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New and "creative" moveset/EV spread thread. Mk. 4

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At least when I was using Lead Glalie long before you posted this set it had a surprise factor. Way to ruin it by posting...

Anyways Crunch isn't worth it b/c it still can't really hurt Uxie with it's defense.

What is worth it however is max speed/max attack and taunt so you can prevent slower leads from setting up rocks. With max speed and max attack a focus sash is ideal. Lum berry isn't worth it for just Roserade sleep powder when you can ice shard it before it sleeps you anyway. Focus sash let's you explode before you are ko'd in a lot of situations like if you want to vs those fire pokes.
 
This was completely out of the box and has been working for me on an alt account. There are still flaws to this but I found this to be the best spiker lead after Froslass. Got me a 1490 rating with a entry hazard offense team

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Cactrune - Anti Lead
@ Focus Sash
Adamant Nature (Atk+ / SpA-)
252 HP / 252 Atk / 4 Def

- Spikes
- Sucker Punch
- Focus Punch
- Protect

This set is without a doubt guarantees you one Spike. 115 Atk paired with a STAB priority is absolutely confusing to handle. Protect is mainly there to prevent Ambipom from breaking my Focus Sash. Sucker Punch + Spikes is a great combo because the fear of attacking this guy lets me throw in a layer of Spikes. Focus Punch is great to predict Registeel switch-ins looking for a free Stealth Rock (common switch-in from my experience). Spikes is already self explanatory, as it provides a fast tempo style of play. Let me go in depth to how I beat Top 10 leads:

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Uxie - This is far by the easiest to spike upon on. Being immune to Psychic is great, which means it has to rely on U-turn. I spike the first turn and Sucker Punch on the U-turn. Sometimes I find myself going for 2 layers

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Ambipom - Protect prevents it from removing sash, follow it up with Sucker Punch as most try to utilize Return or U-turn. If it has Return, I go for spikes the second turn as it switches out. If its Registeel, I usually go for Focus Punch as it uses Stealth Rock and finish off with Spikes. Basically, this has been the standard 2-man combo I've encountered from my experience. To top it off, I have 2 layers of spike, severly weakened Ambipom and a severely dented Registeel.

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Roserade - Never encountered one, but theorymoning, this is one of the tougher ones to handle. As I would rely on Spikes first and hope for a miss. If it decides to attack, I'll Sucker Punch second to remove sash.

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Yanmega - Spikes on Protect, Sucker Punch second, Spikes the third time on a switch out and predict from there. Basically I have, 2 Spikes and a weakened Yanmega.

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Moltres - Life Orb varients get Sucker Punch following up a layer of Spikes on a switch-out or on a Roost. If it Roosts, I use Sucker Punch again.

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Electrode - Aim for 3 Layers. If it uses Taunt for some reason, Focus Punch is next to deliver the finishing hit on Damp Rock versions

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Arcanine - Hates intimidate, has faster priority, I pair this badboy with a bulky water to take the hits. If I feel like I need to rush the game, I go and use Spikes and let someone take Extremespeed

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Lopunny - Spikes first to scout on what moveset its running. If its CB, I usually just Sucker Punch or switch-out. If its Flame Orb, I continue to lay down layers of spike.

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Mesprit - Spikes + Sucker Punch. If it U-turns, I get a free KO.

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Typhlosion - Sucker Punch to weaken Eruption, and spikes on a switch-out.

As you can see, most match-ups give me layers of spike and a dented Pokemon. Most of the time it comes down to great prediction.
 
Untested Moveset

CSD = Choice Specs Darkrai

Nature(s): Modest/Timid
Reccomended IVs: 31 Special Attack / 31 Speed
EV Spread:
Modest> 248 Special Attack/ 252 Speed
Timid> 252 Special Attack / 248 Speed
Item: Choice Specs

Moveset
Dark Pulse
Focus Blast
Thunder
Ice Beam

I basically started looking at this as a possible moveset for Darkrai when I saw nothing for Choice Specs in the Analysis. I thought that something using Choice Specs should be in there so I started work on this. This is still a Work In Progress moveset so I will be posting updates on it as I do more or get more calculations. That is the reason why it isn't in the Creative Movesets/EV Spreads thread and has it's own thread.

I've only done one set of Damage Calculations so far and that was for a Physical Wall Mewtwo covering both not having and having a Light Screen Support from another Pokemon.

