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Metagame NP: NU (beta): Welcome to the NU Age (Combusken Banned)

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Just tried a few NU matches, and I'm seeing Typhlosion as Charizard's successor as the best fire type in NU. Feraligatr is just a powerhouse once it even gets just 1 DD up and it seriously puts samaruott in a heated competition.
Barbaracle is just insane in NU, I done think it will stay long there.
yup, though it might not rise to RU. Barbaracle's reliance on mostly moves with questionable accuracy kinda holds it down. It also faces competition from other shell smashing water types like Carracosta, who has aqua jet to revenge kill, Gorebyss, who has baton pass, and Omastar
 
Is there any counter against Archeops other than getting up SR??Carracosta seems to be the best with it's mammoth defences and Aqua Jet but it's destroyed with a HP Grass...
 
Archeops has no counters... Doublade is a serious check to it though, but fails if it has Heat Wave and does not appreciate a random Knock Off (followed with Earthquake) or Heat Wave to the face.

Venomoth is also a broken bastard now I've used him a lot... he is just as broken as I expected him to be.

NU has nothing uncounterable, but you cannot counter everything at the same time. Various mons have only very few specific counters.

Sawk has only Granbull, for example.
Archeops has only Doublade... and Carracosta... both to a certain extent.
Typhlosion... has no counters except for Lampent.
Pyroar... has only Carracosta and other bulky Rock-types as counters.
Crustle... only Golurk I think.
Doublade... is countered by bulky fire types... not named Lampent.
Chatot is countered by Ghosts but not much else.

Then I'm not even mentioning the Sun/Sand/Rain shenanigans I have seen and what other kind of stuff.

The metagame is really awkward because of all sorts of random sweeps, either midgame or lategame.
About 2-3rd of all games I played has some mon suddenly destroying 3-4 opponents in quick succession.
 
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Archeops has no counters... Doublade is a serious check to it though, but fails if it has Heat Wave and does not appreciate a random Knock Off (followed with Earthquake) or Heat Wave to the face.

Venomoth is also a broken bastard now I've used him a lot... he is just as broken as I expected him to be.

NU has nothing uncounterable, but you cannot counter everything at the same time. Various mons have only very few specific counters.

Sawk has only Granbull, for example.
Archeops has only Doublade... and Carracosta... both to a certain extent.
Typhlosion... has no counters except for Lampent.
Pyroar... has only Carracosta and other bulky Rock-types as counters.
Crustle... only Golurk I think.
Doublade... is countered by bulky fire types... not named Lampent.
Chatot is countered by Ghosts but not much else.

Then I'm not even mentioning the Sun/Sand/Rain shenanigans I have seen and what other kind of stuff.

The metagame is really awkward because of all sorts of random sweeps, either midgame or lategame.
About 2-3rd of all games I played has some mon suddenly destroying 3-4 opponents in quick succession.

Sawk is hard counterd by qwillfish and check'd by sigilyph and mush. Typhlosion and pyroar is REALLY hard counterd by politoed, AV Dragalge and altaria(lolz). Qwilfish can switch in on archeops excluding when it's using EQ and safely switch in a physical wall. Doublade is 2HKO'd by a hammer arm from a pangoro.
NU is full of mons so if u look closely u can find some counters.
Sure, they are OP but there's always counters here and there.
 
Sawk is hard counterd by qwillfish and check'd by sigilyph and mush. Typhlosion and pyroar is REALLY hard counterd by politoed, AV Dragalge and altaria(lolz). Qwilfish can switch in on archeops excluding when it's using EQ and safely switch in a physical wall. Doublade is 2HKO'd by a hammer arm from a pangoro.
NU is full of mons so if u look closely u can find some counters.
Sure, they are OP but there's always counters here and there.
Sawk... well... if you see Sigilyph and Musharna, it's an invite to spam Knock Off in their face. It OHKO's the former and 2HKO's the latter. Sawk also outspeeds both easily so there's that.

Pangoro is also only a check to Doublade (albeit a good one) since I doubt it can switch into a Sacred Sword.

Otherwise you are right. I missed some, there are probably some more counters too (and a ton of checks too).
 
Sawk is hard counterd by qwillfish and check'd by sigilyph and mush.

