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np: BW OU Suspect Testing Round 9 - Rock You Like a Hurricane

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It may take a good deal of prediction to get Tornadus-T in on your typical HO team but once he is in it is a lot harder for the opponent to choose what to bring in as Torna just has to click Hurricane most of the time and has the speed to make up for almost any misprediction. Unless, of course, their check is healthy enough to eat a Hurricane but that will only happen once, maybe twice.
 
How is any of this relevant? Half of OU can U-turn / Volt Turn on their switch ins.



Examples please? You mean Blaziken that had perfect movepool and mixed attacking stats and speed boost?! Yep, that is it for the OU bans that are frailer than Tornadus-T. You also failed to neglect typing. Tornadus-T's typing isn't the great at all defensively. Grass / Ground / Fighting resists, yet all of them care Ice Move / Rock move that OHKO you as coverage. Even the Celebi / Ferrothorn that you should be safe switching into can carry Thunder Wave. This guy is quite tricky to get in at times.
Not every U-turn/Volt Switch user has a whole bunch of counters that are easily worn down by SR, trapped and so on. And then ther's that confusion chance of Hurricane that can screw you over.

Furthermore, Blaziken couldn't switch in easily most of the time as well, as did Skymin, Deo-A, Thundurus and co. So yeah....
 
@Vemane:

Life Orb Latias is the most common Latias set, with at least 184 SAtk investment. Not 0 SAtk. Rotom-W runs 28 SAtk as well (although thats not gonna matter x3), and I'm pretty sure Celebi also runs some kind've investment as well.

CM Jirachi sometimes runs Psyshock, which should be doing more to Smeargle imo, but if your reffering to utility that thing is Iron Head fucked.

I'm not saying your point is right / wrong, just pointing these minor calcs out. Especially Latias, I mean the CM set is rarely used (only set with no investment I've seen).
 
@Vemane:

Life Orb Latias is the most common Latias set, with at least 184 SAtk investment. Not 0 SAtk. Rotom-W runs 28 SAtk as well (although thats not gonna matter x3), and I'm pretty sure Celebi also runs some kind've investment as well.

CM Jirachi sometimes runs Psyshock, which should be doing more to Smeargle imo, but if your reffering to utility that thing is Iron Head fucked.

I'm not saying your point is right / wrong, just pointing these minor calcs out. Especially Latias, I mean the CM set is rarely used (only set with no investment I've seen).

Actually, the most common is (by far) calm mind:
Latias |
+----------------------------------------+
| Abilities |
| Levitate 100.000% |
+----------------------------------------+
| Items |
| Leftovers 66.639% |
| Life Orb 17.450% |
| Light Clay 4.153% |
| Choice Specs 3.274% |
| Choice Scarf 2.328% |
| Expert Belt 1.353% |
| Other 4.803% |
+----------------------------------------+
| Natures |
| Timid 65.724% |
| Bold 15.128% |
| Modest 7.661% |
| Calm 6.388% |
| Hardy 2.573% |
| Other 2.526% |
+----------------------------------------+
| EV spreads |
| 252/0/0/4/0/252 27.302% |
| 4/0/0/252/0/252 15.654% |
| 252/0/252/4/0/0 6.826% |
| 252/0/4/0/0/252 4.064% |
| 0/0/0/252/4/252 3.159% |
| 252/0/0/4/252/0 2.413% |
| Other 40.582%

| Moves |
| Dragon Pulse 70.041% |
| Calm Mind 59.821%

But I was referring, in general, just how weak all of these "fantastic" pokemon are that often serve as special walls/pivots, yet people are calling zapdos complete shit because of how "weak" it is.
 
But I was referring, in general, just how weak all of these "fantastic" pokemon are that often serve as special walls/pivots, yet people are calling zapdos complete shit because of how "weak" it is.

