Decided to make a DPP nom since signups for classic just started.
Murkrow B to A-
Murkrow is one of the fastest Pokemon in the tier. 91 speed lets it outspeed almost everything in the tier except for Kadabra, Diglett, Yanma and Grovyle, but Sucker Punch always kills Kadabra and Diglett in 1 hit and has a high chance to kill Yanma and Grovyle. Brave Bird 2hkoes or 1hkoes almost every Pokemon in the tier bar Physical Defensive Gligar, Metang and Lairon, but Murkrow has room for either Heat Wave or HP Ground/Ice which means that Murkrow doesnt really have any safe switchins. Pursuit lets Murkrow trap Misdreavous, Kadabra and its really nice for chipping other Pokemon that it forces out.
252 Atk Life Orb Murkrow Brave Bird vs. 0 HP / 4 Def Golbat: 255-301 (87.6 - 103.4%) -- 25% chance to OHKO
252 Atk Life Orb Murkrow Brave Bird vs. 0 HP / 0 Def Misdreavus: 288-340 (110.3 - 130.2%) -- guaranteed OHKO
252 Atk Life Orb Murkrow Brave Bird vs. 4 HP / 0 Def Vigoroth: 231-273 (76.4 - 90.3%) -- guaranteed 2HKO
252 Atk Life Orb Murkrow Brave Bird vs. 252 HP / 252+ Def Gligar: 133-157 (39.8 - 47%) -- guaranteed 3HKO
252 Atk Life Orb Murkrow Brave Bird vs. 252 HP / 252+ Def Wartortle: 160-189 (49.6 - 58.6%) -- 99.6% chance to 2HKO
4 SpA Life Orb Murkrow Hidden Power Ice vs. 252 HP / 0 SpD Gligar: 328-388 (98.2 - 116.1%) -- 87.5% chance to OHKO after Leftovers recovery
4 SpA Life Orb Murkrow Hidden Power Ground vs. 252 HP / 0 SpD Lairon: 400-472 (123.4 - 145.6%) -- guaranteed OHKO
4 SpA Life Orb Murkrow Heat Wave vs. 248 HP / 20 SpD Metang: 192-228 (59.4 - 70.5%) -- guaranteed 2HKO after Leftovers recovery]
To carry on in Quagg's stead, I wanna place some nominations forward for the DPP metagame, seeing how the tour is coming up and it's been under the radar for a quite a bit and hopefully, this can provoke discussion and encourage more people to try out this oldgen since it's being overshadowed by everything else.
Kadabra A- to A/A+
After playing some games as of late, Kadabra is honestly one of the best mons in the meta imo and I think we've overlooked its capabilities. It's the fastest unboosted mon in the metagame and the strongest special attacker we have. In a tier lacking Eviolite, Kadabra is capable of completely just destroying teams due to how DPP is just a less bulkier meta and everything is really frail. Maybe because stuff like Sneasel, Electabuzz and Magmar were overshadowing Kadabra, the DPP Council (myself included) put this thing lower because its threat level was lower than the aforementioned mons. Now that we've dealt with those a while back, Kadabra is pretty uncontested rn, having no real defensive checks or counters whatsoever and requires you to actually have speed control/Murkrow or you risk losing the entire game (and speed control isn't really hard to have in DPP.)
Kadabra @ Life Orb
IVs: 2 Atk / 30 SpA / 30 Spe
- Energy Ball
- Shadow Ball
- Hidden Power [Fire] / Hidden Power [Fighting]
Psychic can 2hko everything that doesn't resist it. Shadow Ball beats Misdreavus, Energy Ball bops Marshtomp and the Hidden Powers are pretty customisable depending on what you need to hit. Spdef Bronzor has a 70% chance to get 2hko by HP Fire and handles Metang (which walls you otherwise) and HP Fighting deals with any Lairon set.
Grovyle B to B+/A-
Everyone who's faced me in DPP knows I like to use Grovyle and I'm not particularly biased, this thing is actually good. Physical Grovyle is actually better than Special for one reason only. Swords Dance. Boosting in DPP means killing everything in sight and since Grovyle is tied to be the second fastest unboosted mon with Diglett and Yanma, it does a pretty good job at being a Swords Dance sweeper. Physical SD is able to bypass would-be checks like Spdef Rose, Golbat and Metang and Grovyle has good matchups against every mon in the S and A ranks outside of Piloswine and Kadabra. It's much more reliable than Croconaw as a SD mon so a change in rank should reflect this.