Sawk is definitely not hard countered by Qwilfish, especially if it is running a Choice Band. Qwilfish cannot switch into Earthquake, as shown:
-1 252+ Atk Choice Band Sawk Earthquake vs. 252 HP / 252+ Def Qwilfish: 202-238 (60.4 - 71.2%) -- guaranteed 2HKO after Black Sludge recovery
And if Sawk is the one switching into Qwilfish:
252+ Atk Choice Band Sawk Earthquake vs. 252 HP / 252+ Def Qwilfish: 302-356 (90.4 - 106.5%) -- 43.8% chance to OHKO

I'll give you the fact that there is a little prediction required for the user, but make the wrong move against Sawk and that thing can/will obliterate whatever is in front of it.
 
So I'm sure some of the BW RU and NU players here remember this little number. Keep in mind that I do not take credit for the idea of this set, although I can't remember who it was that popularized it, so I apologize for not crediting this set properly.

F.E.A.R.C.O.N.E. (Pineco) @ Berry Juice
Ability: Sturdy
Level: 1
EVs: 252 Atk / 252 Spd
Hasty Nature
IVs: null HP / null Def / null SDef
- Stealth Rock
- Spikes
- Rapid Spin
- Pain Split

Last generation, this was a set that struck fear into the hearts of all that encountered it. F.E.A.R.C.O.N.E. plays pretty simply. You use Stealth Rock while the opponent (hopefully) outright attacks you, activating Sturdy and the Berry Juice. Then you keep spamming Pain Split until the opponent is severely weakened (or maybe even KOed, depending on the set), and once you've done enough work with Pain Split, you get up a layer of Spikes or spin away the opponent's hazards before dying. Last generation, I personally found a lot of success with this set. Far more often than not, I was able to easily get up Stealth Rock and a layer of Spikes while crippling something on the opposing team. This generation, though, I've been trying it on an offensive team and have kinda had mixed results with this set. One of the main problems is that a lot of players seem to guess the gimmick pretty easily. After all, if you're using Pineco, it's probably for the quick hazards. Too many players have played around it with Trick, status, etc. The worst ones are the Chatot leads that spam Chatter until I break Sturdy with my own Confusion. I've also seen Knock Off on everything from Sawk to Sandslash to Carracosta, and since Knock Off removes the Berry Juice before it can activate, it kills the gimmick. I've still been able to pretty consistently get up at least Stealth Rock, but it's been more difficult to get up multiple hazards and cripple something than it was last generation, so I just feel that there are so many other things that can pull off similar support while being less of a deadweight outside of that specific job. Don't get me wrong, when it works, it really works. It's just that it has a hard time doing it's job as completely as I had hoped it would. I'm wondering if anyone else has tried this set and have you had a lot of success with it?

On that note, what are some other offensive support Pokemon that other players have found to work well? One of my personal favorites has been Meowstic-M. Meowstic-M is easily one of the best Dual Screen users in the metagame right now due to Prankster, which lets it set up both screens with incredible ease. Thunder Wave is also a fantastic panic button for when an opponent's sweeper gets a sweep lined up (although random Lum Berry sweepers are a hassle). I've also had a lot of success with Uxie. It gets Dual Screens as well along with a ton of bulk, decent speed, U-turn, and Memento to make setting up even easier. Xatu is also cool since it offers Magic Bounce support, which is pretty nice for when you want screens and need to remove hazards but don't have room for a spinner or Defogger.
 
Last generation, this was a set that struck fear into the hearts of all that encountered it. F.E.A.R.C.O.N.E. plays pretty simply. You use Stealth Rock while the opponent (hopefully) outright attacks you, activating Sturdy and the Berry Juice. Then you keep spamming Pain Split until the opponent is severely weakened (or maybe even KOed, depending on the set), and once you've done enough work with Pain Split, you get up a layer of Spikes or spin away the opponent's hazards before dying. Last generation, I personally found a lot of success with this set.