I think you are forgetting the most important weak special walls:

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Seriously though all these people shitting on Zapdos don't know what they have talking about. I have used Zapdos extensively and it is an excellent check / counter for Venusaur, Breloom, and Scizor. It literally slices through rain teams like no bodies business. Yes it is rocks weak, but if you can keep rocks off the field, is an excellent pokemon.
 
I don't get it? Why is everybody automatically dismissing a scarfer as a way to deal with Torn-T? Especially Jolteon!!! Even LO Jolteon does a good job if you have determined its not scarfed. True, it can't come in, but as a revenge kill it does fantasically at forcing Torn-T out. Then you can blast whatever comes in with Thunder. Also, as most rain teams have a fairly decent weakness to Electric, (Politoed, Torn-T, some rain abuser (eg Keldeo), Tentacruel) it shouldn't be that hard to elimate the few resists, (eg Ferrothorn) if you can trap it with a Magnezone. Also, by forcing it out, if SR is up, then Regenerator leaves really no net gain, and so when it comes back in, you can just hit it again. Also, someone that switches in will NOT have Regenerator, and therefore, will be worn down!
 
I don't get it? Why is everybody automatically dismissing a scarfer as a way to deal with Torn-T? Especially Jolteon!!! Even LO Jolteon does a good job if you have determined its not scarfed. True, it can't come in, but as a revenge kill it does fantasically at forcing Torn-T out. Then you can blast whatever comes in with Thunder. Also, as most rain teams have a fairly decent weakness to Electric, (Politoed, Torn-T, some rain abuser (eg Keldeo), Tentacruel) it shouldn't be that hard to elimate the few resists, (eg Ferrothorn) if you can trap it with a Magnezone. Also, by forcing it out, if SR is up, then Regenerator leaves really no net gain, and so when it comes back in, you can just hit it again. Also, someone that switches in will NOT have Regenerator, and therefore, will be worn down!

First of all, you're underestimating Regenerator. Yes, you aren't gaining 33% every switch if the opponent has SR up, but you ARE gaining 8%, which I think is still pretty nice. Not to mention that Tentacruel is a fantastic partner for Tornadus-T, and can easily spin away rocks. Because of all of this, simply forcing a switch on Tornadus-T just isn't enough to call it a counter, and "checks" don't really work on Tornadus-T for this exact reason. Jolteon is a problem for Tornadus-T not because it can force him out, but because Electric is usually a really good type against rain teams. This means there won't, realistically, be many things that WILL want to switch into Thunderbolt/Volt Switch.
 
Because forcing Tornadus-T out doesn't do anything for you. How well a typical rain team can fight a Jolteon isn't what we are looking at. You need a find a way to stop Tornadus-T from Hurricane spamming holes into your team and revenge killing alone will never fix that. (unless, of course, Tornadus is all that is left)
 
I'm going to take a moment to point out how stupid this post, as well as all of the ones like it, are.

cut most of the quote out to keep this post short.

Zapdos is not a good switch in to breloom. If you think it is, you are an idiot. Even if breloom isn't running Low Sweep (Which I personally run), Bullet Seed still does a ton of damage to you.

And look at the first set listed for breloom
http://www.smogon.com/bw/pokemon/breloom

Low Sweep is one of the main options, and stone edge is slashed. Even if it isn't running stone edge, you can still be spored after you use Low Sweep.

252 Atk Life Orb Technician Breloom Low Sweep vs. 252 HP / 0 Def Zapdos: 110-129 (28.64 - 33.59%) -- 0.2% chance to 3HKO

so you switch in to Breloom and get Low Swept and you're too slow to retaliate.

So if SR is up then you get this.

252 Atk Life Orb Technician Breloom Low Sweep vs. 252 HP / 0 Def Zapdos: 110-129 (28.64 - 33.59%) -- guaranteed 3HKO after Stealth Rock

252 Atk Life Orb Technician Breloom Bullet Seed (3 hits) vs. 252 HP / 0 Def Zapdos: 135-165 (35.15 - 42.96%) -- 87.89% chance to 2HKO after Stealth Rock

If Breloom is Adamant natured, you don't even stand a chance.

