This was completely out of the box and has been working for me on an alt account. There are still flaws to this but I found this to be the best spiker lead after Froslass. Got me a 1490 rating with a entry hazard offense team
Cactrune -
Anti Lead
@ Focus Sash
Adamant Nature (Atk+ / SpA-)
252 HP / 252 Atk / 4 Def
- Spikes
- Sucker Punch
- Focus Punch
- Protect
This set is without a doubt guarantees you one Spike. 115 Atk paired with a STAB priority is absolutely confusing to handle. Protect is mainly there to prevent Ambipom from breaking my Focus Sash. Sucker Punch + Spikes is a great combo because the fear of attacking this guy lets me throw in a layer of Spikes. Focus Punch is great to predict Registeel switch-ins looking for a free Stealth Rock (common switch-in from my experience). Spikes is already self explanatory, as it provides a fast tempo style of play. Let me go in depth to how I beat Top 10 leads:
Ripped from last page
Uxie - This is far by the easiest to spike upon on. Being immune to Psychic is great, which means it has to rely on U-turn. I spike the first turn and Sucker Punch on the U-turn. Sometimes I find myself going for 2 layers
Ambipom - Protect prevents it from removing sash, follow it up with Sucker Punch as most try to utilize Return or U-turn. If it has Return, I go for spikes the second turn as it switches out. If its Registeel, I usually go for Focus Punch as it uses Stealth Rock and finish off with Spikes. Basically, this has been the standard 2-man combo I've encountered from my experience. To top it off, I have 2 layers of spike, severly weakened Ambipom and a severely dented Registeel.
Roserade - Never encountered one, but theorymoning, this is one of the tougher ones to handle. As I would rely on Spikes first and hope for a miss. If it decides to attack, I'll Sucker Punch second to remove sash.
Yanmega - Spikes on Protect, Sucker Punch second, Spikes the third time on a switch out and predict from there. Basically I have, 2 Spikes and a weakened Yanmega.
Moltres - Life Orb varients get Sucker Punch following up a layer of Spikes on a switch-out or on a Roost. If it Roosts, I use Sucker Punch again.
Electrode - Aim for 3 Layers. If it uses Taunt for some reason, Focus Punch is next to deliver the finishing hit on Damp Rock versions
Arcanine - Hates intimidate, has faster priority, I pair this badboy with a bulky water to take the hits. If I feel like I need to rush the game, I go and use Spikes and let someone take Extremespeed
Lopunny - Spikes first to scout on what moveset its running. If its CB, I usually just Sucker Punch or switch-out. If its Flame Orb, I continue to lay down layers of spike.
Mesprit - Spikes + Sucker Punch. If it U-turns, I get a free KO.
Typhlosion - Sucker Punch to weaken Eruption, and spikes on a switch-out.
As you can see, most match-ups give me layers of spike and a dented Pokemon. Most of the time it comes down to great prediction.