[Damage calcs plus other stuff]

^_^

Sure its good, but really what does it have over Mewtwo or Palkia? Sure the extra speed is ok, but Palkia has great typing with a huge SpA and enough speed, and with STABd Draco Meteor i dont see much point in using Specs Darkrai. I mean think even Latios @ Soul Dew could fill this spot better, with the ability to reach 350 speed and huge SpA and still be able to switch moves, again with STABd Draco Meteor, Surf, Thunder? and the like. I just think that Darkrai should really only be used for Dark Void [bar Physical or Sub Attacking sets]
 
Choice Specs Darkrai is outclassed by Kyogre, Mewtwo and Palkia. And you can't spread sleep on it, like all the other Dakrai sets bar Choice Scarf.
 
Charge Beam Latias.

Latias @ Life Orb / Leftovers
Timid Nature(+Spe,-Atk)
188 HP / 252 Spe / 68 SAtk
-Charge Beam
-Recover
-Draco Meteor
-Surf

You guys may say that Calm Mind Offensive Latias is better than this,but this set has two advantages over the other.Vaporeon takes 30% from a non-boosted Charge Beam,and I am talking about the standard 188 HP / 252 Def / 68 Spe Bold or Calm.This variant of Latias can survive three Bullet Punches and two Extremespeeds from +2 Lucario,where the Offensive Latias fails to,due to the full investment in Spe and Special Attack.With 68 Sp Attack,Latias 2HKOs Heatran at minimum with Surf.Latias reaches 359 Speed,to tie with other +Nature max EVs base 110s or outspeed them ultimately.Draco Meteor was placed over Dragon Pulse as it utilizes Charge Beam's Special Attack boost very well.The move goes like this:Charge Beam up till +2 Special Attack and Draco Meteor.After +2,Draco Meteor does an average of 108% to Blissey,252 hp/252 def/4 sdef,Bold.After +2,Surf OHKOs Careful Tyranitar in the sand.It also OHKOs Heatran.Latias can survive two Ice Shards from +0 Weavile,non Banded.It can also threaten an OHKO with Surf after +1.Latias can serve as your team's counter to Infernape,Gyarados,Tyranitar and many others,though Tyranitar may Pursuit you.
Latias works better if you have Toxic Spikes support,Spikes support and Stealth Rock support.

This set works similarly to SubBoost Rotom,but Latias gets more coverage.
 
How much does Empoleon take from that?

Ok, I was thinking of this set for Swampy, but I need a rate here.

Set Name: Sub-Puncher
Swampert@ Leftovers
Torrent
Adamant nature (+Attack, -Sp. Attack)
252 HP/176 Attack/80 Defense

Substitute
Focus Punch
Earthquake
Ice Punch

Comments
This Swampert is designed to KO Blissey using 101 HP substitutes so Seismic toss cannot break its sub. It is not a OHKO, but you can have the option of going 252 Attack to have a chance of OHKOing Blissey with Stealth Rock up. As for the moves, Focus Punch is your Blissey killing move, while Earthquake gives you STAB and coverage. Ice Punch hits the Dragon's and nails flying types like Gliscor.

EV's and Nature
The EV's are meant to allow bulk and attacking power at the same time. Adamant nature for a nice boost to Swampy's attacks.

Other options: Not many, but Waterfall can be used to allow Water STAB, but you lose the ability to hit flying types. Stone Edge is another option. A suprise factor option is using Outrage, which can suprise the opponent and net a Dragon kill.

Like it? Hate it?
 
Charge Beam(with Life Orb):

+0 Charge Beam:'Defensive Duck'(252hp/92sdef calm) set:Empoleon :273 Atk vs 287 Def & 372 HP (50 Base Power): 90 - 108 (24.19% - 28.49%)
+1 Charge Beam:'Defensive Duck'(252hp/92sdef calm) set:Empoleon :409 Atk vs 287 Def & 372 HP (50 Base Power): 136 - 162 (36.02% - 42.47%)
+2 Charge Beam:'Defensive Duck'(252hp/92sdef calm) set:Empoleon :546 Atk vs 287 Def & 372 HP (50 Base Power): 180 - 214 (47.85% - 56.45%)

With 68 SpA EVs.
You can make 68 HP / 188 SpA / 252 Spe as EVs,but you survive 2 BPs and 1 ES only.
 
Swampert's Earthquake does the same amount of damage as Focus Punch and also has better coverage than Focus Punch. Using Focus Punch also makes you give up one moveslot to use Substitute, a moveslot that could be used for Toxic or Stealth Rock. As for beating Blissey, most people wouldn't leave Blissey in on Swampert out of fear of STAB Earthquake. Swampert also fears Toxic, so it is a shaky switch-in to Blissey.
 