You're throwing stats around when these statistics aren't exactly indicative of much. At least do a bit of research before you go around insulting people

And HP Ice is still on roughly 1/5 of Tornadus-T's. It's still common enough.
 
So um, whats this Zapdos discussion supposed to achieve?

Fact #1: Zapdos is mediocre in OU. Sure it has niche value in checking some threats like SE less Breloom (and you need Sleep Clause to be active), RP Landorus (Special), and Scizor, but by and large its not that great in OU. Period. I don't want to see posts saying Zapdos is amazing nor do i want to see posts which say its "utter shit" since it has niche value in checking a few things, Its mediocre and thats that.

Fact #2. In a 1v1 scenario Zapdos will beat Torn. In an actual battle, Zapdos countering Tornadus-T is a little suspect (provided Stealth Rock is up) since Tornadus can U-Turn a couple of times forcing you to bring Zapdos in and take SR damage, and then facing a Terrakion or whatever the Tornadus-T user switches in. Then it can eventually go for the 2KO (after its U-Turns twice or so) via Hurricane. Don't bring up the argument of "but I can predict the U-Turn of Torn-T" because the Risk / Reward is too high. Sure, you can bring in your Breloom or something on a U-Turn, but tbh if that happened id be more amused that you risked your Breloom on a 50/50 when you had a better option in Zapdos. So, a good Zapdos player might be able to beat a shitty Torn player, and a good Torn player will be able to beat Zapdos against a shitty Zapdos player. If both players are good it comes down to the skill and judgement shown on both sides although personally id still reckon Tornadus-T edges out Zapdos if both players are skillful. ALso remember that being SR weak, Zapdos has much more of a chance to get luckfucked by Hurricane, which has a 30% chance of inflicting confusion. This is BAD news to Zapdos since if it fails to Roost (via confusion hax), then Torn wins. Jirachi has a little bit of leeway (although not much) but Zapdos really hates the confusion hax.

Point #1. Even working on the assumption that Zapdos does counter Tornadus-T... so what? This thread has recently been full up with Zapdos and Stunfish suggestions, which only further the pro ubers argument. If you are seriously harping on about Zapdos being the amazing counter to Tornadus-T doesn't it say something about how hard Tornadus-T is to handle that you are using shit like Stunfish to beat this thing? I remember people brought up Rotom-H as an awesome counter / check to Genesect. Is Rotom-H medocre? Yes, did it stop Genesect from becoming uber? No. Basically, if you want to convicne people that Tornadus-T is OU, you might want to bring up OU viable counters (no Rotom-W does not directly counter) or true a new line of argument. Just a thought.

Lastly a few quick points directed at Vemane -_-

1. Your Jirachi calc is incorrect and misleading, Iron Head will do more. Don't give me this bullshit about Thunder for the "60% para chance" or whatever, you are testing a pokemons damage output, thats it. Don't mislead by calcing Jirachi using a non STAB move when it has one available.

2. Don't bring Latias into it, You know damn well Latias runs a CM set which actually boosts its damage output over Zapdos eventually. Sure initially it hits harder than Zapdos, but Latias isn't "spamming" and uninvested Dragon Pulse, its going to set up Calm Mind instead. Your comparison is flawed (again).

But I was referring, in general, just how weak all of these "fantastic" pokemon are that often serve as special walls/pivots, yet people are calling zapdos complete shit because of how "weak" it is.