Can you post a replay? How are you not outsped and killed after the first turn? Sounds like a cool set though
 
Can you post a replay? How are you not outsped and killed after the first turn? Sounds like a cool set though

If the opponent attacks, Sturdy activates and Berry Juice brings Pineco back to full health while you set up Stealth Rock. Then your opponent attacks the next turn, Sturdy activates again, and you use Pain Split to cut your opponent's health approximately in half and bring Pineco's health back to full again. As long as your opponent has enough health remaining to bring Pineco back to full health with Pain Split, then Sturdy will keep activating when the opponent attacks and Pineco will stay alive. Once your opponent's health gets too low for Pain Split to bring Pineco back to 100%, you can just use Spikes (or Rapid Spin, if you want to remove their hazards) before letting the opponent kill off Pineco. Here's a replay to demonstrate how F.E.A.R.C.O.N.E. works:

http://replay.pokemonshowdown.com/nubeta-119276208

The team I'm using is one of the first ones I made and was threw together in all of about 20 seconds, so I know it's bad, but the point is to show the mechanics behind the set.
 
Speaking of gimmicks (which isn't to imply they are bad, some gimmicks are actually good), I thought I'd see if it were at all possible to construct a workable Stall Team in this early hostile environment that is NU. Swoobat and Bibarel are the only Unaware users we have in the tier (and they are both pretty awful), but thankfully they do have some minor redeeming features like boosting moves which allows them to wall some things reasonably well after a boost and when paired in a dual-unaware core, they can help stall things out. Spiritomb is the best spinblocker the tier has ever had, especially now that the power and usage of Knock-Off has gone through the roof, leaving pretty much all other blockers redundant. Gothorita is actually pretty damn bulky with Eviolte, and can be used to trap enemy support mons like defoggers which would otherwise screw over your priceless hazard support. Ditto could also be a great member to include, to deter setting up and letting you just wear everything down with residual damage.

So, here's the first attempt at Stall in action: http://replay.pokemonshowdown.com/nubeta-119269833

And this is the set of arguably the key player:

gothorita.gif


Gothorita @ Eviolite
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
IVs: 0 Atk
- Toxic
- Mirror Coat
- Foul Play
- Rest
 
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Two pokemon that have not been very hyped:
mesprit.gif

Mesprit @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Spd / 56 Def
Timid Nature
IVs: NaN Atk
- Ice Beam
- Psyshock
- Calm Mind
- Thunderbolt

So many coverage moves and a sitting in an ok speed tier is mesprit the speed ivs allow it to outspeed adamant sawk, modest magmortar and if you use 232 speed evs modest venomoth (lol). Anyways mesprit has a godly movepool in terms of coverage to list a few: BoltBeam, Shadow Ball, Signal Beam, Dazzling Gleam, and Energy ball. Bottomline mesprit is a pretty good pokemon and can also receive quiverpass from venomoth then sweep if you like being a cheap bitch but that aside who is the other pokemon you may ask.

uxie.gif

Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Spd / 4 SDef
Jolly Nature
- U-turn
- Stealth Rock
- Thunder Wave
- Memento

Here we have mesprit's partner in crime, the being of knowledge: Uxie who sits in a terrific speed tier outspeeding timid venomoth, Modest Typhlosion, along with adamant durant by one point. One of the best speed tiers in last gen and this gen nu is 95 speed which uxie sits at speed tying with timid jynx, timid haunter, jolly primeape etc. Once again we have an olympic sized movepool this time it's in the form of support to list off a few moves: dual screens, magic coat, knock off, all weather but hail, and yawn. Uxie also allows for setups sweepers eg jynx, the plethora of shell smashers in nu, virizion, durant, and the always loved venomoth.

TL;DR Use these things.
 
HispanicPanic said:
I just wanted to bring up one mon that I have been having great success with that pretty reliably revenges most the tier's top threats right now: Scarf Emboar.
I don't think Emboar is NU, it's on the list of Pokemon not allowed in the OP as well.

jbtc10 said:
I thought I'd see if it were at all possible to construct a workable Stall Team in this early hostile environment that is NU.
I'd also be interested to see if someone can make a good Stall team that can handle all the big threats in the meta. I'm a bit skeptical because they have so much going against them right now. There are some nasty wallbreakers around in Magmortar, Durant, Taunt lead Archeops, Venomoth, etc. Then there is the prevalence of Knock Off, removing the invaluable Leftovers and Eviolite that Stall teams really rely on. Of course, Defog and new Rapid Spinners add more problems to the mix (and that gimmicky Goth set really doesn't PREVENT them from doing so). Then there are the classic Trick users (and Infiltrator Trick users are especially funny), assortment of potent hyper offensive teams, and the usual Taunt users as well. Spiritomb may be an asset for stall, but it is also a hindrance to deal with as well since it prevents you from Rapid Spinning the hazards on YOUR side (and most spinners have trouble beating it as well). Defog removes your own hazards, so that is not an option for stall I feel.