They do the same damage when both are neutral, but the point of the set is obviously to get through Blissey, who takes 2x from Focus Punch. From my experience, most people will switch Blissey into Swampert all day provided they have enough health to have a chance to Softboiled/Wish as most Swamperts are EV'ed very defensively with little to no attack investment. As for it being worth it to use this Swampert to get through Blissey, I don't know, as I've never tested it, but if your team has trouble with Blissey, this could potentially be useful to bait it.
 
They do the same damage when both are neutral, but the point of the set is obviously to get through Blissey, who takes 2x from Focus Punch. From my experience, most people will switch Blissey into Swampert all day provided they have enough health to have a chance to Softboiled/Wish as most Swamperts are EV'ed very defensively with little to no attack investment. As for it being worth it to use this Swampert to get through Blissey, I don't know, as I've never tested it, but if your team has trouble with Blissey, this could potentially be useful to bait it.
It seems like if you are trying to break any Blissey that switches into Swampert the Choice Band or Curse set would work better. CB Pert outspeeds and 2HKOs Blissey and the Curse kind can set up on it easily.
 
Jirachi@??? (I need your help, I was thinking leftovers)
Iron Head
Body Slam
U-Turn
Wish

Body slam for paralys, and iron head for stab and the amazing 60% flinch rate to go with the paralys. Wish is to heal and U-turn is to get out of situations with hard pokemon for jirachi to beat, and pass wish to other pokemon on my team.

EDIT: nevermind, this is already in the analysis, sorry =(
 
The point of CSD is that most people EXPECT Dark Void and will switch in something to sponge sleep or uses Sleep Talk when it comes out at first and end up with a big surprise when the move either 2HKO's OR OHKO's (either Super Effective or Critical Hit) the opponent's Pokemon.
 
Wow can we lock this? These are generally terrible and people are blatantly ignoring the first post, not testing sets before posting, are posting sets that are on the analysis, or are just changing 1 move and calling it a new set.

Smogon can do better, maybe we just need to step back from this thread for a while.
 
yeah dudes, seriously you need to test sets, some may sound good, but until tested dont even bother.

@Swampert [SubPunch]
I guess he can work, but i would prefer toxic > Focus Punch, means that while not being able to damage some pokes, it can really wear down LO pokes or stall pokemon. I think this would work well with multiple entry hazards done, as sub can really turn people off their initial counter.
 
Hey everyone, I was wondering if I could get your opinion on this speedshuffling Tropius moveset I was planning to try on my Sunny Day team. Well, here goes:

Tropius
Item: Leftovers
Ability: Chlorophyll
Nature: Timid
EVs: 252 HP / 6 Def / 252 Spe

Attacks:
Solarbeam
Rest
Sleep Talk
Whirlwind

This Tropius is designed for use only after spikes, toxic spikes or stealth rock have been set up and sunny day has been activated. With the given EVs Tropius should have a speed of around 221 which is then doubled by chlorophyll to around 442. Spam solarbeam until you take some damage then rest and use sleep talk. Since sleep talk can't choose solarbeam as an attack you will automatically use whirlwind which, since it was chosen by sleep talk loses its super low priority. Switch around the opponent for two turns, racking up the spikes/toxic spikes/stealth rock damage then start over again. Solarbeam may be ignored completely if you just want to infinitely shuffle the opponent's team until the sunny day boost wears down. You may also baton pass speed boosts to tropius instead of using sunny day but then solarbeam becomes pretty much useless.

I'm not sure if the given EV's give it the best hp/def/sd combination or if a yache berry might be a better alternative for tropius but perhaps you guys could help me with that? The same moveset can also be done on a Shiftry but Shiftry has more weaknesses and lower defensive stats.

I haven't tested it because I don't use Shoddy and the other thread I started got closed telling me to post this here... Sorry, I just want some opinions.
 
Charge Beam Latias.

Latias @ Life Orb / Leftovers
Timid Nature(+Spe,-Atk)
188 HP / 252 Spe / 68 SAtk
-Charge Beam
-Recover
-Draco Meteor
-Surf

You guys may say that Calm Mind Offensive Latias is better than this,but this set has two advantages over the other.Vaporeon takes 30% from a non-boosted Charge Beam,and I am talking about the standard 188 HP / 252 Def / 68 Spe Bold or Calm.This variant of Latias can survive three Bullet Punches and two Extremespeeds from +2 Lucario,where the Offensive Latias fails to,due to the full investment in Spe and Special Attack.With 68 Sp Attack,Latias 2HKOs Heatran at minimum with Surf.Latias reaches 359 Speed,to tie with other +Nature max EVs base 110s or outspeed them ultimately.Draco Meteor was placed over Dragon Pulse as it utilizes Charge Beam's Special Attack boost very well.The move goes like this:Charge Beam up till +2 Special Attack and Draco Meteor.After +2,Draco Meteor does an average of 108% to Blissey,252 hp/252 def/4 sdef,Bold.After +2,Surf OHKOs Careful Tyranitar in the sand.It also OHKOs Heatran.Latias can survive two Ice Shards from +0 Weavile,non Banded.It can also threaten an OHKO with Surf after +1.Latias can serve as your team's counter to Infernape,Gyarados,Tyranitar and many others,though Tyranitar may Pursuit you.
Latias works better if you have Toxic Spikes support,Spikes support and Stealth Rock support.