Then they are incorrect, as its not weak, most quality players can tell you this. However it is poor against non rain teams as Sun and Sand both have excellent weapons to use against Zapdos. For example Sun is known for having powerhouses such as Victini and Volcarona, even Ninetales can throw out a WoW which with Stealth Rock can really hamper its ability to check Venusaur. Sand has the powerful Terrakion (one of the most threatening pokemon in the game and defiantly something you don't want to give free switchs too), as well as Stone Edge being more common (from Tar and yes, Sand Force Landorus (RP is more common but Sand Force is still seen (57% vs 42%) and utterly destroys Zapdos). Zapdos is even commonly using Thunder in your calculations and posts, making it weather reliant and even more of a handicap vs Sun and Sand. Zapdos has use against Rain, no-one disputes this, its potentially strong vs Rain (although if you lack Heat Wave ur spike / Leech fodder for Ferrothorn and if you lack Roar shit like Sub CM Jirachi is going to set up). but outside of rain, yea, its not as good.

Basically, can people stop crapping on Zapdos (calling it weak is a bad argument) or overhyping it (seriously, some of these posts make Zapdos sound like its the fucking saviour of mankind or something). Lets call it what is is, a mediocre pokemon in OU that has a fair matchup against rain. Lets move the Zapdos discussion on, its been discussed to death and encouraging shitty posts by both sides of the Ban / Don't ban Torn discussion.

Ta
 
Because forcing Tornadus-T out doesn't do anything for you. How well a typical rain team can fight a Jolteon isn't what we are looking at. You need a find a way to stop Tornadus-T from Hurricane spamming holes into your team and revenge killing alone will never fix that. (unless, of course, Tornadus is all that is left)

Does forcing it out not achieve this? It can't spam Hurricane if its not on the field. And honestly, no one's responded to this. You're all talking about Torn-T as if its the only poke that matters on a team! Other stuff will take Stealth Rock damage, and Torn-T U-Turning either lets you set up, or hit someone that comes in. If there are no ground types on the opposing team, then Jolteon can even threaten with a supereffective Volt Switch on the Torn-T as well, keeping some momentum.
 
The problem is that anything and everything can be on Torna's team so trying to guess at how much damage Jolteon can do to the rest of the team is pointless. Especially with rain that has been more effective than the other weathers simply because almost none of it's abusers need rain to be dangerous. Jolteon isn't dealing with Tornadus, it's just switching in to force it out no more than once or it comes in after a kill. Either way, something has had the misfortune of eating a Hurricane to the face and, odds are, it will happen again in the future. (although, most likely to something else)
 
Does forcing it out not achieve this? It can't spam Hurricane if its not on the field. And honestly, no one's responded to this. You're all talking about Torn-T as if its the only poke that matters on a team! Other stuff will take Stealth Rock damage, and Torn-T U-Turning either lets you set up, or hit someone that comes in. If there are no ground types on the opposing team, then Jolteon can even threaten with a supereffective Volt Switch on the Torn-T as well, keeping some momentum.
Yeah, too bad it gets out undamaged while taking a pokemon down. The other mons you're talking about can counter your Jolteon (such as Ferrothorn) or force it out and possibly give Tornadus another switch in. Which would lead to a cycle of getting it forced out after a kill. Spinning apparently doesn't exist either.

Edit:Ninjasked
 
Because forcing Tornadus-T out doesn't do anything for you.

I object to this statement. Everyone seems to assume that Regenerator means switching out costs you nothing. Sure, you can't wear it down with Stealth Rock, but forcing Tornadus-T out does do something for you. It forces Tornadus-T to switch in at somepoint later, and gives you a chance to nail it on that future switch. And Tornadus-T has a hard time switching in against many Pokemon. Ice and Rock are common coverage types, and hit Tornadus-T super-effectively. Anything with Thunder wave can permanently cripple Tornadus-T, and rain-boosted Water attacks still pulverize it. To switch it in you have to predict a switch or send it in on a KO, or be certain that whatever you're switching in on won't punish you hard for doing so. Even neutral attacks can do a number on Tornadus-T, as, while its defenses are not exactly bad, they aren't too good either.

TL;DR Forcing Tornadu-T out makes the opponent have to predict to bring it back in.
 