The Unaware users were terrible last gen on stall teams for the most part (or at best very niche). With the introduction of so many powerful set up sweepers like SD Virizion, Venomoth, and Durant, I don't see them really shining still.
 
YOU'RE UNERATING THE POWAAAH (srsly this thing is fucking terrifying)

Yeah Normal STAB is pretty good in NU, Close Combat is for shit like big noses and shield face and Knock Off for ghost types and other things. Also toxic boosted Swords Dance Facade with Toxic Boost gg too stronk.
 
I'd also be interested to see if someone can make a good Stall team that can handle all the big threats in the meta. I'm a bit skeptical because they have so much going against them right now. There are some nasty wallbreakers around in Magmortar, Durant, Taunt lead Archeops, Venomoth, etc. Then there is the prevalence of Knock Off, removing the invaluable Leftovers and Eviolite that Stall teams really rely on. Of course, Defog and new Rapid Spinners add more problems to the mix (and that gimmicky Goth set really doesn't PREVENT them from doing so). Then there are the classic Trick users (and Infiltrator Trick users are especially funny), assortment of potent hyper offensive teams, and the usual Taunt users as well. Spiritomb may be an asset for stall, but it is also a hindrance to deal with as well since it prevents you from Rapid Spinning the hazards on YOUR side (and most spinners have trouble beating it as well). Defog removes your own hazards, so that is not an option for stall I feel.

The Unaware users were terrible last gen on stall teams for the most part (or at best very niche). With the introduction of so many powerful set up sweepers like SD Virizion, Venomoth, and Durant, I don't see them really shining still.

Some people might know / other don't, but I have been trying to make one work lately, and to be honest, since the ladder is literally just 5 setup sweepers + Stealth Rock user/Xatu, it's kinda hard to run a dedicated Stall team (there's a LOT of good stallbreaker, especially Sigilyph (and Xatu, which is arguably more annoying), Magmortar, and others). I did get some success on the ladder with a semi-stall that included Doublade and Ditto though, as both of them cover so many threats right now it's unbelievable lol.
 
I was sweeping with hone claws golduck and the guy missed a sleep powder with Vivillion. it was hilarious.
Um hone claws golduck? First of all why the hell golduck as a physical water type attacker when you have carracosta second of all the only user of hone claws that is good in this case very good in durant.
Edit: FKU CHESNAUGHT
 
After playing some more, I've found the following Pokemon to be really good:
026.png
Raichu
That +10 base Speed buff is too important for Raichu in the current NU metagame. With 110 base speed, it outspeeds Durant, on of the most important, if not the most important threat in the metagame so far, speed ties with Archeops and Tauros, and outspeeds stuff like Virizion, Scyther (non-Scarf), Fearow, Dodrio, Rapidash, Pyroar and more. Choice Specs and Life Orb seem to be its best sets, though Life Orb has worked the best for me.
Raichu @ Life Orb
Ability: Lightningrod
EVs: 252 SAtk / 252 Spd / 4 Atk
Hasty Nature
- Knock Off
- Grass Knot
- Volt Switch
- Focus Blast
Raichu provides great momentum for teams with its high speed Volt Switches and cripples opposing Pokemon with Knock Off on the Life Orb set. Grass Knot and Focus Blast screw over most Ground type switch-ins, leaving Raichu with only a handful of counters (Sceptile, Serperior, Scarf Typhlosion...). This (http://replay.pokemonshowdown.com/nubeta-119402019) replay shows some of Raichu's utility in battle, even if it only appears a few times.