This set works similarly to SubBoost Rotom,but Latias gets more coverage.

You're kidding about Blissey, right?

According to Libelldra:

319 SpAtk (+2)(140 Base power, and STAB) vs 714 HP and 307 SpDef : 57 - 67 %.

So no, it doesn't OHKO Blissey, and has only a small chance of 2HKOing her.
 
There isn't any chance of a 2hko, as you forgot about the -2 from the draco meteor.

I calculated it after factoring in SR, and I did take into consideration the -2.

It comes to ~ 28.5 - 33.75% after the -2, and clearly there is a chance of a 2HKO, albeit a tiny one.
 
Kind of gimmicky set due to having to keep Sunny Day up while also setting-up an Agility (it's good for Sunny Day teams in need of a late game sweeper though), but I was bored.

UU Sunny Day Agility (yeah, fail name lol)
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@ Life Orb
Ability: Flash Fire / Intimidate
Nature: Modest
EVs: 240 HP / 252 SpA / 16 Spe
- Agility
- Fire Blast
- SolarBeam
- Dragon Pulse

You need Sunny Day support to make this work. After an Agility, Arcanine will outrun Timid Scarf Roserade with the given Speed EVs. Fire Blast is Arcanine's main STAB, and can even 2HKO Chansey after switching into Stealth Rock twice (I think Leftovers won't make it happen though D:). SolarBeam 2HKOs Milotic, Slowbro, Blastoise, etc. Dragon Pulse 2HKOs Altaria, Ninetales, non-defensive Flareon, and the like (the latter two need SR). You don't need Agility, but it is helpful against offensive teams. The one Pokemon that this set has a big problems is special defensive Flareon.

Don't even try Flare Blitz (even with Leftovers), after some battles, I died after only a few attacks.

Calcs:

Fire Blast vs no HP / max SpD Calm Chansey: 243 - 286 (37.91% - 44.62%)

Flash Fire boosted Fire Blast vs no HP / max SpD Calm Chansey: 364 - 429 (56.79% - 66.93%)

Fire Blast vs max HP / no SpD Uxie: 277 - 327 (78.25% - 92.37%)

Fire Blast vs max HP / 120 SpD Thick Fat Miltank: 201 - 237 (51.02% - 60.15%)

Fire Blast vs 80 HP / no SpD Thick Fat Hariyama: 262 - 309 (58.35% - 68.82%)

Fire Blast vs 80 HP / max SpD Careful Thick Fat Hariyama: 171 - 202 (38.08% - 44.99%)

Flash Fire boosted Fire Blast vs 80 HP / max SpD Careful Thick Fat Hariyama: 255 - 301 (56.79% - 67.04%)

SolarBeam vs max HP / 4 SpD Milotic: 258 - 304 (65.48% - 77.16%)

SolarBeam vs max HP / 4 SpD Slowbro: 372 - 438 (94.42% - 111.17%)

Dragon Pulse vs max HP / 56 SpD Calm Altaria: 192 - 228 (54.24% - 64.41%)

Dragon Pulse vs no HP / 4 SpD Ninetales: 116 - 137 (40.42% - 47.74%)

Dragon Pulse vs 76 HP / no SpD Flareon: 107 - 127 (36.90% - 43.79%)

Thoughts?
 
C-C-C-Combo

Cloyster
@ King's Rock
Ability: Skill Link
EVs: 252 Atk/4 Def/252 Spd
Adamant nature
- Ice Shard
- Explosion/ Surf
- Icicle Spear
- Spike Cannon
---

This is what Cloyster is meant to be used for... C-C-C-Combo-ing and Flinch Haxing its opponents to death. Thanks to Skill Link Cloyster is able to hit 5 times with Spike Cannon or Ice Spear giving him roughly a 50% Chance to Flinch anything slower than it. Ice Shard is for picking off Yanmega and Roserade. Surf is for Steelix but if you don't care about him just use Explosion for a guaranteed dent into something.
 
I loke this one:

Name: Hustler

Togekiss @ Power Herb
Adamant / Hustle
-Extremespeed
-Sky Attack
-Recycle/Roost
-Brick Break
252 Atk / 252 Spe / 4 HP
 
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