The problem (as many others have said, and you have ignored) is that to bring something that can force it out you have to sacrifice something else to a hurricane. This wasn't a problem against tornadus-i because at the very least it took 10 damage from lo and 25 from sr, so it did take some damage - unlike torn t
 
@ Ningildo, I specifically said in a previous post that a trapper (eg Magnezone) could deal with Ferrothorn. Also, you're assuming that Tornadus-T has a chance to switch in. As the above poster mentioned, Torn-T is hard-pressed to switch in on powerful neutral moves, rain boosted STABs, etc and has no chance against a faster scarfer (eg Jolteon) if it is on the offensive. Everyone's talking about how Tornadus-T can destroy an opponents team (which is true, if they are unprepared) but with a combination of faster scarfers or priority users and offensive pressure, Tornadus-T isn't as big a threat as you all make it out to be. For example, I use Sash+Endeavor Mamoswine. Threatens it with Ice Shard and then when at 1HP fucks slower wall pokes (like the aforementioned Ferrothorn) with Endeavor + Ice Shard as it switches in. Then a fast scarfer can clean up.
 
Just to add to what clubbing said, it's a lot harder to force out Tornadus-T than it is to bring it in. There isn't much predication can do to get your revenge killer in as either it can eat a Hurricane or it can't. You can only really try to switch-in on Superpower or its filler move which rarely ever need to be used on a switch to do their job.
 
@ClubbingSealClub, I'm afraid I don't understand. I thought the general consensus was that Pokemon like Jirachi and Rotom-W, as well as other options such as Jolteon, Magnezone, and Zapdos if I choose to use it, could come in on Hurricane and threaten Tornadus-T out. So why would I have to sacrifice something else to a Hurricane? Also, U-turn is an option I also possess, I can predict a switch to Tornadus-T and send in a Scarfer or Priority user to force it out. And I may be mistaken, but I thought that a Scarfer was widely regarded as a nessecity on teams, and that U-Turn and Volt Switch were commonly used by some top OU Pokemon, and that priority was also fairly common.
 
has no chance against a faster scarfer (eg Jolteon) if it is on the offensive.

Why the hell would you use scarf Jolteon, who is not only the fastest thing in the tier, but also outspeeds Tornadus-t naturally?

[Mamoswine] Threatens it with Ice Shard and then when at 1HP fucks slower wall pokes (like the aforementioned Ferrothorn) with Endeavor + Ice Shard as it switches in. Then a fast scarfer can clean up.

252SpAtk Life Orb Tornadus Therian (Neutral) Hurricane vs 0HP/0SpDef Thick Fat Mamoswine (Neutral): 94% - 112% (342 - 405 HP). Guaranteed 2HKO. 69% chance to OHKO (Guaranteed OHKO after Stealth Rock).

So Mamoswine can't switch in. Meaning that you have to sack something and try to revenge kill it. But if it switches out, you're in a checkmate position, as now you have to sack something else to get in Mamoswine safely in. Great check, eh?
 
@ Shokwav, I meant in worse case scenario (speedwise) if Torn-T was scarfed, which would require scarf on my side. However, LO Jolteon works just as well if it isn't. Not overly hard to determine if the opponent is scarfed or not though.

I clearly stated Sash + Endeavor Mamoswine, and why am I required to switch in? Am I not allowed to come in after a kill? Isn't that the only way Torn-T can come in? After I kill something? Wait no, that's not possible. Torn-T has perfect bulk and can tank anything. Dear god, 79/80/90 is just amazing.

Also, if I do switch in, I'm NOT in a checkmate position. Again, I clearly stated I have Sash+Endeavor. So whatever comes in get promptly taken out with Endeavor + Ice Shard (providing I'm at the low HP through the calc you generously provided for me.) Also, I can threaten it out with Ice Shard (providing its not at full).

screw it... i gg... it's Uber... w/e
 
I'm curious as to how you guys are so easily getting Tornadus-T in every match. It is pretty much a designated revenge killer.