503.png
Samurott
Samurott is probably one of the best wallbreakers in the tier. It is amazing what Knock Off can do to some Pokemon. With no Megas in the tier and a lot of Eviolite users, nothing other than perhaps Virizion wants to take a Knock Off in the tier or take a powerful Hydro Pump or Megahorn. Just about every Pokemon should be terrified when Samurott comes out against a slower Pokemon. Whether a Swords Dance sweeper, a mixed Life Orb wallbreaker (<-- Best set here), a Choice Band user, Specs user or Scarf user, Samurott will always be one of the most threatening Pokemon in NU.
Samurott @ Life Orb
Ability: Torrent
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty/Rash Nature
- Hydro Pump
- Aqua Jet/Ice Beam/Grass Knot
- Knock Off
- Megahorn/Ice Beam/Grass Knot
Unless it carries Swords Dance or a Choice Band/Specs, going mixed is necessary in order for Samurott to be the best wallbreaker it can be, as Knock Off and Hydro Pump are pretty mandatory. Aqua Jet is useful as a last resort move against faster threats and helps to prevent things like Archeops from revenge killing, but is not completely necessary and can be replaced with a better coverage move like Ice Beam, Grass Knot or Megahorn.

Finally there are two Rock types that I'd like to mention that have been very underrated.
409.png
Rampardos and
699.png
Aurorus
These two are very threatening under a Rock Polish, though are hampered by their many weaknesses and fraility (the latter not so much for Aurorus, but its many weaknesses make it somewhat frail). Rampardos is just crazy strong and has great EdgeQuake coverage with Mold Breaker. NU is much kinder to it than other tiers, allowing it to survive enough hits to Rock Polish and sweep especially with Mach Punch and Bullet Punch being uncommon.
Rampardos @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 252 Spd / 4 HP
Adamant/Jolly Nature
- Rock Polish
- Stone Edge
- Earthquake
- Fire Punch/Crunch
After a Rock Polish, Rampardos outspeeds the fastest Pokemon in the tier, Accelgor, (it needs to have at least 214 speed) minus some Scarfers. Ramp can afford to run Jolly though with its Gargantuan power. Not much to say here.

Aurorus is the bigger surprise here, but it can use its weaknesses and solid defensive stats to its advantage using a Weakness Policy set.
Aurorus @ Weakness Policy
Ability: Refrigerate
EVs: 188 SAtk / 252 Spd / 68 HP
Modest Nature
- Rock Polish
- Nature Power
- Discharge
- Earthquake/Ancientpower
I unfortunately don't have a good replay of this guy in action, but it truly does a good job of sweeping. Nature Power Tri Attack is extremely strong, even without the help of Weakness Policy. It gets nice Boltbeam coverage, which is not as effective in NU with Magneton and Lanturn so prevalent in the tier, but they are hit hard with an Earthquake, even with a Modest nature at +2. Just a disclaimer here: DO NOT ATTEMPT TO GET HIT BY FIGHTING ATTACKS, STEEL ATTACKS OR STRONG SE STAB ATTACKS. You should be getting hit by things like weaker Earthquakes, Scalds, Giga Drains, Rock Slides and stuff. I've also used bulky Barrier Weakness Policy sets that worked somewhat well, but were less consistent, so Rock Polish is Aurorus's best bet.
 
No counters stuff

I'd just like to point out that the metagame is also very offensive as far as I can see. That usually means that most teams aren't looking for counters to the top tier threats; rather, they try to build teams that give them as little opportunity to wreak havoc as possible. This can mean either loading a team with offensive Pokemon that can either check or revenge kill the top threats, or else having Pokemon that deter them from switching in at all. For more balanced teams, they generally can't be expected to have a defensive core that can wall everything and still carry the offensive Pokemon needed to fit the playstyle (and be threatening). The defensive Pokemon generally act as pivots and supporters rather than all-purpose walls. So yeah, those Pokemon are difficult to counter, but is that really so important in the current meta?
 
After playing some more, I've found the following Pokemon to be really good:
026.png
Raichu
That +10 base Speed buff is too important for Raichu in the current NU metagame. With 110 base speed, it outspeeds Durant, on of the most important, if not the most important threat in the metagame so far, speed ties with Archeops and Tauros, and outspeeds stuff like Virizion, Scyther (non-Scarf), Fearow, Dodrio, Rapidash, Pyroar and more. Choice Specs and Life Orb seem to be its best sets, though Life Orb has worked the best for me.
Raichu @ Life Orb
Ability: Lightningrod
EVs: 252 SAtk / 252 Spd / 4 Atk
Hasty Nature
- Knock Off
- Grass Knot
- Volt Switch
- Focus Blast
Raichu provides great momentum for teams with its high speed Volt Switches and cripples opposing Pokemon with Knock Off on the Life Orb set. Grass Knot and Focus Blast screw over most Ground type switch-ins, leaving Raichu with only a handful of counters (Sceptile, Serperior, Scarf Typhlosion...). This (http://replay.pokemonshowdown.com/nubeta-119402019) replay shows some of Raichu's utility in battle, even if it only appears a few times.

