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Quagsire @ Leftovers
Ability: Damp
Nature: Relaxed
EVs: 252 Hp / 116 Def / 28 Sp A / 112 Sp D
Moves:
- Encore
- Earthquake
- Hydro Pump
- Ice Beam / HP Grass / Haze / Yawn
This looks really cool and I'd like to give it a try, but...I don't think Quagsire (or Wooper for that matter) learns Hydro Pump.
I thought he did, but I just re-checked it and I was wrong. Sorry guys.They don't, but Muddy Water could be used as a replacement most likely.
No, the other one had Solarbeam on it also. This one seems to be prolonging Heatran's survivalbility so it can Sunny Day more.^ wasn't that already discussed?
That Heatran looks like it would be setup fodder for many things. With Rest Talk and only one offensive move, it will only choose the offensive move 33% of the time while asleep. Lava Plume's 30% burn chance still gives things like DDMence ample time to set up since there is a good chance of never burning the opponent after using it twice or three times. Sleep Talk will also often choose Sunny Day when Sun is already set up, and that wastes turns.I've been using a Sunny Day themed team in OU recently and have had great success with a particularly bulky heatran which sets up Sunny Day time and again:
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Heatran
Moveset Name: SunnyTran
Move 1: Sunny Day
Move 2: Lava Plume
Move 3: Rest / Roar
Move 4: Sleep Talk / Dragon Pulse
Item: Heat Rock / Leftovers
Ability: Flash Fire
Natures: Bold
EVs: 252 HP/ 252 Def/ 4 SpA
This has longevity with the RestTalk combo or dragon pulse and roar for extra coverage and support instead. Lava Plume aids with the physical walling. Additionally the nature and EVs can be tailored to a specially defensive spread (252 HP / 4 SpA / 252 SpD). Lava Plume still helps with the stalling nature that burn will aid in and taking off damage each and rounding off "all-rounder" tanking capabilities with the attack drop of burn. However, Flamethower becomes a more powerful option here if physical walling isn't the user's aim...
Diglett (M) @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Protect
- Screech
- Stealth Rock
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This is my UU Lead Diglett.
Earthquake is stab
Protect to scout for Choice Items and Fake Outs
Screech to make the opposition Pursuit-bait and to juice up Diglett's Earthquakes
Steath Rock for obvious reasons
Arena Trap + Focus Sash gives me time to setup SR and Screech's.
As for Pursuit user.. I simply use LO Absol.
Since my contribution thread at the analysis workshop got closed.(due to my newb-ness at formatting,and prose errors on my part,not to mention infamiliarity around the boards.)
And i really want to share this set,might as well contribute it here.
Kingdra @ Scope Lens
Ability:Sniper
Nature:Modest
EVs:252 HP/252 SpA/4Sp.D
~Focus Energy
~Surf
~Ice Beam
~Draco Meteor
This is a gimmick set,designed to sweep with Sniper.
25% For 3x Critical Hit,is pretty good.
The EV spread allows you to take a couple of hits,and allows you to sweep 1 or 2 pokemon before dying.
Not recommended for serious battling,since you don't have DD,but if you're breeding,and you forgot Dragon Dance on your set,then this can be an alternative.
Surf offers more type coverage than dragon pulse and has STAB. Ice Beam hits every single dragon SE and most 4x, there's no need for Dragon Pulse.![]()
Pokemon Name: Lapras
Moveset Name: Thunder Dancing
Move 1: - Ice Beam
Move 2: - Rain Dance
Move 3: - Thunder
Move 4: - Dragon Pulse
Item: Damp Rock
Ability: Water Absorb
Nature(s): Modest
EVs: HP 175/SpA 252/Spd 252
Lapras can defeat dragon and flying types with ice beam and dragon pulse and rain dance plus damp rock makes the rain dance ever longer and thunder will by 100% accurate to hit it's target. If a water type attack attacks lapras water absorb will kick in and give lapras HP.
Diglett (M) @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Protect
- Screech
- Stealth Rock
---
This is my UU Lead Diglett.
Earthquake is stab
Protect to scout for Choice Items and Fake Outs
Screech to make the opposition Pursuit-bait and to juice up Diglett's Earthquakes
Steath Rock for obvious reasons
Arena Trap + Focus Sash gives me time to setup SR and Screech's.
As for Pursuit user.. I simply use LO Absol.
This thing has impossible EVs ._. The 192 HP/ 112 Def/ 160 SAtk/ 44 SDef listed in the analysis would be better to keep Gorebyss and Omastar from getting 2HKOs on it with HP Grass. As stated earlier Dragon Pulse gives redundant coverage, especially in UU where it would be used. Toxic or Sing for status, or Surf for STAB, would be better in the final slot.![]()
Pokemon Name: Lapras
Moveset Name: Thunder Dancing
Move 1: - Ice Beam
Move 2: - Rain Dance
Move 3: - Thunder
Move 4: - Dragon Pulse
Item: Damp Rock
Ability: Water Absorb
Nature(s): Modest
EVs: HP 175/SpA 252/Spd 252
Lapras can defeat dragon and flying types with ice beam and dragon pulse and rain dance plus damp rock makes the rain dance ever longer and thunder will by 100% accurate to hit it's target. If a water type attack attacks lapras water absorb will kick in and give lapras HP.