Let's recap:

99% of the time, Tornadus-T is in it's pokeball until it is raining.

Now, he resists Bug / Grass / Fighting, and is Immune to ground.

So when exactly does he get in?

Looking down at the usage pokemon and common sets of things you could potentially get him in on, what does Tornadus-T really switch into?

Scizor - CB U-turn / Superpower. Scizor never spams Superpower, and U-turn goes to a counter. Scizor can also be SD. You arent switching into him.

Ferrothorn - you can come on on some moves, but it could Leech Seed, Thunder Wave or Gyro Ball. You aren't switching into him.

Heatran - you can switch into the weaker ones due to rain, but you also don't OHKO them either. Most players wouldn't attempt this.

Breloom - you can switch into him, but you could also die. After SR, BP + Mach Punch would kill, he could Spore you on the switch, or hit you with Low Sweep / Stone Edge.

Garchomp - Choice Earthquake is never spammed. You could potentially come in on a Swords Dance or an Earthquake, however this is risky because even an unboosted Outrage OHKOs.

Terrakion - LOL. Do or die. Scarf Close Combats don't hurt if rocks are removed, but Band doesn't feel too nice.

Forretress - he could Spike, but he could also Gyro Ball or Volt Switch. Have fun!

Tentacruel - you don't OHKO him and you could switch in on a Spin or something, but he does massive damage with Scald.

Volcarona - this depends on the set. Leftovers you are generally good, as you sort of wall them in rain and can out-muscle with Hurricane.

Infernape - Stone Edge / U-turn and you are made irrelevant

Mamoswine Earthquake? - Good luck with that.

Skarmory - you can switch in on him but what can you do back? It actually would just beat you down with Brave Bird.

Venusuar - You just lose to him :(

Deoxys-Defense - Fair. However, he usually leads so you aren't threatening your opponent so much.

Blissey / Chansey - LOL, watch for Thunderwave

Jellicent - you can switch in to Taunt / Wisp / Recover, but Scald hurts alot in the rain and you don't OHKO.

Vaporeon - same as Jellicent

Conkeldurr - Bulk Up is easy to predict, but he can Ice Punch you for major damage on the switch...

Donphan - Can actually Ice Shard you for a chunk...

Landorus-T - Stone Edge / U-turn makes you irrelevant, another toss up.

Landorus - HP Ice / Stone Edge / U-turn / Psychic all make you irrelevant.

Celebi - Good match up usually, but some carry HP Ice or Thunder Wave.

Toxicroak - You are clear against Sub / Sucker ones, but LO can Ice Punch you on the switch.

Gastrodon - Fine. He sucks.


See, most of these match ups aren't really worth attempting. So if Tornadus-T is relegated to revenge killer, where is he getting all these easy attempts to switch in?!?! I only listed the favorable OU match ups and not the obvious shit (good luck with Dragonite and that crap, LOL)
 
The general consensus is that there are four viable counters to Tornadus, SpDef Rotom-W/Skarm/Zapdos and Jirachi. Of those 4, only Jirachi can be sure to always deal with Torna as the first three have some flaws that can be exploited. Now, if you happen to be using one of these defensive checks why on earth are you going through the trouble to bring a revenge killler in? Point is, unless you are packing one of these 4 you are going to have a tougher time coming in on Tornadus than he will on you. The only way to beat Tornadus without one of these then (read your average offensive team) is pulling off a DD/RP/Agility sweep since it isn't fast enough to stop those. Considering these sweeps can't be pulled off without the typical revenge killer removed as well as any defensive checks, you have quite a tricky win condition to meet and a hard game ahead of you.


Edit: Tornadus really only gets easy switch-ins on Stall. For HO he plays mostly like a revenge killer which isn't at all a bad thing as you are most likely packing a Scarfer yourself and HO hates revenge killers.
 