503.png
Samurott
Samurott is probably one of the best wallbreakers in the tier. It is amazing what Knock Off can do to some Pokemon. With no Megas in the tier and a lot of Eviolite users, nothing other than perhaps Virizion wants to take a Knock Off in the tier or take a powerful Hydro Pump or Megahorn. Just about every Pokemon should be terrified when Samurott comes out against a slower Pokemon. Whether a Swords Dance sweeper, a mixed Life Orb wallbreaker (<-- Best set here), a Choice Band user, Specs user or Scarf user, Samurott will always be one of the most threatening Pokemon in NU.
Samurott @ Life Orb
Ability: Torrent
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty/Rash Nature
- Hydro Pump
- Aqua Jet/Ice Beam/Grass Knot
- Knock Off
- Megahorn/Ice Beam/Grass Knot
Unless it carries Swords Dance or a Choice Band/Specs, going mixed is necessary in order for Samurott to be the best wallbreaker it can be, as Knock Off and Hydro Pump are pretty mandatory. Aqua Jet is useful as a last resort move against faster threats and helps to prevent things like Archeops from revenge killing, but is not completely necessary and can be replaced with a better coverage move like Ice Beam, Grass Knot or Megahorn.

Finally there are two Rock types that I'd like to mention that have been very underrated.
409.png
Rampardos and
699.png
Aurorus
These two are very threatening under a Rock Polish, though are hampered by their many weaknesses and fraility (the latter not so much for Aurorus, but its many weaknesses make it somewhat frail). Rampardos is just crazy strong and has great EdgeQuake coverage with Mold Breaker. NU is much kinder to it than other tiers, allowing it to survive enough hits to Rock Polish and sweep especially with Mach Punch and Bullet Punch being uncommon.
Rampardos @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 252 Spd / 4 HP
Adamant/Jolly Nature
- Rock Polish
- Stone Edge
- Earthquake
- Fire Punch/Crunch
After a Rock Polish, Rampardos outspeeds the fastest Pokemon in the tier, Accelgor, (it needs to have at least 214 speed) minus some Scarfers. Ramp can afford to run Jolly though with its Gargantuan power. Not much to say here.

Aurorus is the bigger surprise here, but it can use its weaknesses and solid defensive stats to its advantage using a Weakness Policy set.
Aurorus @ Weakness Policy
Ability: Refrigerate
EVs: 188 SAtk / 252 Spd / 68 HP
Modest Nature
- Rock Polish
- Nature Power
- Discharge
- Earthquake/Ancientpower
I unfortunately don't have a good replay of this guy in action, but it truly does a good job of sweeping. Nature Power Tri Attack is extremely strong, even without the help of Weakness Policy. It gets nice Boltbeam coverage, which is not as effective in NU with Magneton and Lanturn so prevalent in the tier, but they are hit hard with an Earthquake, even with a Modest nature at +2. Just a disclaimer here: DO NOT ATTEMPT TO GET HIT BY FIGHTING ATTACKS, STEEL ATTACKS OR STRONG SE STAB ATTACKS. You should be getting hit by things like weaker Earthquakes, Scalds, Giga Drains, Rock Slides and stuff. I've also used bulky Barrier Weakness Policy sets that worked somewhat well, but were less consistent, so Rock Polish is Aurorus's best bet.

With so many strong attackers running around in NU I feel like Rock Polish will just be a big move this gen-- things like Golurk, Aurorus, Rampardos, Armaldo, Carracosta (it can use rock polish instead of ss to keep its defenses intact and not take up an itemslot), Crustle (ditto), and even Camerupt can all use this move on the siwtch or just after tanking a hit to become that much more threatening (although some are still pretty mediocre *see armaldo*)
 
Um hone claws golduck? First of all why the hell golduck as a physical water type attacker when you have carracosta second of all the only user of hone claws that is good in this case very good in durant.
Edit: FKU CHESNAUGHT
Golduck is fun to use, so I use it. It seriously catches everyone thinking its specs. King of last gen PU btw
 
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