I'll do a quick RMT while I'm at it. Monferno is the most versatile mon in the tier and lead is pretty good. Being able to always set up rocks against opposing teams is amazing since our only form of hazard removal is Wartortle. Taunt stops any lead slower eg Metang from setting up rocks and Overheat is just a strong nuke against anything that doesn't resist.
The star of this team is SD Grovyle (which I just nominated to be higher). As I've mentioned, being one of the fastest mons in the tier has its benefits when setting up and Grovyle is just a huge threat imo. Leaf Blade checks common stuff like Wartortle and Marshtomp, Double Edge is a strong move that lets Grovyle beat Roselia and Golbat and Low Kick gets the Steels like Metang which is 2hko at +2 quite easily.
Marshtomp is my physdef tank, its most notable job is checking the best mon in the tier Monferno and also mons like Diglett and Gligar. Not much else to say.
Meditite is really strong. A shame HJK is only 100BP in gen 4, if it was 130, probably would've banned it. Either way, Band is a decent breaker that can easily 2hko any physdef mon in the tier which includes Wartortle and Marshtomp and essentially has no switchins.
Gligar is one of the best scarfers, if not the best scarfer thanks to it keeping up momentum with U-turn, causing switches, being faster than common scarfers like Monferno and good damage output. Its natural physical bulk also allows it to come on stuff like Staravia (rip reckless), Monferno and Vigoroth.
Finally we've reached our only hazard control option, Wartortle. I've liked to run speedy tortle sets for beating Roselia down with Zen Headbutt, which is Wartortle's biggest pain. Other than that, its pretty common to run this so yeah.
Doing some noms in preparation for a pre-classic VR update. Also requesting sample teams from anyone kind enough to lob one. If you have a sample team, you can either submit it publically here or pm it to me, cheers. Will probs close this request in like a week.
A to A+
Missy has gotten a lot better post-Pawn. It no longer has such a need to run either Wisp or HP Fighting to pressure Pawn and prevent setup, which heavily opens it up to run a multitude of potent sets. From standard breaking NP sets, with good coverage options, to WilloHex, to bulkier stallbreaker Taunt, Pain Split sets, to even Mean Look Perish Song sets, it has all the tools needed to threaten every playstyle in the tier. It also has the added bonus of completely walling the standard setup Munch set and bulkier Taunt sets also beat Duosion, which is very nice. Better than the A rank mons rn imo.
A to A-
Spikes are still good, and the choice of Taunt/Roar for bulkier setup mons is nice. It also no longer has to worry about Pawn setting up on its standard sets. However, it is far too passive and either loses to or is unable to do much to many higher ranked threats, it's not an A rank mon anymore.
B+ to A
Munchlax has gotten much better post-Pawn, as it no longer has to worry about trying to setup before Pawniard does. Current Chip Away filler Curse Rest sets are very dangerous, allowing Munchlax to sit on and break through teams. A good base 85 attack means that, even when uninvested, offensive checks such as Monferno do not appreciate switching into it. It also serves as solid counterplay to the multitude of special threats in the tier, and can beat psyshock Duosion sets. Overall, definitely worthy of a rise. It loses to encore support and usually has to pick between which ghost it can hit, but it is better than B+ post-Pawn.
A- to A
Duosion has turned into a beast post-Pawn. The standard double dance set has seen a lot of usage post-Pawn, and has become a lot more dangerous with one less premier Dark-type in the tier. In addition, less standard but still viable CM two attacks sets such as Thunder or Signal Beam work quite well to lure other Dark-type walls. It can still be shut down and stopped by Encore, Trick, phazing, Taunt to some extent etc, but it is a much bigger threat post-Pawn and deserves a raise.
B+ to A
Vullaby has gotten much better post-Pawn. It can now Defog freely without worry of Defiant, does not have to worry about letting Pawn SD up on it, and acts as a fantastic wall, Knock Off user, and hazard remover in one Mon. Also is a Dark-type, which is quite valuable in the current meta. It is far better than B+, definitely deserves A now.
B+ to B
Marsh has dropped since the last time this VR was updated. It faces heavy competition as a Stealth Rock user from the likes of Clefairy, Monferno, Gabite, Metang etc, and even faces competition as a defensive Water-type from Frillish. While its still a decent defensive wall and check and it has good 4th move options, it's too passive and susceptible to chip to make good use of it. Should be dropped.
B+ to B
Monferno is still fantastic, and now both Duosion and Munchlax are better setup Pokemon in the current tier. It can still act as a decent setup Pokemon or SpDef wall, but it gets walled by too much to be effective at either.
B to B-
Sorry Arctic but this mon is not great rn, incredibly difficult to fit onto a team and very lacklustre, should get bumped down.