@ Shokwav, I meant in worse case scenario (speedwise) if Torn-T was scarfed, which would require scarf on my side. However, LO Jolteon works just as well if it isn't. Not overly hard to determine if the opponent is scarfed or not though.

I don't understand. There is no reason to scarf Jolteon (unless you're trying to outspeed scarf Latios or something, but what's the point). Just go look at the analysis, none of the sets have scarf as even an option. Also, "if Torn-T was scarfed, which would require scarf on my side." You either run a scarf or you don't, you don't have the ability to check and see if their Tornadus-t is scarfed (which the vast majority of aren't, again) before adding one of your own.

I clearly stated Sash + Endeavor Mamoswine, and why am I required to switch in? Am I not allowed to come in after a kill?

Already answered this in my previous post.

Also, if I do switch in, I'm NOT in a checkmate position. Again, I clearly stated I have Sash+Endeavor. So whatever comes in get promptly taken out with Endeavor + Ice Shard (providing I'm at the low HP through the calc you generously provided for me.) Also, I can threaten it out with Ice Shard (providing its not at full).

I hope this isn't implying that you're going to Endeavor on Tornadus. Because you're not, simply because the risk/reward is too great. This is Tornadus's specialty, putting it's opponent in the hot seat and forcing them to go for blatantly obvious plays, because otherwise they just lost their check. The only play you should (and will) make in this situation is Ice Shard. Also, do really see how laughable of a check this Sash Mamoswine is? Ice Shard is never even an OHKO, not even after Stealth Rock!

252Atk Mamoswine (+Atk) Ice Shard vs 0HP/0Def Tornadus Therian (Neutral): 58% - 68% (174 - 206 HP).
 
The general consensus is that there are four viable counters to Tornadus, SpDef Rotom-W/Skarm/Zapdos and Jirachi. Of those 4, only Jirachi can be sure to always deal with Torna as the first three have some flaws that can be exploited. Now, if you happen to be using one of these defensive checks why on earth are you going through the trouble to bring a revenge killler in? Point is, unless you are packing one of these 4 you are going to have a tougher time coming in on Tornadus than he will on you. The only way to beat Tornadus without one of these then (read your average offensive team) is pulling off a DD/RP/Agility sweep since it isn't fast enough to stop those. Considering these sweeps can't be pulled off without the typical revenge killer removed as well as any defensive checks, you have quite a tricky win condition to meet and a hard game ahead of you.


Edit: Tornadus really only gets easy switch-ins on Stall. For HO he plays mostly like a revenge killer which isn't at all a bad thing as you are most likely packing a Scarfer yourself and HO hates revenge killers.
Offensive teams also can use Scarfers, Jolteon, Weavile, priority, and Bandtar (which murders Specs Torn-T) to deal with Torn-T. Quite honestly from all the team types i have used the past 3 months the one that had the most trouble against Torn-T were stall teams without Jirachi or Zapdos, as everything else a stall team can use (Bronzong, Chansey, SpD Skarmory) can and will be beaten in a game that lasts more than ~30-40 turns due to confusion hax (and because Chansey only needs 1 hit from Torn-T's U-turn in order to get into 2HKO range of Superpower).
 
Keldeo and Tornadus-T are those pokemon you have to have a counter because of their extremely strong STAB's, and great stats. There really isnt even 1 pokemon that can handle both single handily (maby except Rotom-W to an extenct), which make them an great offensive core which can easely beat most off the meta without to much risk which really is what making this core good. And if that wasnt good enough, Drizzle comes in and makes Hurricane 100% accurate and boosts the power Keldeo's water STAB by 1,5x which dents nearly anything in rain. They are both extremely good pokemon, and Drizzle is the icing on the cake. The thing is that when you're for example just using Keldeo it is really not that hard to counter, same with Tornadus-T, so maby something like banning Tornadus-t + Keldeo on the same team could have been a good solution ? I really dont find them good enough for ubers, and they are handled nicely when not used together.
 
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