B- to C
Its Defog + Rocks niche is not needed in the current meta, and there are better Rockers and defensive Water Pokemon in the tier
B- to C
Ok SpDef wall. Curse sets are outclassed by better setup Pokemon, offensive special attacker is ok but far too difficult to fit on a team, there are better special attackers.
B- to C
Still walls Roselia and is a decent Defog user but most teams would prefer Vullaby.
C+ to B
Eel probably should have been higher than C+ for a while, but post-Pawn meta has helped it somewhat, since Pawn could usually setup on standard Eel sets. Eel is a pretty good pivot rn, with access to very useful early game wall chipping and softening moves in Knock Off and Super Fang. No weaknesses, an immunity to Spikes, and access to both Volt Switch and U-turn makes it a very useful utility mon, plus it can check common threats such as Staravia, Rufflet, Kadabra etc. when defensively invested.
C- to C+
Dom's defensive resttalkvoltscald set is pretty good rn. It benefits from not being Pawn setup 70% of the time anymore, and serves as a good pivot and check to dangerous Pokemon such as Monferno and Frogadier.
Other council member noms:
C+ to B (ik u said B- but B opens up an extra rank to vote it to)
Frillish up to B-, it's like the best Defensive Monferno check with reliable recovery. Has Taunt means it isnt complete setup fodder and thererore it doesnt insta lose to like duo or munch. Burns or Toxics to cripple common switchins. Benefitted a lot from Pawn going but I feel it was already underranked before.
B+ to A
B to B+
A- to B+
As part of an overall ORAS rankings clear-up, any Pokemon which has not been nommed but is in the B- or below rank will be put on the voting slate and placed anywhere between UR to B by the council members. Many Pokemon in the lower ranks haven't moved since ORAS was created before NFEPL 3, and I think ORAS is now developed enough to make the lower ranks more defined and accurate.
ORAS VR update should be out before ORAS Classic R1.
I'll just add some thoughts about DPP nfe that i gathered a bit while playing and make some nominations. In my eyes, dpp is a really centralised tier around the top mons and theres only a small room for inovation. Thats why i feel like the A ranks need some repositioning.
A to A- I do think hes reliable at trapping but at what cost? You run sash or scarf to trap a specific pokemon but you dont get anything else out of it. Hard to put on a team unless you really need a specific mon gone. A- sound like a goodish placement
A to A- Really good offensive typing and one of the only good spikers in the tier., hazard setter that beats wortortle. And thats where the good traits end. The tier being really offensive gives rose a really hard time to even get in, and spikes arent too valuable with the high amount of levitating mons.
A- to A Best AoA in the tier. TTK already said a lot about dabra and i completely agree. Biggest weakness is being easly trapped, i can see pursuit be a lot more common if dabra starts to get usage
A- to A The only good spinner and hes doing his job so well (no tentacruel, youre not good). I love this mon, it can run a lot of filler moves besides the classic surf/spin combo like seismic toss,ice beam, protect, aqua jet, forseight and toxic.
B+ to A/A- Incredibly strong in such a frail meta, has a strong priority move, is able to trap and has a good movepool on both attacking sides. This mon will 99% get a kill but the only downside is, hes going down with you. You will get 1 or maximal 2 kills but you will die to recoil in the proccess, still an amazing move with decent speed. (read quags post)
Now this is something a bit more controversial but i would put
from A+ to S. Missy can do it all. Anti lead, pivot, scarfer ,set up sweeper, spin blocker and do all your house chores. Missy can be slapped on every team with ease (Taunt missy is my go to lead atm). Wisp support is really valuable against its common switches and missy's good movepool can make switching in a hard task. Really good in the meta and I can see it being in S rank.
I wrote this all out of my head in about 20mins so if you find any errors lemme know
Whilst lead Yanma has sort of fallen off, I think Yanma's one of the best late game wincons at the moment due to its dual STAB moves basically hitting every common Pokemon for at least neutral damage. Speed Boost in conjunction with Protect means it can reliably outspeed the entire unboosted metagame, making it difficult to revenge kill particularly in the late game if the opponent has not preserved Piloswine or Murkrow (assuming they have either). Its incredible speed backed up by the high roll nature of Hypnosis and Air Slash flinches means that it can be incredibly difficult to deal with for teams since would be checks can be "haxed" past with relative ease, and these checks aren't particularly reliably either with how the majority of the meta is extremely frail and how many bulkier Pokemon are relied on to check multiple offensive threats. Overall I believe Yanma is incredibly strong right now, and its insane speed tier lets it revenge kill other Pokemon as well as perform an effective cleaning role.